I have a lot of alts. Not as many as some, but more than most. I have five level 70s, two characters over 50, and two others that sort of float around depending on what I feel like playing that week. Needless to say, I'm pretty sick of the lower level content. I've done it so many times by now that I'll be very, very happy when I never need to see it again.
Until Blizzard decides to let us take a character straight from level 1 to level 70, I'm pretty much stuck going through that content. I enjoy learning to play new characters, but I don't think just grinding out quests does that for you. I would really like a 70 of each class so I can learn how to play them in dungeons and eventually the lower tier raids like Karazhan. Since I can't skip all of that content I've done endlessly already, I try to make my trip to 70 as easy as possible.
It was when I started levelling my Frost Mage that I realized just how far I will go to speed up those early levels. About 5 minutes after I rolled that Mage, I equipped her with a set of pre-enchanted gear that gave her just under 100 Frost Damage, and roughly an extra 400 hit points. I was basically invincible, and I loved it. It was expensive, but so worth it to blaze through those first few levels. Taking out moonkin in two Frostbolts was strangely soothing.
That's the most money I've put into a brand new character so far, but I would probably do it again in the future just to bypass that really early stuff. My question for all of you is: What's the most you've put into a twink that fresh, just for levelling and not stomping WSG?
As Wrath information is leaking from the alpha testing, we are seeing more and more glimpses into the expansion than ever before. This week, Insider Trader will be analyzing some of the changes and new abilities on the horizon for craftsmen.
Because some people would really rather not know this information, I'm placing all of it beyond the break. It should be noted that none of these details are set in stone, and in fact, many will never make the actual expansion, or change significantly before it.
Still, it is interesting to look into Blizzard's process, as they expand and evolve the professions, and create a new one. A few of the changes indicate that they are indeed listening to some of the ideas craftsmen have put forth for what they'd like to see, and I think we should be excited about some of the developments on the horizon.
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.
Despite grumbles from some players, PvP twinking – playing at max level of a particular PvP battlegrounds bracket, with the best available gear and enchants for that level – has been legitimized by Blizzard as a valid meta-game within WoW. While most players I've spoken with don't seem to have strong feelings about twinking one way or the other, neither do they seem to understand why someone would be interested in getting into it. What's the attraction?
We at 15 Minutes of Fame have an undeniable curiosity when it comes to meta-gamers and players who've carved out their own niches in the immense world that is World of Warcraft. That's how we came across Angrenous of Shadow Council, a PvP-aholic who runs warriors in almost every PvP bracket. Here's a player with his eyes wide open to all the various restrictions and limitations of WoW's PvP experience – and having a blast careening around in it.
Last week, we discussed the matter of twinks and PvP. In many occasions, twinks exist purely to PvP, dominating lower-bracket Battlegrounds with their über-gear. In fact, there is no shortage of twink complaint threads on the World of Warcraft forums. Whatever one might feel about twinks, it's an ongoing phenomenon that shows no signs of letting up. I'm not a big fan of twinkage myself, but it's such a distinct subset of the PvP crowd that I feel compelled to write about it. Twice. Oh, and for the record, I am quite aware that 'twink' is a homosexual slang term. I prefer to think of the Hostess snack, though.
So here we go, the second part of our look at twink PvP. Last week we discussed an overview of the potential items that twinks can obtain... I didn't make a comprehensive list since that's a considerable task. I did, however, give some pointers in the right direction. Considering that Resilience does not exist in lower level PvP, the key stat is Stamina, so get gear with loads of it. There are also ways to improve on gear, particularly using permanent item enchants. The most notorious of these is probably the Nethercleft Leg Armor, which requires Level 60 to apply, but has no item restriction. It might cost a bit of gold because it requires Primal Nether to craft, but the +40 Stamina is well worth it for twinks. Patch 2.4 also promises removing binding on nethers, which may or may not lower prices. For casters, the tailoring equivalents of Golden and Runic Spellthreads are also good investments, despite the 20 stamina hit.
In the wild and wooly world of WoW PvP, there's one interesting subcategory that deserves mention -- the twinks. Defined as characters who are disproportionately powerful for their level, twinks are either loved or hated. On one hand, if you have a Level 70 character (or a few max-level friends), it's rather easy to 'twink up' another toon. On the other hand, many players who are leveling for the first time may find their Battlegrounds experience diminish when they encounter (and consequently have their faces smashed in by) ridiculously-geared and enchanted opponents on the field. In fact, twinks are a subculture of their own, with more than a few guilds set up exclusively for twink PvP.
Love them or hate them, twinks are here to stay. In fact, in response to a question at last year's Blizzcon, Blizzard responded that they were actually considering Arenas for characters Levels 19 and 29 (the common twink level limits). The problem, they said, was designing rewards for them and if there was sufficient player demand. Designing rewards for twinks seems to be a hyperbolic response considering that it's likely that the only characters that will excel in those low levels are already well-geared. That said, there is a small subculture of players who enjoy PvP at low levels to the point of wanting an experience toggle to keep their toons at a comfortably low level.
The reasons why people twink up toons varies, although most of these players have one or more Level 70 toons and want to have a little fun being overpowered in the Battlegrounds. Personally, I enjoy PvP at max level because it affords me the greatest challenge and gives me the most skills to work with. At lower levels, all classes have a limited number of skills and -- here's the important part -- not all classes will be good to PvP with because not all classes have access to key PvP skills yet. However, I'm sure a lot of people find twink PvP a lot of fun, even if they eventually plan to level past the twink stage. For purposes of this article, we'll take a look at Level 29 twinkage... it's not too low to have extremely limited skills, yet not too high so as to have too much of a skill discrepancy between classes.
The interesting part about this latest debate is that it has become a larger discussion about what is considered cheating. Most people would probably say that cheating is breaking the rules. Paying someone else to level your character or to give you gold for RL money is currently viewed as "unfair."
But if receiving money you didn't earn is in-game is cheating, does that extend to farming for gold with your main to give to your alt? What about having your higher level friends run you through a loweer level dungeon quicker? Isn't that powerleveling? What about twinking? Did your alt "earn" those items?
For many, I think the distinction is whether RL money is involved. It's acceptable to send gold to your alt because you main earned it, but it's not fair to buy gold because you are using your RL cash to get ahead in a game.
So if using RL resources to get ahead is cheating, what about people who are rich with time? After all, the principal mechanic for MMO progression is time spent playing the game. Aren't people with enormous amounts of free time using their RL resources to gain an unfair advantage of those who have limited play time?
Where is the line between cheating and working within the game rules to get the most out of your game time? And how much RL can developers expect to keep out of their games in the interest of "fairness"?
The weekly fishing tournament is taking place this afternoon in Stranglethorn Vale, and I'll probably be in attendance, hoping desperately to catch the last rare fish I need. I'm often intrigued by the etiquette that comes into play in different parts of the game where people are thrust into close contact with one another, and the fishing contest is one of the more interesting examples. For instance, in my experience, most other players will leave you alone if you're fishing from a school, such as the Highland Mixed Schools in Terokkar Forest. I've often seen fellow crawdad seekers flying low overhead, but they have always moved to the next spot once they noticed my presence. On the other hand, the weekly contest seems to be a no-holds-barred match, with people fishing wherever they can, whether or not you claimed the spot first. Personally, I try to avoid fishing in the same school as other people as much as possible, even during the contest. How about you?
As you know, in patch 2.3, many of the previously ho-hum mid-level dungeon drops are set to actually become useful, worth the trip you make to go get them in the dungeon (in most cases). Overall, this is a blessing for players everywhere, either starting out with their first characters, or leveling up long-forgotten alts. Twinks, however, are going to become a much greater nuisance than they were before. Some of their old items are going to be upgraded by default as the new patch comes in and the old items all around the world get replaced with the new.
New twinks, however, will have the privilege of setting their sights on the best of the best items for their particular class and level bracket, putting an even further distance between them and other players who just want to enjoy a bit of PvP as they level up. This is particularly true with new low-level epics such as the Deadman's Hand which, at level 29, seems designed to be the pet dream of twinks everywhere, regardless of race or class.
Does Blizzard intend to support twinking? And what's the whole point of twinking anyway?
Reader Stalzar is worried about twinks. With the announcement of experience gain acceleration between levels 1 and 58 coming down the pike, he is concerned that this means an end of his beloved PvP characters. I have never like twinking much, that process where players maxed out the gear on a low level (mostly level 19) character for the sole purpose of living as gods in Warsong Gulch. I used to be nothing but irritated that when I attempted to get into the battlegrounds my characters were instantly trounced simply because they were not completely dedicated to PvP. I was frustrated, I was bitter.
Now that I have grown up a little Warcraft-wise, I realize that this is in a way an adaptation to the battleground system. I do think that the twinks might do better at least as far as their reputation goes, if they played in their own battlegrounds, where they would have equal footing with other twinks.
The current experience system allows a character to stay at level 19 for a very long time, enabling them to get the most out of their PvP-ness before sliding into the next bracket. Does this mean that when experience gain is boosted in a future patch the world of the twink will die out? I don't think so. This sub-culture arose because of the desire to be the best at one specific aspect of the game. Will this change things for them? Sure, but I expect that the same inventiveness that went into the creating of twinks in the first place will also spur them to adapt to whatever affect accelerated exp. would have on them.
What do you think? Will the twinks survive, or be lost to the annals of WoW history?
Meet Pwnsyou, the level 1 Rogue twink who cost someone a fortune in enchants. And to what purpose? Little Pwnsyou is too low level to enter the Battlegrounds, so perhaps his sole purpose in existance is to duel (and beat!) players ten levels above him in Goldshire. Previously on Moviewatch...
Well, that's not what Blizzard is calling this hotfix, but it's what everyone who's heard the story of rogue twink Dirtybishop would call it. While I have to admire the dedication of a level 19 who acquired Brooch of the Immortal King and Skyguard Silver Cross, I'd never want to run into such a player in the battlegrounds. And neither, apparently, does Blizzard. A hotfix applied today has made several Outland items require level 70 to equip:
Well, I'm sure it was fun while it lasted! And equally important to some, players should find their frame rates around the Blade's Edge Forge Camps to be greatly increased.
I never really understood the popularity of the twinking phenomenon. A lowbie character, horribly expensive, never growing or changing but only there to own unsuspecting level 22s venturing to WSG for the first time ... meh. But a lot of people seem to like them, and those people might be upset about some of the undocumented changes in 2.1.0.
According to Xarim on Battleground Forums, several items have been changed to make very low-level twinking more difficult. The Lucky Fishing Hat was a cheap way for level 19 twinks to get 15 stamina, but it now requires level 30 to equip. The herbalism-gathered Nightmare Seeds, which give you a temporary boost of 2000 health, have been changed to be 60+ only. The biggest change for twinks, though, is the fact that the blue leg armor and spellthread leg enhancements can only be placed on items of level 35 or greater, as can shoulder and helm enchants. For some reason, the epic spellthread and leg armor can still be placed on anything. Go figure.
Do you have a 19 or 29 twink? How will these changes affect you? (Thanks to firefly for the tip!)
Before the advent of cross-realm battlegrounds and server transfers, I rolled a new character on a brand new server and had the best of times running battlegrounds while leveling up. In my mind, it was fun precisely because there weren't any twinks yet -- everyone was working on leveling up and playing in the battlegrounds on the same level. And leveling a new character up on any server, with cross-realm battlegrounds, I don't think I'd have the same amount of fun running the low level battlegrounds casually. Because so many people playing in the lower brackets have characters that have been pushed to the max of their abilities for the level, and I'm just trying to level up. But is this really something Blizzard should do something about or is it just working as intended? Regardless of what you think, you can join in on the discussion.