The Part Time Druid posted a bit of an existential question -- "Why do we WoW?" It was followed up over on the Altoholic. And while their musings on the motivations for gaming are notable, I'm happy they avoided questions around that horrible WoW-addiction issue. I'm not much of the navel-gazing type, so I wasn't concerned about why I play WoW, in and of itself. (Presumably, I get something out of it, so fair enough.)
But, with pre-expansion blues (and excitement) crashing down on our heads -- why are we playing right now? Our gear's about to go obsolete (and we're about to put on our green-quality clown-suits), our level cap's about to go up 10 levels, and the whole world as we know it is going to be radically different! Oh, yeah, and those guys are going to be around, stealing our tanking spots and doing Elune knows what else! (Anyone else notice they're the first class to have two words as part of their name?)
For me? Nothing special about the pre-expansion time period. I play the same reason I always do. I play with my girlfriend, I play with my friends. I play in the Arena. In a year, what I've done now might not matter to what I'm doing then. But what I'm doing now matters now -- and for now, I'm having fun.
More beta news for everyone to enjoy tonight. Bornakk has posted what Nethaera promised earlier in the day, a Wrath of the Lich Kingbeta opt-in F.A.Q. The complete F.A.Q. is republished here for your convenience, and is definitely something everyone should read and re-read. Some of the key things to come out of the F.A.Q.:
You are not guaranteed to get into the WotLK beta if you have a BlizzCon or WWI beta keys. These keys might go to another beta (like Diablo III).
You can opt-in on multiple accounts, but each account can only opt-in once.
If you get a key with one account, you can use it on another account of your choosing. However the key can only be used once.
Opting in early does not necessarily mean you will get a beta slot early. Everything is random (as we previous reported).
If you get a beta key from another source and are selected via the opt-in process, you can give your key to a friend or family member.
Scattered Shots is a bit short today, on account of its author currently visiting the Holy Land. Still on time though, and still specially for hunters!
We don't really know for sure what these pet talent trees will look like, but there are a number of implications and speculations we can imagine at this point, which can help give some shape to this new element of the hunter experience, including some mysterious pet abilities lurking in the murky bowels of the Wrath alpha client.
Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
As a DPS-class, this is all we see in the Looking for Group channel, isn't it? It's just 10,000 warlocks and mages and rogues and hunters, all hoping that a tank and healer will consider us worthy of their glorified, sanctified presence. We prostrate ourselves, hoping they will let us get a little reputation and watch them get a new piece of gear, while we take home eleven pieces of Netherweave Cloth and a Large Prismatic Shard.
Well in WotLK, hunters are getting a huge present: the ability to have Pet Talent Points. Although the final names of the pet talent trees aren't chiseled in stone, the concept is that we will have a DPS Tree, a Tanking Tree, and a Utility Tree.
A basic glimpse in the WotLK-future would indicate that Marksman hunters could get a DPS-spec'd pet and do more DPS than a Beastmaster hunter currently can. That would make sense; we'd be fine with that. A Survivalist hunter could make a Utility pet. Would a Utility pet be like Robin to your Batman, dropping traps and able to Fear and put wickedly-cool debuffs on targets? Maybe, sounds like fun.
But what puts a shine on our gun is the idea of a Beastmaster hunter with a Tanking Pet. Can you imagine... a hunter's pet that could honestly tank a 5-man instance boss.
Yeah, baby. You sell that to us, Blizzard, and we're totally buying.
I think a lot of old school WoW players will agree with me that the Scourge Invasion event that kicked off the Naxxramas patch (and coincided with that year's Midsummer Fire Festival) was a whole lot of fun. There was something incredibly epic about fighting a massive hulking abomination on the steps of the Stormwind Cathedral that not even most boss fights have been able to capture for me. it was also nice to have all those extra bosses in the dungeons for a bit of variety, especially since some of them dropped some very nice loot. Beyond all that, it finally gave us a chance at getting the much coveted tabard of the greatest faction in the game.
Still, despite Blizzard's hints that we'd get a chance to experience the Scourge Invasion again, it's been over a year and a half since the citadels ceased to hang over our capital cities with no sign of a return -- I've even saved a space in my bank for my spare Necrotic Runes, just in case!
Of course, if the Scourge Invasion is ever to return, it's getting closer and closer to the most opportune moment for such a thing. WotLK is coming, in which we will invade Northrend ourselves to try to put a stop to the Scourge once and for all. Preparations are already underway in Stormwind for the journey, and rumor has it that Arthas himself is in eager to lure us to Northrend and trap us there. What better way to do that than with a preliminary invasion as bait?
Every time a new game comes out, we have a decision to make. Do we try the new game while still playing World of Warcraftmost of the time? Do we take a break from WoW to give the new game all of our attention? Or do we continue to play our favorite MMO? My guild had an attendance problem when GTA IV was released and I know a few people have given Age of Conan a good try. With Warhammer Online probably coming out in the fall, we will have to make another choice then.
Now, I think that the Wrath of the Lich King expansion will probably come out in the Winter, hopefully this year. I think that Starcraft 2 will be released approximately a year after that and my guess is that Diablo III won't come out for another 2 to 3 years, unfortunately. But what if Blizzard were to do the unthinkable and release WotLK at the same time as the sequels to Starcraft and Diablo?
For me, I think Diablo III would take up most of my time for a month or two. Happily (or not), I won't have to make that choice. What would you do?
Answering a question about water mounts, Jennie said that they don't seem to be in the works. Still, you can get your H2O kicks with the non-player-controllable boats in Lake Wintergrasp. Another questioner asked whether the flying combat mounts will take damage. Some of these combat mounts will have shielding to protect the player from damage, but the mount will take damage instead.
Killing Arthas
Consensus in the chat was that there is a lot of excitement around the idea of being able to kill Arthas, the Lich King, even if it takes up the same progression as Kil'Jaeden currently does in TBC. The hope is that Frostmourne will drop, but the consequences of getting the sword are not yet known. Will it corrupt the player and take away stats? Will players become the new Lich King if they pick it up? We'll have to wait and see.
That's just one of the questions awaiting an answer for us in the post-Wrath world. Another came from a chat question about whether there would be any future for the Warcraft franchise after Arthas is dead. From what our bloggers have heard, there's no standing still for the franchise. Turpster says, "I think a favourite King of mine might be making a return to a Stormy City!"
Some of the best rewards in WoW can only be achieved if you have the appropriate level of reputation with a specific faction. Whether you're a brand new WoW player or a freshly-minted level 70 dipping your first toe into the endgame, you need to educate yourself about reputation (or "rep" as it's usually called). Fortunately, here at WoW Insider, we have a lot of tools that can help you find your way through the rep maze to the piece of loot you desire.
For new players
WoW Rookie: Introduction to Reputation New players should start with this article to learn what all the terminology means and how rep affects your gameplay.
WoW Rookie: Azeroth Reputations This article is the next step in understanding rep and how it works for the world of Azeroth. Since you should start worrying about rep long before you hit level 40, this article shows you how to start preparing for getting your first mount -- especially if the one you hunger for is not your toon's racial mount.
WoW Rookie: Pre-Burning Crusade engame reputations This is a good primer on how rep worked prior to the release of The Burning Crusade expansion. Rep grinding in Azeroth after level 60 is not overly relevant now, but you may still be curious as to how it worked.
One of the most anticipated features of the Worldwide Invitational for us here at WoW Insider was the promise of playable WoTLK demos, so you know our team was all over that as soon as they hit the convention floor. We got a chance to sit down at a Death Knight demo station for a while, and we're bringing you all the information we got from the experience on how WoW's new class is shaping up. Follow the links of a look at the gameplay, skills, and talents of the Death Knight:
If you missed the Worldwide Invitational in Paris, WoW Insider has you covered. Check out our complete roundup for articles covering every angle of all the new WoTLK news from the WWI, and check back with us for more features and analysis later today!
Understandably, everyone is begging to know more about the Death Knight class. At WWI, the Blizzard developers discussed the class in depth at both the main Development panel as well as at the Q&A panel. So you don't have to go fishing everywhere to find what you want to know, here's a roundup of new information about Death Knights from WWI so far.
Starting Area
The Death Knight starting area will be an extended area in Northern Plaguelands. The developers feel strongly about keeping people interested in playing in the Old World so they are creating this new zone. I personally hate every zone that has the word "plague" associated with it. Admittedly, I didn't reach either of the current Plaguelands until after I'd upgraded to The Burning Crusade, which meant I really had no time for grinding there since Outland awaited alluringly. However, it will be interesting to see if they make changes to the existing Western and Eastern Plaguelands along with adding content to the North to make these areas more interesting to players -- be they Death Knights or not.
The first WoW panel has come and gone at the Worldwide Invitational. It was focused on class abilities in WoTLK, and there was some absolutely juicy stuff, especially for Hunters. As the proud player of a 70 Hunter, I'm feeling amazingly awesome about my class right now. Two of the biggest, most universal Hunter complaints have not only been answered, but answered in a way that I think a lot of Hunter players are going to be incredibly excited about.
Steady Shot Clipping
First up, it looks like Shot Rotations as we know them will soon become a thing of the past, or at least be incredibly simplified, as Steady Shots will no longer clip Auto Shots. This is actually an issue that has gained some blue post love in the past, but it's nice to see it so directly confronted and dealt with.
There may still be a shot rotation of a type for fitting in Arcane Shot and various stings, but it looks like Hunter DPS will no longer be a complicated dance of weapon speed, haste rating, macros, and server latency. That in itself is amazing news.
Pet Talent Trees and Uniqueness
One of the other major complaints of Hunters is the lack of pet diversity. It is generally expected that if you are min-maxing, you will go for a Cat, Ravager, or Scorpid and nothing else, because they are the only pet families that have the right combination of ability and DPS to get their jobs done. Some pet classes, like Sporebats, languished due to a complete lack of useful family skills.
By now you have probably also heard that there really weren't any other announcements at the opening ceremony. Don't get me wrong, Diablo 3 is awesome. But as much as we're Blizzard fanboys (and fangirls) here, we're all about the WoW first, and we need some WoTLK news to sustain us too -- and we still don't know what that mysterious "next generation MMO" in development is either -- it seems most people are assuming it's Starcraft now though. Me, I'm not convinced. After all, there's a Starcraft game in development too, so it could presumably be either franchise, or simply an updated World of Warcraft 2.
Good Morning everyone! It is now June 27th, and as expected, Blizzard's splash screen has changed yet again to reveal more of the mystery behind what they may be announcing at the Worldwide Invitational, which begins tomorrow. What exactly they're announcing is still up in the air, but there have been some interesting revelations, especially concerning the mysterious purple monster everyone's been wondering about.
The new graphic, named ice5.jpg, doesn't seem to have changed the cracking ice much, but what has changed is the "eyes." There's now very little doubt that they are glowing eyes instead of snow flecks, and to be frank, they do look remarkably like the eyes of Arthas the Lich King from underneath his helmet -- although the ethereal feel of them and the strange ridges being formed in the vapor are also very reminiscent of the Protoss. Whether these ridges indicate Arthas' helmet or the face ridges of a Protoss or a demon might still be up for debate, but this overlay of Arthas on today's splash screen by Zach is very convincing -- the eyes match up pretty much exactly. Hopefully, we'll know for sure who it is tomorrow.
In addition, the new rune, located just above the breaking ice, is that of a snowflake, which brings to mind the Frost tree of the Death Knights (even if the frost rune shown on the official Death Knight page doesn't quite match up). Tipster Allen notes that the new rune looks a lot like a Norse Bind-Rune, specifically one known as a compass or the "Helm of awe," which is often used for invulnverability -- perhaps a Lost Vikings reference, or a nod to the Viking-like architecture seen in many screenshots of Northrend?
All This new imagery would seem to be a killing blow of sorts for a Diablo 3 announcement, but it is also worth nothing that the new frost rune is in the correct area for the Pentagram theory to continue to apply. In addition, all 5 runes have lit up, so if you weren't able to get a good look at them before, you certainly can now.
Gallery: June 2008 splash screen speculation
What's really sort of interesting, though, is what our purple monster friend reveals, which I'll discuss after the break.
Though this is the merest shred of a rumor, it's a nice enough idea that I think it's worth a post anyway. DeathKnight.info is passing on the speculation that maybe, just maybe, this weekend's announcement (or one of them) is going to be that the Death Knight class will be playable before Wrath of the Lich King's release, to those who pre-order Wrath. It sounds a bit silly, given that the Death Knight is one of the banner features of Wrath, but there are a few points riding in its favor:
You only need a level 55 to create a DK.
It would assuage concerns of everybody and their dog rolling a DK on the day of the Wrath release, since if the class was released (say) next month, or even in a few months, many of us would have time to get a DK to 70 before Wrath's release, to see whether we liked the class and so forth.
It would give those of us who have exhausted the current content something to do for the next few months.
Allegedly, a post on this subject was nuked by the CMs in the official forums earlier today. However, even if this is what the post was about, speculating on unreleased content is explicitly forbidden by the forum terms of service, so the post would have been removed whether or not it was accurate. Thus this is still solidly speculative. But we can dream. Now I don't know which I'm hoping for: Diablo 3 or sooner Death Knights. Not that there's any reason they can't do both.
Hunt much? Got a pet? Scattered Shots is the feature you turn to when you've gotta have your weekly fix of hunter information, and you've just gotta have it every Thursday afternoon without fail.
Those who mine the very depths of the Wrath of the Lich King alpha client have discovered a possible new hunter ability called Camouflage, which, if it goes live, could add an entirely new dimension to the hunter class. Its current form is kind of like a combination Vanish and Cloak of Shadows, in that, once every 5 minutes, it saves you from all debuffs currently destroying you in one way or another, and it puts you in "improved invisibility" (not actual stealth like a rogue has). There's no mention of any time limit, except that it will break when you deal damage.
There are a number of implications this ability could have for hunters if it actually ends up on our action bars. For one, it would be quite different from a mage's Invisibility spell, which usually only allows them to see other invisible targets and only lasts for a short time. If Camouflage were to break upon dealing damage then we'd have to be able to see our targets, right? Likely we'd be able to move around and stalk them too. Also, it would not break when you start to cast a shot (such as Aimed Shot), or even if that shot were to miss -- only if it hits its mark. It could be the perfect companion to good damage openers on unsuspecting targets.
If this goes live, Hunters are going to become snipers on top of everything else we are, which is super cool.