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Posts with tag User-Interface

Reader UI of the Week: Draxyl of Turalyon


World of Warcraft allows all of us an unprecedented ability to modify our user interface to meet our needs. Each week WoW Insider will bring you a fresh and detailed look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send it, along with your character name and server, to readerui@gmail.com.

Draxyl from the Turalyon U.S. server submits to us his Warlock UI. It's actually very reminiscent of the UI that I had for quite some time until I upgraded my graphics card and started using a lot of alpha-blending (transparency). He uses Fubar across the top with several key pieces of information and quick to reach options, and then has the bottom of the screen filled with status indicators, chat, and action buttons.

I think it's a common theme amongst most UI enthusiasts to focus the information in one or two places. This has several benefits, from limiting eye movement when trying to pickup information, to allowing more space to see what's going on in the rest of the environment.

Gallery: Reader UI of the Week gallery

Draxyl, Turalyon U.S.Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 6th, 2008

Continue reading Reader UI of the Week: Draxyl of Turalyon

Scattered Shots: Addons for shot timing, threat tracking, and pet training


Last week, Scattered Shots hit the bull's eye on which professions are best for a hunter. Today, we take aim at some interface problems hunters have, and the addons we can use to eliminate them.

A user interface is an ever-evolving work of art. You can use it one way for a long time and then suddenly find one simple addon that lets you change everything and make it much better. Especially with all the problems that show up every patch, I've begun to look at my interface as a constant work in progress. As such, I'm usually in a constant state of getting rid of old addons, enjoying the ones I use now, and looking for new ones that might help me even more in the future. Every choice of what to put in or what to take out is a conscious decision about what will help make my game play smoother, more successful, and more visually interesting.

As hunters, there are a number of needs that we have which other classes don't have - and special hunter addons are there to help in many of those cases, while in other situations, one of the more generalized addons might fit our needs best.

Today I'll cover three of the most glaring interface problems for hunters and show you how I deal with them at the moment. In the comments section, feel free to share your own different interface issues, as well as your own solutions, for the benefit of our readers. Keep in mind that a user interface is an extremely subjective thing, and one solution may not work for everyone. Nonetheless, often times just sharing your idea will inspire someone else to vary it a little and make their own thing out of it, which is even better.

Continue reading Scattered Shots: Addons for shot timing, threat tracking, and pet training

Reader UI of the Week: Zerfall of Eonar


World of Warcraft allows all of us an unprecedented ability to modify our user interface to meet our needs. Each week WoW Insider will bring you a fresh and detailed look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send it, along with your character name and server, to readerui@gmail.com.

Today's Reader UI of the Week comes from Zerfall, and Undead Warlock on server Eonar. He has many addons working together to support his game play. What I particularly like about his UI is that it's not cluttered, allows for good visibility, and uses what I would consider to be critical addons that everyone should at least try out.

I always find that Warlocks and Tanks have the most complicated UIs. Tanks because of the necessary information they need to have about everything and everyone, and Warlocks because of the large amount of spells at their disposal. Zerfall does a good job at organizing all his abilities using his action bars. One area is for miscellaneous items, one area for his pet bar, one for his curses and often used spells, and another for his lesser used spells and abilities. I always find that this kind of distinction is critical in a successful UI.

Gallery: Reader UI of the Week gallery

Draxyl, Turalyon U.S.Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 6th, 2008

Continue reading Reader UI of the Week: Zerfall of Eonar

Reader UI of the Week: Selece of Deathwing


World of Warcraft allows all of us an unprecedented ability to modify our user interface to meet our needs. Each week WoW Insider will bring you a fresh and detailed look at reader submitted UIs. Have a screenshot of your UI you want to submit? Send it, along with your character name and server, to readerui@gmail.com.

This week the column returns to give you your dose of regularly scheduled UIs. We'll be looking at the UI provided to use by Selece of the Deathwing server. He's submitted a UI back in March of 2007, but the one he sent us a couple weeks ago was so slick we just couldn't pass it up.

Selece tells us his UI is designed for end game Hunters and has four primary goals:
  1. Clean lines – He needs to see what's happening without the UI getting in his way.
  2. Readability – Text elements need to be clean and crisp, everything has to be easily identifiable.
  3. Clear center – He needs to be able to see what's going on around him, and the center of the screen is his place for that.
  4. Visible cooldowns – Cooldowns need to be easy and quick to see, so he knows what's up next.
I really find those four pieces of advice to be very useful for not only a ranged DPS class like Hunters, but also for any class.

Gallery: Reader UI of the Week gallery

Draxyl, Turalyon U.S.Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 13th, 2008Reader UI of the Week - April 6th, 2008

Continue reading Reader UI of the Week: Selece of Deathwing

Addon Spotlight: Making the leap to HKO


As you are all aware, we are changing direction around here, so it has come time for Addon Spotlight to sail into uncharted waters. Unfortunately, I have been unable to find much of an addon community for Hello Kitty Online, so things may be a bit rough in the coming months, as developers start filling those little User Interface needs. I wanted to point out that this can be seen as an opportunity for new and exciting things. We've got a fresh start, folks, with all the world of Sanrio in front of us.

Many of you addon users may be wondering what mods we can expect in Hello Kitty Online. I am thinking we will see some savvy WoW addon developers releasing HKO-compatible versions of their addons in the future. I can't imagine any MMORPG without an Auctioneer-like addon. You can expect to see things like Outfitter, FuBar & Titan Panel, an Ace-like system and an entire library of compilations. Once beta-testing ends, and we see a release of Hello Kitty Online, sites similar to Curse Gaming, WoWInterface and WoWUI are bound to show up. With all these exciting weeks ahead of us, you can count on us at HKO Insider to provide all the latest HKO news, and yours truly will bring you all the best addons and mods.

As with addons, macros are still somewhat mysterious, but I promise you'll know more as I learn more about scripting in our new world. Come back after the catnap and I'll give you something to get you by until the full release of HKO.

Continue reading Addon Spotlight: Making the leap to HKO

Top 5 must-dos in Patch 2.4

Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.

With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!

05. Regarding your User Interface:
The default UI is changing, so along with updating and reconfiguring add-ons, you should learn more about the changes you're going to need to make.

04. For the explorer:
If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.

For the rest of the countdown, hop through the break!

Continue reading Top 5 must-dos in Patch 2.4

New UI woes

I have a confession: I've been mostly using the basic, vanilla UI for as long as I have been playing WoW. I do use mods, I'm not crazy, but the basic unit frames and action bars have served me pretty well.

It's not that I dislike custom UIs, or even that I do like the basic UI. The base interface has done its job, from level 1 in Northshire Abbey to level 70 standing on top of Illidan's corpse. It took that Illidan kill to make me realize that I did it the entire way using a supposedly inferior UI. I could do so much more! I could streamline everything, I could open up space on my screen, remove unnecessary information, enhance the necessary stuff...

Wow, this has turned out to be quite a task. My experience with these things is minimal, and I'm not always the most organized person in the world so I couldn't make myself a proper layout if I tried. Even worse is I need to redesign my UI on all of my characters because they all use different things. What's important to my Shadow Priest isn't important to my Protection Paladin, and what's important to her isn't important to my Rogue.

Continue reading New UI woes

An optimists roundup: Things I'm excited about in Patch 2.4

Every new patch to World of Warcraft brings buffs, nerfs, new content, and sweeping changes. The game has evolved tremendously from when I first started playing two years ago. I was thrilled with Hunter changes and leveling tweaking in patch 2.3. Sure there are plenty of things to be unhappy about, but I'm a "glass is half full" kind of girl. Read on for a roundup of the top ten changes I'm most excited about.

Continue reading An optimists roundup: Things I'm excited about in Patch 2.4

Addon Spotlight: Align


WoW Insider fan Morduk sent in a tip about an add-on that may tickle many of you. Align is a little gem for User Interface control freaks. What this add-on actually does is lay down a grid overlay on your UI, allowing you to align (hence, the name!) your add-ons and other UI elements into an orderly array.

I have to admit that at first I was skeptical about the value of such a thing, but I have seen the light. This program has a minimal memory footprint, is simple to use and makes my sometimes-cluttered UI look so, well, dress-right-dress. Being an old Army sergeant, I can immediately appreciate the control I have over my add-on placement. Many of you eyeball your UI into what looks like order, but Align can be the decisive element in your battle for a centered Totemus sphere.

Activating and deactivating the grid is controlled by one easy command:

/align

To change the size of the grid squares, simply put in a value. An example would be "/align 64". These values round to the next multiple of 32 and stop at 256. A lower value produces larger grid squares, while a larger value creates smaller squares.

For players using add-ons that change the action bars or allow one to move the minimap, Align may just be the thing you've been looking for. One feature that I think would come in handy would be the option to snap UI elements to the grid, which would just tickle my controlling nature. Give this one a run around the block and let me know what your thoughts are!

Breakfast topic: Clicking vs hotkeys

If you've never done arenas via LAN, you really might want to try it. Of course it's much easier to communicate when you're speaking to someone right next to you and can see their screen to get a different perspective on the battle. You can also learn fascinating information about their AddOns and how they interface with the game.

I had a friend come over to play and was absolutely shocked when I saw him clicking away at his spells and abilities instead of using hotkeys. When I first started playing WoW, my mentor would swat at my hand with a wooden ruler every time I clicked where I should have mashed. (Ok, it was actually just a stern glare- no ruler.) I spent several hours with my fledgling Priest killing Scarlet Warriors and learning the motions for keyboard controls. I quickly learned that Q, W, E, A, S and D are the most valuable real estate on the keyboard. Since fractions of seconds can be critical, it takes a relatively long time to move around the screen with a mouse.

Continue reading Breakfast topic: Clicking vs hotkeys

All hands on deck for combat log changes

If you're anything like me you're chomping at the bit to devour any new piece of information regarding the highly anticipated Sunwell patch. I was fascinated to read Slouken's description of upcoming changes to the in-game combat log. These changes, he reports, are driven to help assist in with game AddOns in the future.

One of the major changes is the ability for players to filter their combat logs by a number of criteria. This will send only necessary data through the user interface, which can then be picked up by the AddOn. Other changes include formatting options that allow the language and presentation of the combat log output to mimic existing AddOns in syntax and color coding. Blizzard is implementing these changes so that players do not have to use "middle-man" AddOns.

Continue reading All hands on deck for combat log changes

AddOn Spotlight: For the timid

Addons; they can do everything from seemingly changing nothing at all to creating what would appear to many to be total chaos. They can enhance the gaming experience so greatly that to be without them can seem downright apocalyptic. I know that I bond with my addons, and when I finally find "the one" that will do that thing I've been wishing the game would do for months, I feel renewed excitement for playing.

At the same time, I understand all too well the hesitation that many harbor about delving into the user customization world. Worries that they'll be difficult to install, require a doctorate to use, and give you a migraine, are all very valid concerns. This week is dedicated to those who are timid or reluctant about using addons, as well as those who have had bad experiences with them. No matter what your playstyle or your level of l33t UI sophistication, I guarantee that there are addons out there that you'll love.

Continue reading AddOn Spotlight: For the timid

Amazing updates to the UI in 2.3

Tons of amazing gems found in the patch 2.3 notes (Art from our /silly comic called this "the patch that keeps on giving). Here's just a few of the UI-slimming things Blizzard is implementing in the next patch:
  • Auction House categories have been cleaned up-- no more "Plate > Cloak" categories.
  • "Battle Map" is now available for all zones, not just PvP battlegrounds. Does that mean you can pull up the map and see where all players are at all times? Sounds like it to me.
  • Game objects that you can interact with now have a glow around them and their name over them. Wow! No more searching for twenty minutes just to find that little switch you have to click on.
  • We'll be able to send 12 items in a single mail message! Bye bye, CTMailMod.
  • Monsters that need to be looted by people in your party will now have the name of the would-be looter visible in the tooltip. Bye bye, "LOOT YOUR CORE HOUNDS!" Actually, that one I might miss.
  • And we've heard that there are big enhancements to the minimap-- bankers, auction house tellers, repair people, and quest givers can now be optionally tracked on the minimap.
  • Additionally, fishing anglers will be able to track fishing holes-- but only after obtaining a crate that contains a book from fishing.
Wild. The whole thing about interactive items glowing? It's like we're getting "WoW for preschoolers." Don't get me wrong, it'll be a huge help to everyone doing quests, I'm sure, but at what point are we getting a big arrow you can see from halfway across the zone that says "Kill This Mob to Finish Your Quest"?
Thanks to everyone who sent this in!


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