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Posts with tag Team-Rating

Relmstein explains arena team ratings, and how Blizzard is working to combat exploiting them

Relmstein of The Many Relms of Relmstein has posted an updated version of a post he originally wrote in 2006 that is one of the most concise and clear explanation of how team ratings work and how people exploit them, including how Blizzard's planned arena rule changes will help stop these exploits.

Continue reading Relmstein explains arena team ratings, and how Blizzard is working to combat exploiting them

Holy Paladin! A 3,000 team/personal rating


While many people enjoy Arena play, for both fun and gear, some teams really stand out from the crowd. DonLolo z Wladem, a 2v2 team from Burning Legion EU has topped the arena charts with a 3,000 team rating. Not only does this team have no need to worry about rating requirements for Season four gear, but they will have plenty of arena points to spend once it is released. This rating yields 1,140 points per week at the 2v2 level.

The team is led by Noksil a Human Paladin. Noksil is the first player to reach a 3,000 personal rating. The build for this mighty combatant consists of 44 points in holy and 17 points in Protection. This build reflects the versatility of hybrid classes in DPS and healing. The team roster also contains two Subtly Rogues: Mnius with a personal rating of 2,883 and Tatus; who carries a rating of 1965 for the 15 games he's completed this season on the team.

Congratulations DonLolo z Wladem. Welcome to the Arena Hall of Fame.

Drysc reveals new arena season 4 rating requirements and rules

Drysc has just posted what may soon be known as the death knell of "welfare epics," announcing new arena season 4 rating requirements for the brutal gladiator gear that extend not only to the shoulders and weapon, but to many other pieces of gear as well, even to honor-purchased gear. We've seen some of the gear leaked recently, and some of the ratings requirements leaked a bit earlier than that, but now we have the official whole picture.

Check out the word of Drysc after the jump.

Continue reading Drysc reveals new arena season 4 rating requirements and rules

The Art of War(craft): Planning for Season 4


Vims has already speculated on when Arena Season 4 will arrive, pegging it somewhere around early to mid-June. I tend to agree with that statement as Blizzard has noted on several occasions that Season 4 isn't coming anytime soon. Considering that none of servers worldwide have even opened the second gate in Sunwell Plateau, it means that equivalent level PvE items won't be cascading into the player base for quite some time. This gives players roughly around a month and two weeks to prepare for the next Arena season, if not longer.

Banking ahead

Because Arena points are capped at 5,000, players with enough Arena gear can start banking points in preparation for the new season. If gear prices remain the same (which is likely as prices have been constant through Seasons 1-3), players can open the Arena week with 3/5 Brutal Gladiator pieces: the gloves, which are priced at 1,125 Arena points during the current season; and any two of the chestpiece, headpiece, or leg piece, which go for 1,875 points. It is also possible to purchase the 1,500 points worth shoulder piece on the first week if players manage to raise their personal rating to a highly restrictive 2200 if the speculated changes make it live. Because personal ratings are calculated directly after each game, it is possible to purchase the personal ratings-limited shoulder pieces or weapons provided the player has enough points during the first week.

Continue reading The Art of War(craft): Planning for Season 4

Season 3 Arena equipment change stops ratings abuse

Today's maintenance is over, but the Season 3 Arena gear drama has only just begun, or ended depending on your point of view. Late last night, Tyren posted that when the servers came back up there is a new change to purchasing S3 Arena equipment. Before the maintenance, a certain Personal Rating was needed to buy the S3 gear, but now the same gear requires the purchaser's Team Rating to be in the same range.

According to Jagoex at Warlock Therapy, this was done to stop a practice of artificially inflating your Personal Rating. Our own Zach Yonzon explained this smurfing concept. Players would form teams with their main and alts, winning with their mains and losing with their alts, thus ensuring a slow and steady Personal Rating gain. Now that the equivalent Team Rating is required, those people working the system have to play the Arenas the way Blizzard intended.

Tyren also mentioned that though the new purchasing requirements are in effect as of today, they won't be displayed by the in-game vendors yet, but in an "upcoming patch." So though you won't see it listed in-game, the Team Rating is now required.

EDIT: Clarified last sentence.


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