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Posts with tag Warlock

Blood Pact: Curses!

We warlocks have a litany of curses at our disposal, with wildly varying effects and durations. Fortunately for our targets, we can only land one curse per target, whether it's a straight-up DoT like Curse of Agony, or a debuff effect like Curse of Tongues.

Much of the Warlock's group utility and versatility are defined by our access to these various effects. While some curses have wider applications than others, it is hardly a one-curse-fits-all situation. Knowing which curse to use in the right situation is key to maximizing your Warlock's potential.

Continue reading Blood Pact: Curses!

Barrens Chat: Warlocks are, too!


The comic this week was inspired by an email received from fellow blogger, Robin about something Krystalle says in response to a (sadly) common misspelling over chats. So dual credit for nudging me in that direction, ladies. I had to run with it once I had the starting idea in my head.

The truth is, I am very grateful to both of my fellow bloggers in sparking this idea in my head. I hope they find the result of Robin's email fun, and I look forward to warping more ideas from them in the future.

Gallery: Barrens Chat

Gotta catch 'em allWarlocks are, too!Beggers can't be choosersBe careful what you ask for...Off the rocker

Continue reading Barrens Chat: Warlocks are, too!

Brutal Gladiator's Dreadgear


The Brutal Gladiator's Dreadgear is the armor set for Affliction and Demonoloy-specced Warlocks. It is a dreadweave, or cloth armor usable only by Warlocks and is usually matched with Guardian's Dreadweave armor pieces. The armor set can be purchased from Frixee Brasstumbler in the Circle of Blood, Grikkin Copperspring in the Ring of Trials, Krixel Pinchwhistle in Area 52, and Evee Copperspring in Gadgetzan. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Dreadweave Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The bonus is the same for both Warlock-specific sets, giving a bonus against spell interruption when casting Fear. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
306 Armor (+13)
+58 Stamina (+7)
+33 Intellect (+5)
+21 Resilience (+0)
+47 Spell Damage / Healing (+6)
Gives 50% chance to avoid interruption caused by damage while casting Fear.
Classes: Warlock
WoW Insider says: These gloves are low-cost and have no rating requirements, making it a good purchase specially for starting Arena players. These gloves have higher +Stamina than the Felweave Handguards at the expense of +Spell Crit.


Brutal Gladiator's Dreadweave Leggings
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain. Warlocks, specially in the popular SL/SL build, can outlast their way to that rating. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The leggings have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
442 Armor (+18)
+85 Stamina (+9)
+39 Intellect (+7)
+33 Resilience (+0)
+67 Spell Damage / Healing (+8)
Classes: Warlock
WoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. As with past Dreadweave items, the leg armor is loaded with Stamina, even higher than that of Warrior Battlegear. A good purchase even in comparison to the chest piece, which costs the same Arena points.


Brutal Gladiator's Dreadweave Robe

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. 1600 should be a relatively achievable goal for Warlocks, who are popular in many Arena formats. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The robe has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
476 Armor (+22)
+84 Stamina (+9)
+28 Intellect (+7)
+24 Resilience (+0)
+57 Spell Damage / Healing (+7)

Socket Bonus: +4 Resilience Rating
Classes: Warlock
WoW Insider says: Because of the sockets and massive Stamina which gives close to 1k Health, the chest piece is the best Brutal Gladiator armor purchase for most Warlocks. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Dreadweave Hood
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Warlocks should conceivably have an easier time obtaining a 1700 personal rating to get this hood, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The hood has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
426 Armor (+17)
+82 Stamina (+9)
+32 Intellect (+7)
+33 Resilience (+0)
+50 Spell Damage / Healing (+8)

Socket Bonus: +4 Resilience Rating
Classes: Warlock
WoW Insider says: Clearly intended for survivability, the Dreadweave Hood even at 1700 personal rating, is a good target. +82 Stamina from a single item is substantial, even if it doesn't have the fancy demon wings.


Brutal Gladiator's Dreadweave Mantle

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. Although it is the cheapest item after the gloves, it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The mantle has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
339 Armor (+16)
+55 Stamina (+6)
+18 Intellect (+5)
+21 Resilience (+0)
+20 Spell Hit (+4)
+44 Spell Damage / Healing (+4)

Socket Bonus: +3 Resilience Rating
Classes: Warlock
WoW Insider says: Brutal Gladiator Shoulders are peacock gear. The Dreadweave Mantle has a low point-for-point improvement from its predecessor and it also uncharacteristically doesn't have higher Stamina than an equivalent Warrior piece. However, it is the only Dreadweave item with +Spell Hit and among the few PvP shoulders to have a Blue Socket.

Guardian's Dreadweave Belt
Because it is a visual match for the Brutal Gladiator's Dreadgear, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
219 Armor (+11)
+56 Stamina (+7)
+37 Intellect (+5)
+31 Resilience (+0)
+47 Spell Damage / Healing (+6)
Classes: Priest, Mage, Warlock
WoW Insider says: Usable by all cloth-wearing classes, the Guardian's Dreadweave Belt might be one of the most popular Season 4 pieces. It has substantial +Stamina for a cloth item and has no personal ratings requirement, making it a great PvP starter purchase.


Guardian's Dreadweave Cuffs
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves or robes, there's little urgency to get them. A 1575 personal ratings requirement also requires decent performance in Arenas. The cuffs have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
183 (+10)
+38 Stamina (+4)
+24 Intellect (+4)
+17 Resilience (+0)
+34 Spell Damage / Healing (+5)

Socket Bonus: +2 Spell Damage
Classes: Priest, Mage, Warlock
WoW Insider says: Although there are better purchases in Season 4, the Dreadweave Cuffs are the only pure +Spell Damage cloth bracers for all cloth wearers and is a good option for players who have no need for +Spell Crit.


Guardian's Dreadweave Stalkers
The most visually important match of all Guardian items, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The stalkers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
253 Armor (+15)
+56 Stamina (+7)
+37 Intellect (+5)
+31 Resilience (+0)
+47 Spell Damage / Healing (+6)
Classes: Priest, Mage, Warlock
WoW Insider says: These cloth boots have as much +Stamina as the Season 4 Warrior Plate, and stamina is always good. Although the visual impact of these boots is irrelevant considering most cloth classes wear robes that cover it, it is the best choice for pure spell damage boots this season.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Brutal Gladiator's Felshroud


The Brutal Gladiator's Felshroud is the armor set for crit-based or Destruction Warlocks. It is a felweave, or cloth armor usable only by Warlocks and is usually matched with Guardian's Silk armor pieces. The armor set can be purchased from Frixee Brasstumbler in the Circle of Blood, Grikkin Copperspring in the Ring of Trials, Krixel Pinchwhistle in Area 52, and Evee Copperspring in Gadgetzan. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Felweave Handguards
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The bonus is the same for both Warlock-specific sets, giving a bonus against spell interruption when casting Fear. The handguards have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
306 Armor (+13)
+56 Stamina (+6)
+23 Intellect (+5)
+26 Spell Critical (+4)
+23 Resilience (+0)
+44 Spell Damage / Healing (+4)
Gives 50% chance to avoid interruption caused by damage while casting Fear.
Classes: Warlock
WoW Insider says: These gloves are low-cost and have no rating requirements, making it a good purchase specially for starting Arena players. Although Destruction isn't as popular in Arenas because of comparatively lower survivability, these gloves give good burst potential to those specced for it. It is identical in all stats to the Mage's Silk Handguards.


Brutal Gladiator's Felweave Trousers
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, and Destruction Warlocks should find it an achievable target. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The trousers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
442 Armor (+18)
+74 Stamina (+7)
+30 Intellect (+6)
+39 Spell Critical (+6)
+30 Resilience (+0)
+60 Spell Damage / Healing (+7)
Classes: Warlock
WoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. Although it doesn't have as much +Stamina as the Dreadweave Leggings, Destruction Warlocks will find the +39 Spell Crit Rating (1.49% at Level 70) to more than make up for it.


Brutal Gladiator's Felweave Raiment

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. 1600 is a modest target considering the reward. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The raiment has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
476 Armor (+22)
+68 Stamina (+7)
+21 Intellect (+6)
+39 Spell Critical (+6)
+26 Resilience (+0)
+46 Spell Damage / Healing (+7)

Socket Bonus: +4 Spell Critical
Classes: Warlock
WoW Insider says: Two Yellow Sockets mean more spell crit, including the offense-oriented socket bonus. The chest takes a -16 Stamina hit compared to the Dreadweave version, but this is the best burst Arena armor piece for Warlocks in Season 4. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Felweave Cowl
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Destruction Warlocks should find a 1700 personal rating a manageable goal to get this cowl, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The cowl has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
426 Armor (+17)
+74 Stamina (+7)
+21 Intellect (+6)
+28 Spell Critical (+6)
+33 Resilience (+0)
+54 Spell Damage / Healing (+7)

Socket Bonus: +4 Resilience Rating
Classes: Warlock
WoW Insider says: One of the few pieces where Felweave has a little more raw +Spell Damage than its Dreadweave counterpart, the cowl is a perfect complement to a crit-happy Destro lock. It also has substantial upgrades from the previous season's fancily animated helm.


Brutal Gladiator's Felweave Amice

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. Although it is the cheapest item after the gloves, it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The amice has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
339 Armor (+16)
+56 Stamina (+6)
+18 Intellect (+5)
+21 Spell Critical (+4)
+23 Resilience (+0)
+44 Spell Damage / Healing (+4)

Socket Bonus: +3 Resilience Rating
Classes: Warlock
WoW Insider says: Brutal Gladiator Shoulders are peacock gear. The Felweave Amice has 1 point more Stamina than its Dreadweave counterpart, and has almost identical stats elsewhere except for +Spell Hit, which was forewent for +Spell Crit. Blue sockets are uncommon for PvP gear, and helps activate the Chaotic Skyfire Diamond.

Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Blood Pact: Gearing a Lock for Karazhan, part 2

We continue with our look at how to get your Warlock up to speed for Karazhan content and beyond. Note that the recommendations here are intentionally narrow. I'm focusing on the easiest and surest way of making progress in the gearing game, without relying too much on dungeon drops or grind-to-exalted rep items.

Yes, there are better pre-raid items out there in the various heroics - Magisters' Terrace is probably the best instance to get quality non-raid loot. Badge loot is also another good avenue for outstanding upgrades. Unfortunately, heroics may be challenging affairs for a fresh 70 lock, unless you have a group of geared friends or guildies who are willing to "carry" you through those runs.

Continue reading Blood Pact: Gearing a Lock for Karazhan, part 2

Warlock melee? Really?


An interesting thing about the Wrath of the Lich King Alpha -- well, one of them, anyway -- is the proposed 51-point Demonology talent for Warlocks. More than a few Warlocks have daydreamed about a Demon Form or being able to summon a Dreadlord for quite some time. If the Metamorphosis talent makes it all the way to release, both those wishes will actually come true. The interesting bit is this: two of the proposed abilities for the new form are melee-oriented. This means that Warlocks will actually need to adapt a different playing style when switching forms.

In fact, Warlocks might even have to start looking at a stat they've previously ignored -- top end weapon damage. In the past, weapon damage and DPS was irrelevant to casters, who generally only looked a +Spell damage (or, ahem, Unified Spell Damage). With a melee strike that deals weapon damage, as well as a Charge-like ability that deals normal (physical) damage, Warlocks move into uncharted territory. Will we begin to see Warlocks roll on weapons traditionally associated with melee classes? Or will we see a spike in top end damage for caster weapons? Does this mean that Warlocks will actually have to -- *gasp* -- raise their skill with Daggers or Swords? Of course, none of this matters if the abilities never make it live, but it's interesting to imagine Warlocks actually heading into the fray with the intention of poking their enemies with weapons rather than casting spells.

Blood Pact: Gearing a Lock for Karazhan, part 1

'Grats on your new 70 Warlock! You've just turned experience into gold (at least until WotLK lands) and unlocked the wonderful world of BC raiding and Arena PvP. What do you do now? Gear up, of course!

I've touched on some general gearing guidelines for the pre-Karazhan Warlock in "Locked and loaded", it's time now to drill down to the specific pieces, especially since the introduction of Battlegear with patch 2.4.

Continue reading Blood Pact: Gearing a Lock for Karazhan, part 1

Don't get stuck in the Sunwell Plateau

Click for a larger image.
I've found recently in my raiding of the Sunwell Plateau (here after and forever more referred to as SPLAT) that there are a few places folks shouldn't go.

Kalecgos is one of them, that boss should just be wiped off the map. He's just that annoying. But baring that, there are these lovely little hedges placed around the instance. Don't go on those. If you do, you might just make your raid leader and Warlocks scream at you.

If you get on one of these hedges and step the right way, you'll find yourself stuck behind them (click the image above for a high resolution version), unable to get out. The only way to get out is for you to hearth, for a Mage portal to be placed behind the hedge, or for a Warlock to summon you out. All the while you've taken up a good couple minutes of raid time.

Continue reading Don't get stuck in the Sunwell Plateau

The fan art of Warcraft

I write a little, mostly intermittent column called The Art of War(craft). As it's a PvP column, I actually intended for it to be a play on Sun Tzu's The Art of War. On the other hand, I'm also an artist and I found that my recent trip to Internet-less limbo gave me enough time off from World of Warcraft and blogging about it to actually work on some illustrations. Of course, being the true WoW addict that I am, what better way to celebrate my withdrawal symptoms than by drawing Warcraft-related art?

I put WoW Model Viewer to good use as I used it as a reference for drawing. Being unable to go online to take actual character screenshots, I drew up a list of my wife's character's gear from memory and added some flair of my own, such as an exaggerated off-hand tome. It was my very first time working on Corel Painter, so I struggled a while with my colors. I was rather pleased by the result, though, specially on Jhuutom, her Warlock's felhunter. In the tradition of true World of Warcraft addiction, I've been working on my own character art as well. A larger-sized image after the jump. Pogi points to the first one who can identify the weapon she's holding.

Continue reading The fan art of Warcraft

Blood Pact: The Warlock's way ahead, part 2

In my last article, we looked at the Warlock in alpha: Atrocity, Metamorphosis (yay, demon form!), Decimate, and new synergies between our spells. All three top tier talents seem to have more utility in PvP and the Arenas, with Atrocity possibly having some amazing utility in some PvE situations. The synergy between DoTs and nukes is something to watch, particularly Eradication and Everlasting Affliction. New additions to the Destruction tree that seem to encourage cross-school casting turn out to be just minor improvements to the tree's PvP viability in their current form.

We turn our attention now to the other talents, and Blizzard definitely plans to make Spirit matter to warlocks.

Continue reading Blood Pact: The Warlock's way ahead, part 2

When the going gets tough

A few friends and I have begun leveling alts in the interests of having a few more 70's around for Wrath, and I got a comment on my Warrior after she dinged 29. "We'll need to get you some good blues," said a buddy, a 70-Paladin-turned-10-Shaman (in hindsight, probably cringing over said toon's Armory profile). "Warrior 30-40 is kinda tough."

It didn't mean much to me at the time, but I started thinking about it while contemplating the possibility of starting a Hordeside Hunter. A 1-10 Hunter without a pet is a fairly unpleasant (if mercifully quick) experience, but that one is pretty obvious while others seem less so. There's a strange alchemy of level, quest drops, scaling, gear, dungeons, and skills that seem to combine to make life tougher in certain level ranges.

A 2005 guide to classes' relative leveling speed insisted that classes alternately sped and slowed as they aged and that the difference could be tracked statistically, and while I'm not sure I trust all of their math (and the information's outdated anyway), you can't fault the amount of work that went into it. Moreover, as the commenters point out, someone who picks a Rogue as a main is not necessarily playing the game with the same goals in mind as someone who picked, say, a Priest. A less scientific, but more detailed, look at leveling speed and class difficulties was written by Breanni of WarcraftPets.com, and her experiences seem to gel a bit more with conventional wisdom, particularly with respect to the speed of Hunter and Warlock leveling. That being said, Druid 1-20 was pretty ugly, Shaman late-30's is a parade of mana inefficiency, and I'm not looking forward to getting another Hunter to 10.

New tier gear video

Fresh from the alpha leaks that have been coming our way is a new video posted on Vimeo that shows new Wrath of the Lich King gear for Hunters, Mages, Priests, Rogues, and Warlocks. We don't know what tier level (ie: 7.5, 8, 9) this gear is for, but we do know that it fits the overall model of previous tier gear.

When you watch the video you'll notice that not everything is done yet. Obviously, this is because the game is still in alpha. And remember that these models could be completely thrown out and replaced with something different. My personal favorite is the rogue gear.

Give it a watch and get yourself some of these juicy alpha leaks!

Blood Pact: The Warlock's way ahead, part 1

Most of you would have already sneaked a peek at the leaked details of the Wrath of the Lich King alpha. It's really premature now to decide on your new leveling build or comment on the level 80 endgame, but the new info is a good indication of the direction of the Warlock class in terms of class design and role.

Is the new stuff PvP or PvE? Which tree is going to be the DPS king? Let's take a two-part look at some of our new, not-so-secret abilities, and whether some of our dark wishes are fulfilled.

Continue reading Blood Pact: The Warlock's way ahead, part 1

Brutally ugly gear will stay ugly


This morning, Mandy asked how everyone felt about the new Season 4 gear that was recently unveiled on the PTR. The general consensus seems to be that the armor sets are -- for lack of a better word -- underwhelming. Reusing the skins from the token gear that drops from Sunwell Plateau, the armor sets seem to suffer from a case of the Jackson Pollocks. Player feedback, according to the comments on this site as well as the World of Wacraft forums, indicates disappointment with the new sets.

Unfortunately, players unhappy with the look of the new gear shouldn't be holding their collective breaths for an update. Drysc has already stated that Blizzard's artists are devoting all of their energy at Wrath of the Lich King. He says that it takes time to develop new armor sets and that he's not surprised that the new (Badge) gear are mostly color shifts. While Arena gear has traditionally been recolored versions of their PvE counterparts -- e.g. Season 1 gear was recolored Tier 4 -- the new sets create problems because they're no longer distinctive to each class but rather to the armor category to which they belong.

Continue reading Brutally ugly gear will stay ugly

Reader UI of the Week: Draxyl of Turalyon


World of Warcraft allows all of us an unprecedented ability to modify our user interface to meet our needs. Each week WoW Insider will bring you a fresh and detailed look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send it, along with your character name and server, to readerui@gmail.com.

Draxyl from the Turalyon U.S. server submits to us his Warlock UI. It's actually very reminiscent of the UI that I had for quite some time until I upgraded my graphics card and started using a lot of alpha-blending (transparency). He uses Fubar across the top with several key pieces of information and quick to reach options, and then has the bottom of the screen filled with status indicators, chat, and action buttons.

I think it's a common theme amongst most UI enthusiasts to focus the information in one or two places. This has several benefits, from limiting eye movement when trying to pickup information, to allowing more space to see what's going on in the rest of the environment.

Gallery: Reader UI of the Week gallery

Draxyl, Turalyon U.S.Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 6th, 2008

Continue reading Reader UI of the Week: Draxyl of Turalyon

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