Posts with tag Women
Men are from the Horde, women are from the Alliance

But things get more interesting when you start putting classes and gender into the mix. Women are pushing the average on Alliance side (men even out around 58/42, but women prefer to "grab their sword and fight the Horde" at 65/35). And when you compare the classes to faction choice, as above, then the stats really start showing signs of life:clearly, women prefer Alliance Druids (and when you look at the Druid forms, there's no question why). You can see the Alliance/Horde separation in the Hunters (that's all those Night Elves), and you can see the gender separation again in the Priests. And the Warriors probably have the weirdest stats: Men play more Warriors overall, but the gender gap is even wider on the Horde side. While there are some women playing Horde Warriors out there (I know an Orc played by a female that will tank anything you can throw at her), Horde Warriors are much more likely to be men.
Very interesting. Keep in mind, as last time, that these gender numbers aren't character genders -- they're self-identified on the gamerDNA site, so we can be reasonably certain that we're looking at an (at least slightly) realistic stack of data here. There's probably lots more data to be explored, too -- it would be interesting to see what Blizzard knows about their players that we don't. What class, for example, logs in the most on any given week?
[via Massively]
Horde, Alliance, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard
UC Irvine studies differences between Chinese and US players
Our good friends at the OC (don't call it that) Register have an article up about how the University of California at Irvine has received a grant to study the differences between US and Chinese players of World of Warcraft. And the differences are fairly interesting: apparently US players use many more UI mods and addons than Chinese players do. Additionally, more Chinese players play the "more challenging version of the game" (seems like they mean PvP servers to us, though that may change with yesterday's big news), and Chinese players, say the researcher, tend to talk more about color schemes and architecture than American players. Finally, the demographics are fairly different -- here in the states, women make up 20 percent of the playing audience, and in China that number is almost halved. And while people here may play with parents or even grandparents, in China, the older generation isn't interested in the game at all.These observations seem more to be based on anecdotal evidence of Chinese players in cafes more than anything else, but the study is just getting started, so maybe with some more research they can come up with some more solid numbers (or even more reasons) showing why this is the case. But it's interesting that inspecting how people play this game in two different countries can reveal something about the cultural differences between each.
He Said/She Said: It's a man's WoW
Welcome to another edition of He Said/She Said where Amanda Dean and David Bowers take on some of the deepest gender issues in the World of Warcraft universe. This time we discuss the expectations of men and women in guilds and how WoW reflects the larger society.
Amanda:
I don't know how many times I've heard of women flirting their way into raids or excellent gear. Perhaps this happens in some cases, but these are the bad apples. I find myself growing kind of tired of the stereotype that girls can't play WoW. The truth is that many women play WoW, and many of us are very good at it.
Because of the stereotypes, A lady has to work considerably harder in a guild to earn respect. It's like being guilty of being a twit until proven otherwise.
Analysis / Opinion, Fan stuff, Virtual selves, Guilds, He Said She Said
All the World's a Stage: If looks could kill
All the World's a Stage is a column for inquisitive minds, playing with roles every Sunday evening. The media usually portrays WoW as a "boy's game." That's not to say girls don't play too, of course -- just that the game is basically about qualities such as aggressiveness and violence, and our culture expects males to be interested in that sort of thing.
Whether such a designation is true or not, the "masculine equals violent" stereotype is very pervasive, and it is natural for many male players to begin the game with a powerful and intimidating character in mind. The player may imagine that his avatar is warm and kind-hearted inside, but outwardly, his character looks as though he could rip out your throat with a flick of his pinky finger.
But there are many men out there who don't like such exaggerated manliness in their characters, just as there are many women who don't want their character to look like a dainty barbie doll. Being a person isn't just about just one gender attribute, after all. Indeed, female characters in WoW can achieve a full range of human attributes in their appearance; they can look friendly and intelligent, yet lightning quick and deadly at the same time. However, the appearance of male characters is often so filled to the brim with "strength and honor" that there's not much room left for any other human quality.
Analysis / Opinion, Virtual selves, RP, (Roleplaying) All the World's a Stage
Voice-chat and women who play WoW
My wife, as I've stated several times, is an excellent player, one of the best hunters I've ever run with and has created in me a healthy respect for women who game. When we were both raiding, the biggest problem we had was that if she ever spoke in a raid, there was always someone who would hit on her until it was explained that she was engaged to and then married to the tank, and he would have no compunction about letting the mob come over and eat said person until such time as the supposedly funny come-ons stopped.Fast forward a year to this post on wow_ladies and poster amalana asks if the new voice chat feature is giving other women who play the same kinds of experiences she mentions: running a PuG and the other players hitting on her as soon as they realize she's a woman. To be honest, I expected this. In my experience, WoW has the same ratio of jerks to decent folks as regular life, but something like John Gabriel's Theory always seems to come into effect and there's always someone in a PuG who feels comfortable making racist jokes or blindly hitting on someone based just on ten seconds of voice chat.
Have your experiences with the new voice chat feature been positive, or are you being subjected to crude commentary and unwelcome advances?
Analysis / Opinion, WoW Social Conventions, Odds and ends, Instances
All the World's a Stage: It's not just about sexy butts
All the World's a Stage is a weekly column by David Bowers, investigating the explorative performance art of roleplaying in the World of Warcraft.Roleplaying the opposite sex happens. It is alluring to some, and repulsive to others -- a lot of people do it, while a lot of other people very openly proclaim (as if they know these things) that anyone who does this weird, manipulative, deceitful, and so on.
People also tend to come up with various excuses for why they play a character of the opposite sex, as if they need to justify themselves according to their own gender's traditional expectations. Some men say, "if I'm going to have to stare at a characters butt for hours while I play, I'd rather it be a hot and sexy butt," while some women say, "I get all kinds of unwanted attention if I play a girl, and the only way I can get away from it is to play a boy." All that may be true in some cases, but it's hardly the whole story behind opposite-gender roleplaying.
First of all, let me just say it here and now: you have every right to create whatever character you want, particularly in an actual roleplaying environment, and particularly if you intend to be faithful to the character you're creating.
Poll: More men play women than women play men
Perhaps brought on by the news that a Chinese MMO wants to reveal gender bending gamers, Cary posted a pretty interesting poll over on the WoW LJ, asking readers what their gender is and what sex they play as on their main character. The general consensus seems to be that most people play as their own gender, but overwhelmingly, more women play as their own gender than men. The poll itself seems a little off to me, as it's really pointless to compare the percentages given, but by crunching the numbers a bit (and please remember how bad at math I am), I get that 40% of men who answered play the game as women, while only 11% of women who answered play the game as men. Here's more data on this, that we've covered before.Very interesting. We've touched on the reasons for gender bending in game a few times before, and there are all kinds of reasons why people play as characters of the opposite sex, from staring at an attractive behind to garnering more money and attention (or less attention) from other players, to roleplaying a character.
But really, none of that matters too much-- it's just a game, and for whatever reason, people are welcome to play it as they please. A better question might be how you refer to the gender of other players. I've gotten in trouble a few times here by referring to players on the forums (including CMs, way back when I started) as one gender when it turns out they're actually another, so eventually I just decided to call it how I see it: if someone plays a female character I call them "her," and a male character gets called "him." For people playing a different gender, sure, it might come off a little strange. But it comes with the territory, I guess, of pretending to be someone else for a while.
Study says social games make people more social
Our good friends at Joystiq reported on a study earlier from Nottingham Trent University (it's in England) about MMO gamers and their social behaviors. And supposedly-- are you sitting for this one?-- massively multiplayer online games actually help people meet others and make friends. Go figure!They surveyed 1,000 gamers (which is not a huge sample, actually), and found that almost half had actually met another player in real life, and one in ten developed "physical relationships" with someone they'd met in a game. 40% of people discussed sensitive issues with online friends rather than real-life ones, and 30% of players were attracted to another player. 80% of players also played not only with online friends, but with real-life friends and family as well. And according to the study, women were more likely to both be attracted to other players, and to eventually date them, and while women play for "therapeutic refreshment," men play for "curiosity, astonishment, and interest."
50% of respondents said World of Warcraft was their game of choice, so while the study was actually about MMO players, it's not a stretch to say it's just about WoW players (and pretty hardcore players, too-- average play time per week was 22.85 hours!). Like I said, 1,000 people is a pretty small sample, but apparently a journal approved it-- the study will be published in CyberPsychology and Behavior.
An open letter against a dysphemism
Elizabeth's post about getting the word "gay" out of the game got tons of feedback from you all (some comments more intelligent than others), and now a poster on WoW Ladies has another language sensitivity that I agree with. The word "rape" is used by some players in game for all kinds of things, and most of the time it's used without thought to what the word really means.Personally I don't use it (not because I have a specific abhorrence of the word, although the act itself is pretty abhorrent), but every once in a while you'll hear things like "boy, our guild raped Hakkar last night," or "stupid elite Son of Arugal just came out of nowhere and raped me." The word for this kind of usage is actually "dysphemism," the opposite of euphemism, in which you specifically use a harsh word in the place of a more polite one.
And that's the problem-- just like "gay," it's not polite to use, not least of all because you may hardly know the person that reads it or their situation. In some cases, the word can be downright offensive. Fortunately, I don't know anyone (that I know of) who's experienced real-life rape or abuse, but especially in an MMO situation, there's no reason to use the harsher word, especially if, as Elizabeth said about "gay," it costs you respect (and possibly your account).
As the WoW Ladies contributor says, "realize there are a lot of women in guild, as well as a lot of married members and members with children. Realize that 1 in 6 women are raped in the US. Realize that each person in the guild is either female themselves, and/or has multiple loved ones and friends that are female. Realize that rape is a deeply traumatic experience, for the victim and their loved ones." Even if you're joking, or even if you didn't mean it that way, it's just not worth saying.
WoW Ladies community, mods come out from hiding
The WoW_Ladies livejournal group is one of my very favorite WoW communities, so I was disappointed to see last week that their latest posts were closed to everyone but members of the community. They'd been dealing with an expanding audience lately (brought on partly by attention from WoW Insider), and apparently there were a few issues arising among the membership.But the community has started posting again (bringing about this completely awesome crochet Draenei), and the mods (formerly pretty unknown-- I've been watching them for a while, and I had no idea who was in charge over there), have made a very public statement about the future of WoW_Ladies. In addition to taking a more high-profile position, they have said that the recent closing was not their choice, but rather either a glitch, or the work of someone not a mod. And they've landed on a great compromise: all posts will be public by default, with an option for each poster to lock them to the community only. They've also made the very great choice of leaving the community open to men-- some men with significant others, they say, "like seeing the women here post - it helps them identify with their partners and helps them get ideas on how to join." Personally, I completely appreciate a place where a woman's perspective on the game gets placed front and center, rather then consigned to a minority, as in many other games media outlets.
The other good news is that they're working on a brand new layout for the community, so it seems like things are jumping over there. We're glad to see they made it through the drama, and are back as one of the most intelligent and interesting groups in the WoW community.
Healing is for the women
Garthar put something out there on the forums that I just couldn't pass up. Healing, he suggests, is for the women. He claims that he's found most women that play the game play healers-- he says most druids and priests he plays with are women. Note that he's not saying that all women play healers necessarily (although that's a conclusion you could take from him), but he's actually saying that all healers are played by women.I'm here to tell you that's not true. I play a resto shaman who heals like a madman (and a shadow priest, although I'm not sure if that counts or not), and while there are some female gamers who play priests and druids in my guilds, the majority of priests are actually guys. In fact, I've played with a surprising (to me) number of women warriors. There's nothing an old-school gamer like me loves hearing more than a female player complaining because the guild is pressuring her to spec out of fury and start tanking. Just more proof that videogaming is a girl thing, too.
Sexism aside (of course there are exceptions to every rule), Garthar can't be right, can he? There's no way only women play healers. Is healing as a class more feminine somehow then smashing things over the head with a large weapon? And where do the other classes fall in here? I know a few women that play mages (and play them well), but I have to admit that most of the rogues I know are played by guys. Does our gender have any say at all in what classes we choose to play?































