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Posts with tag Weapons

The Care and Feeding of Warriors: Weapons between 70 and 80

Nov 14th, 2008

Unfortunately we ran out of time in our Care and Feeding of Warriors series on gear for Wrath of the Lich King ;ast week, just as we were about to cover the weapons to be looking to acquire. This week, post launch, here's a concise list of blues to be had in the 70 to 80 Northrend instances. We've already covered rep rewards, but we may go over some of the same ground here for convenience.

We'll be covering tanking and DPS weapons of both the one and two handed variety. Not all warriors will be taking Titan's Grip, after all. Oh, stop looking at me like that, you know it's true. I stated a fact, I didn't kick a puppy, you can turn off the big sad eyes now.

Yes, of course I specced fury for leveling. Oh, I'll go back to prot once we're all 80 and raiding again, but there was no way I wasn't going fury. I've written ballads about this talent, you think I'm passing up the chance to use it? Oh my word no.

What follows is all pre-raid gear. 5 mans, quests, heroics and badges, but no raids. It's light on PvP gear, because I figure you know how to get that stuff. (Hint: you PvP for it.) Sometimes I mention it if it feels like a category of weapon will be very empty without it, though. Axes, I'm looking right at you here.

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Warrior, Analysis / Opinion, Odds and ends, Instances, Quests, Expansions, Guides, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

Wrath manual hidden in latest WoW files

Oct 20th, 2008
If you just can't wait to read the Wrath of the Lich King manual, Maeglin of Khadgar made an interesting discovery -- it's already on your computer. Inside your World of Warcraft folder, if you go to the Data folder, and then "enUS" and Documentation, you'll see a PDF file called Manual_WLK. It's the Wrath manual in black and white -- there are good writeups in there (spoiler-free, as far as I could tell) on the story so far and Northrend, and some cool concept art for weapons and other sights of the next expansion. The credits are in there, too, and make sure to go to the very end to read all the thanks from Blizzard -- some of them are pretty funny.

This likely isn't the final manual -- there's something in the Death Knight description that still says runes can be customized, and while we heard that earlier in development, it's since been removed from the class. And it's in black and white, while we'd expect the full manual to have color when it's finally printed. But it's a cool find, and something to tide you over until you can get the real thing on release day (which, as you can see from our countdown, is growing ever closer).

Thanks, Wes R.!

Patches, Analysis / Opinion, Blizzard, Expansions, Wrath of the Lich King

Lichborne: Dual wielding and weapon scaling

Sep 15th, 2008

Welcome to Lichborne, your (slighty late this week) weekly window into the zen of being a Death Knight.

As the dev team works to firm up Death Knights and get them ready for release, there is a debate that rages on among beta testers and the Death Knight community at large. I don't mean whether the recent huge nerf to Death Knight damage was justified. Rather, the argument I'm talking about is over the clash of 2-handers and dual wielding.

2-handers have been the Death Knight weapon of choice in the modern era of the game up until recently. Frostmourne, the ultimate Death Knight weapon, is a massive two-handed claymore. In the early to middle part of the classic end game, Baron Rivendare was the Death Knight that loomed large in everyone's thoughts, and he too wielded a much coveted two-handed runeblade.

Because of this, many Death Knights have no plans to ever pick up 2 weapons. The massive bloody two-handed runeblade is the classic Death Knight emblem. It's part of the lore and the feel of the class and, they say, there's no reason to change it.. At the same time, many other Death Knights say that dual wielding is here to stay. New prominent Death Knights such as Lord Darion Morgraine dual wield. It's now part of the lore, and 2-handed lovers should just suck it up.

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Items, Analysis / Opinion, Expansions, Raiding, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Weapon Mastery as a single weapon skill stat

Sep 4th, 2008
Forum poster Exodeus has made a suggestion that I heartily endorse: abandon the weapon skill mechanic for a universal weapon mastery system. It's not just for the reasons he suggests that I'm on board. His examples (of a hunter having to go AFK on Dr. Boom after getting a new gun drop because he's always used bows, or a rogue having to mindlessly slaughter low level mobs to get that dagger skill up) resonate for sure... we have a talented DPS warrior in my guild who had to go buy a green 2h axe because he hadn't used one since the old Arcanite Reaper days and he was supposed to be using the 2h legendary in the Kael fight, so I know how ridiculous the skilling up process can be... but because his suggestion makes sense in light of all the other ways the folks at Blizzard are unifying things like spell power, hit rating, crit rating and so on. His point about how the introduction of Expertise effectively made the whole system obsolete is dead on in my eyes.

I personally even like his proposed mechanic, but adopting it wouldn't be necessary: I'd be fine if they simply abandoned weapon skill entirely and just based everything on your character level to start with (so that if you were a level 80 paladin and you got a new hammer, you'd automatically hit with it as if you had a 400 weapon skill, no muss, no fuss) if you're dead set on keeping things simple. No matter how they go about it, since training dummies still don't provide weapon skill on use, I'd have to believe that some change or revamp of the system would be a very nice improvement to the gameplay. Getting a nice drop shouldn't send you into the Blasted Lands to find Servants of Razelikh. Those poor guys -- not only are they cursed to be unable to die, but they get smacked in the head by guys way higher level then they are all day. It's a hard life being an unkillable mob.

If Blizzard was a pixie one could make wishes to, this would definitely be one of mine. Also, I'd try and keep them safe from Captain Hook.

Analysis / Opinion, Odds and ends, Forums

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Main hands and one-hands after 2.4.2

May 15th, 2008
I only slightly mentioned this back on the podcast, I think, but there was a fairly interesting change that snuck in the patch notes on 2.4.2: lots of formerly main hand weapons have become one-hand weapons. There are a couple of theories poking around about why this could be -- dual wield is first and foremost, of course, as this change allows classes who dual wield, including Rogues and Enhancement Shammies, to have a little more choice as to what weapons they can use. Death Knights will also be able to dual wield in the expansion, and this will open things up for them a bit as well. And Blacksmithing weapons were apparently changed as well (in addition to losing their "unique" status), so Blacksmithers have a little more leeway, too.

But there is one thing that, according to Blizzard, will always keep weapons in one-hand status. Caster stats, according to both Drysc and Hortus, will mean that weapons will always stay one-hand. So feel free to do as much switching around as you want in terms of speed and melee damage, but there'll be no stacking of healing or spell damage bonuses (with Shamans or Death Knights).

Which isn't really a big loss -- it means that Blizzard has much more leeway in creating healing and spell damage weapons than they do while making melee weapons. But it does mean that if you want to play around with weapon combos, you have to go melee -- healers and casters get to choose one and stick with it.

Hunter, Rogue, Shaman, Warrior, Patches, Items, Analysis / Opinion, Talents

Tauren weapons unshrunk

May 14th, 2008

Before I start this post, I should warn you that every single post we do about the size of something ingame must, by contractual obligations, contain a risqué double entendre somewhere within. Be warned.

Reader Veras was nice enough to point out to us that as of the 2.4.2 release, Tauren two-hand weapons have returned to normal size as planned. It seems to me that this got fixed fairly quicker than other size issues that Blizzard has had. We still have no idea how their code works (and what they're changing that causes all of these weird issues), but at least they're getting better at fixing things.

Of course, as any Tauren Fury Warrior will tell you, it's not the size of your two-hand weapon -- it's how you use it. Contract fulfilled.

Tauren, Patches, Analysis / Opinion, Bugs, Odds and ends, Humor

Size matters: Tauren shrinkage

Mar 27th, 2008

For those of you who do not frequent the forums, you might not know that since patch 2.4, there has been a Tauren outcry.

It seems that cows everywhere are logging in to find that their weapons are roughly 50% smaller than they were previously. Should you take your weapon out to get a better look at it, you'll get to watch it grow back to pre-patch size.

Unfortunately, this is not a bug. Hortus has confirmed that it was an intentional change because certain weapons would clip the ground while sheathed.

While the Tauren have been getting some support on the forums, some players seem unsure of why this is such a big issue. Let's take a deeper look into why players are upset, including the fact that cows will seemingly be the brunt of even more jokes. Not innocent jokes either; not like "steak! It's what's for dinner!"

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Horde, Tauren, Druid, Hunter, Rogue, Shaman, Warrior, Patches, Analysis / Opinion, Blizzard, Humor, Forums

Patch 2.4 laced with Elixir of Giant Growth

Feb 16th, 2008
The latest build of patch 2.4 on the PTR bucks the trend of the ever-shrinking orc and draenei shoulder pads by treating us to monstrously large weaponry. Truly, this is a sign that Blizzard loves us and wants us to be happy. There is not a thing in this world that comes to mind when I try to think of something that makes me squeal in delight as much as a gigantic sword swirling through the air, or my enemies slamming into my massive shield and bouncing off uselessly.

In all seriousness, this is probably a bug and some of it actually looks pretty ridiculous. When I first noticed it, I almost wondered if my paladin had actually shrunk because I had long ago adjusted to her Crest of the Sha'tar being amusingly small. It would be nice to have a shield that wasn't tiny like a bean, but an increase in size on everything in the game just doesn't seem intentional.

To give you a better idea of how much of an increase I mean, I've included a side by side comparison after the jump. I apologize for the difference in quality between the shots, I've forgotten how to change the format WoW screens are saved in. Hooray!

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Patches, Items, News items, Humor

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Me, myself, and Quel'Serrar

Jan 26th, 2008
Playing a warrior since WoW was released has gotten me a lot of gear over the years. One of my greatest accomplishments in the game was getting my hands on a Quel'Serrar about two years ago. When I got this beautiful piece of equipment I had been 60 for about three months, and had done nothing but grind for gold. After saving up just over 2,000 gold, I bought the Foror's Compendium of Dragon Slaying. By todays standard 2,000 gold might not seem like a lot, but back then it was more gold then most people would ever see.

Using my Quel I raided happily until Burning Crusade came out. Being such a stickler, I used it for tanking all the way to 70, and only replaced it with Grom'tor's Charge. To this day its still sitting in my bank. I've recently taken it out and gave it some use in the early trash in The Eye. I found that its actually not that bad of a weapon still. Granted it doesn't proc as often as it used to, and its stats are not that great compared to Mallet of the Tides. Happily however, it still kept the threat up against all those over zealous DPS'ers.

Having all that fun with my Quel again got me thinking... is there any chance for an upgrade? There have been rumors that there will be an upgrade quest, but nothing substantive yet from the mouth of Blizzard. Until someone in Blue posts on the official forums and makes all of us warriors happy, for the time being we'll have to just get along with dreaming for an upgrade quest. And maybe, just maybe, someone from Blizzard will see this and decide that Wrath of the Lich King needs another feature.

Do you have other cherished items that you dream about Blizzard updating?

Paladin, Warrior, Items, Quests, Raiding, Burning Crusade

The Care and Feeding of Warriors: Weapons

Dec 28th, 2007


The Care and Feeding of Warriors, in the spirit of Christmas, decides this week to talk about all the wonderful toys available to the warrior class. Matthew Rossi misses his Sulfuras. Well, he doesn't miss it, exactly, he still has it, he just doesn't get to use it much anymore.

Warriors are the class who can bash, hack, slice, or even punch things. Rogues? They can't hack. Shaman's can't slice, hunters can't bash. Paladins can't use sticks for some reason. I've never gotten that one. There's a perfectly good stick right in front of you and you can't hit things with it? It's a stick! It's easier to use than a sword! But no weapon escapes the warrior and his or her relentless quest to find new things to bash, hack, slice or even punch with. The weapon can really define the warrior... to this day, the legacy of all those Arcanite Reapers can be felt in how people view the warrior class. Sure, paladins and hunters and shamans used them. But it doesn't matter. It's the fact that for many it was the signature warrior weapon, the choice for PvP, that to this day exerts a mystique over the way people talk about warriors. Warriors who have never seen a Reaper know what the weapon was and why it was so popular.

When the Eye of Sulfuras dropped for my old guild and I got it, I was beyond excited. When I crept into BRD with a paladin and my wife on her hunter, loaded down with the mats to make the Sulfuron Hammer, I literally was as jazzed as I had ever been as a player. My guild only ever saw the eye drop twice, and we only had two Thunderfury creations in the time before The Burning Crusade - even as we were rolling into Naxx, these were special moments that helped cement a love for the game. I'm sure every warrior who tanked before the expansion remembers when he or she got Quel'Serrar. Now, post-expansion, there are of course new weapons that fill these roles, and as you level you'll gain and abandon any number of weapons, some for tanking, some for DPS, some just because they're cool. Admit it, you took Ravager because it looked cool.

This week, we'll look at weapons from Deadmines to Black Temple. Some will be the best for their role for the level, others will be weapons that have managed to earn a place of prominence or in history, and some will just be cool or different. Because a warrior without a weapon is like a mage without magic.

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Warrior, Items, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

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Season 1 Prices revisited as items go on sale tomorrow

Nov 26th, 2007
We heard a long time ago that Arena 1 sets would be purchaseable with battleground honor and marks, and it looks like tomorrow's the day-- all those marks and honor you've been saving up will be able to get you some Arena PvP gear.

We posted prices a while back as well, but just in case you missed them, here they are again, at Curse's website. The full list of prices is after the jump-- lots of people will probably be headed for the weapons, but make sure to bring lots of honor and marks. While the offhand weapons are the least pricey (at 9k honor), the marks are probably what will break people-- you need 20 Eye of the Storm marks for all the one-hand weapons, and 40 AB marks for the two handers. Librams, relics and totems are the cheapest-- only 8k honor and 10 EotS marks.

The full list is printed for your convenience after the break. Got honor? If you want to grab some of that season 1 gear tomorrow, you're gonna need it.

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Patches, Items, Economy, PvP

Hands off those shoulders, Arena loser

Oct 23rd, 2007
Wreck from Addicted to WoW sent us his interesting opinion on the Season 3 gear required ratings. Why, he asks, didn't Blizzard put rating requirements on all the gear? When season 3 starts, the season 3 shoulders and weapons will require a high Arena rating to own (2000 and 1850), and Wreck wants to know why only the shoulders and weapons got put behind a rating wall. Why not make all the gear that much harder to get?

As far as I know, the cited reason behind the ratings was to keep raiders from losing in the Arenas and still getting gear. The weapons in season 3 are terrific, even compared to the mid-endgame raiding gear, and so raiders were playing just their 10 games every week, saving up Arena points, and grabbing the hot weapons. Blizzard didn't want that happening, so they put the requirement on the weapons-- you have to be good to wield those now.

But the shoulders I don't quite understand. I've been told that the shoulders are the most obvious piece of "leet" armor, and that Blizzard, as Wreck says, really wants seeing those shoulders on someone to be a sign that they're really good in the Arenas. But shoulders? As a few players have said, give them a title or something if you want them to be recognized. There's good reason for putting the weapons behind a rating, but if you're going to put shoulders back there too, you might as well require the rating for all the pieces, or leave the armor out of it completely.

Items, Analysis / Opinion, Odds and ends, Blizzard, PvP

Prices for Arena Season 1 items revealed

Oct 15th, 2007
As expected, Patch 2.3 will bring Arena Season 1 items down to the battleground mark market, which means that for the first time ever, you'll be able to buy Arena gear with regular battleground honor and marks (good to know-- I've been saving up all my marks for just a day such as this). And MMO Champion has delved into the PTR and come back out with prices for every piece of Gladiator gear, so now you can know exactly what to save up for on the new patch.

Almost across the board, you're going to need some EOTS marks, either 10 or 20 for most items. And you'll need to save up honor, too-- it's about eight or nine thousand for low ticket items like the Paladin's Librams and the Shaman Totems, all the way up to 25-27k for the major weapons. That's definitely not impossible, considering how easy it is to get honor in the BGs, but odds are you'll want to get EOTS bonus honor weekends on your calendar (what a coincidence-- this coming weekend is one) and plan to spend some time playing WoW on those days.

Sure, the gear's not the latest and greatest (you'll have to get a great Arena rating for that stuff), but if you like the BGs as much as I do, these are still some great items that you can pay for with the points and marks that you're already getting anyway. Oh, and we need some help at Mage, if you can manage it. Thanks.

Thanks, Boubouille!

Patches, Items, Odds and ends, Economy, PvP

Kael'thas bugged, hotfix not incoming

Sep 30th, 2007
Daelo is saying over on the forums that the Kael'thas event is bugged. After a player reported that the shield (one of the magical weapons that you first have to defeat and then can fight Kael'thas with) has tons more health than expected, Daelo confirmed that if Kael'thas resurrects his advisors while weapons are "alive" their health will be increased, making the fight much harder and throwing most guilds off of their pacing.

So if you're headed to Kael'thas this week, beware. Unfortunately, Blizzard says they can't hotfix the issue, which means it'll have to be fixed in a content patch. Fortunately, however, 2.2.2 is due this week, so if Blizzard can sneak it in yet on that one, raiders will be able to take Kael on as of Tuesday. If 2.2.2 is already too far along in the process for the code to be added, however, Blizzard will either have to create a patch just for this fix (2.2.3), or wait until 2.3 releases (which could be a matter of weeks, severly hampering guild progression past Kael).

We'll have to wait and see what they do. This is a confirmed bug, so hopefully we'll see a fix for it with 2.2.2, hopefully on Tuesday.

Patches, Analysis / Opinion, Bugs, Blizzard, Raiding

Breakfast Topic: The clothes you wish you could wear

Sep 30th, 2007
It happens a lot: you see some random NPC in the world wearing a certain item or clothing and you wonder "hey! Can I can a polearm like that somewhere?" You might even do some searching and find it's not available for players, only NPCs. Most often it's a weapon of some kind, but sometimes it's a particular set of shoulders, or a matching set of armor the like of which doesn't actually exist. Sometimes it's a unique item with a really powerful pizzazz.

I always liked the nifty scarf featured here on Baron Rivendare, as well as on the death knight pictured in yesterday's breakfast topic. It probably would be hard to make this sort of scarf work for tauren, but all the other races could wear it pretty well, it seems. It would definitely be a match for death knights who want to look the part, or anyone who wants that certain dastardly debonair look.

What items have you seen NPCs wearing that you wish you could wear too?

Breakfast topics, NPCs

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