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Posts with tag Science

A look at the geography of WoW from Interesting '08


This is just beautiful, from the title ("Brave Noob World") to the idea -- a geographical survey of Azeroth. James Wallis, the director of Hogshead Publishing, gave this presentation at an "unconference" called Interesting '08, in which he tried to do a survey of Azeroth, in the same way that Tobold did -- by walking from one end to the other. And he discovers that Azeroth is pretty small and pretty dense -- it's about 12km across, according to him (I really like his comparison image of the Death Star), and using a Female Tauren, he even comes up with the force of gravity, which is about equal to Earth -- about 1g. Which makes sense; Blizzard would want the virtual world to feel the same as our world, no matter how big it is.

There's a problem with that, though -- if you have a small planet with the same gravity as a much larger planet, the only answer is that the mass of the planet is much more dense. And when you get a really small, densely packed mass, you start to mess around with the flow of time. So Wallis actually ends up explaining one of the more annoying features of Azeroth with actual science. Very nice.

It's definitely a fun example of looking for more in this MMO than Blizzard probably put there, but Wallis covers it with enough zest and logic that it works, strangely. Now if he could only explain the weather...

[via Massively]

Update: Looks like the video got pulled. It's been stowed after the break, just in case it comes back.

Continue reading A look at the geography of WoW from Interesting '08

How to hold a scientific conference in Azeroth

John Bohannon has been writing for Science magazine as "The Gonzo Scientist," and his most recent writeup, on a real scientific conference held in the World of Warcraft, is a great read. We reported that the event was happening back in May, and now Bohannon's put together a really honest report (from how the conference was funded to the reasons why it was chosen to be Horde-only) on what its like for these scientists researching virtual worlds to put their money where their mouth is, so to speak, and actually hold a conference ingame.

They had to deal with everything from conversation direction (they appointed one person to get whispers on any questions for speakers, though, as anyone who's ever been to a mass ingame event will tell you, you can't really keep people from yelling and screaming) to mobs in the Barrens. And it sounds like they did get something done -- besides the panels, which were only slightly frustrated by griefers, they took expeditions throughout the world, and did do a little thinking about how different meeting in RL and meeting in a virtual existence is.

Very good read. The end of the article has a link to a PDF book about the conference, but it's hidden behind Science's membership wall. Still, Bohannon writes clearly and fairly about the game, and it's fun to think of a bunch of scientists actually trying to navigate a virtual world while doing their own research.

Control WoW with your eyes


Adding one to the list of things I've never thought of that are actually pretty cool, scientists at De Montfort University in the UK have developed a way to control WoW with your eyes. The system uses existing LED eye-tracking devices, and essentially the cursor just goes where you look. Looking offscreen in various directions can trigger different modes (for combat or travel, for instance). The intention behind this project is to help people with disabilities that prevent them from using traditional input devices. So far, judging by the video, the interface is not up to par with clicking or key-pressing, but I think it does have potential for situations where it's required. The research team hopes to begin trials next year.

[via Wonderland]

Scientists make a real-life mechanical squirrel

This one is just barely related to World of Warcraft, but it's just too good to pass up: behold, Engineers of all races. Our real-life scientists are working on your favorite companion. Animal behavior scientists at Hampshire College have created a real-life mechanical squirrel.

And "Rocky," as they call him, is a lot more helpful than the noncombat version in Azeroth -- apparently by using the robot squirrel to mimic real-life squirrel behavior, they can "decode" what squirrels are saying. And supposedly that will help them figure out the same behavior (or at least parallels) in humans.

Their mechanical squirrel looks a little more realistic than ours -- they must have added some wool in with the Malachite and the Copper Modulator. But if science can do this with a mechanical squirrel, just think what could be accomplished with an exploding sheep!

[Via WoW Ladies LJ]

Convergence of the Real and the Virtual May 9-11



MMORPGs and other online communities have been fascinating scientists since their inception. The social world has vastly changed in recent years and many are studying their impacts on people, the economy, and the outside world. Several researchers will be presenting their findings at the "Convergence of the Real and the Virtual," proposed by John Bohannon, contributor to American Association for the Advancement of Science's online Science publication.

The conference will be held on Earthen Ring, US May 9-11, Horde side. The conference consists of three planned sessions. For any of you who have had the pleasure of attendance at traditional academic conferences, rest assured that the creators promise a more entertaining experience. The conference will include presenters from the National Science Foundation, The National Cancer Institute, The Minnesota Department of National Resources, and many universities and research institutes.

Attendees will be granted a virtual goodie bag and invited to in-game events such as a photo-opportunity with the Supreme Leader of Azeroth. For more information contact conference organizer William Sims Bainbridge or check out the conference's information page.

Study: Not playing WoW is more relaxing than playing it

A researcher at Middlesex University in Britain has conducted a survey of World of Warcraft players, almost 300 between the ages of 12 and 83, and found that people who play the game actually feel more relaxed before and after they play the game, rather than more aggressive at either of those times. Findings were supposed to be revealed today at a conference across the pond.

But from what I can tell, you can't say much more about this study than that people aren't as excited before and after playing WoW as they are while playing it. And it doesn't really take you a behavioral scientist to figure that out -- there's no way that taking a quiz given by some scientist is as exciting as, say, traversing the wastelands of the Barrens, or flying around Netherstorm.

Some people have taken this as a sign that the game somehow lets you chill out or makes you less angry than other gamers or people, which may be true, but that's not what's being said here. As far as I can tell, they're just saying that you're not as excited after playing the game as you are during. Maybe this will lead to something else, but as a finding, that's not exactly a groundshaker.

[Via WorldofWar.net]


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