Last week, we covered several factions that offer jewelcrafting recipes, but because of the sheer number available, are continuing with the last five factions this week.
The first five factions listed here can be viewed by checking out last week's edition of Insider Trader, while the last five factions, in bold text, will be covered today.
Blizzard's pretty good at Lore when they want to be, with the whole 2.4 storyline, the Battle of Ahn'Qiraj, and many epic storylines promising to come out of Northrend. At the same time, they also have their own offbeat brand of humor that is never far gone from their design philosophy, and it shows up in their stories too.
Sometimes it serves them well and adds a bit of levity, but other time, it seems to take on a life of its own, a life that can strangle what could have otherwise been something compelling and interesting. Zul'Aman is perhaps the most pertinent example. What could have been the last attempt of the Farstriders to shut down the troll menace threatening their people, what could have been a revival of the Troll killing tradition of the Arathi, or an examination of the High Elves who stayed loyal to the Alliance but still hate the Amani, instead turned into a cheap redneck treasure hunt. It killed much of the allure of the zone and turned what could have been a epic struggle against a former hero of the Horde into a run of the mill bunny bashing session.
Insider Trader is your inside line on making, selling, buying and using player-made products.
Last week, Insider Trader examined the factions that a new tailor in Outland will need to buddy up to, including what recipes they had to offer, and how far you'd need to go.
Today, we will continue through the series with the following guide to faction recipes for alchemists in Outland. Here is the quick breakdown of what you will need to grind:
Honored with Honor Hold or Thrallmar.
Honored with the Violet Eye (Kara).
Revered with Kurenai or Mag'har. *This one may not be worth it.
Revered with Scryers. Aldor has nothing for alchemists.
The official US website came back up an hour or two ago, and with it came a "reputation tips" guide for the Shattered Sun Offensive. Now I asked myself when I saw this, of all the factions, why SSO? They're one of the easiest, not to mention most profitable, factions out there; surely people can just do a bunch of dailies and get to Exalted in a week or so.
However, it turns out that although this presents itself as a faction guide, what it really is is a quest guide. It covers all the Isle of Quel'Danas daily quest as well as the SSO-associated Outland dailies. While you won't find anything new in there if you've done the quests a few times, newcomers to the Isle may find some useful tips, such as:
Your Flare can pick up charges off the Incandescent Fel Sparks for Blast the Gateway even if you're not the one who kills the Spark, as long as you're nearby.
I must confess, I've stopped doing the dailies altogether now, as I'm Exalted on both my 70s and have faster ways to get gold when I need it. But it is certainly one of the more enjoyable reputation grinds.
A couple of people have posted about the Shattered Sun Peacekeepers slacking off on their jobs lately, quite possibly thanks to something Blizzard fed them in Patch 2.4.2. In their reports, they complain about Peacekeepers attacking them for no reason, sometimes not even in retaliation for attacking (or defending yourself against) a member of the opposing faction. I can actually empathize with this as I encountered the ill-placed wrath of the Peacekeepers myself when I rezzed my wife's toon in front of the Staging Area. Without having done anything other than rezz, the Peacekeepers promptly charged and made short work of me.
In my experience, I have found that the Peacekeepers around the Shattered Sun Staging Area have been slacking off. In fact, my wife's toon was ganked right in front of the building and the so-called Peacekeepers did absolutely nothing. Sensing a bug, my wife wrote a ticket and got a somewhat rude e-mail response saying that -- you guessed it -- it was working as intended. An Alliance guild on my server seemed to be aware of the fact and exploited it to full effect, killing solo players who could seek no refuge under the apathetic -- or even hostile -- Peacekeepers.
According to reports, it's a known bug -- one player even made a video to document it -- but so far Blizzard has turned a blind eye to it. I got a more sympathetic response from my GM who at least mentioned he'd look into the situation. An in-game GM even reset the Peacekeepers in order to see if it would change anything (it didn't). I don't mind gankage... it's part of being on a PvP server. But when an area is supposedly a sanctuary, you don't expect to go through the hassle of a fight. Even worse, you shouldn't have the Peacekeepers tossing your butt around when you're being peaceful yourself. If things keep going the way they are, The Shattered Sun Offensive should probably downsize or hire some more useful temps.
So Leafshine has a problem: She's got way too much stuff to disenchant. Her friends have been sending her things to disenchant for quite some time, letting her keep the ingredients. But now there's two things different: They're sending her droves of level 70 items, and they want the materials back.
If you've played the level 70 game and done the Shattered Sun Offensive dailies, you probably know where this is going. On a good day, doing the complete Outland daily circle, I can come out with somewhere around 10 disenchant-worthy items between regular drops and Shattered Sun Supplies. Leafshine says she can sometimes spend up to 10 minutes working on Disenchanting, and I can believe it. Every time I process a batch of greens on my disenchanter, not only does it take some time to get through with them, then I have to process multiple piles of reagents, and figure if I'm going to store them, sell them, or use them to make a tailoring blue which I will then disenchant into a shard.
If added disenchanting for friends in there, I could spend all the day disenchanting. I have to commend Leafshine for putting up with it, and I don't think it would be a bad idea to start charging a disenchant fee - even if it's as simple as taking a cut of the materials. It's one thing to expect a disenchanter to be ready to disenchant dungeon blues that no-one needs, but it seems like another to mail your stuff to them and expect them to take their time to disenchant it free of charge. I know that friends should help each other out with tradeskill stuff, but there's a limit. Yeah, we're friends, we've raided together, but if I expect you to take 10 minutes out of your play time to help me out, throwing you some gold for your time seems like nothing more than common courtesy.
All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.
Some people don't want to worry about staying in character; they just want to come home, play a game and chill out. That's fine, they have the choice to be a regular player and do what they enjoy. But for those of us who seek the path of the roleplayer, we ought not to stop there.
We spend a lot of time in WoW doing all the same things other non-roleplayers are doing, whether it's questing, instances, or PvP. In the process, it can be easy to let one's character slowly drift away from a genuine personality, and into a mere avatar for your own personality as a gamer in a computer game. After all, your character must do a lot of things in order to progress, many of which are game-oriented goals rather than story-oriented goals. You need boss loot, Badges of Justice, Arena points and a bunch of other things that don't always translate well into very interesting character motivations.
It's easy to rely on old standby motivations so much that they become excuses. We might say, for example, "I'm trying to help the Shattered Sun Offensive to prevent Kil'Jaeden from entering Azeroth!" or "I'm hoping to attack Pathaleon the Calculator and take from him his prized sword: The Sun Eater!" And these are fine reasons for characters to do things, but we must remember, there's nothing really new or interesting about them. Every one wants to prevent disaster, or acquire new weapons -- but what about such a desire reveals who your character really is? How can you make normal gaming goals and activities into an opportunity for interesting performance and immersion in a fantasy world?
With Phase 4 upon us, The options for dailies are pretty much long and endless. Of course, with a daily limit of 25 dailies, you can end up doing most of them anyways, and while certainly don't try to spring for 25 dailies every day, I still do my fair share of dailies. About once or twice a week, I do what I have come to call my Outland Circle. All three of my characters have all the daily hubs unlocked, so between Ogri'la, the Skyguard, the Netherwing, and the Shattered Sun Offensive, I can get a lot done.
Phase 4 is now well underway, with about 50 servers having it unlocked according to us.gorgonnash.info at the time of this writing. There's still a few more things to unlock, but for the most part, the Sunwell Isle is complete, and what you see is what you get as far as resources and places to fight. So, once again, it is time to ask the question: How do these quests fit into your busy up-to-25-daily-quests-to-do lifestyle?
Once you hit Outland and begin to surf through the materials required to not only reach 375 in your given profession, but then to proceed through making your epic sets, you might start feeling a tad dizzy. One of the main reasons for this across all crafting professions is primals.
As an example, let's consider the Ebon Netherscale pieces from Dragonscale leatherworking. In order to make the breastplate, bracers and belt, you will need, among other things: 36 [Primal Fire], 36 [Primal Shadow] and 3 [Primal Nether]. In other words, 360 [Mote of Fire] and 360 [Mote of Shadow], and this only once you've reached 375.
This week, Insider Trader explores the best places to farm for the motes you'll be needing, along with the benefits provided by engineering, alchemy, mining and herbalism. We also take a look at how to benefit from trades, with a list of further reading.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more farming guides, check out our cloth farming guide. For a complete list of profession guides, feel free to peruse our directory.
Among the many fine things that can be bought with Badges of Justice in this post-2.4 world of ours are epic gems, the same kind that drop in the Black Temple and the Sunwell Plateau. They are sold by Shaani, who appears once your realm reaches phase four, and the uncut, un-BoP gems sell for 15 Badges of Justice each. Or at least, that's what we thought. Sharp-eyed tipster Herid noticed that according to the Armory (screenshot above), the price of the gems is 10 Badges of Justice -- a 33% reduction in price before they even go on sale yet!
Of course, this could just be an Armory bug, so I did my level best to check it out for myself, by logging on to Proudmoore, the only server yet to have reached phase four. However, I learned that although Shaani spawns when phase four is activated, she doesn't sell gems until the Alchemy Lab is completed, much like Smith Hauthaa and the Anvil. So I can't confirm this with anything more than the Armory data at the moment. Proudmooreans, get going on Discovering your Roots, so we can uncover the truth of this gem-price-drop rumor.
If it's true, Badges of Justice might be worth more gold than we thought, depending on what the price of these epic gems stabilizes at.
Scant hours after the false alarms from the Burning Legion and Area 52 servers, it looks like we have a true winner in the race to Phase 4 of the Shattered Sun Offensive on the Isle of Queldanas. Continuing their streak, the Proudmoore Server activated phase 4 early this morning. Currently, it looks like they're the only ones legitimately at Phase 4, with Cenarius 2nd with 86% accord to us.gorgonnash.info.
Congratulations to Proudmoore on continuing your streak. Be sure to check out our Phase 4 daily guides for all the information you'll need to finish strong. The rest of you, check out our Phase 2 and Phase 3 daily guides to get the edge you need to power up to Phase 4 yourself.
Gallery: Badge vendor open for business on Proudmoore
Apparently, the Burning Legion is either as deadly and implacable as the army they are named for, or as false and tricky. Us.gorgonnash.info is now reporting them as having come from behind to unlock Phase 4 the first of all servers. Given that they are a PvP server, this would be an especially amazing show of determination and server togetherness.
However, given that, until only a few hours ago, they were only 37% according to the site, according to Trade chat on the Burning Legion server (Thanks, Zulama), and according to a poster on this thread, it seems more likely that someone tampered with their upload file to fool the site.
It's honestly rather disappointing that someone has decided to tamper with a trustworthy group effort like the gorgonnash.info website. I know we're all better than that. So to all of you who've been faithfully uploading legitimate info to the site, and to all of you who have been working hard to help your servers unlock each phase, I say congratulations, and thank you. Hopefully, one jerk from the Burning Legion server doesn't dampen our spirits.
Gallery: Badge vendor open for business on Proudmoore
Edit:Thanks to Unagieater of the Burning Legion server for confirming via screenshot in the comments that this is a hoax. The server is only about 41% complete with Phase 3 as of this edit.
So when patch 2.4 came out, you might remember a certain line in the patch notes: "Added several new tradeskill items to the new Sunwell Daily faction vendor: Three jewelcrafting recipes to cut gems with spell haste from Dawnstones, Talasite, and Noble Topaz."
Here's the problem: Those recipes actually don't currently exist anywhere in game, or at least haven't found their way to any Jewelcrafters. You can find Quick Dawnstone, Reckless Noble Topaz, and Forceful Talasite on all the WoW item database sites, but the recipes themselves seem to have gone missing, and aren't on Eldara Dawnrunner, nor do they so much as appear to drop from any mob.
Don't worry though, Jewelcrafters, all hope is not lost.
Now that the cap has been raised to twenty-five, and a slew of dailies has been added as of patch 2.4, many players are finding themselves spending a few hours on daily quests each day. Personally, there are a few that I enjoy doing most days, including the bombing runs, and some that I'd rather avoid if I didn't need the gold to fuel my rather Outlandish habits.
I'm not sure if I could pinpoint a single culprit though. The longer quests bother me up front, because I get bored spending half an hour each day mowing through the same exercise. As such, the Shadowmoon Valley quests might be my least favorite, because aside from the competition, they take forever.
Which daily quests are giving you a daily headache, and why?