One of the complaints I see from time to time on the WoW forums and even here on WoW Insider is, to paraphrase is, "there are all these level 70 warriors and yet I can't find a tank." I have a variety of responses to this statement as a protection warrior at level 70. It might be how you ask, for one thing: a polite tell from someone asking me if I'll tank heroic Ramparts once saw me taking an entire group of relatively new 70's through both heroic Hellfire instances. It's also possible that, while I am a tank, I don't feel like tanking for you with an hour to go before raid time, since I'll be tanking that entire time. But I'm curious about this mindset that assumes that with all these level 70 warriors, you should be able to find a tank.
I don't see "all these level 70 paladins and druids and I can't find a tank" nearly as often. Now, I understand that paladins and druids can heal, and the general populace finds that to be just as valuable. But I know there are a host of DPS druids and paladins out there. While they're derided to some degree (and unfairly so, but this column isn't named Matthew Rossi defends every one of the tanking classes if they choose to DPS - we know it's unfair, we'll let it go at that) there doesn't seem to be this absolute assumption that the first and best role of any class that can tank is to tank the way it seems to be there for warriors.
Now, I love tanking. I'm good at it, I enjoy the challenge, I stay up all night working on threat sets, avoidance/mitigation sets, stamina sets, I go to sites like Wowhead and look at shields all day. Tanking is my idea of a good time. So I'm certainly not arguing that warriors cannot, or should not, tank.
I'm arguing that they should not tank just because you want them to.
I am a tank first and foremost. I tank on my human warrior, I tank on my tauren warrior, I even tank on my paladin and baby druid. Tanking is what I do in game nowadays. I even tried tanking on my shaman yesterday and achieved passable results. (I successfully tanked Captain Galvanger and Drek'Thar. Good healing on that one, boy.) But nobody can tank all the time without going bloody insane, and so I make sure that my tauren is an off-tank, that he gets as many chances to DPS as is possible without making raiding impossible. In the process, I'm learning the strengths and weaknesses of a non-prot tanking warrior in Burning Crusade at tanking raid content - yes, Virginia, an arms warrior can tank Nalorakk in just the gear that drops in Karazhan. If his healers are insanely awesome, thank you so much Vito, Tear and Veks. I'm sorry I didn't respec for that fight, but a man needs to hit things from time to time.
I geared my tauren for pure DPS all the way back in pre-Burning Crusade content. I ran LBRS and UBRS constantly for gear upgrades, PvP'd for the epics, collected an assortment of dps rings and trinkets. I was fortunate to be playing horde side with a talented and well-practiced undead warrior who primarily wanted to tank, and so I could work on being DPS in my own unusual idiom... I've always preferred two handed weapons over dual wielding, even though I don't dispute the incredible damage potential of the DW builds. It comes down to two things: can you still do significant damage with a two hander, and what looks cooler?
To me, the answers were always yes, and a big honking sword or axe smashing down in a tauren's gigantic armored hands. I'm glad to say it still holds true, especially when that great honking sword or axe is Jin'rokh, Now that my human has progressed beyond Kara it's still fun to come on runs in DPS gear, spec arms and crush things into paste. We don't always have the luxury of coming to Karazhan massively outgearing the instance, however.
Tank Talk continues this week with one requisite "Why does my ingame life have to suck so hard?" story in deference to a point made by commenters on our first column. We will then take a look at the most fundamental decision you will encounter as a raiding tank -- and one you are likely to make, and then re-make, on just about every boss encounter in the game.
There is a Druid on my server who messages me almost daily asking me to come tank his heroics. What annoys me is not being asked to tank per se, but that he, too, is a feral Druid. His gear isn't as good as mine simply because he hasn't raided past Magtheridon, but he's sitting on at least three of the better pieces of Tier 4, crafted epics, and several of the badge pieces that I'm still using to tank Tier 6. At a matter of fact, with the advent of two different badge vendors and badge drops from 10-man and 25-man bosses, his stats are significantly better than the ones I had tanking most of Tier 5. This guy literally has the gear to do just about anything in the game short of the more advanced content in Black Temple and Sunwell Plateau, and I used to point to him with no small measure of Druidic pride as proof of what a little elbow grease could accomplish.
But he still wants me to come tank for him.
I started getting irritated with the constant begging at one point and asked him, "How can you possibly have any difficulty getting groups? Everybody in LFG is looking for a tank, and your gear is excellent."
At his computer, I'm sure he was shrugging. "You do it faster than I do."
"I really don't. Just get some good DPS and you'll be fine."
And then the truth came out: "Well, I don't really like tanking. I'd rather DPS."
Last week, for our fiftieth post, we spent so much time talking about prot gear to get ready to tank Karazhan that everyone went mad and the moon cracked open and rained fire upon the Earth. So get ready for part two! (Note, it's possible that didn't actually happen. But it felt like it did.)
This week, we're going to be covering gloves, boots, helms, capes and tanking weapons. Last week's column and this column from a while back cover the other slots you'll need for tanking gear to allow you to step into Kara and begin annoying mobs with your irritating taunts while not dying immediately when they start punching you in the face.
We've got a special guest for you this week on WoW Insider Weekly (our roundup of the best regular content from the past seven days). Ladies, gentlemen and Gnomes, it's our pleasure to introduce to you the former Lord of Outland, straight from directly underneath Hellfire Citadel, Magtheridon! The Pit Lord is going to talk about all of our most popular weekly features, while your faithful author is going to step out for a much-deserved drink. Later.
Guildwatch: Drama, but the good kind "Nothing gives me more pleasure even in my weakened state then watching you verminous swine squabble amongst yourselves, and Guildwatch covers every minute of it."
Ask a Lore Nerd: You're how old? "Older than the birth of sin, mortal. You think you know the history of the universe, lore nerd? You know nothing when faced with the existence of a Pit Lord!"
New Players' Guide: Your life as a Hunter 'Hunters, Priests, Shamans or even those vermin of the Light, Paladins, none matter -- all will fall before the wrath of Magtheridon! Learn what you will, new players -- no mortal shall face me and survive!"
Hybrid Theory: Is it too much? "My blood is my own! Also, this look at group utility is strangely fascinating -- it almost makes me wish I had some support classes other than these lousy Channelers. But no matter -- the great Magtheridon, Pit Lord of the Burning Legion, buffs himself!"
Boy, that Maggie sure is grouchy. More cantankerous whining about his blood and power, along with a look at our other most popular posts, after the break.
It seems to me that this proc is pretty singular -- after a little bit of searching, I can't find any other weapons that have anything like it. If you can, let us know in the comments below.
Name: Rod of the Sun King (Wowhead, Thottbot, WowDB) Type: Epic One-hand Mace Damage/Speed: 189-352 / 2.70 (100.2 DPS) Abilities:
Increases attack power by 52.
Chance on hit: gain 10 energy or 5 rage. This is the proc (short for procedure, from the programming world, though it's come to mean a number of other things) that really makes this mace stand out as a choice pic for Rogues or DPS Warriors -- the proc rate seems to be around 3 procs per minute, which is a substantial amount of energy and rage coming back to the user.
Unfortunately, it also seems there's a short cooldown on the proc, which means you can't have a bunch of procs in a row, and get a bunch of free energy or rage back to back. Still, this weapon provides a pretty steady source of extra Warrior/Rogue fuel, and it's exceptional for that reason.
How to Get It: Drops from Kael'thas -- the Tempest Keep version, not the Magisters' Terrace one. The drop rate is somewhere between 15 and 20%, but the proc on this weapon makes it pretty specific -- only Warriors or Rogues would ever be able to use it to its fullest, and even then, it's definitely not a tanking weapon. Rogues may be tempted to switch to a Mace spec just to use this, but Warriors would only need it for a DPS set.
Druids, unfortunately for them, have no use for this weapon, even the bear kinds. Since the proc requires a "chance on hit," and bear Droods don't actually hit anything with their weapon (just their paws), it'll never proc for them. Blizzard might have been a little more giving on that one, but as it is, this weapon doesn't help bears at all.
Getting Rid of It: Sells to vendors for 14g 59s 25c, disenchants into a Void Crystal. There will be other, better weapons you find on your way up the raiding ladder (and while the DPS on this is nice, the high-end Arena gear beats it), but the proc on this weapon is almost enough to keep it anyway.
The Care and Feeding of Warriors embarks on a massive multi-part exploration of how to gear your new level 70 to tank and DPS in the 10 man raids. Matthew Rossi begs your forbearance, as this sucker is going to be insanely long when it is all said and done.
Karazhan is fast becoming the new UBRS. The ten man cap on the raid and the fact that the gear from Kara was necessary to begin thinking about 25 man raids (now, the badges from Kara are - Karazhan is the rough equivalent of five heroic dailies in a two to three hour run once you've gotten the place on farm status) makes it the gateway through which both serious endgame raiders had to progress and a dandy place for smaller guilds to clean out, and were it not for the raid timer I'm sure we'd see guilds running Kara repeatedly in a week, and the only thing that stops daily Kara PuG's is that same timer. Now you've reached level 70, and you want to tank or DPS in Karazhan.
Well, first things first: I'm going to have to disappoint you a little. If you're a DPS warrior, there's not a lot of DPS plate in Karazhan. There are some nice weapons, yes, and you're going to want the badges to buy gear with, but you're not going to find much in terms of plate in here for your DPS needs aside from some boots and the Tier 4 DPS options, which in many cases you will replace as soon as you have the badges or the Gruul/Mag runs to do so. Still, the weapons are nice. For a tank, Karazhan has more goodies in store. But first, you have to get into the instance.
The minimum tanking requirements for Karazhan (literally, for stepping in the door and tanking Attumen) are 490 defense, 12k health and armor. It would be nice to have at least 400 shield block value and you should be uncrushable with shield block up. This is achievable with drops from the 70 five man instances, heroics, and reputation rewards. I'm not going to list a lot of badge gear here because, frankly, if you have 100 badges to spend on a breastplate you probably are already tanking in Karazhan. Likewise, while I will list the tanking drops in Karazhan, I won't do that until after I've listed the options outside it first. Those drops will be considered as upgrades you'll probably need before tanking Prince Malchezaar.
The Care and Feeding of Warriors is written by a human being. That human being is weak, and flawed, and does things like read forbidden patch notes from leaked alpha clients. That human being (old Matthew Rossi, you all know, lives in that crazy haunted mansion atop Death Hill... which, by the way, is a perfectly pleasant little town, it's just unfortunately named) knows it is verboten to host any files or take screenshots from said alpha, but he still wants to talk about the future.
The future, Conan?
Now, if I knew how the Azerothian calendar worked, I'd have a joke here. But since I don't, let's talk about talents and abilities that may or may not actually come to pass. (Fear not, Shaman enthusiasts, your regularly scheduled Shaman column will be coming to you tomorrow) You know how alphas are, they tease you with abilities that later are removed, changed or totally revamped due to feedback, but there's still lots to talk about. For instance, the image that heads up today's picture might well be waiting for you to meet... or even to be... in Northrend. Man, that's so awesome it makes my brain hurt. I really hope these talents aren't just a lot of hoaxish blue sky, but please make sure you keep your grains of salt handy in case you have to take a few.
I'm getting back to WoW Insider after a month's real-life-related absence and have been spending some time playing catch-up on the site. One of the articles that caught my attention was Matt Rossi's popular "One reason tanks won't PuG," in no small part because I play a tank and my own PuG runs have been few and far between of late. My main, a Tauren Druid, respecced from balance to feral at level 69 because there were so few tanks on my server, and I literally spent months and months tanking PuG's to get experience and gear.
During that period I saw everything from rogues rolling on +healing maces to warlocks needing on tanking cloaks, and I learned that you never can tell what you're going to get from a PuG. Yes, you'll get hunters who can't trap, mages who never resheep, rogues who mistakenly believe they leveled a warrior, and priests who Power Word: Shield you straight off the pull -- but you'll also find people who know their class well, or are in the process of learning just like you are, and who are fun to be around. I have now killed Illidan with a contingent of people who showed up to my PuG's back when I was a wee lolbaretank in quest greens and Heavy Clefthoof, so as a matter of personal experience I think PuG's are a somewhat underrated way to meet people who will later turn out to play crucial roles in how you experience the game.
I don't PuG as frequently anymore due to time constraints and increased time spent leveling alts, but I still hang out in LFG from time to time for the pure enjoyment of meeting new people. Yes, it is often difficult to PuG tanks and healers (I would submit, as someone who typically tanks or heals in dungeons, that it is also difficult to PuG skilled DPS), but a lot of people could make it easier on themselves than they do. If you're having problems finding a tank or healer for your PuG's, try these.
Obstruce brings up a topic that seems obvious to some people but can drive others crazy: healers wearing less sturdy gear than they can just for the stats. I won't lie -- I've got a few pieces of leather on my restoration Shaman for the stats, but in general, I don't think it's a bad thing that healers and casters sometimes wear cloth for the stats, given of course 1) that they're not taking it from someone else who needs it, and 2) that there's not a better piece of normal gear for them to be wearing (it's an upgrade).
Obstruce's aunt disagrees, especially with Shamans and Druids -- if for some reason they pull aggro, wearing leather or cloth will only make things harder on the group. Which is true -- if I'm wearing leather (or even cloth) on my Shaman, I'm not going to have near as much armor as I would wearing the mail I'm supposed to wear. But in a group where all members are doing what they should be, I should never get hit anyway. If a healer's getting hit, it's a good 80% of the time not their fault -- it's the tank's or DPS' fault for not keeping aggro where it belongs.
So no, I don't see any problem with a Druid or Shammy (or even a Paladin, though there's a lot of nice healing plate out there anyway) wearing less than they're meant to. Warriors are definitely not in the same situation -- while yes, some of that Hunter mail may have lots of Agility on it, and that will help out your crit percentage, you get so much more bonus from Strength and Armor that it's just not worth it. Casters can steal Mage and Priest gear (as long as they're not actually stealing it from actual Mages and Priests) if it's an upgrade, but Warriors almost never have a reason to slum it up in mail.
This week, The Care and Feeding of Warriors talks about Expertise. There's going to be a lot of math talk. It will probably have an error or two in it. Mr. Rossi needs to get some int gear for writing these columns. Expertise is useful for tanking and melee DPSing, so it seemed time to discuss it. Also, I've recently realized I can't actually hit the 'expertise cap' as a tank with the gear I can get. Sad but true.
We live in interesting times since patch 2.3 here in warrior land. Whereas previous to this patch, we had good old fashioned bonuses to our weapon skill (remember the old Edgemaster's Handguards? Admit it, you wore these at 60. Some of you wore them at 70. You don't have to lie to us, we know.) we now live in the magical world of expertise rating and expertise. What is expertise, and what isn't it?
Well, for starters, expertise is not chance to hit. Expertise can help you hit more often in an indirect manner... it reduces the chance for a mob to dodge or parry your attacks. so technically yes you'll be hitting them more often. But + hit items directly reduce the chance an attack will miss, which in World of Warcraft is entirely different from a dodge or parry (just ask any warrior trying to hit the Overpower button). Furthermore, expertise is not weapon skill. The expertise system replaced bonuses to weapon skill on items, but it did not actually replace weapon skill: weapon skill up to 350 (at level 70) still exists. Expertise is just (just, he says) a direct reduction of your chance to have your attacks dodged or parried. Unlike the old days with weapon skill bonuses, as far as I know there's no relationship between expertise and glancing blows. (If anyone out there has information that contradicts me here, please share it.) So if expertise isn't going to raise your chance to hit, why am I so excited about it?
The Care and Feeding of Warriors plays catch-up this week with Patch 2.4. Matthew Rossi has been tanking the new five man, doing badge runs, and being obscenely lucky on drops this week, to the point where he's almost embarrassed about it. The word 'almost' was used advisedly.
So this week I've been running around doing as much of the new content as I can, dailies, the new five man, an abortive run into Sunwell Plateau (no matter what your friend in the Illidan guild tells you, you cannot heal that instance in Karazhan gear, not that I really expected to survive) and of course the usual raiding, which includes our badge runs into Kara and ZA. As primarily a tank, I usually pass on DPS gear unless no dedicated DPS players need/want them, so while i have a few good pieces it hasn't been my main focus.
This week, however, the loot fairy came along and just threw gear at me. On Wednesday night, our usual SSC clear netted me World Breaker, a mace I've always stared at with wonder. First off, I've always loved the model. Check it out, that thing is wicked. I never expected to get the weapon... like I said, prot spec... but nobody else who could use it wanted it. So I snatched it up greedily and made cooing Gollumesque noises about it and went on with tanking. Since I have some decent pieces for my chest and legs but lacked any plate helmet, shoulder or glove option for whackery, I ran out and picked the new Savage Plate gear for those slots and enchanted/gemmed them up. I knew I wasn't going to set the world on fire but I thought I could have some fun in BG's.
We all know this. We don't know exactly when it will be here, but will know it's coming. (Edited to add - okay, it's today.) What will it change? What will warriors have to be concerned about, what will we look forward to, and what gear can we get from the unlockable vendor on the Sunwell island?
Well, for starters, at least so far as has been revealed on the PTR, warriors are seeing remarkably little in the way of changes. Imp Hamstring is now subject to diminishing returns, Cleave won't hit a CC'd target, and supposedly they're going to fix the bug that has led to flurry not proccing off of off-hand weapon strikes. This is not a huge laundry list of changes. The entire warrior section of the current patch notes is as follows:
Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc. (Edited to Add - Hortus clarifies that this change was rolled back on live.)
Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
Flurry will properly refresh if a crit occurs with 1 charge left.
The Cleave change is nice, but is part of a larger attempt to fix non-AoE abilities that target more than one mob, and as such can't really be considered a warrior change. Endless Rage, Flurry and Whirlwind changes are all bug fixes. Improved Hamstring is seeing a PvP nerf that, frankly, it probably needed.
I have to admit, I'm underwhelmed, and also a little relieved.
This week, The Care and Feeding of Warriors tells you warriors that you are awesome. Matthew Rossi has a Tauren, Orc, Human, Draenei and Night Elf warrior at level 70. So you know he means it. Seriously, the dude loves the warrior class. Don't make the mistake of mentioning it around him, because that guy will latch onto you like a facehugger and he won't stop until love for the warrior class has burst out of your chest and sprayed the acid blood of its delight all over the room.
He's also incredibly, incredibly bad at metaphors.
As we've seen a couple of times this week, I am an unabashed cheerleader for the warrior class.
Objectivity is a good thing, of course, and like sincerity if you can fake it you've got it made. Quipping aside, however, objectivity has its time and its place, but there's no way you could bring yourself to read (nor me to write) 38 columns about warriors written with total objectivity. In my admittedly, gloriously biased view, each class column here on WoW Insider should be written with a love for that class, aiming to promote it, to praise it, to help point out where it needs love and otherwise champion the women and men who play it. This is made easier for me because, frankly, I'm nearly totally insane when it comes to warriors.
I remember, after struggling to 30 or so on my first toon, rerolling warrior back in December of ought four. He was an orc, made mainly to test out the class. After five minutes and the arrival of level four, I was hooked. You see, you get an ability called Charge. It doesn't sound like much when you describe it... you zip over and stun a target for a second. Big whoop. But oh my word, does charge make a difference when you're actually playing that low level warrior! You feel like a god! At least until the first time you charge into six mobs and are promptly annihilated. It was in those first moments of play that my adoration for this class became manifest, and has kept me rolling along in WoW ever since. Some people feel more favoritism towards a specific class than others... some of my best friends in game like them all fairly equally, and while I was leveling five warriors and two shamans to 70, they were out there leveling a useful assortment of varying classes and gaining a very broad knowledge of the game.
The Care and Feeding of Warriors is the column for warriors. And apparently this week at least one warrior, ol Matthew Rossi, has a burr up his saddle and is going to rant about it. We try and let him have these little episodes from time to time so that when we point him at Tidewalker's crotch he obligingly whacks it with a sword.
It's interesting playing a warrior in these times. When people aren't demanding we tank their PuG for them, they're demanding we be nerfed in PvP because we dominate it. Except we don't. According to Blizzard's internal numbers, Warriors are under-represented in every single bracket except 2x2, and then only in ratings about 2200. In other words, there are less warriors in every single bracket of Arena play than one would expect by the number of warrior players save for the higest ranked level of the 2x2 arena game. In every single other possible arena combination at either 2200 or 1850 rating, warriors are far from dominant.