Posts with tag Tuskarr
Shifting Perspectives: Faction gear for Druids, part I

Like most of you, I'm still running a lot of dungeons and getting acquainted with the array of drops available on both normal and heroic mode, and I'm not anywhere near as familiar with the Northrend 5-man drops as I am with Outland's after tanking them all eleventy-billion times. For the moment, my ability to compare all of the reputation gear available from Wrath factions with potential dungeon drops is fairly small and mostly confined to feral equipment, so I apologize. What I can say is that I've noticed a fairly clear trend favoring Balance if you're planning on getting a lot of your gear at 80 from faction reputations (although if you go that route there's a sizable pitfall in the form of a serious lack of +hit on most pieces). Feral is a little more hit-or-miss. Restoration seems to have the hardest time getting its best pre-raid or heroic pieces from rep grinds, and I'm not going to lie; get used to most of your best pieces being cloth.
With what are essentially four different specs to cover for all the new factions available in Wrath, this got a bit long. So this week we'll discuss the rep grinds that become accessible a little earlier in the trek to 80 -- namely, the Tuskarr, the Alliance Vanguard/Horde Expedition, Wyrmrest Accord, Kirin Tor, and Oracles/Frenzyheart. Next week we'll cover the Knights of the Ebon Blade, the Argent Crusade, and Sons of Hodir, as you're not likely to see these guys as early as you'll see the others. Indeed, before a quest line that phases the lady into existence, you won't see the Knights of the Ebon Blade quartermaster at all.
Druid, Analysis / Opinion, Factions, Guides, (Druid) Shifting Perspectives, Wrath of the Lich King
The Queue: Quest rewards

As usual, we'll start right off with answering your questions. If you have a question you want answered in a future edition of The Queue, just leave your question in the comments section below and we'll try to get to you next time!
JamieG asked...
What is the minimum required enchanting skill to disenchant epics from Naxxramas? It's unlikely that we will need to for a while, but it would be handy to know!
Analysis / Opinion, Expansions, Wrath of the Lich King, The Queue
WoW Insider previews the zones of Northrend

Northrend is going to be amazing -- here's one final preview before we take that step into the land of the Lich King.
Analysis / Opinion, Odds and ends, Blizzard, Guides, Galleries, Wrath of the Lich King
Wrath 101: Getting from Borean Tundra to Howling Fjord and vice versa

One of the questions frequently asked is which zone will you be leveling in first? A large majority of players will pick Borean Tundra or Howling Fjord.
Why not both?
Not to worry, there's a far easier way of getting from the Tundra to the Fjord and back again. You don't necessarily have to go back to your capital city zones and then transfer to a different zeppelin or boat. Our new walrusian friends the Tuskarr will be supplying the main modes of transportation with really big turtles. Those Goblin turtle mounts are no match for these behemoths.
These carrot powered turtles will shuttle players from Borean Tundra to Dragonblight where they can then hop off and switch turtles in order to resume their journey to Howling Fjord. Don't worry, trips are free.
Note that all of the Tuskarr ports have flight paths for both factions for easy access to and from.
Tips, Tricks, How-tos, Walkthroughs, Guides, Wrath of the Lich King
Preparing for Wrath Day 2: The dying wallet
Off a question on professions we recently took in Ask A Beta Tester, it occurred to me that it would probably be helpful to provide players with a few ballpark figures on budgetary expectations for Northrend. Blizzard's been pretty frank about its desire to reduce ingame inflation, so it's reasonable to expect a number of compelling demands made on your e-wallet (especially if legions of grasping guild leaders worldwide get their wish and start taxing the living hell out of you). Bottom line? You're going to bleed gold out of your ears unless you exercise some financial restraint. But...whatever. Screaming over the ingame cost of everything keeps me from looking at my real-life stock portfolio. I need a drink.PROFESSIONS: Your first few minutes on the continent, no matter where you land, are going to be pretty expensive if you train up your tradeskills immediately. Polar22 in the AABT comments provided an extremely helpful link to WarcraftEcon confirming that each major and minor trade skill, with the exception of First Aid, will cost 35g to level to Grand Master. First Aid is more expensive at 50g. So, assuming you train your two major tradeskills in addition to Fishing, Cooking, and First Aid, count on being out 190g in addition to whatever it will cost you to train new recipes. WarcraftEcon estimates the total damage for an average player will clock in around 400-500g for these initial recipes and the Grand Master skill-up. That sounds broadly accurate from my experience in the beta, so plan on toting 500g along if you want all of your professions trained up immediately. The bleed begins!
Analysis / Opinion, Economy, Expansions, Features, Humor, Making money, Wrath of the Lich King
Ask a Beta Tester: Come back little walrus, I just want to help!

At least that's what I would do if I didn't want to write for WoW Insider anymore. I'll behave, I promise!
adoure asked...
I want to start on my Kalu'ak rep to get the Mastercraft Kalu'ak Fishing Pole asap, which starting zone will offer more quests from the Kalu'ak?
Both the Howling Fjord and the Borean Tundra have a pretty hefty number of quests from the Kalu'ak, but Borean Tundra comes out ahead with 2-3 more quests than the Fjord, and the rep gains are a bit higher because some of the Fjord's Kalu'ak quests are just FedEx quests, taking an item across town or whatever. So you'll want to go Tundra if that Fishing Pole is your top priority.
Analysis / Opinion, Expansions, Factions, Wrath of the Lich King
Ask A Beta Tester: Questions I wish we'd been asked

As Wrath of the Lich King's release date creeps up and the beta becomes more and more deserted (seriously: Dalaran is a ghost town these days, not that my computer's wheezing hardware doesn't appreciate it), I find myself turning to a few topics that readers generally never asked about, but wound up being game-defining experiences in the beta. By necessity, most of them are a little more general -- overall impressions, things you wouldn't necessarily think to ask about unless you were a fresh arrival in Northrend and noticed the differences -- but I've included a few specific things that I hope people will find interesting. Unlike --
Why are you not in bed?
What makes you think I'm not?
Analysis / Opinion, Quests, Expansions, Features, Leveling, Wrath of the Lich King
Ask a Beta Tester: Lordaeron, epic quests, and other things

I really enjoy the Epic quest in Nagrand to bring Thrall to meet his grandmother. Is there anything like that in Wrath where you have to complete all the quests in one zone before you get an epic quest to complete?
Well, there are a lot of quest chains. Maybe not that long, but certainly not less epic. That doesn't mean the chains are short, either. They just don't necessarily require completing every other quest in the zone. Some of the stories start the moment you step into a zone and last straight through until you're ready to leave it again, but there are plenty of other quests you do on the way. They're less of a prize for 'beating the zone' and more an everpresent story.
Hunter, Paladin, Warlock, Warrior, Analysis / Opinion, Expansions, Lore, Wrath of the Lich King
Ask a Lore Nerd: Books, boats and Blood Knights

Without further ado, let's get to the questions. Justin of Firetree-US wrote in to ask...
Along the coastline in the Swamp of Sorrows there are skeletons of giant turtles with structures built onto the back of their shells. Is this a nod to the Gnome submarines used in Warcraft II? If I remember correctly, they were turtles as well.
While yes, the Gnomes did use the turtles as submarines in Warcraft II, they aren't the only ones that have made use of them. According to a few quests in Darkshore, the Naga have put the Giant turtles to work as transports. Also, in Wrath of the Lich King, the Tuskarr use giant turtles with carriages on their backs as transportation as well. In fact, you can use them to get from one end of Northrend to the other. Edit: I was wrong, the Gnomes didn't use the turtles. It was a Horde unit. Same answer applies, though.
Analysis / Opinion, Lore, Wrath of the Lich King, Ask A Lore Nerd
DC Unlimited unveils Series 4 Action Figures
Mike Schramm showed us the first hint of DC Unlimited's Series 4 WoW figures back during ComicCon, but now the DC Direct website gives us a view of the new statues.
The first female "deluxe" collector's figure is being released as part of the new series: Lady Vashj. "Deluxe" mostly means that she's bigger -- she's being hailed as standing as tall as Illidan's sculpt. But, yeah. She looks cool.
Your lineup for Series 4 inclues:
- Succubus Demon: Amberlash • 8.5"
- Tuskarr: Tavru Akua • 7"
- Gnoll Warlord: Gangris Riverpaw • 7.75"
- Murloc 2-pack: Fish-eye and Gibbergill • 6.5"
Uh huh. It's got a Murloc 2-pack. I suspect that's going to become my premier Christmas gift for friends and foes alike. The Tuskarr also looks pretty cool, and confirms this Series lives in the world of Wrath.
You've still got a little while to wait on these new figures, though. The advance solicits advertise that they won't go on sale until April 2009. That's about eight months out. So maybe they'll be the premiere Christmas gift next time around.
Ask a Beta Tester: Of textures, turtles, and Tuskarr
Warlia asked...
Does the game really look more crisp and detailed like people are saying?
Remember walking into The Exodar or Silvermoon City for the first time? I bet you immediately compared them to the other major cities in the game and suddenly all of those other cities looked a bit less impressive. Walking into Northrend is going to be just like that. Everything in Northrend looks so good that it makes previous parts of the world look a trifle dusty. Blizzard seems to be using textures in Wrath that have a lot more detail than anything they've done previously. And though I haven't gone and counted polygons, the architecture in Dalarn (especially the curvy tunnels of the sewers, which are much more pleasent than you'd imagine) looks like it might use more of 'em. And beyond the architecture of the place, the environment is tremendously detailed. For example, if you visit Dalaran's toy shop you'll find shelves packed with all manner of toy -- nearly all of which are constantly buzzing, whirring, or moving. There are reflections and real-time shadows. Everything looks fantastic. (Though I've seen some reports -- as recently as in the comments thread of the previous edition of Ask a Beta Tester -- of content outside of Northrend looking better, I can't say I'm seeing a difference, though it could be a hardware issue.)
For more on the game's video quality -- and other questions! -- keep reading! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving things away here and there.
Ask A Beta Tester: Death Knights, bears, and buckets
Welcome back to another edition of Ask A Beta Tester! I've stolen the reins from Elizabeth and Alex for a day, so let's get into last week's comments and get some questions answered.
Death Knights:
Multiple people had lots of questions about Death Knights, so I'm just going to list a bunch of them and then delve into what's going on: How Customizable are Death Knights? Do they get unique skintones, or unique racials?
As to Death Knight Customization, the big difference they have right now are glowing blue eyes for every race. You can see that in action in our Death Knight racial gallery. Unfortunately, I think the Blue Eyes look sort of pasted on for most races, so I'm hoping they keep tweaking that to make them look more natural. We've also been promised different sounding emotes -- every Death Knight will have a deeper, sepulchral voice.
Analysis / Opinion, Quests, Expansions, Factions, Mounts, Death Knight, Wrath of the Lich King
G4TV previews Wrath of the Lich King

- They definitely want to make sure that the Horde and Alliance experiences in WoTLK are different: "While some of the story threads will be the same, how you get there will vary for Horde and Alliance."
- We will apparently not just ally with, but also have to fight some of the Tuskarr. This makes me sad. I don't want to kill the Wilford Brimley's of Azeroth. I mean, I'll do it if there's a shiny copper piece involved, don't get me wrong, but it still will make me sad as I rip that purse off of their blubbery corpses. I just dread the "Gather x Tuskarr tusks" quests I fear are coming. I saw tusks right on him! What do you mean he doesn't have any?
- They're planning out all their patches in advance this time. I didn't actually know they didn't already do this, so it was news to me.
Expansions, Interviews, Death Knight, Wrath of the Lich King
Overview of the Dragonblight

- The Dragonblight is both the beginning and the end of the dragon life cycle. The Titans granted the Dragonflights their powers here, and this is also where dragons go to die.
- This zone contains a shrine for each of the Flights which surround Wyrmrest Temple. These shrines are under siege by the Scourge.
- Alexstrasza herself is lending a hand in recruiting for the war effort in the Dragonblight.
- The Scourge has been twisting the remains of fallen dragons into Frost Wyrms and potentially other monstrosities.
- The Scarlet Crusade returns in this zone, renamed the Scarlet Onslaught.
Analysis / Opinion, News items, Expansions, Lore, Wrath of the Lich King
More Wrath of the Lich King impressions and information coming out
WorldofWar.net also got an invitation to the Blizzard event this past week (our invitation must have been lost in the mail, maybe?), and they've got six full pages of text about what they saw. Six pages hard to read though, so we've got all the salient points right here:- Both Jeff Kaplan and Tom Chilton presented, with Kaplan showing off the Death Knight class and Chilton showing off the work they've done on Northrend.
- The Forsaken-designed starting town Vengeance Landing was shown off -- this was the same area we got to play back at Blizzcon, as well as Utgarde Keep
- They also got to see Valliance Keep (the other Alliance starting area), and Warsong Hold, a huge gothic iron structure run by Garosh Hellscream that Kaplan apparently called the "new look " of the Horde
- Horde players will be taking a Zepplin up to Northrend
- The Nexus, in the Coldarra part of the Borean Tundra, is the first instance on the western side of Northrend from Utgarde Keep, and it's a three wing instance with a raid dungeon where players will meet Malygos.
- The Badge of Justice system will continue in Northrend, but there will be new tokens to act as Badges and be returned for loot.
Analysis / Opinion, Blizzard, Expansions, Lore, Death Knight, Wrath of the Lich King































