She was met with agreement by some other twinks, but also a lot of resistance and resentment.Some people say that they have tried twinking and gotten bored with it soon afterward, like playing any other video game with cheat codes.This practice can also be frustrating for other players who would like to battleground as they level up but become demoralized by twinks.
We all know that it can be hard for new level 70 characters to break into the arena.Many people start out playing their 10 games a week in order to scrounge up arena points for their first PvP pieces.Welfare epics?Maybe, but having decent gear makes it easier for many players to progress.It make some time for players to really learn to play their classes in a competitive PvP setting.Despite their best efforts, Blizzard has largely failed at fixing problems in the arenas.
Cyrse of Farstriders suggested the creation of a minor league arena with reduced rewards to help players get their feet wet in PvP.The oginal poster listed several advantages of such a system.A minor league for PvP might discourage point and team selling, which despite Blizzard's efforts is persistent in the arena.It would also allow elite players to only be bracketed with folks who give them more of a challenge.
PvP in its purest form is a beautiful thing. Amanda Dean, always obsessed with the thrill of victory and the agony of defeat brings you news you can use in the Arena.
The World (of Warcraft) seems to be full of arena lovers and arena haters.I suppose somewhere out there you might find some folks that are completely indifferent to the arena.The recent changes to the Personal Rating system seems to have brought out a furor in both camps. Suince the dawn of the Burning Crusade Blizzard has made many attempts to balance the arenas, now I find that the arenas are still broken, just broken differently.
In a sarcastically titled thread "New PR system is cool" Camelvendor of Korgath explained his situation.He played on his 2200 rated team with his old partner, who obviously had a lower rating for 33 games.Boasting a record of 29 wins and 4 losses for the day, the end result was a rating change of 56 points lost.Since the team rating was considerably higher than one of the personal ratings on the team, they found themselves playing in the 1500 bracket.
World of Warcraft has two distinctly different types of play: Player versus Environment and Player versus Player. The styles of play are dramatically different and there are few, if any, skills that cross over from one style to the other. WoW started out as a PvE game, adding in PvP content as the player base expanded. And despite the numerous PvP fanbois out there, the real game in WoW will always remain the PvE game.
There are a few reasons why I think this. First and foremost, you cannot progress in PvP without first completing a large potion of the PvE content. You start out at level 1 and progress up to level 70. You don't level up by PvPing against one another. You level up by fighting against the environment. Put simply, without the PvE there would be no PvP.
Secondly, PvP is an addition to the game. If you remove PvP from the game entirely, the game itself would not fundamentally change. However if you remove the PvE elements, the game would be nothing like it is. Everything would just exist like the Arena Tournament server. That might be fine for some people, and this is evident in the success of the Arena Tournament server. Even I enjoy spending a couple hours a week on there, but by no means would I want to just exist on a server where the only thing to do is kill one another.
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
We've all come across those mediocre players. They are the hunters that can DPS but don't know how to trap a mob; the shamans that never break crowd control but windfury their way to the top of the aggro list every single pull; the warriors who excel at single-target tanking but can't hold more than one mob at a time. Where do these players come from, and how do they stay so mediocre after 70 levels? The author of this week's e-mail thinks he has the answer: The road to mediocrity is built by your own guild.
Scott,
I enjoy your Officers' Quarters articles on WoWInsider.com, so maybe you can tackle this subject for me in your next piece:
I am now a casual player (played since beta and used to be hardcore) and I'm in this nice and friendly social guild.I'm not an officer, nor do I have the desire to be one.I just want to log on and do whatever I feel like with my limited play time.This guild puts no pressure on me and I appreciate that.
The guild leaders' philosophy is to be helpful to one another – helping on whatever is needed by other members.Guild members get rank up by how much they help others.This was a noble idea . . . but there's a huge caveat.
One of the things that lower level members often ask higher members for help on is to run them through instances. However, there's a very bad side effect to this: mediocrity.
Blizzard provided further details on the much anticipated 3v3 tournament.A mere $20* entry fee per player will give you a shot at the $75,000 grand prize.That's $25,000 a piece (unless you have more players on your team), which is not too shabby.Second place will net your team $30,000 and the third place team will get $15,000. There will also be monetary rewards for regional finalists.
Your entry fee will grant you access to the arena server for the entirety of the six-week qualifying tournament.You will be able to create up to three characters on the server.This tournament will be about skill rather than gear.You may select your weapons and armor from arena and raid epics.You will also be able to select honor-based rewards and enchantments for your items.If you don't like your original selections, respecs and gear will all be free of charge.
Leveling up certain skills has been a pain for some time now, and while some skills have received leveling changes, mining has been left behind. As things stand currently, if you don't run around in circles just looking for ores every 10 or 20 levels or so, you could easily find yourself having to do a massive amount of catch up once your character reaches the level cap. The amount of mining you do in the normal course of leveling just isn't enough to keep up with your experience gain.
Drysc says that Blizzard has finally noticed that this "isn't fun" and plans to do something about it in patch 2.4. The various types of ore will be adjusted so that you can consistently level up your skill from the nodes available in the zones where your character will be leveling, without you having to go back and spend lots of extra time in areas where you don't have any quests.
Yesterday a player on the WoW forums pointed out that the Warrior skill Demoralizing Shout would be interesting to see in action. According to Undamian's interpretation, essentially, the skill involves insulting your opponents to throw them off balance in combat. Taunt,Challenging Shout, Piercing Howl and Intimidating Shout could also be viewed in a like manner. Unlike similarskills in other classes, warriors aren't considered magic users, so they must have an extensive vocabulary and a lot of creativity in order to affect their foes with mere words and body language.
The original poster's idea, of course, led to a slew of suggestions as to what it is that warrior's actually say when they use these abilities. Community ManagerNethaera even proffered a suggestion, and as the thread progressed, other skills, such as Commanding and Battle Shout were included. Some players even posted catch phrases that they have bound to their abilities in game via macros. What do you imagine your character would say when using these skills? Please keep it clean.
"Oh my frikkin dog, everybody and their second cousin is gonna wanna be Death Knights!" was the cry heard throughout Outland when the new Hero Class was announced. WoW players everywhere had visions of dungeons and raids filled with only Death Knights; as well as Alliance and Horde cities alike all filled wall-to-wall with thousands of players who abandoned their original class to become Death Knights, only to discover (along with rogues and hunters) that it ain't so easy being uber-cool and powerful when everyone else is uber-cool and powerful too -- because everyone else is taking your raid spot.
Well Drysc has a ray of light to shed on this despair... or, in the case of Death Knights, perhaps that should be a big tank of unholy frozen blood to spill on it (assuming that would help):
I expect just about everyone is going to want to try one, but is everyone going to want to drop their long-time proffered class for one? I seriously doubt it. Also there's some amount of self regulation that will really be required to keep group composition equalized.
Not only will the other 9 classes still be needed to succeed in any group effort, but the tactics involved in playing a Death Knight might be too hard for the average Stanley Noobsauce to master. In response to one player who felt that the rune system Death Knights will be using seemed "clunky and not fun," Drysc responded:
Frankly, a level 70 on a non-epic mount isn't all that rare. My level 66 rogue is still riding around on a slowpoke Undead pony (just because he's an alt I was never willing to spend that much money on), and lots of Paladins and Warlocks just never got the chance or resources to get their epic mount quests done. For a main, it might be a priority to get a fast mount, but for alts, most people are usually pretty apathetic about it.
Not that there are any excuses any more. With money flowing the way it is in Outland, 900g is no more than a few days' work. And while a flying epic mount is really the best for gathering professions (nothing more fun than dropping in, grabbing a mine node, and jumping back into the air), an epic ground mount really helps with both grinding and questing-- the faster you get somewhere, the sooner you can start earning XP. Not to mention that for the BGs, it's practically a must. Not having an epic mount after 60 doesn't make you a total freak (Malleus didn't really need to take a picture), but there isn't any really any excuse not to get one either.