Having trouble making your way through Stranglethorn Vale? Can't quite figure out how to farm all that gold for your epic mount? Maybe what you need is a tutor! GamerTrainer is a site that claims to provide tutors for gamers who need a little extra personalized help with their games, and right there on their list, among Halo, Super Smash Bros. Brawl, and Call of Duty is our very own World of Warcraft. It'll cost ya, though -- $130 for five hours is as cheap as it comes per hour, going all the way up to $30 for one hour of personalized training. And just because you pay, it doesn't mean you'll actually get help -- "Mister_Llanowar" is apparently standing by to give you some helpful tips, and for all you know, he's just another 13-year-old who's really good at ganking with a 70.
As you might have noticed, we're a little skeptical -- there's nothing you couldn't learn from these trainers that you couldn't pick up on, say, sites like the one you're reading right now (we've got you covered on STV and raising all that mount money). Not to mention that the whole point of a game (any game) is to sit down, mess around with it, experiment and explore, and pick it up on your own -- having someone tell you personally what to do and where to go is the exact opposite of fun.
And if you still disagree, hey, call me up. I'll be happy to sit down and play with you on Skype for a measley $30 an hour. I call all disenchants, though, so if you don't need those greens, they're mine!
Here's another player-run RP event that looks like a lot of fun -- the Zandalari, a 'tribe' (read: guild) on the Moon Guard server apparently hosts a weekly "story circle," in which they sit around and tell stories of all kinds. As usual, I remain not so into RP, but I am very much into storytelling and fun player-run events, and this evening sounds like a good time, especially if you just sit and listen (or read, as the case may be).
If you'd like to go, it'll be at the Grom'gol base camp in Stranglethorn (so it's Horde only, but you can roll an alt and fly from Orgrimmar) over on Moon Guard this evening (and every Thursday) at 8pm server. And I'm sure I don't have to say this, but if you do go, be sure to be respectful, or they'll definitely whip out the ignore stick on you, or worse -- it's an RP server, so no monkey business.
And be sure to take lots of pics and send them to us if you like -- we always love hearing about creative player-run events on the servers.
I couldn't agree more with Mystic Chicanery -- despite the fact that most players consider the "level grind" to be the most boring part of the game, a stodgy run towards the much more interesting endgame, I've found that I tend to invest myself more in my character while actually leveling up, strangely enough, and it seems to me that endgame is the much more boring part of the equation. While leveling, you get a constant meter (literally) of how much your character is progressing, but after 70, progression becomes much more nebulous, and you have to do a lot more poking around for things like enchants and gems.
Of course, the main complaint with the level grind isn't doing it the first time, it's doing it again and again, and thankfully, as Mystic notes, will bring us ten brand new levels to roll through. But maybe I have a bad memory, because even when I do hit 70 with a character, going back to the beginning with a new class or a new faction is a new experience. And Wrathgoing through the same content a second time makes it faster and more interesting to me -- I already know where the hard quest targets are, and I can catch up on lore or secrets that I may have missed.
Each to their own, of course -- maybe you've already leveled all nine classes to 70 and couldn't imagine going back and running through Stranglethorn Vale or Hellfire Peninsula one more time. But I've found that I almost prefer the leveling "grind" -- it seems more core to me, improving the character constantly with an XP meter, than the current method at endgame of raiding your way through the instances for gear upgrades.
The most anticipated change coming with patch 2.4.3 for a good portion of the player base is the lowering of the requirement for basic land mounts to level 30, complete with a slash of the price of training down to 35 gold. Overall, this is very good news for anyone who is leveling or plans to level a new character any time soon.
With this change, though, has come a dilemma for many people with characters in the level 30-40+ range in the past few weeks:
If my character just hit 30, do I keep on going, or shelve him until I can buy a mount so I don't have to hoof it through Stranglethorn Vale?
If my character just hit 40, do I buy the mount now, or do I wait until the patch so I can save a whole pile of gold?
I have a love/hate relationship with Stranglethron Vale.I find the quests to be interesting, and I like the colors used in the zone.It is, however, a hotbed of PvP action.On a PvP server there are always opportunities to gank or be ganked.This tends to lead to an escalation of alts.It goes something like this.
1. You get ganked while killing Bloodscalp Trolls. 2. You resurrect and wait for the perfect opportunity to exact your retribution. 3. They log onto their level 70 and one-shot your level 32 alt. 4. You log into your 70, fold, spindle, and mutilate your foe's 70 until they cry for help. 5. Their buddy joins the fight. 6. Your buddy joins the fight. 7. Half of their guild rushes to STV. 8. Your guild matches their fire power.
It's really interesting to watch something like that happen.I'm not sure how anyone who has no 70s on the server survives the most ganktastic zones in the game. I can't quite comprehend how people can feel compelled to hang out in these zones at high levels just for ganking. I imagine that they're all either bitter about their own leveling experiences, or maybe they're short.
Here's one more tidbit of WoTLK information for you, courtesy of Gamespy. They sat down for an interview with co-lead design J. Allen Brack. Most of the information is stuff we've heard in the past or have already posted on in this morning's massive flurry, but it's always nice to get a peek into the brain of the folks who bring us this amazing game.
Among some of the things discussed by J. Allen Brack and Gamespy:
Flying Mounts are gone until level 77, at which point you will either complete a quest or a visit a trainer to be able to use them again. You will still not be able to use the mounts in the old world, so even though Naxxramas is on Azeroth, your flying mount will not be able to cross back over the sea to visit the old stomping grounds. The Old World was designed using too many graphical shortcuts in places people were not meant to access to allow flying mounts.
They have recieved massive positive feedback so far about the return to Azeroth and the old traditional fantasy as opposed to the sci-fi feel of the Burning Crusade. In that same vein, they are bringing back many familiar sights and storylines from Old Azeroth. Sholozar Basin will be Un'goro 2.0, complete with crystals and pylons. No word on whether it will also contain more Land of the Lost and Nintendo references. It will also contain some of the flavors of Stranglethorn and the old Netherstorm biodomes, says J. Allen.
In a similar vein, we can expect to see more of the ever-popular Scarlet Crusade, this time in the form of the Scarlet Onslaught. The Worgen are back in homage to the Sons of Arugal and Shadowfang Keep.
While the city of Dalaran will be headed up to WoTLK, don't expect to see nothing but a hole in the ground where it used to be in Alterac. J. Allen reveals that they do have plans for the spot, and the concept drawings they have for it look very cool.
The Dragonblight, J. Allen Brack said, is probably his favorite new piece of content for the expansion. It is where the Dragons were born, where they recieved sentience from the Titans, and where they come to die, and where the Lich King has been twisting Dragon corpses to serve him as Frost Wyrms, so there's a lot of great lore and history there. It will include a raid instance called the Chamber of the Aspects, and while no bosses have been designed for it yet, it will probably have bosses representing each of the Dragonflights.
It sounds like the developers are nearly as excited about WoTLK as we are, which is usually a good sign of things to come. We hope you've enjoyed all this awesome new information we've found for you tonight. There may be more to come, so stay tuned as we scour all the latest news.
There's not much to say about this video other than it's beautiful. Robgee did an excellent job with his footage and color filters. While Shipwreked is technically a music video, we would say that it's a work of art.
Robgee filmed this machinima in multiple locations, including Stranglethorn Vale, Feralas, Desolace, and Nagrand. However, he manages to make them look like they're real areas, although you'll only see but a tiny glimpse of a person. For a first effort, we think he did a fine job, and look forward to his next movie!
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.
Every three hours in the heart of the Stranglethorn jungle, Short John Mithril bellows out the call to arms: "Arrr, Me Hearties! I be havin' some extra Treasure that I be givin' away at the Gurubashi Arena! All ye need do to collect it is open the chest I leave on the arena floor!" His summons sets off a true PvP free-for-all – players of both factions, including your own – in a race to recover and open the pirate's chest dropped at the center of the arena. Players like Venwe scrabble against friend and foe for bragging rights and a shot at the chest's booty -- except unlike Venwe, most players haven't succeeded more than 700 times.
Next week is spring break at my university.I'm looking forward to a little time off from school.I'll probably spend at least a little of it catching up on World of Warcraft.I'd love to visit someplace warm and lively for the week, but that's just not in the cards. It's amazing how Las Vegas loses its charm once you've lived there for a couple of years.It looks like once again I will be spending my spring break in Azeroth.
We asked readers where they would live if they could pick any place in the World of Warcraft in a previous Breakfast Topic.Responses varied from a floating island in Nagrand to Downtown Stormwind City.They all sound like nice places to visit, but I'd hate to live there.
I think I would head on down to Stranglethorn Vale for some sightseeing and sunshine. If you could take your spring break anywhere in the game world, where would it be?
Ben writes in with this zeppelin-filled screenshot from Grom'Gol in Stranglethorn Vale. Though I'm sure some of our readers could do a bit of math and come up with some exact numbers on how often two zeppelins arrived in Grom'Gol at once, I'll simply say it's an uncommon sight. Or, as Ben says, a "memorable event!"
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Though screenshots do not, by default, have sound enabled, I can very nearly hear this smiling Goblin heartily welcoming us to Booty Bay. (Of course, being a Goblin, he would immediately segue into selling us something.) Reader Elaynea of Lightbringer sent us this shot with the title "Rio de Goblineiro" -- and, well, with that much Goblin on-screen, how could it be anything else?
Haven't filled your Goblin quota for the day? Send us your Goblin-themed images to us on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
The worst part about finding huge skeletons in game is the fact that what is now a skeleton was once a living creature. What sort of creature left these bones behind, what sort of creature killed that creature, and is the second creature still around?! Run! Hide! Er... ahem.
What I'm trying to say is that Gitr sent us this shot, telling us that it's located in Stranglethorn Vale, nestled on the ocean floor between the land and the water elemental island off the northwest coast. But for my part, I still advise all potential visitors to take a wide berth around those fangs...!
Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wowinsider.com, with as much or as little detail as you'd like to share with the world!