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Posts with tag World-PvP

New PvP title and mount

Sep 14th, 2008

Tigole announced a slight change to PvP Achievements and excited more than a few people -- myself included -- by noting that players who complete the Achievements For The Horde! and For The Alliance! will be rewarded a Black War Bear. Players who manage to reach the respectable 100,000 Honorable Kill plateau will unlock the 'of the Horde' and 'of the Alliance' titles. Currently in Beta, slaying four enemy faction leaders award the title while getting 100k HK gave no rewards.

While the Amani War Bear will be unattainable when Patch 3.0 hits, but it seems like there might just be a replacement -- will guilds be organizing these new 'bear runs'? I certainly hope so. I was never a fan of the Amani War Bear, or bears as mounts in general, but a PvP mount that rewards killing all four of the opposing faction's leaders? Oh man. Where do I sign up? I certainly hope that the mount will sport a different, non-troll armor model as well as faction insignias and the requisite reds or blues. These new bear mounts might just be incentive enough to get players to raid enemy cities and, hopefully, get to 100k HK along the way.

Analysis / Opinion, Blizzard, PvP, Wrath of the Lich King

The Art of War(craft): World PvP Achievements

Sep 8th, 2008

Ah, world PvP. In many ways, world PvP can be considered the purest form of PvP because when it happens -- if it's not done in association with a quest or other form of reward -- it is PvP for the sake of PvP. Some of the best times I've ever had doing PvP was in Hillsbrad Foothills, defending Tarren Mill and attacking Southshore. I miss the times when the World Defense channel would be flooded by calls to defend the Crossroads. There's also something very pure about coming to the aid of a faction leader under assault. And when Wrath of the Lich King finally arrives, I have a good feeling it's going to happen a lot more often.

I wrote about the many Achievements related to PvP, such as the retroactive Achievements that you can work on before Patch 3.0 hits, as well as the numerous Battlegrounds Achievements. Although PvP for the sake of PvP is extremely fun, Achievements will actually reward something that previously never got anything more than bragging rights and a silly grin. Today we'll look at the numerous Achievements that work to encourage world PvP.

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Analysis / Opinion, PvP, (BG PvP) The Art of War(craft), Achievements

[UPDATED] The potential of Arena points for Wintergrasp

Aug 25th, 2008

A new spell popped up in the latest Beta build called Wintergrasp Rewards, which indicate that there might finally be another way to earn Arena points other than to participate in Arenas. Granting Arena points through Lake Wintergrasp also indicates an interesting direction for World of Warcraft PvP. [UPDATE: Blizzard has stated that Arena points from Wintergrasp is only for the Beta to allow accelerated purchase and testing of PvP gear -- thanks Cuer] Despite the ongoing and earnest efforts of Blizzard to balance classes for PvP, particularly Arenas, the format doesn't lend itself well to a complete balancing of classes. Because of the required team synergies and map limitations, there will always be class specs that will suffer in the Arena PvP format.

Battlegrounds PvP, on the other hand, is more open and spontaneous, even in pre-formed groups. No classes or specs are shunned, and every player enjoys relative viability and success. Giving Arena points through Wintergrasp achieves two things: first, it opens up Arena rewards to people who do not participate in or have limited success in Arenas; second, it greatly incentivizes participation in Lake Wintergrasp. The only question left is the matter of Personal Ratings, which is a requirement for most of the current gear, a trend likely to continue in Wrath of the Lich King.

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Analysis / Opinion, PvP, Wrath of the Lich King, Battlegrounds, Arena

Lake Wintergrasp to probably last about 45 minutes, testing coming soon

Jul 31st, 2008

Zarhym has broken out some interesting news for big team battleground players -- while Blizzard is generally happy with the way AV is working now, they are looking forward to focusing on tuning Lake Wintergrasp, the new PvP zone in Wrath of the Lich King.

Zar says that tuning of the zone will be forthcoming (so beta players should expect to see it soon), and that they're working right now on a way to balance differences in team populations -- since the zone isn't instanced, team numbers may be very different, and they're planning to possibly relax requirements to get certain vehicles and goals for the team with fewer players on it. They're also tuning the expected time limit it would take to conquer the whole zone -- right now, they expect the whole event to take about 45 minutes, and then have a certain length of time in between (when people would have "incentives for visiting the zone" -- like the special vendors in Halaa) before it starts again.

Like many players, we can't wait to see what they do with Wintergrasp -- Blizzard is promoting it as the culmination of everything they've learned about World PvP and battlegrounds, so it should definitely be one of the most fun parts of the expansion for battleground fans.

Analysis / Opinion, Blizzard, Quests, Expansions, Raiding, Wrath of the Lich King, Battlegrounds

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Wintergrasp still aiming to fix World PvP problems

Jul 23rd, 2008
Zarhym, provoked by a pretty lame whine about two new Arenas and only one new BG in the next expansion, is expounding a little bit more on what Blizzard wants to do with World PvP and Lake Wintergrasp in Northrend. Ever since the zone was first announced, Blizzard has said they want to have it be the pinnacle of their world PvP experience, fixing all kinds of problems, from getting players involved to level imbalance to actual PvP rewards.

And Zarhym says it's still on track to do al that -- he specifically mentions that they've designed the battleground zone to supposedly be impervious to problems with realm imbalance, "trivial at the endgame," or "forgettable because of a lack of incentive." So if you hold a lot of faith in what Blizzard's working on, that would mean Wintergrasp is meant for 70s, has functionality that doesn't necessarily require a lot of players on both sides (siege vehicles come to mind), and will have an extensive rewards system (we've heard before that it may be token-based and equivalent to the level of current Arena gear).

If Blizzard is doing everything they promise to with Wintergrasp, it should be a sight to see for sure. A world PvP event that adds the permanency of the Auchindouin rewards with the mechanics of Halaa and the epic feeling of the old Southshore/Tarren Mill world PvP battles? We can't wait.

Analysis / Opinion, Blizzard, PvP, Lore

Neutral Factions: An idea whose time has passed

Jul 14th, 2008

Yeah, I know we were killing each other yesterday, but uh... hey! Let's all get along now!

Neutrality in factions started with the Steamwheedle Cartel and only got worse. It seems that once you get to the level cap, most of the intense rivalry between the factions, at least as expressed in the PvE game, peter off to nothing. Almost every faction accepts both Horde and Alliance fighters. In Burning Crusade, they even share the same capital, and it looks like that will be happening again in WoTLK with Dalaran -- despite that fact that, 50 levels earlier, the Horde utterly devastated Dalaran's holdings in Silverpine Forest and Hillsbrad.

The general argument for this change is that at higher levels, most people learn to put aside their differences and fight the greater challenges that threaten to wipe both sides out. My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other.

In the Ghostlands, the Night Elves are involved in extensive operations to attack the Blood Elves. In Ashenvale, the Horde is constantly attacking the Night Elves, including setting up spy posts and killing their animal companions. In the southern Barrens, the Dwarves are willing to wipe out the Tauren to set up their excavations. In Lordaeron, the Forsaken have the stated intent of wiping out the alliance, devastating one settlement and even making a preliminary attack against Southshore.

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Horde, Alliance, Analysis / Opinion, PvP, Instances, Quests, Expansions, Factions, Battlegrounds

Midsummer fire festival sparks world PvP

Jun 25th, 2008
When I read through the forums, I see numerous threads lamenting over the lack of world PvP. The Burning Crusade added a handful of PvP objectives that often go unnoticed and the towers in the Eastern Plaguelands seem pretty lonely since everyone moved on to Outland. Since the beginning of the Midsummer Fire Festival I've seen at least a temporary resurgence in actual PvP. Of course the ganking is still going on, but I've seen many more fair fights.

The way it works is you try to keep your own fires burning while putting the flames of your opponents out. I've seen numerous mini raids on major cities and massive skirmishes near the small-town fires. Like many players, I've got to give props to Blizzard for adding this mechanic to the festival. The buffs are pretty awesome too.

I've enjoyed this celebration more than any WoW holiday in the past. Have you been joining in the desecrating fun?

Remember to check out the "It Came From the Blog" event this Sunday, June 29 at 7Pm Eastern.

Events, PvP, Quests

The Art of War(craft): Choosing PvP targets part II

May 31st, 2008

The gates open. We rush to the left side and head up the ramp, scoping out the opposing team from across the bridge, seeing totems drop and a Warrior peeking from behind the pillar. The Warrior's buffs reveal a Paladin, a Priest, and a Mage. 2345... a mirror match. As tab selections and they F key fill out our Proximo, it's time to get to work. Our Warrior charges the Shaman, our Mage starts spamming Ice Lance, and our Priest throws in a perfunctory Shadow Word: Pain while our Shaman keeps on Purging their Warrior.

As soon as the Warrior is stripped of all his buffs, a target switch is called out on vent and we all focus on the Warrior. Cooldowns are blown, a Counterspell thrown, and in about ten seconds their Warrior is dead and we switch to another target. After another five or ten seconds, two of them are down and it's all cruise control from there. The Shaman was a bluff. The Warrior was always our primary target, but we needed the opposing team to commit enough resources to protecting their Shaman in order to pull off a Warrior gib.

In PvP, particularly in Arenas, choosing the right target can make or break an encounter. It's probably one of the most critical skills in PvP. From the Battlegrounds to the Arenas to world PvP, it's important to learn how to choose your battles. Last week we glossed over the important factors in learning to pick the right target, such as awareness of your limitations and a good grasp of your opponents'. Exactly how to do that, however, is much trickier.

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Analysis / Opinion, PvP, (BG PvP) The Art of War(craft), Battlegrounds, Arena

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"An armed society is a polite society."

May 21st, 2008
Or so wrote Robert Heinlein in Beyond the Horizon. The general idea was that, in a country where there were serious (and officially sanctioned) consequences to misbehavior from quarters other than the police, you'd wind up with a place where people really thought hard about whether it was worth pissing someone off just for the fun of it.

Whenever I'm reading about PvP, that quote always springs to mind. People who have played MMORPG's with more "hardcore" PvP systems have mentioned that the amount of random ganking you see in WoW just doesn't seem to occur on the same scale elsewhere. WoW's PvP is pretty consequence-free. Corpse runs are annoying, sure, and being camped is nobody's idea of fun. But you don't take durability or experience loss after a PvP death, and you don't lose money or items to the attacker. Nor does the attacker gain anything from killing you (unless it's honor if you weren't a gray target).

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Analysis / Opinion, Odds and ends, PvP, Leveling

Challenging Chilton on old world PvP nostalgia

Apr 15th, 2008
Players are reacting to (quite a few things, actually, in) the Tom Chilton interview we linked to earlier, but one of them is rubbing a lot of older players the wrong way -- when Gamespy asks Chilton about world PvP, like the kind that took place between Tarren Mill and Southshore, he called any fondness for that "nostalgia" -- he says that people didn't really like it at the time, they only want to go back to that because they're nostalgic for it.

Fortunately, we here at WoW Insider keep all of our old archives online, and as you can see, most people did actually enjoy the old Xroads and SS/TM world PvP -- I have fond memories of fighting in Ashenvale as well. But Chilton isn't wrong that there was complaining (isn't there always?): it was usually just complaining that those were the only places any real PvP happened. Nowadays, we've got BGs and Arenas, and actual rewards for world PvP, but it's still a little hard to come across one of those all-out battles that used to rage in Xroads or south of Tarren Mill. Most of the time, the only reason those battles were going on was because, well, what else did you do besides raiding at 70? Now that there's more choices, no level 70 would waste their time fighting lowbies in SS -- there are much more epic rewards doing dailies or fighting in the Arenas.

There's no question that nostalgia definitely makes things better, but Chilton is wrong to dismiss any wishes for SS/TM-esque world PvP as simple nostalgia. Blizzard has a tough line to walk here -- they're being asked to encourage, by careful planning, something that always happened spontaneously in the past (and mostly because PvPers didn't have much else to do). It's not nostalgic to think that it was fun (it was fun), but nowadays we've got choices that are fun and give epic rewards, so old world PvP just doesn't compare for most players.

Horde, Alliance, Analysis / Opinion, Blizzard, PvP

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15 Minutes of Fame: Gurubashing his way to Arena Grand Master

Apr 8th, 2008

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

Meet Venwe of Spinebreaker, Arena Grand Master – nay, not of the Ring of Trials or The Circle of Blood or even the Ruins of Lordaeron. No, Venwe is the master of an arena you may not even have heard of: Stranglethorn Vale's Gurubashi Arena, home of the Gurubashi Arena Booty Run.

Every three hours in the heart of the Stranglethorn jungle, Short John Mithril bellows out the call to arms: "Arrr, Me Hearties! I be havin' some extra Treasure that I be givin' away at the Gurubashi Arena! All ye need do to collect it is open the chest I leave on the arena floor!" His summons sets off a true PvP free-for-all – players of both factions, including your own – in a race to recover and open the pirate's chest dropped at the center of the arena. Players like Venwe scrabble against friend and foe for bragging rights and a shot at the chest's booty -- except unlike Venwe, most players haven't succeeded more than 700 times.

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Engineering, Features, Interviews, 15 Minutes of Fame

Breakfast Topic: Gankster Poll

Apr 7th, 2008

I always roll on PvP servers. I don't know why, but I just don't feel comfortable on a PvE server. There's just something exhilarating about always looking over your shoulder to see where the next attack may be coming from. Since there is such a strong division between Alliance and Horde, PvP just seems natural. Sure, I get ganked, but I can hold my own.

When I'm soloing, I very rarely take advantage of PvP in the environment. I'm usually too busy leveling or grinding for cash to start a land war. I've even been known to help out an ally in distress. About the only time I attack unprovoked in the environment is when there is a quest monster close by that I need to fight.

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Polls, Analysis / Opinion, PvP, Breakfast topics, Factions

Are we the bad guys of Azeroth?

Apr 2nd, 2008
After publishing a recent Breakfast Topic on whether there should be a sense of personal honor in PvP, I wasn't really all that surprised to see a few comments echoing the sentiments of "If it's red, it's dead" and "Don't roll on a PvP server if you don't want to get ganked." These crop up in any discussion about PvP, and while there's an undeniable sense to them -- why would you roll on a PvP realm unless you wanted to, I dunno, PvP? -- I've always felt that they did actual PvP a disservice. You can't frame ganking as true PvP. There's no such thing as strategy, skill, or even combat when a player one-shots another, so I've never considered ganking to be defensible along the same lines that actual PvP is.

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Analysis / Opinion, Odds and ends, PvP, Lore, Factions, Battlegrounds

PvP all day, everyday: Spirits of Auchindoun

Mar 28th, 2008

One of the two World PvP daily quests that was added in Patch 2.4 was The Spirits of Auchindoun, which is arguably the easiest of all daily PvP quests because it actually doesn't necessitate combat. The quest becomes available at Level 63, giving players leveling in Terokkar Forest a chance to help their faction take control of the Bone Wastes. Alliance players can obtain the quest from Exorcist Sullivan in Allerian Stronghold while Horde players can talk to Exorcist Vaisha in Stonebreaker Hold. At Level 63, the quest awards 186 Honor points, 3 Gold 70 Silver, and 11,650 experience. At Level 70, players are awarded 209 Honor points and 11 Gold 99 Silver.

Interestingly enough, just like the Halaa quest, The Spirits of Auchindoun do not require the factions to take control of the Bone Wastes, merely for players to assist in the capture of one tower. For most Level 70s, this is extremely easy, particularly with a flying mount. It takes about 1-2 minutes to capture one tower, so it's possible to complete the quest immediately and turn it in at the nearby camp. It's arguably the easiest 12 Gold to earn in the game, the only caveat being the timing of the quest, which can only be completed every 6 hours. The quest can be completed in a raid and can be shared, making it easy to PUG the quest with nearby allies in the zone. Note that in order for the objective to count, you must see the tower's slider move from uncontrolled to your faction. If you are on a flying mount, make sure that you've landed.

As detailed in one of my earlier articles, control of the Bone Wastes grants a zone-wide buff, the Blessing of Auchindoun, which grants +5% to all damage dealt and +5% experience gain. The buff also allows the capture of Spirit Shards within the Auchindoun instances of Mana-Tombs, Auchenai Crypts, Sethekk Halls, and Shadow Labyrinth. Once captured, the Bone Wastes remain under the winning faction's control for six hours and cannot be captured again, making The Spirits of Auchindoun one of the few time-sensitive quests in the World of Warcraft.

Patches, Analysis / Opinion, PvP, Quests

Top 5 must-dos in Patch 2.4

Mar 25th, 2008
Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.

With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!

05. Regarding your User Interface:
The default UI is changing, so along with updating and reconfiguring add-ons, you should learn more about the changes you're going to need to make.

04. For the explorer:
If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.

For the rest of the countdown, hop through the break!

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Patches, Items, Analysis / Opinion, PvP, Instances, Quests, Factions, Battlegrounds

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