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Posts with tag Tonk

Battle of the Bots: The clamor, commotion, and cogwheels of combat toys

The mind of the Engineer is an engine: always running, always in need of service. For the quizzical tinker, puzzles and games are the lubrication of that engine, allowing the Engineer to relax the gears in his head while employing their ceaseless motion upon diversions, that the mind's mainspring might be fully wound and its cogs sheened with oil when again the Engineer returns to the bench. Also, we like playing with toys.

As is often the case, Engineering's innovations in the field of toymakery and diversionology set us ahead of our counterparts in less distinguished professional fields. Herein, we will discuss two of Engineering's least appreciated and most rarefied devices: the combat robots.

There are two models of robot made by the Engineer whose sole purpose is the eradication of others of their kind. The Crashin' Thrashin' Robot and the Steam Tonk Controller are both popular choices, for those able to produce them. The Crashin' Thrashin' Robot operates on its own internal Decisionometer, so the Engineer has no capacity to control it. The Steam Tonk, however, is a tribute to the mastery not only of the crafter, but the skill of the Tonkateer who operates it.

Continue reading Battle of the Bots: The clamor, commotion, and cogwheels of combat toys

"Why must you chase me, mechanical yeti?"

Let me preface this by saying that I absolutely love the tonks. I cackle with fiendish glee anytime one of my guild mates pulls out a tonk while we're waiting on the rest of the group to get to an instance. Tonk wars are no end of fun.

One of the things that has been conspicuously absent from the game for some time was more mini-games like the tonks at the Darkmoon Faire. Sure, you get the Battered Steam Tonk Controller as a quest reward in the Bone Wastes, but I already have a tonk. I had hopes when I did the Arcano Scorpid quest in Shadowmoon Valley... It seems like you should be able to battle them. But sadly enough, as a guild mate and I found out, once you've turned in the quest, you can no longer control the arcano scorpids. (We can only guess that it is still possible that you can battle them, considering they have attacks that only work on other arcano scorpids. But you'd have to never turn in the quest to be able to continue playing.) And yes, you can do the bombing run over and over in Hellfire, but without actually playing against another person, where is the challenge in it?

So, what we'd like to propose is for Blizzard to actually build in some form of mini-games. Not a true PVP thing, like dueling or battlegrounds, but something of a smaller and potentially sillier bent. Like giving folks control of the arcano scorpids after the quest is completed. That way you could play Scorpid Battle Mechs to break up the monotony of puking your guts out while searching for that one perfectly ripe Arakkoa egg. Or hey, how about making those non-combat pets useful and let us fight them against each other? I can just see it now... Magical Crawdad, I choose you!

Continue reading "Why must you chase me, mechanical yeti?"


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