Our weekly podcast returns to the Internets tomorrow afternoon -- Turpster and I will be on, along with John "BigBearButt" Patricelli, and Zach Yonzon, assuming he can reach us from his location in the Philippines. Since Zach's on, we'll get back into the PvP discussion that we planned a few weeks ago (including whether or not WSG is working the way it's supposed to now, and what's up with those new Arena changes), plus we'll chat about 2.4.2 of course, Rossi's reasons for not PuGing, and all the other most popular stories in the last week of Warcraft.
We'll check our email inbox as well -- if you'd like to send us a note (or a joke), you can do so at theshow@wowinsider.com. And we'll be on IRC as usual: in the #wowradio channel at irc.mmoirc.com (or you can just chat directly from WoW Radio's webpage).
Should be a good one. See you there: tomorrow afternoon at 3:30pm EST over on WoW Radio, it's the WoW Insider Show live on your PC.
Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
This week, I finally get around to answering an email from Mattilda:
Hey Robin,
I really enjoyed your article on WoW Insider. I recently got married and that basically killed my play time in WoW which probably isn't that bad of a thing, but I still like to play and it is normally only for a couple of hours in the evening. One of the biggest problems I have is getting a group for an instance. I have a decent guild but they are all normally busy in Kara or ZA when I'm on, and since I only play one or 2 nights a week I'm not high on the importance list to help.
I like to do dailies and busy my self with solo stuff, but in order to get neutral with the Ogrila, there are some group quests. Looking for group is not always reliable and it seems that it basically puts you with 5 year olds most of the time. So my question is you can either put in in an article or just answer via e-mail, do you have any good ideas on how to get a reliable group in a short amount of time. There may not be a way, but just wanted to get your thoughts.
After publishing a recent Breakfast Topic on whether there should be a sense of personal honor in PvP, I wasn't really all that surprised to see a few comments echoing the sentiments of "If it's red, it's dead" and "Don't roll on a PvP server if you don't want to get ganked." These crop up in any discussion about PvP, and while there's an undeniable sense to them -- why would you roll on a PvP realm unless you wanted to, I dunno, PvP? -- I've always felt that they did actual PvP a disservice. You can't frame ganking as true PvP. There's no such thing as strategy, skill, or even combat when a player one-shots another, so I've never considered ganking to be defensible along the same lines that actual PvP is.
Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.
I'll admit it: I haven't hit the Sunwell yet. My new main is a fresh 70 ("virgin" might be an appropriate word to describe her, except that – well, I PvP), and my guildies and I are simply overwhelmed with the number of things on our to-do lists right now. None of us is much interested in braving the crowds to see the new content; we'll get there once the furor has died down.
But 2.4 introduced more than just the Sunwell – we've got AV and WSG "fixes" in action! Did the fixes really fix these BGs? I have my own thoughts about AV (fine before, fine now; lots of imbalances still, but they don't prevent me from winning most instances when my team is with me), but I haven't had the time yet to get into WSG. Ever curious, I popped in on Wildhammer realm to chat with some of the folks gathered 'round the battlemasters and get their impressions.
Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.
With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!
04. For the explorer: If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.
For the rest of the countdown, hop through the break!
Susana of Hyjal speculates about something I've thought about a few times before -- just what exactly are Blizzard's internal development tools like? Most games that have mapmakers can churn out new maps pretty rapidly, but we've had the same BG maps for years now, and only one or two per year since then. And even the created maps aren't fixed easily, apparently -- a few map tweaks on WSG would probably fix the turtling problem, but Blizzard instead is tweaking the rules to fix things. Just what is Blizzard using to make their game that they take so long with development?
To be fair, the rules here are a little more complicated than most first-person shooters (since you can do a lot more than just shoot at each other), so obviously the maps would presumably be a little more complicated as well. But in the age when players have access to the Neverwinter Nights toolset and even the Forge on Halo 3, surely it's a little crazy that Blizzard takes months to release one map, when other great games can pump out whole packs of them in the same time.
Now, this is WoW Insider, so it's ok if you're a Blizzard apologist. It's fine for you to say "Blizzard has the biggest game in the world not despite the fact that they're so slow, but because of it," and it's fine for you to be a fanboy/girl and say you'd rather wait three years for a Blizzard-quality Arathi Basin than play a whole "Hidden Fronts" pack. And the truth is that when Blizzard does release content, they don't disappoint. But we're still left wondering just why, after doing this for so long and having so much practice at it, it still takes them so long to do it.
It is not unusual for younger or less experienced players to approach me with questions on my PvP experience.
"Allie," they ask. "How can we avoid sucking like you?"
"Well, first it helps to have a functional mouse," I always say, favoring them with a benevolent smile whilst swirling a fine glass of port. "Click-to-move is usually impossible when neither your right mouse button nor scroll wheel actually work. You'd be amazed at the number of problems you can pin on your refusal to replace a relatively cheap piece of equipment. Never, ever, get rid of Mr. Gimpy if you want a ready excuse for being a keyboard turner."
They scribble this and then look at me reverently, hopeful for any additional pearls of wisdom I might drop. However, after receiving so many queries and accidentally mistelling most of them with, "I can tank, but gimme a sec to get rid of this punk who's bugging me," I have decided, in the spirit of all gifted Machiavellians, to preserve my bad advice in a medium more lasting than /w.
For beyond faulty mice, children, we get into more advanced and underhanded PvP tactics...
Gamers on the Street logs into U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.
When we logged onto Aerie Peak to visit with players for this week's installment of Gamers on the Street, we thought we'd be in for a nice chat about patch 2.4, The Sunwell Isle. But that's not exactly what we got. It's not as if there weren't players to talk to. At prime time on this heavy-load server, there was plenty of hustle and bustle in the major cities. In fact, there was more activity than usual. But it wasn't an infusion of energy from reading about the new content now being tested on the PTRs that inspired all this activity: love was in the air.
We gave up trying to make direct contact with players after being soundly ignored by an award-winning streak of more than 20 Horde players, all intent on curing their broken hearts. Most of the players who replied to a general query for their impressions on the patch reports responded with a question of their own: "Hey man, I heard about that patch thing. What exactly is gonna be in there?" In desperation, we finally shot a whisper to the lovely young troll who had been pelting us with rose petals for the past five minutes. She was generous enough to share her thoughts on what was ahead – and her rose petals cheered us up long enough to finish surveying several other players. Thus, we bring you this week's word on the street – such as it is – of what's on players' minds about the upcoming patch.
We've recently featured several posts about player discontent with Warsong Gulch and AlteracValley battle grounds. It looks like Blizzard has been hard at work changing, if not fixing, some of the issues that players have been having in battlegrounds.
Alterac Valley
It sounds like Blizzard has been listening to the back and forth debate about which faction is favored most in Valley. In the test 2.4 they attempt to balance the distance and challenge of the faction captains. Hortus indicated that they want to focus on WSG first, so it will be a while before we can test out these changes.
Maybe you thought because it was Friday night that you could avoid new WoW news? Think again-- Tigole has posted on the forums that the PTR is coming up "soon," and the PTR forums have been reset in anticipation (unfortunately the forums have gone down due to all the chaos). We're not expecting the patch until Tuesday, so throwing it up tonight would be a very Blizzard thing for Blizzard to do. As Eliah said before, too, character transfers are up and running, so all signs point to Blizzard springing this on us very soon.
Tigole also says to watch WSG when the PTR comes back up, as there will be lots of changes. Their goal is to keep the gameplay similar, he says, while ending the turtling and flag kiting. Should be interesting. We're around this evening and will keep you updated if we see any notes.
Warsong is the least effective battleground from which to farm honor.
Warsong reputation is not necessary to acquire PvP gear. In addition, reputation gains with the faction are low.
Games often last a very long time.
Fortunately, Drysc commented this morning on a forum thread started by Moobert, designed to call attention to the issue and draw out a response. While Drysc confirms that the developers are aware of the problems with Warsong Gulch, and that in fact, several possible solutions are already being tested internally. Unfortunately, he cautions that these changes are not likely to be seen any time soon.
How do you feel about Warsong right now? Do you love it or hate it and why?
Battlegrounds, one of the main resources for PvP action in World of Warcraft, may be growing less popular with the average player. On the flip side, they may be gaining in popularity for players who are new to the whole experience.
In fact, ever since the dynamics of AV changed in patch 2.3, some people have been longing for the honor grind to return. Queue, run north/south for 10 minutes, gain much honor. Not everyone is enjoying the actual PvP action they're seeing. The recently explained honor calculations have also been causing controversy, especially regarding holiday weekends.
Playing defense in a battleground can be a dull task as battles are won and lost across the battleground, but only occasionally touch key defense points. And this screenshot? It's the calm before the storm. (Or, the dull, tedious waiting before the storm.) Clover from Barthilas, who sent us this shot, explained that he hoped we would like it -- or perhaps he was just bored guarding the flag.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
I hope everyone's holidays have been relatively drama-free and that you are enjoying some downtime before the new year.
Speaking of New Year's, along with the continuation of the Feast of Winter Veil, Blizzard is hosting New Year's festivities on December 31st and January 1st. There will be fireworks, booze and revelers to blow kisses at right along side the remains of the Winter Veil activities.
Have you picked up your presents yet? The trees in Ironforge and Orgrimmar have gifts with exclamation points over them for you to take and open. They range from meh to awesome and some are even BOU for your reselling profits if you aren't into keeping the fun stuff. I was hoping to find a Dragon Kite, but that was before I discovered that it is from the TCG and not something from Greatfather Winter. Dragons are cool.
Ever since Patch 2.3 was released, there have been some honor controversies -- particularly with Alterac Valley. The way AV honor was calculated was changed and, for a while, not working. Though honor is working as intended now, people are still confused. This is understandable because it took quite a long forum post for Nethaera to explain how the whole thing works. Here are the main points:
Diminishing Returns: In all PvP in WoW, every time you kill the same player, you get 10% less honor. After you kill the same person 10 times, you stop getting honor for the kill.
Estimated Honor: This number does not take into account Diminishing Returns. Also, all fractions of honor are rounded up to 1, causing the Estimated Honor to be inflated. And the time of day that you view your Estimated Honor could affect the accuracy because the honor just earned may actually not be added until the next day's honor.
Battleground Bonus Honor on Call to Arms or Holiday weekends: Bonus Honor is not a percentage of honor earned in a Battleground on a holiday weekend, but it is instead awarded for accomplishing certain specific Battleground objectives.
Nethaera posted a long chart detailing all of the objectives for the Battlegrounds for Normal days and Holiday weekends. I've broken out the specific Holiday objectives and the Bonus Honor each awards as well as included the entire chart after the jump.