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Posts with tag SK-Gaming

TwentyFifthNovember becomes Ensidia

Nov 24th, 2008
The merger between Nihilum and SK Gaming that was temporarily known as TwentyFifthNovember (who has already cleared all current Wrath content) has announced their new name. Ensidia. There are some neat details they've announced with their name, such as launching a community site soon and all of that, but none of that is particularly important.

What's important is their new name sounds like some kind of medicine or drug. Every corner of the internet is currently giggling to themselves over it. A professional gaming group? No way. They're some kind of sleep aid, or erectile dysfunction medication. I've seen at least a dozen people rattling off potential side effects of taking Ensidia tonight. I'm not really curious about their raid progression anymore, I'm more interested in whether I can take it on an empty stomach or not.

Analysis / Opinion, Humor, Raiding

The Queue: Daily quests and Tastyfish

Nov 19th, 2008

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

It's been a few days, you know how this goes by now. You ask your questions in the comments section below, I answer them in the near future. Got it? Good.

jared.daniels
asked...

I just got to level 72 last night and realized that I have five different dailies that I can do in Northrend. Should I bother doing all of those every day, or just focus on the last one that I uncovered? And if I do go back, how long should I do them before I drop them for higher-level dailies?

Read more →

Analysis / Opinion, Events, Expansions, Wrath of the Lich King, The Queue

TwentyFifthNovember beats all Wrath PvE content

Nov 15th, 2008

Just an hour ago, we reported that über mutant guild conglomerate TwentyFifthNovember, a merger of two of the world's bleeding edge guilds -- SK Gaming and Nihilum -- beat the 'entry-level' raid of Naxxramas. This was fast, although not entirely unexpected considering that Naxxramas was an old-world raid that was retuned for 25-man (and 10-man) content. However, TwentyFifthNovember's website reports that they have also defeated Malygos, currently the end, and supposedly most difficult, boss of current Wrath of the Lich King content (Icecrown and Arthas will be accessible in a future patch). Their website says 'soon...' but I didn't take that to mean 'right now'.

This means that within three days of the game's launch, a guild has leveled to max level (although some members of the raid were below 80) and defeated all available raid content. While Blizzard has admitted to tuning the game to become more accessible to more players, or a more casual audience, TwentyFifthNovember's defeat of all PvE content available in the current game brings into question just how tuned down PvE content has become. It will be interesting to see how long it will take another Guild to clear through all of Northrend. Congratulations, TwentyFifthNovember! You can now all go an play Guitar Hero. Or something.

News items, Raiding, Wrath of the Lich King

Naxxramas world first by TwentyFifthNovember

Nov 15th, 2008

How long has it been since the game launched? Two, three days? It was news when French player Nymh power-leveled his way to 80, but barely a day after that... guess what? Naxxramas has been cleared. This feat was achieved by TwentyFifthNovember, the newly merged SK-Gaming and Nihilum über-guild of Magtheridon-EU. The two bleeding edge guilds have had the most combined world first achievements of any guild and their clearing 25-man Naxxramas is almost expected.

What's not quite expected is how soon they achieved it. I know Blizzard already said that there would no longer be any raid dungeons as hard as Sunwell Plateau, but this is somewhat ridiculous. I mean, getting to Level 80 is one thing, but clearing the first 25-man raid before the weekend is over? Did Blizzard make it too easy? Are they really just that good? Or do the rest of the world just... suck? It's greatly impressive but somehow also seems to leave me with a feeling that the game is just a little less fun now. Just a little. Congratulations to TwentyFifthNovember! It's a phenomenal feat -- but it looks like their Guild name stands for something else, though. I wonder what they will have cleared by November 25?

News items, Raiding, Wrath of the Lich King

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SK Gaming splits into separate PvE and PvP guilds

Oct 2nd, 2008
We received news yesterday that SK Gaming, the multinational raiding and arena juggernaut, has decided to split into separate PvE and PvP branches. Well, perhaps that's a little misleading. SK Gaming had partnered with the famed Curse of EU-Veknilash (the same people behind Curse Gaming and World of Raids), and their combined efforts resulted in three world-firsts in Sunwell under the SK Gaming tag (Felmyst, M'uru, and Kil'Jaeden). That success aside, they reached the decision that the pursuit of competitive raiding and e-sport supremacy under the auspice of the same guild just wasn't working, and that the game demanded an entirely different vision and means of guild organization for each goal.

According to Mekon, the guild master of the former PvE branch (which remains on EU-Veknilash but is now renamed "Put Your Name Here" -- you can't accuse them of not having a sense of humor), it was the PvE players' decision to leave, "absolutely nothing changes within the guild," and they will continue to pursue world firsts in Wrath. We interviewed Neg, one of their resto Shamans, not long after they got their world-first Kil'Jaeden kill. This was less than a month after the major U.S. raiding guild Death and Taxes had gone the way of the dinosaur, and Neg had some insightful observations concerning what was happening to raiding guilds with Wrath of the Lich King on the not-too-distant horizon.

At the time I privately hoped that other major raid guilds wouldn't suffer D&T's fate, and...well, this isn't really it, I suppose. Both sides of SK Gaming will continue to operate, just independently of each other (from both an organizational and financial perspective). If nothing else I find it a fairly thought-provoking commentary on the degree of Blizzard's success attempting to legitimize arena as a true e-sport, and how the game's top players see the PvP side of the game increasingly disconnected from its PvE counterpart.

Analysis / Opinion, Guilds, News items, PvP, Raiding, Burning Crusade, Wrath of the Lich King, Arena

SK Gaming's Arena Ranking system revamped

Sep 29th, 2008
SK Gaming sends word that they've updated their Arena Ranking system -- if you want to find out who the best players or teams are on your Region, Battleground or Realm, this is the place to go. You can see the top player or team rankings separately, or even check out the most popular setups by spec and class (and surprisingly, Hunters are on top! No, I'm just kidding, of course it's Warrior/Druid. What did you expect?).

Very nice tool, and it's just been updated recently, so it's faster and more accurate than ever. Talents are new to the system as well, but they're integrated very well, so its easy to quickly pull up whatever group of players or teams you want to look at, and then pull all kinds of statistics out of there, including ratings, setups, and builds for everybody. And as someone who's done some web programming in the past, I'll say that whoever coded it knows their stuff -- those URLs are awesome.

Plus, we hear that some of the Chinese team names are pretty funny, but considering we're not actually fluent in the language, we'd never know it. Anyone want to translate the better ones?

Fan stuff, PvP, Classes, Battlegrounds, Arena

PvE winners and losers in patch 3.0

Sep 14th, 2008
I'm putting together a class-by-class prediction post on how the changes we'll see in patch 3.0 and beyond will wind up affecting PvE gameplay in Wrath, but it's probably a bit premature to make specific guesses while talents and skills are still being overhauled in the beta. Still, I think a few general trends (at least for 3.0) are pretty clear.

I'm calling it now; Paladins will fare best, but Shamans will be the hardest hit by the upcoming changes, especially with respect to raiding. I think this change is driven in no small part by Blizzard's realization that Sunwell-level raid guilds are hugely dependent on the party-specific buffs like totems and Heroism/Bloodlust that Shamans bring. The problem is that Shamans are still the least-played class, which has left raiding guilds desperate for a high-end population of Shamans that simply does not exist (especially Alliance-side). Making Shaman totems and Heroism/Bloodlust buff the entire raid (but heavily nerfing how often the raid can benefit from the latter) means the days of stacking Shamans (or trying to) are effectively over.

Paladin changes, especially for holy and retribution, are equally driven by Blizzard's experience with Sunwell. With absolutely breathtaking amounts of raid damage occurring, encounters were disproportionately weighted in favor of: a). healers with more raid-healing capacity, like resto Shamans and CoH Priests (something we heard from SK Gaming months ago) and b). DPS who brought raid-wide DPS buffs to kill the boss as fast as possible (e.g. Retribution Paladins on Brutallus and M'uru). Given the new skills I'm seeing on other healing specs, I'll make another prediction; prepare to see that same level of raid damage rear its ugly head in Naxxramas again.

I'll be launching a more extensive prediction post once talents and skills are finalized for Wrath, and then I'd like to do a follow-up post at some point after guilds start conquering level 80 raid content to see whether they were any good.

Paladin, Shaman, Patches, Analysis / Opinion, Expansions, Raiding, Classes

SK Gaming raiding Sunwell live tomorrow

Aug 6th, 2008

Haven't been to Sunwell yet? Sure, you say it's that you don't have time to raid, or that maybe you just can't find a guild that vibes with you, or that raiding is pointless until the expansion releases. But we know the truth: deep down inside, you really do want to go, but you're just not good enough. Worry not, you noob: the good folks at SK Gaming (whom we've interviewed in the past) are here to let you experience the instance anyway. You may not have the healing prowess needed to stand up with the big boys, but they do and they're streaming the whole thing live over the internet, complete with commentary and two points of view.

The show starts at 2pm EDT tomorrow afternoon, and to see it, you've got to pick up Joost, which is a free download, for Windows or OS X. They're set to talk mostly, they say, about Warriors, Mages, and Paladins, as well as UI setups, and they're also planning to attempt a world record for DPS on Brutallus.

Should be fun to see, and if nothing else, you can pretend to be a raider. Take that, Brutallus! Have another Frostbolt!

Analysis / Opinion, Fan stuff, Virtual selves, Raiding

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MLG Orlando coverage continues with an epic showdown

Jul 13th, 2008
If you haven't been following GotFrag's coverage of the MLG 3v3 Tourney going down in Orlando this weekend, you really are missing out. Coverage kicks in again this morning at 9am Eastern, 6am Pacific. After the warmups, I believe the opening matchup will be Evil Geniuses (formerly Frag Dominant) up against Orz, formerly sponsored by MoB Gaming.

Let me give you a little background on this matchup. Evil Geniuses came into the last tournament as Frag Dominant. While they were never a complete unknown, most of them had never experienced the LAN tournament setting before. They managed to wow us and their competition by proving themselves capable of running multiple compositions between the three of them, and running them very well. In the end, they came out as the victors after a long series against Nihilum.

Orz was formerly sponsored by MoB Gaming, and one of their members is the fan favorite Hafu. Last month, they were slammed with a pretty major upset. They didn't do very well at all, and it actually led to their team losing sponsorship. MoB Gaming replaced them for this month's tourney. Now in Orlando, Orz has made a fantastic comeback, beating out both the SK Gaming team and the team MoB replaced them with. I bet MoB isn't feeling so hot right now.

First thing this morning, these two will be going head to head (I think). Even if you're not a PvP fan, you have to admit that's a pretty cool showdown, no?

Analysis / Opinion, Events, Arena

[1.Local]: Readers speak their minds

Jun 6th, 2008

[1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

Improving the gaming process seemed to be top of mind for many readers this week. A number of threads saw a flurry of suggestions about ways players handle current game mechanics and wish lists for improvements they'd like to see in the future. We touched on Armorying PuGgers, retooling old content versus adding more mid-level content, the state of bleeding-edge guild membership and the sometimes weighty demands of being a tank. We chewed the fat over just how serious matters of WoW are to us ... and never one to shirk matters of fashion, we considered footwear options for WoW players and Hello Kitty fans alike.

Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

Read more →

Analysis / Opinion, Interviews, [1.Local]

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SK Gaming interview: Kil'jaeden, Sunwell, and why to stack +haste

Jun 3rd, 2008

Recently WoW Insider caught up with Neg, a restoration-specced Orc Shaman who raided with Nihilum before leaving recently for SK Gaming. An experienced player who has seen all of Blizzard's raid content, from Molten Core through Sunwell Plateau, Neg's talked to us previously about high-end raiding and what Sunwell was like on the PTR. As he's become one of a small group of raiders worldwide to finish the whole zone, we've asked him some follow-up questions about guild stability during the transition to Wrath, what Sunwell was like going live, why there are so many Shaman nowadays in high-end raiding, and the best and worst raid content on offer in WoW.

If you didn't catch our first interview with Neg, you can find that here, but read on for an inside look at the toughest raiding you'll find in the game:

Read more →

Druid, Paladin, Priest, Shaman, Patches, Analysis / Opinion, News items, Expansions, Features, Raiding, Burning Crusade, Bosses, Classes, Interviews

Tuesday maintenance notice and roundup for June 3rd, 2008

Jun 3rd, 2008

Good Morning, everyone. It's 4:30 PDT on a Tuesday morning, and you know by now that that means maintenance. For now, most of us will be sitting pretty, with only an hour and a half or so of downtime from 5am to 6:30am PDT. 72 servers, however, will be getting the full treatment, and won't be up until at least 11am PDT. You can see a list of those servers in our original announcement post here.

Since we're coming up on at least an hour of no WoW, if not more for 72 servers and for those stuck at a job or schooling that doesn't allow sneaking in some game time, I would like to, as customary, suggest that you read about WoW, here on WoW Insider. I have a list of some of our best content from the past week organized for your viewing pleasure coming right up after the break.

Read more →

Realm Status, Odds and ends, News items

[1.Local]: Readers talk back

May 30th, 2008
[1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

Readers put their heads together on all sorts of topics this week: the basics of tanking, the lore (or lack thereof) behind Deathknights from every race as well as Deathknight profession leveling, and a long thread on add-ons readers crave.

Readers also talked about the recent world-first raiding accomplishments – who cares, and who doesn't? Readers on both sides of the coin came together in a round of applause for SK's Kil'jaeden kill video. Readers got into a scramble again over the age-old issue of age, before finally uniting to reminisce about unconventional dungeon runs.

Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

Read more →

Analysis / Opinion, AddOns, Features, Death Knight, [1.Local]

SK release Kil'jaeden video

May 29th, 2008
As promised, SK Gaming have just released their video of their world-first kill of Kil'jaeden. They call this fight "all about absolute perfection in terms of execution," and "definitely the hardest boss ever made and an impressive final boss." Of course, this video contains full spoilers for the KJ fight. I'm just going to assume SK's site will go down, so I'm embedding it from Filefront above, and linking to WarcraftMovies if you want to download it. It's shot from five points of view, though SK promises that it is not "messy" -- hemo rogue, resto shaman, enhancement shaman, and two different destro warlocks.

And since people are always curious, the music used in the video is, according to SK:
  • Airbase - Ocean Realm
  • Alex M.O.R.P.H. - Walk the Edge (B2B Woody Van Eyden Mix)
To download in glorious 1680x1050 WMV, head on over to WarcraftMovies (edit: apparently a WCM premium account is required to download the full-res version). An H.264 version is due in a few days.

Edit 2: Here's a high-quality version at Filefront; thanks, bdew.

Machinima, Guilds, Raiding, Bosses

SK Interview from Frostshock

May 26th, 2008
Frostshock is a Hungarian site that covers World of Warcraft -- they've done us the kindness of linking to us in the past, but usually my Hungarian is so rusty that we have no idea what they're talking about. This weekend, they posted an interview with SK-Gaming, the group that nabbed the world first of Kil'jaeden, and while normally we wouldn't be able to tell a másnap from a kezdték, the newly redesigned World of Raids has a translation up.

There's a lot of the usual stuff that you hear from guild after a big down, but there's a few new things in there, too -- apparently SK and other raiding sponsors are actually paying "premiums" for world first kills. Doesn't sound like a lot, but they do say they'll be able to do a meetup this summer thanks to their run in Sunwell, so that's a fairly substantial amount for playing a game. Both M'uru and Kil'jaeden are on their top 3 encounters in the expansion, along with Magtheridon, apparently. And the Sunwell "gates" system gets a pretty good review -- SK says it kept some guilds going even when they might have been burned out on the tougher fights.

All in all, an interesting interview. They dive into drama a bit when talking about the friction between SK and Nihilum, but mostly, they just stick to what it's like raiding as a professional guild in the Sunwell. It will definitely be interesting to see how these kinds of guilds react to the 10/25 man change in the expansion -- raiding has come a long way from the 40-man runs in vanilla WoW, and these guilds may have a lot more competition for the 10man world firsts.

Analysis / Opinion, Raiding, Bosses

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