Somehow I missed the memo that Blizzard was changing the minimap to include an upfront clock, alarm, and stopwatch.It's a pretty neat idea.My favorite part is that you can switch the clock to read local time.This adds to time management tools located in the account setting to limit play time.
As I've mentioned before, I live in Las Vegas.It's a strange place, with time dimensions similar to World of Warcraft.You have to look pretty hard to find a clock or a window in one of the casinos and the floors are like mazes that are designed to disorient you.Why?They want you to stay there and spend your money.As far as I know, WoW has always had a clock, but until yesterday, you had to hover your mouse over it to see the time.You can always look around the room.I don't know how many times I've checked the time and wondered where the time went.I found it nice tonight to have it right in front of me.
Yes, we went live on the WoW Radio airwaves last weekend, and the recorded results are live on their site right now for your listening enjoyment. It was a full show -- Zach Yonzon came on to talk about Arena PvP, as did Amanda Dean (to defend her points from last week), and Matthew Rossi. Turpster was on as well, and if you weren't around on EU Sporeggar last weekend, you missed quite an event -- there were a ton of Gnomes and Dwarves who turned out to take down Turpster right as he dinged 70 on his Shadow Priest. Also on the show, we chatted about:
The new Arena season -- why Zach things "L2P" isn't the biggest problem Hunters have in the Arena, what we're looking forward to with the new season, and why the timing on this season is actually just right
And finally, we answered email as usual from readers, including why I was completely wrong about the Gnome/Dwarf starting area, and what kind of good WoW and game-related music is out there to listen to.
It was a good show -- a lot of fun to make, and hopefully a lot of fun to listen to. If you have a question or comment about the show, don't hesitate to email us: just drop a note to theshow@wowinsider.com, and you might even hear it on the podcast. And if you haven't ever tuned in live to chat with us on IRC during the recording, mark your calendar: we do this live every Saturday at 3:30pm Eastern over on WoW Radio.
Thanks for listening as always, and enjoy the show this week.
Gamers seem to get a lot of bad press.From controversial episodes in the early days of Dungeons and Dragons to WoW addictions that are more shameful than online porn.Anyone who doesn't know us might actually believe that we're 10 million basement-dwelling social troglodytes.The American Medical Association is even considering the addition of video game addictions to their big book of mental problems (also known as the Diagnostic Statistical Manual of Mental Disorders).
A new study by VictoriaUniversity found just the opposite.They found that about 15% of their 621 participants qualified as problem gamers, that is they spent more than 50 hours a week playing games.Even among that 15 percent, only one percent showed signs of poor social skills.While there are some who have a major problem gaming habit most of us are normal people who unwind with a video game.
Yes, It's almost Saturday yet again, and that means that our weekly podcast is going live on the airwaves of WoW Radio. This week on the show, Zach Yonzon just had to come on, because last week, apparently Amanda Dean said some things about Arena that he had to talk about. Amanda will be on to defend her position that Arena is broken, and Matthew Rossi will be in tow, possibly to keep the peace if we need him (probably not the best guy to do that, though -- he kind of likes a fight). And Turpster will join us as well -- he'll be promoting the big Dingstravaganza that he's hosting right after the show over on EU Sporeggar.
We'll talk about WoW addiction, as well as the aforementioned Arena news (and oh yeah, some season 4 thing got announced), as well as everything we've learned about Wrath so far, and what's up with these PvE to PvP changes. You should never say never, but didn't Blizzard say never?
And as usual we'll be answering your emails (theshow@wowinsider.com is the address), and chatting live on IRC at irc.mmoirc.com in the #wowradio channel. Tune in tomorrow at 3:30 Eastern on WoW Radio to hear this week's episode of the WoW Insider Show -- it's going to be a good one.
This was also a week about preparations. We discussed shaping up smaller guilds for 10-man raiding in Wrath, and we talked about gearing up for PvP from scratch in the face of Season 4's debut. And finally, we had a rather hilarious take on hunter strategy – fuzzy logic, or no?
Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.
It's not the first time WoW addiction has been addressed, and it won't be the last. This one, however, is a nice change from some more sensational pieces. In an interview with The Boston Globe, well-known psychiatrist Dr. Jerald Block discusses what he calls "pathological computer use." His clients, he says, can be "more ashamed of playing World of Warcraft than looking at porn."
These kind of interviews aren't uncommon, like the CNN editorial from a few months ago. However, a few things about Dr. Block's interview struck me as pretty well-balanced. First, Dr. Block has quibbles about the phrase addiction. He feels that word addresses the wrong issues and nuances. Dr. Block prefers "pathological computer use." In my opinion, that word indicates the game itself isn't the problem, but instead the manner in which the person uses the game.
Dr. Block also discusses a patient who was very successful at EVE Online. After a fairly disastrous event, he felt betrayed by everyone he knew in the game. Dr. Block spells out the problem isn't only how subject deals with that issue, but that the subject's (out-of-game) friends can't understand. What might be a legitimate, troublesome event is being related-to by people who don't have context to an individual issue. Of course, while it probably ended the player's addiction -- I don't know if I'd list this kind of disaster as a way to quit playing WoW.
It's a refreshing view on WoW addiction, and worth a bit more look at Dr. Block's web site.
My wife is a shrewd little fox. She knows just how much I love the fact that she plays the game with me so sometimes, when we have our little domestic arguments, she makes sure to cancel her WoW account just to drive home a point. Of course, it doesn't mean much since we're both paid up for the next few months, but the message is clear -- "we make up (or you see things my way) or I'm quitting the game!" Of course, we don't reconcile merely because I'll be losing my favorite playing partner, but I have to confess that it doesn't make me happy one bit.
For parents, World of Warcraft can be a useful bargaining chip for their kids with the parental controls feature. It's easy enough to control WoW time if kids aren't doing their homework, floundering in school, or simply not doing their chores. Conversely, a friend of mine gave his son a WoW subscription when he did well in school. World of Warcraft can be so much fun and addicting that it's often used as a social tool, and it's often upsetting when our friends quit playing the game. How many of us have had friends whose significant others have "allowed" them to play the game after, say, a wonderful date?
I'm not sure if it only applies to me, but because I play the game with many of my RL friends and my family, I use the lure of WoW to full effect. I once had my brother do a specific task for the promise of an upgrade to The Burning Crusade. A little before he finished what I asked him to do, I secretly upgraded his account so he could finally make his Blood Elf Priest. Kind of manipulative, I know, but we did end up having a lot of fun leveling our alts together. How about you? How much a part of your life is WoW and has it ever been used as a bargaining chip in your social life?
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Over the years, World of Warcraft has gotten some bad press from people who invest too much time into the game.Some people have had trouble with work, school, and relationships as a result of spending too much time in the virtual world and losing touch with the real world.One woman cited WoW as the reason for her divorce request; her husband dedicated all of his off time to playing, while neglecting his other responsibilities.In perhaps the most sobering case of game addiction, a young lady died of exhaustion as a result of a marathon WoW session.
As much as we may complain about Blizzard, there is no doubt that they have made a fantastically engaging role playing game.True, from a psychological standpoint they have mastered reinforcement schedules and give goals that compel you to keep going.It's an excellent game, but along with its MMORPG predecessors, it can become all-consuming and soul-sapping. Just remember that it is your job to make sure your WoW time is safe, sane, and balanced.
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Last week CNN ran an editorial story about online game addictions. Its the typical story about how bad online games can be, and how this addiction can destroy a person's life. The article itself has some good examples of this, from both Final Fantasy and World of Warcraft.
In particular, a specialist at the Illinois Institute for Addiction Recovery at Proctor Hospital, talks about a young man in his twenties. This poor fellow has lost numerous jobs, his girlfriend, and is quite the recluse since he became addicted to World of Warcraft. It's quite the unfortunate tale, and I'm sure we're all sympathetic to his plight.
Many of us have someone in our family, or otherwise know someone who has dealt with an addiction. They can be a difficult period in everyone's life to deal with. Addictions to WoW and other games in the genera can be no less serious than an addiction to gambling. The results are all the same: people loose their jobs, their families, and can become severely depressed. When that happens disastrous things take place, such as the young man that lost his life in South Korea last year.
The article on CNN doesn't go into any great detail about what you can do if you think you or a loved one has an addiction to WoW. It does give some tips to family members, but CNN is hardly the place to go to for medical advice. Instead, don't bother with anything else then going right to your doctor. Any doctor, at any clinic, anywhere, can at least point you in the right direction.
I'm sure a few of our readers out there have dealt with this in the past, either directly or indirectly. What have you done? What stories do you have to tell?
A boy skipped his senior prom because he was busy playing WoW. A woman divorced her husband because he was more interested in WoW than in her. We've heard these kinds of stories many times before; the media runs them all the time. And while it's frustrating that the games we play are often seen only in that light by the public at large, there's no denying that some people have a problem with unhealthy addiction to WoW and games like it.
The student newspaper of Northeastern Universityran yet another piece lamenting the negative effects of World of Warcraft on some people. At this point, all these addiction articles are becoming white noise to me, but this one had a couple notable contributions to the discussion.
An expert was quoted within, saying that video game addiction is mostly a problem for young males of high school or college age. Imagine that! Also, the article featured a not-new quote from Liz Woolley (founder of On-Line Gamers Anonymous and the mother of that boy who committed suicide while playing EverQuest way back when); she said that MMO developers know that players can become addicted, and that those devs are therefore "no better than drug pushers." I think that's a bit harsh, but it's understandable that she'd come to that, given what she's gone through.
You can still achieve many of your in-game goals on limited playtime. Our weekly WoW, Casually column has the hints, tips and tricks for those with 2 hours or less to play.
This comic began its life in the 1960s as a "Dangers of Alcohol" comic, but with updated text it manages to fit World of Warcraft surprisingly well. (And before you click, be warned -- though the first panel looks innocent, the comic itself is not at all safe for work.) And for those of you in the same situation as poor John in our comic, just remember that the first step in your standard 12-step program is to admit that you're powerless over World of Warcraft and that your life has become unmanageable. Step two usually involves extensive EverQuest therapy.
WoW tends to be a night time activity for most people, many of whom find that it's surprisingly easy to move from one objective to another and lose track of time until the wee hours of the morning. Some people I know sometimes stay up most of the night playing WoW, only to get an hour or two of sleep before whatever they have to do the next day. They're young and they say they make up that sleep at other times, but still, no one would argue that this sort of situation is ideal.
A recent study reported by CNN says they're not alone. People who play MMORPGs tend to sleep less and spend more time playing than players of other computer games. It may seem obvious, since MMOs are by nature somewhat of a time-sink, but there is undeniably something more to it; any activity can potentially be a time-sink, after all -- so what is it about MMOs that makes people actually sink time?
The answer is up for debate, of course, but one important factor is that WoW's community of players gives the accomplishments within the game a context of reality. The game's goals, dangling in front of us like carrots, would be nearly meaningless if we could only appreciate them in a single-player context, but with a whole realm of other players working alongside us to get them too, they can feel very important. If the choice is between a few hours having dreams you won't remember, or getting a little closer to riding an impressive dragon mount, then certainly sleep can seem boring and useless by comparison.
A tipster sent in a link to this post about World of Warcraft, specifically, how to force yourself to stop playing it.
I don't know why this made me laugh as hard as it did. For starters, some of the advice is good... I'd encourage you to read a book or take a martial arts class whether or not you're going to play WoW any longer. Books are fun. I sometimes read a book while I play WoW, but I suppose that wouldn't really be what the article is going for.
Part of the problem would be that I don't want to dismiss the article out of hand. After all, "Psychological dependence does not have to be limited only to substances; even activities and behavioral patterns can be considered addictions, if they are harmful, e.g. gambling, Internet use, usage of computers, sex / pornography, eating, self-harm, vandalism or work" according to Wikipedia's article on the subject. I suppose for me it's the 'if they're harmful' qualified that gets me. So far, WoW has given me and some friends some fun times and a chance to do something as a group when we can't all get together in one place, it's allows me to make new friends who live well outside my range, and it's allowed me to work out some frustrations that would otherwise go without venting. So for me at least WoW is a game that I play and a source of fun. Clearly, for some people WoW has become a big part of their social lives. And anything you care about can become an obsession or an addiction.
But still, I cannot help but laugh when I see advice like "burn yourself out by finding ways to cheat...Find a private server to play on" or my personal favorite, "Sabotage your WoW future". I'm kind of surprised the original author didn't feel the need to add "Seal yourself in a lightless vault with only tins of tomato soup for sustenance" or "hire an angry man to break your thumbs if you go near a keyboard'". It just seems so hyperbolic and reactionary that I can't help but be amused by it. The funniest part is when he advises people to play on private servers, warms them that this may get their account banned as it is a violation of Blizzard's ToS, and then later advises people to violate Blizzard's ToS to get their accounts banned. I don't think most players have to go to these extremes, I know I don't play so much that I feel this kind of fear over it.
Have you already begun to construct your WoW-proof bunker?
The AP is reporting on the story of a couple in Nevada who claim they were so addicted to "the Internet and video games" that they neglected the health and well-being of their two children, a 22-month old girl and an 11-month old boy. I won't go into the details, although you can read them in the article, but it's a horrific story. WoW isn't mentioned-- "the fantasy role-playing Dungeons & Dragons series" is, but does that mean DDO or does the reporter just, as usual, have no idea what they're talking about?
At any rate, (also as usual) the report eventually turns to videogame addiction and what a "serious issue" it is. Exactly zero mention is made of the hundreds of thousands (if not millions) of parents who play WoW and other online games right alongside their children, happily and healthily. A few of my guildies are parents and often play with their kids, and our own Robin Torres writes Azeroth Interrupted, a column about doing exactly that and how to handle issues like playing with your kids. You'll also note that almost no attention is paid to the other problems with this couple-- they gained $50,000 in inheritance, and spend it on computer equipment and a plasma screen rather than anything for their two children. This isn't "abuse rooted in videogame addiction"-- it's abuse rooted in bad parenting.
Kayholder over on WoW Ladies says she gets attacked for playing the game with young children at home-- people automatically say that having children around to take care of should automatically exempt you from playing a game like World of Warcraft.
That's just plain wrong. Any game can be played responsibly by anyone of age, World of Warcraft included. Kay even says that she doesn't raid because she doesn't think she has the time (which is fine as well), but one of my guildies who just had yet another kid is actually our main healer. Good parenting and videogames aren't mutually exclusive-- in fact, in some situations, they're better together.
Today has a new podcast from the folks over at Taverncast, and it has my guild a-buzz with talk of WoW Addiction.
We're a casual raiding guild, 3 nights a week, 4 hours a night. Sure, that's 12 hours of commitment a week, but still a low number compared to other raiding guilds. That would be well and fine, but a large number of our members play a lot outside of raiding hours - farming mats, doing daily quests, getting reputation, etc.
So when the Taverncast After Hours #3 came up today, with the gang discussing gaming addiction, and one member going so far as to undertake a little experiment a la Morgan Spurlock, it really got us thinking - are we playing too much WoW?
Some of the things on their list (about an hour in) of questions to ask yourself, I have had to say yes to at one time or another. How about you?
So, go take some time out to listen (while you're playing WoW, of course) and then come back and let us know how much WoW you play each week, and what you think is a reasonable amount of time to commit to the game. Is 15 hours in a row of ANY activity too much? (listen to the whole podcast to get that one)