Posts with tag TwinEmperors
One Boss Leaves: The Four Horsemen vs. The Twin Emperors wrap-up


Later today we'll talk about our next boss fight, but until then, you can take a look at our most recent standings. (Note: These are completely subject to change -- and to keep the fights interesting, the second tier of fights will probably have to be mixed around.)
Two Bosses Enter: The Four Horsemen vs. The Twin Emperors

Today's matchup pits The Four Horsemen from Naxxramas against the Twin Emperors from Ahn'Qiraj -- while this does make it a two on one, I don't think anyone can argue that it's not a fair fight. Want to learn a little more about these bosses -- and have your chance to voice an opinion about which one might come out on top in a fight? Read on!
Additional Ahn'Qiraj Tweaks
Another C'thun hotfix
(which should be live world-wide) has fixed a bug that was causing Giant Eye Tentacles to spawn during C'thun's
weakened state in stage 2. (If there are already tentacles spawned, they will not despawn - but you shouldn't see
any new ones.) Also, the time between tentacle spawns has been increased. This is less than a week since the last change to the
C'thun encounter, and we're still all waiting for that world first.Also, and perhaps more interestingly, Blizzard is implementing a way for players who have defeated the Twin Emperors or Ouru to return to where they were in the instance in the case of a wipe. If you've never been to Ahn'Qiraj, this may sound trivial, but I can certainly confirm that there's nothing worse for raid morale than a ten minute run back to where you were in the instance. Of course, everyone who hasn't yet gotten the Twin Emperors down is still stuck with a long walk (though the Ahn'Qiraj-only mounts do help).
































