Posts with tag Roleplaying
Officers' Quarters: It's IC in Northrend

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
It seems like quite a few players are in a hurry these days. They're in a hurry to be the first of their class or race to hit 80, or in a hurry to be the first on their server to clear a raid. They use the most effective method of gaining experience over time, ignoring all other options until they achieve their goal. In this environment, the role-players are definitely a breath of fresh air. This week's e-mail comes from a reader who wants to know whether "IC raiding" -- or raiding in character -- will be possible in this expansion.
Hello, Scott. I'm a long-time reader, long-time guild leader, first-time send-question-in . . .er.
Anyway! I run a . . . not sure what you'd consider 'small,' so let's say small (around 30 people) RP guild on Moon Guard. How feasible would it be for small, semi-unscheduled, IC raids (Naxx10 and other 10-mans) in Wrath? I know it'd be hard to do in fights, but do you think a small(ish) roleplay guild could pull it off?
Thanks much!
--Maciah Banes
All the World's a Stage: So you still want to be a blood elf
There has been a great deal of change and evolution of the world of World of Warcraft, and to a certain extent, all the available player races have gone through changes because of the events that have taken place. The original release content had lots of dungeons and quests and things going on, but each one seemed to tell the story of a place rather than the story of a people. Like each place, the stories told there seemed static, as the players grew and moved on, the places all remained the same.
The Burning Crusade, however, began to change all that. Instead of just adding new content with each patch, some aspects of the old content were changed as well, with certain characters and peoples coming to the foreground as major antagonists. Players were no longer merely vague adventurers tasked with saving the world from one giant evil monster or another, their characters had vested interests in bringing about some change in their circumstances.
For no group of player-aligned characters was this as true as it was with the blood elves. From the time The Burning Crusade was released, up to now, when the next chapter of the Warcraft story (Wrath of the Lich King) is starting to unfold, the blood elves are the only player faction whose leader has turned into a major boss in a dungeon (not once but twice!), whose capital city has been deprived of one of its most significant residents (who also ended up turned into a major dungeon boss), and whose culture has undergone a complete turnaround over the course of this expansion's expanding storyline.
The draenei, of course, played a huge role in the story of The Burning Crusade, but in the end, they were mostly just very strong supporting characters. The blood elves were the stars of the show.
Horde, Blood Elves, Burning Crusade, Lore, Guides, RP, Wrath of the Lich King, (Roleplaying) All the World's a Stage
All the World's a Stage: So you still want to be a blood elf, part 2
At this point it is important to draw a distinction between the blood elves who followed Kael'thas and the naga through the portal into Outland, and the blood elves who stayed behind in Quel'thalas and Silvermoon City. They were still one faction at this point, but a number of differences were starting to appear. For one, although the blood elves in Quel'thalas were drawing on fel energies just like their brethren in Outland, they certainly weren't surrounded by demons like Illidan and all his minions all the time, not to mention the vast energies of the evil Twisting Nether, which surrounded all of Outland. Thus, the blood elves in Outland were saturated to overflowing in magic and power, while the blood elves in Quel'thalas were still rather hungry for it.Therefore, Kael'thas thought it wise to send the gift of this captured naaru, named M'uru, back to Silvermoon City, so that his people there could have more energy to help quench their magical thirst. Soon, however, the blood elves of Quel'thalas found a way to start using this power of the Light rather than merely feeding on it, casting spells and blessings in the same way that human, dwarven, and draenei paladins could -- while the other races drew on the Light through the power of their faith, the blood elves learned to control it as it flowed through M'uru.
The first blood elf to take up this path of corrupted paladinhood was Lady Liadrin, who then founded the order of Blood Knights that became infamous throughout Azeroth and Outland alike. Thrall and the other leaders of the Horde disagreed with the methods the Blood Knights had employed, but could not deny their strategic value on the battlefield.
Horde, Blood Elves, Burning Crusade, Lore, Guides, RP, Wrath of the Lich King, (Roleplaying) All the World's a Stage
Nethaera talks about supporting roleplayers
There's a huge forum thread over on the forums right now (though it's been going for the better part of a month) about Blizzard putting in more for roleplayers -- player housing, surnames, and "a more interactive world" are all asked for, and much later in the thread, Nethaera does weigh in with a nice long statement about how Blizzard is dealing with all of this stuff. The bottom line, as always, is that there's only so many hours in the day, and Blizzard has to prioritize what gets worked on. And as of yet, neither player housing nor surnames or any of the other suggestions have made their way to the top of the list.Which makes sense -- as many roleplayers as there are, nobody would really call them the primary audience of the game. There are definitely other games out there that are much better for defining a character. Which doesn't mean that we'll never see these things ingame -- player housing has been wanted (and promised) for a long time, and surnames are something that's common in almost every MMO but World of Warcraft. Neth just says that it's a matter of time, and that while player housing is still on the horizon, the world of Northrend will be more immersive and interactive than the rest of the game so far. Which is good news not just for roleplayers but for everyone else as well.
Analysis / Opinion, Fan stuff, Virtual selves, Expansions, Burning Crusade, RP
Scattered Shots: On Roleplaying a Hunter
Welcome to Scattered Shots, a weekly column on all things Hunter related, now written by Daniel Whitcomb.
I may have mentioned this before elsewhere, but often times it's hard to speak authoritatively on any class in Beta, because no matter what the changes and the new imba combos and whatnot are right now, they will likely change drastically the next time a new build comes into play. This isn't to say that it's impossible to write about them, but often times whatever words you write will be obsolete, or at least inaccurate, by the time you sit down to write next week's column.
For example, last week I wrote about traps. I mentioned that Freezing Traps no longer break immediately on damage. Well, now they do again. As Ghostcrawler tells it, they couldn't find a way to make pets automatically ignore a frozen target, so they called the whole thing off. Now, honestly, that seems a bit like chopping off your hand to take care of a mosquito bite on your pinky finger, but hey. On the plus side, she also said that they'll put it back in once they figure out how to reign in pets (I recommend using the passive button on the pet bar, myself). But who knows when that will be?
So I thought I'd take a trip down a path that's more solid this week, and speak a bit about roleplaying your Hunter. These are a few archetypes I looked at when roleplaying my various Hunters, with various tips on roleplaying them and reflections on how they fit in to various factions and alliances around the game. As always, of course, general roleplay rules apply: Don't be a jerk, don't godmode or Mary-sue it, and don't let roleplaying get in the way of your fun or your group's success.
Hunter, Analysis / Opinion, Lore, RP, (Hunter) Scattered Shots
Ask a Beta Tester: Multi-passenger mounts and Enchanting

What does the tooltip mean for the Traveler's Tundra Mammoth where it says it carries vendors?
It means just that! It comes with two vendors. One sells reagents (including poisons) and the other sell trade supplies, like thread and parchment. The trade supplies vendor also sells some statless fashion clothing.
If you're not using the vendors and want to let your buddies hop on, there will be an Eject button to throw the vendors off and make room for your friends. And yes, only people in your party or raid can get on your vehicles. No random strangers will be jumping on your mammoth or motorcycle.
WoW Moviewatch: Lingering Memory
Hey there, I'm the new WoW Moviewatch blogger since Moo unfortunately had to leave our hallowed halls. My first pick is a new film by Count Vrenna called Lingering Memory. The story follows a young Paladin's conflict with The Scourge at Caer Darrow. It's told without dialog or voiceover, with just a few titles by way of setup and some emotional music to carry the mood.
Count Vrenna asserts that this is his first time filming large battle scenes, but I wouldn't have guessed if he hadn't told me. The last scene showing rows of Death Knights -- including one of the Naaru, just like we find in Ebon Hold -- is chilling in its inevitability. Another scene I liked is where the hero confronts her fate and memories of her life flash before her eyes. It reminds me somewhat of Here Without You but without the love story. I've never quite gotten the hang of role playing but all these RP guilds making such cool recruitment videos sure make the idea tempting to try.
[Via WarcraftMovies.]
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
Previously on Moviewatch ...
All the World's a Stage: So you want to be a tauren
This installment of All the World's a Stage is the sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.The first cultural influence you'll probably think of when you see the tauren and walk around in their villages is "Native American." That's fine as far as it goes, but you should remember that they're mainly based on the stereotypical image of what Native Americans are rather than their actual reality. I'm hardly an expert on Native Americans, however, so rather than try and speak for these differences, I'm just going to put the whole issue aside and take tauren as tauren rather than parallels to any human culture. Besides, aside from certain aspects of architecture, music, clothing, and mythology, the tauren are really their own species. They are quite general enough to remind us of all kinds of different cultures around the world, many of whom cherish the earth, revere their ancestors, and try to live in harmony with the world.
Some people say that the tauren are the noblest and most peaceful of the races in World of Warcraft, but for most of their history, they have been at war with the vicious centaur -- though not by choice. The centaur have always been very hostile towards tauren, driving them out of their ancestral homelands, slaughtering them and even cannibalizing them whenever possible. In a way, the centaur seem like four-legged versions of the nastier trolls who never joined the Horde. When Thrall came to Kalimdor and encountered the tauren in the midst of their struggle against the centaur, it marked the beginning of one of the greatest changes in tauren history.
Horde, Tauren, Virtual selves, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: So you want to be a gnome
Gnomes are probably the easiest race to roleplay in World of Warcraft. They have a strong (and mostly accurate) stereotype that people just get instantly, and there's a childlike "blank-slate" quality about them that means that they don't have to have complicated backstories.
In fact, you could define the gnomes as a race without a history to speak of. They are so very curious and inquisitive that they ask questions about everything, that they try to unravel any mysteries they encounter, and consider their personal life stories to be of little account. They've written tomes upon tomes on the inner workings of multi-polar data transfer relays and eletro-magnified parallel power circuits, but it never really occurred to them that they should write down the history of their species. They are a people always looking into the future, and whatever passes beyond the infinitely precious present becomes lost to them in the unseen reaches of the past -- out of sight, out of mind.
That's not to say they have no memory -- they make use of their superb memories in carefully constructing their world-renown masterpieces of technological craftsmanship! Rather, it would be better to say that their minds only serve up memories relevant to the inquiry at hand. So if the orcs paved through azeroth a while back and destroyed everything in their path, well that was bad and all but it was a long time ago and who wants to hold a grudge? If the monstrous troggs came from the bowels of the earth and destroyed their cherished technological city of Gnomeregan... well, they'd love to get it back, but it's no reason to be unkind or uncheerful!
Alliance, Gnomes, Engineering, Lore, Guides, RP, (Roleplaying) All the World's a Stage
Breakfast Topic: Who are you without your main?
Let's say the grid goes down tomorrow. Or maybe The Pattern catches up to Blizzard and it happens to fry that small part of a server that houses your character because it really is you they're after. (Admittedly, there are more realistic ways that you can lose your WoW character, but that kind of takes the fun out of this topic.) From a philosophical point of view, how would you feel? Any kind of loss -- even an electronic one -- may inspire grief and all its stages. But no doubt you spent a lot of time, effort, and money leveling that character so in a way it's part of yourself. You've probably thought about what it would feel like to lose your main.But what would you be like without your main? Would you lose a bit of confidence? Would your coworkers sense you withdraw just a bit? Or would you feel free, finally able to, I don't know, learn how to surf? Would you be any different at all? Would it be something you could (or would even want to) talk to your non-WoW friends or family about? I wonder if roleplayers would have a more difficult time -- or would it be easier because they are like actors? For me, since my main is much more powerful than I am and also provides me with a lot of laughs at his expense, I would feel just a little bit smaller and weaker. It would also be freeing. I don't think I'd level another main, but I might just try something new. Would the loss of your main have any impact on who you are on a daily basis?
All the World's a Stage: So you want to be a troll
This installment of All the World's a Stage is the third in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.Trolls are based on the "wild savages" you've seen in the movies or on TV, from King Kong to Discovery channel. If you've seen people hunting with spears, walking around in the forest without many clothes on, or dancing around in costumes and face paint in some kind of ritual you've never heard of, you've seen the apparent inspiration for trolls in World of Warcraft. The culture of Warcraft trolls are a mishmash of all the different myths and rumors that have grown up about some of the earth's indigenous peoples that live outside modern society: Strange voodoo beliefs and rituals? Check. Bloodthirsty headhunters with a taste for cannibalism? Check. Witch doctors, shrunken heads, human sacrifice, and rampant superstition? Check on all counts.
It's important to note here that troll culture is based on the myths about some indigenous people, not on their reality. Cannibalism, for instance, has been rare among human societies, nearly always viewed as anathema, but among the trolls of Azeroth, it appears to be the rule rather than the exception. Unbiased study of the world's primal religions has shown them to be far more sophisticated than early (and prejudiced) Western explorers ever imagined. Don't listen to the Jamaican accent trolls have in the game and assume that trolls are based on real life Jamaicans. There is nowhere near the correlation here that we might find with the dwarves and the Scots, or even the draenei and the eastern Europeans that they sound like. Indeed, one could argue that the choice of a Jamaican accent to represent the trolls and their culture reveals a great deal of ignorance we Americans have regarding Caribbean islanders -- but that's a discussion I'll not go into today.
Suffice it to say that as a member of the Darkspear tribe, the only tribe of trolls to join the Horde, your character living in a time of great change for your people. Your tribe is the first to embrace the more modern values promoted by Thrall, to take up the spiritual practices of shamanism, and to integrate itself with other races. Although the Darkspears have officially given up human sacrifice, cannibalism, and now tell you to "stay away from the voodoo," these practices are all elements of religion and superstition that your character would have grown up with, and may find it hard to let go of completely.
Horde, Trolls, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: So you want to be an orc
This installment of All the World's a Stage is the second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.If you've seen Lord of the Rings, or read any other fantasy story in which orcs are portrayed, you probably think orcs are hideous humanoid monsters charging mindlessly forward to slaughter helpless innocents. Azerothian orcs are significantly different, however, with a shamanistic culture that prides honor above all other virtues.
But unless you've played World of Warcraft or Warcraft 3, you probably wouldn't know that. The orcs of Warcraft 1 and 2 were pretty squarely in "bad guy" territory, and it is only with the story of Thrall's rise to power and return to shamanism that we find out what the orcs' true history is.
Ironically, the story of the orcs is a bit like that of the horrors of modern Nazis and the lore of the ancient Jews mixed together. Imagine that the vast majority of your species came under the sway of a terrible and evil leader, utterly determined to commit genocide against your peaceful neighbors. After carrying out this deplorable task, your people sought a new enemy, and found a new world to destroy. In the midst of this conquest, however, your people's political leadership failed, the way back home was cut off, and you all ended up as slaves in exile, lethargic and utterly without hope. Suddenly, a hero appeared to unite your people, overcome your former masters, restore your ancient faith, reclaim your dignity, and establish a new homeland.
What follows is a brief account of the events most orcs know about or lived through, and a glimpse of the effects they would have had on your character.
Horde, Orcs, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: So you want to be a human
This installment of All the World's a Stage is the first in a series of roleplaying guides on every race in WoW, in which we find out all the background information you need to roleplay a particular race or class well without embarrassing yourself.I know, you're thinking "wait a minute, I'm already a human, aren't I? Isn't roleplaying a human in WoW just like being a human in real life -- plus some sword and sorcery, minus some boring office jobs and unpleasant bodily functions?" The answer is no, it's not so simple -- there's a bit of history and culture at work in Azerothian human society that all roleplayers of human characters need to be aware of. Otherwise, it's easy to fall into the trap of inconsistency with the Warcraft lore and the roleplaying that everyone else is trying to do within it.
Suppose for example that you say "Hi! My name is Walter and I was raised on a farm. Now I've come to Stormwind to have adventures and become a hero!" You may find the never-seen-danger-before style of new hero interesting to roleplay, but it would be very unlikely to find such a human in the actual Warcraft lore: ever since the orcs first came through the portal 30 years or so prior to the setting of our game, every human nation has suffered terribly as the human race barely survived 3 huge waves of devastating warfare, with some whole nations of humans completely wiped out. No human growing up in that time would have been untouched by the conflict -- and if you want to roleplay a human, you ought to know about it.
Similar issues exist for all the available player races in WoW; there are certain details about your race's history that you need to know in order to roleplay well. So today we will provide you with the basic knowledge you need to be a human. We'll leave the in-depth lore to other columns, though -- today is just a basic roleplayer's primer on one race, with other races to follow in the future.
Alliance, Human, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: Center of the universe
In roleplaying, one's own character is never the center of the story -- this is true. But from another perspective, your character is always the center of the story -- and this is also true. It seems like a paradox, but it's actually a way of understanding your own relationship to the world.
In most stories, the main characters are usually the ones who have the most impact on the world around them: they are the heroes who save the day, fall in love, and make the choices that determine the ultimate outcome of the plot. In a way, the whole story circles around them, like planets around the sun. The structure of Warcraft lore is built with the stories of characters like this, whose choices made the World of Warcraft what it is today: Arthas, Thrall, Jaina Proudmoore and the like.
But the roleplaying community of imaginative characters is not such a centralized system. When immature roleplayers fail to understand this, they end up with a chaotic mess where everyone wants to steal the spotlight. But mature roleplaying environments are quite the opposite: they are cooperative rather than competitive, and quite unlike traditional storytelling patterns. Where traditional stories are like a solar system, with main characters around which all the other characters revolve, roleplaying in WoW it is like the expanding universe itself: a web of interconnected stories and characters in which the center appears to be nowhere and everywhere at the same time.
WoW Social Conventions, Virtual selves, Lore, RP, (Roleplaying) All the World's a Stage
Ask a Lore Nerd: Now now, there's enough Light for everybody

Aydinn of Cenarion Circle wrote in to ask...
My question is (which may seem obvious to some), who is the goblin statue at Booty Bay? Why does he deserve a statue?
Answer: Thanks for writing in! Good to hear from people from my home server. That statue on Janeiro Isle might be of Baron Revilgaz, the overseer and top dog of Booty Bay. He deserves a statue because... he wanted a statue, and he's freaking Baron Revilgaz. He runs the show. Really, though, it's kind of a generic Goblinoid figure so it could be nobody at all.
At one time, it was a statue of a Human Priest. It's a nod to a really cool landmark here in the real world. It's based on Christ the Redeemer, a statue found in Rio de Janeiro, Brazil. You may recognize it from an episode of Lupin III. Eh? No? ...oh. Oh well. It's a pretty awesome sight to see in real life regardless of whether you put faith in what it represents or not. The in-game model was likely changed from a Human to a Goblin to back away from the religious overtones while keeping the reference, and Goblins fit the area better anyway.
Undead, Analysis / Opinion, Lore, Wrath of the Lich King, Ask A Lore Nerd


































