Posts with tag RolePlay
What to do after the zombie apocalypse
Ah, zombie apocalypse. We hardly knew you. Your sudden departure leaves a lot of us confused, even if Blizzard swears it was all on purpose and according to plan.
Regardless, the zombie plague seems to be over for now. We talked last week about how you could roleplay your sudden transformation into the undead brain muncher. Now, let's take a bit to talk about how your survivors are going to be feeling about this mess.
- Remorse. If you acknowlege that you died, came back as a zombie, died as a zombie, and came back yet again as a humanoid race, then you should probably acknowledge that you did some pretty horrible things. It's one thing to think, "My God, I ate the neighbor's cat," but there's a whole level of horror involved with "My God, I ate the neighbor!"
This also supplies that most beloved motivation for roleplayers everywhere -- angst. You can be horrified ("I ate the neighbor!"), angsty ("And I liked it!"), and perhaps even be corrupted ("I'd do it again!"). If the memory of your wanton deeds aren't enough to sustain your remorseful roleplay, you can look to further naughty urges to supply more angst.
Roleplaying your zombie apocalypse
Step one is to become a zombie. Step two, rampage around a lowbie zone. Step three, scream "Braiiinnnns!" for everyone to hear. Step four, wait for an immersive roleplayer named "Pwnsurface" to kill you, in accordance to his Retribution Paladin's most tightly held beliefs.
Okay, there's a little more to roleplaying the event than that. It's tempting to launch yourself at the suspicious crates and transform into a brain-hungry beast. But to borrow a quote from a roleplayer on Shadow Council, if you're going to do that, chances are that what you're really doing is "taking an OOC day."
Most characters in the Alliance and Horde aren't yearning to find themselves transformed into an instinct-driven cranium muncher. Zombies are not only evil, they're members of the Scourge, out to destroy all life as we know it. They also have fairly bad personal hygiene. (Okay, so maybe they're not that much different from the Forsaken.)
But to us players, Zombies are cool. You get to do stuff, and attack people, and explode, and convert people into zombies, and it rocks! And while your character might find itself outta bubblegum, and decide to start kicking butt instead, you-the-player might feel bad for ruining someone else's good time.
Still, there is roleplay to be had here!
Scourgebane RP event on Shadow Council on October 25th
Here's a roleplay event, nicely timed to take advantage of the brain-munching Zombie plague. The Scourgebane Resolute on Shadow Council are holding a rally tomorrow (Saturday, October the 25th) to kick off their withdrawal from Outland, and re-focus their miiltary efforts toward Northrend. And like any good military body about to launch a strike, they want to convince the community of Azeroth that the Scourgebane are in the right, they have a plan, and everyone should go with them.
The leader of the rally will be providing an inspirational speech, which is also recorded as an audio file. You can get a copy on their their Guild's website. And while they don't provide any information about other, structured activities, you can probably expect a plethora of roleplay, duels, and discussions about what the Scourgebane will be up to in Northrend.
Since this event is taking place on the fringe of Brill, Alliance characters could drop by and hang out, also. It's on the way to the Wicker Man, which makes it easy for you to visit and say "Howdy!" (Alliance are invited, and since this is an RP server, you don't get insta-flagged for wandering nearby.) The Scourgebane don't explicitly say they'll be ganking zombies on sight -- but they are called the Scourgebane. Brain-munch at your own risk.
All the World's a Stage: Hallow's End and you

This week on All the World's a Stage, Michael Gray fills in to talk about how you can use Hallow's End specifically for your character. David Bower will be back next week to tackle "So you want to be a Blood Elf."
Maybe more than any other Azeroth holiday, Hallow's End celebrates a significant event in the history of our characters. According to the offical community site, Hallow's End is Azeroth's celebration of the Forsaken's break from the Scourge. (Personally, this makes me even more happy that we got the new model for Sylvanas in the recent content patch.)
The story of how the Forsaken broke free is certainly significant. But the fact alone that both the Horde and Alliance do celebrate this break is even more meaningful. Let's take a look at some of the impacts it can have for classes and races ... behind the cut.
Analysis / Opinion, Virtual selves, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: So you want to be a tauren
This installment of All the World's a Stage is the sixth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.The first cultural influence you'll probably think of when you see the tauren and walk around in their villages is "Native American." That's fine as far as it goes, but you should remember that they're mainly based on the stereotypical image of what Native Americans are rather than their actual reality. I'm hardly an expert on Native Americans, however, so rather than try and speak for these differences, I'm just going to put the whole issue aside and take tauren as tauren rather than parallels to any human culture. Besides, aside from certain aspects of architecture, music, clothing, and mythology, the tauren are really their own species. They are quite general enough to remind us of all kinds of different cultures around the world, many of whom cherish the earth, revere their ancestors, and try to live in harmony with the world.
Some people say that the tauren are the noblest and most peaceful of the races in World of Warcraft, but for most of their history, they have been at war with the vicious centaur -- though not by choice. The centaur have always been very hostile towards tauren, driving them out of their ancestral homelands, slaughtering them and even cannibalizing them whenever possible. In a way, the centaur seem like four-legged versions of the nastier trolls who never joined the Horde. When Thrall came to Kalimdor and encountered the tauren in the midst of their struggle against the centaur, it marked the beginning of one of the greatest changes in tauren history.
Horde, Tauren, Virtual selves, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: So you want to be a gnome
Gnomes are probably the easiest race to roleplay in World of Warcraft. They have a strong (and mostly accurate) stereotype that people just get instantly, and there's a childlike "blank-slate" quality about them that means that they don't have to have complicated backstories.
In fact, you could define the gnomes as a race without a history to speak of. They are so very curious and inquisitive that they ask questions about everything, that they try to unravel any mysteries they encounter, and consider their personal life stories to be of little account. They've written tomes upon tomes on the inner workings of multi-polar data transfer relays and eletro-magnified parallel power circuits, but it never really occurred to them that they should write down the history of their species. They are a people always looking into the future, and whatever passes beyond the infinitely precious present becomes lost to them in the unseen reaches of the past -- out of sight, out of mind.
That's not to say they have no memory -- they make use of their superb memories in carefully constructing their world-renown masterpieces of technological craftsmanship! Rather, it would be better to say that their minds only serve up memories relevant to the inquiry at hand. So if the orcs paved through azeroth a while back and destroyed everything in their path, well that was bad and all but it was a long time ago and who wants to hold a grudge? If the monstrous troggs came from the bowels of the earth and destroyed their cherished technological city of Gnomeregan... well, they'd love to get it back, but it's no reason to be unkind or uncheerful!
Alliance, Gnomes, Engineering, Lore, Guides, RP, (Roleplaying) All the World's a Stage
Breakfast Topic: Who are you without your main?
Let's say the grid goes down tomorrow. Or maybe The Pattern catches up to Blizzard and it happens to fry that small part of a server that houses your character because it really is you they're after. (Admittedly, there are more realistic ways that you can lose your WoW character, but that kind of takes the fun out of this topic.) From a philosophical point of view, how would you feel? Any kind of loss -- even an electronic one -- may inspire grief and all its stages. But no doubt you spent a lot of time, effort, and money leveling that character so in a way it's part of yourself. You've probably thought about what it would feel like to lose your main.But what would you be like without your main? Would you lose a bit of confidence? Would your coworkers sense you withdraw just a bit? Or would you feel free, finally able to, I don't know, learn how to surf? Would you be any different at all? Would it be something you could (or would even want to) talk to your non-WoW friends or family about? I wonder if roleplayers would have a more difficult time -- or would it be easier because they are like actors? For me, since my main is much more powerful than I am and also provides me with a lot of laughs at his expense, I would feel just a little bit smaller and weaker. It would also be freeing. I don't think I'd level another main, but I might just try something new. Would the loss of your main have any impact on who you are on a daily basis?
Steamwheedle holds a Dance of the Dead next month

We always love to hear about cool roleplay events, and it looks like there's a particularly cool one coming up over on Steamwheedle (Horde-side) on October 11th. Their Caer Darrow inspired Dance of the Dead looks like it's got a lot going on -- a costume contest, a dueling event, some fortune telling and a midnight toast. But they have a couple events that really raise the bar for organizing a roleplay extravaganza -- a "Corrupt a Wish" contest and a Wild Hunt. The Corrupt a Wish seems cool. You make a wish in two sentences, and a winner is chosen to have the wish come true. (I imagine they want you to keep it reasonable, though.) The trick comes in that your wish gets twisted into a nightmare version.
The even cooler event, though, is the Wild Hunt. They've captured some Alliance members (volunteer roleplayers), who've been stripped of their uber gear. Through the night, the Alliance will be released into the wild, wearing only some gray and white items. The Horde will go on a Wild Hunt to find and kill the Alliance members. To complicate the hunt, the Alliance victims do have allies -- rescuers who're wandering the Plaguelands looking for their lost kin.
This event looks really well-planned, and it makes me wish I had an Alliance character myself on Steamwheedle. You can contact Banshih for more details if you're Horde, or Charam if you're Alliance.
All the World's a Stage: So you want to be a troll
This installment of All the World's a Stage is the third in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.Trolls are based on the "wild savages" you've seen in the movies or on TV, from King Kong to Discovery channel. If you've seen people hunting with spears, walking around in the forest without many clothes on, or dancing around in costumes and face paint in some kind of ritual you've never heard of, you've seen the apparent inspiration for trolls in World of Warcraft. The culture of Warcraft trolls are a mishmash of all the different myths and rumors that have grown up about some of the earth's indigenous peoples that live outside modern society: Strange voodoo beliefs and rituals? Check. Bloodthirsty headhunters with a taste for cannibalism? Check. Witch doctors, shrunken heads, human sacrifice, and rampant superstition? Check on all counts.
It's important to note here that troll culture is based on the myths about some indigenous people, not on their reality. Cannibalism, for instance, has been rare among human societies, nearly always viewed as anathema, but among the trolls of Azeroth, it appears to be the rule rather than the exception. Unbiased study of the world's primal religions has shown them to be far more sophisticated than early (and prejudiced) Western explorers ever imagined. Don't listen to the Jamaican accent trolls have in the game and assume that trolls are based on real life Jamaicans. There is nowhere near the correlation here that we might find with the dwarves and the Scots, or even the draenei and the eastern Europeans that they sound like. Indeed, one could argue that the choice of a Jamaican accent to represent the trolls and their culture reveals a great deal of ignorance we Americans have regarding Caribbean islanders -- but that's a discussion I'll not go into today.
Suffice it to say that as a member of the Darkspear tribe, the only tribe of trolls to join the Horde, your character living in a time of great change for your people. Your tribe is the first to embrace the more modern values promoted by Thrall, to take up the spiritual practices of shamanism, and to integrate itself with other races. Although the Darkspears have officially given up human sacrifice, cannibalism, and now tell you to "stay away from the voodoo," these practices are all elements of religion and superstition that your character would have grown up with, and may find it hard to let go of completely.
Horde, Trolls, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: So you want to be an orc
This installment of All the World's a Stage is the second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.If you've seen Lord of the Rings, or read any other fantasy story in which orcs are portrayed, you probably think orcs are hideous humanoid monsters charging mindlessly forward to slaughter helpless innocents. Azerothian orcs are significantly different, however, with a shamanistic culture that prides honor above all other virtues.
But unless you've played World of Warcraft or Warcraft 3, you probably wouldn't know that. The orcs of Warcraft 1 and 2 were pretty squarely in "bad guy" territory, and it is only with the story of Thrall's rise to power and return to shamanism that we find out what the orcs' true history is.
Ironically, the story of the orcs is a bit like that of the horrors of modern Nazis and the lore of the ancient Jews mixed together. Imagine that the vast majority of your species came under the sway of a terrible and evil leader, utterly determined to commit genocide against your peaceful neighbors. After carrying out this deplorable task, your people sought a new enemy, and found a new world to destroy. In the midst of this conquest, however, your people's political leadership failed, the way back home was cut off, and you all ended up as slaves in exile, lethargic and utterly without hope. Suddenly, a hero appeared to unite your people, overcome your former masters, restore your ancient faith, reclaim your dignity, and establish a new homeland.
What follows is a brief account of the events most orcs know about or lived through, and a glimpse of the effects they would have had on your character.
Horde, Orcs, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: So you want to be a human
This installment of All the World's a Stage is the first in a series of roleplaying guides on every race in WoW, in which we find out all the background information you need to roleplay a particular race or class well without embarrassing yourself.I know, you're thinking "wait a minute, I'm already a human, aren't I? Isn't roleplaying a human in WoW just like being a human in real life -- plus some sword and sorcery, minus some boring office jobs and unpleasant bodily functions?" The answer is no, it's not so simple -- there's a bit of history and culture at work in Azerothian human society that all roleplayers of human characters need to be aware of. Otherwise, it's easy to fall into the trap of inconsistency with the Warcraft lore and the roleplaying that everyone else is trying to do within it.
Suppose for example that you say "Hi! My name is Walter and I was raised on a farm. Now I've come to Stormwind to have adventures and become a hero!" You may find the never-seen-danger-before style of new hero interesting to roleplay, but it would be very unlikely to find such a human in the actual Warcraft lore: ever since the orcs first came through the portal 30 years or so prior to the setting of our game, every human nation has suffered terribly as the human race barely survived 3 huge waves of devastating warfare, with some whole nations of humans completely wiped out. No human growing up in that time would have been untouched by the conflict -- and if you want to roleplay a human, you ought to know about it.
Similar issues exist for all the available player races in WoW; there are certain details about your race's history that you need to know in order to roleplay well. So today we will provide you with the basic knowledge you need to be a human. We'll leave the in-depth lore to other columns, though -- today is just a basic roleplayer's primer on one race, with other races to follow in the future.
Alliance, Human, Lore, Guides, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: Center of the universe
In roleplaying, one's own character is never the center of the story -- this is true. But from another perspective, your character is always the center of the story -- and this is also true. It seems like a paradox, but it's actually a way of understanding your own relationship to the world.
In most stories, the main characters are usually the ones who have the most impact on the world around them: they are the heroes who save the day, fall in love, and make the choices that determine the ultimate outcome of the plot. In a way, the whole story circles around them, like planets around the sun. The structure of Warcraft lore is built with the stories of characters like this, whose choices made the World of Warcraft what it is today: Arthas, Thrall, Jaina Proudmoore and the like.
But the roleplaying community of imaginative characters is not such a centralized system. When immature roleplayers fail to understand this, they end up with a chaotic mess where everyone wants to steal the spotlight. But mature roleplaying environments are quite the opposite: they are cooperative rather than competitive, and quite unlike traditional storytelling patterns. Where traditional stories are like a solar system, with main characters around which all the other characters revolve, roleplaying in WoW it is like the expanding universe itself: a web of interconnected stories and characters in which the center appears to be nowhere and everywhere at the same time.
WoW Social Conventions, Virtual selves, Lore, RP, (Roleplaying) All the World's a Stage
All the World's a Stage: Delicate subjects, handle with care
When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players. Michael Gray fills in this week for David Bowers to talk about how you can handle delicate subjects while achieving your roleplay goals.I can't speak for anyone else, but one thing Momma always warned me about is that there are a few topics you just don't talk about over dinner or in polite company. Sex, drugs, money, politics. If you're like me, your sweetheart gives you that look if certain subjects are brought up. "Don't even get started," that look warns me.
I admit, I can be a powderkeg about feminism, racial equality, and general "do the right thing" subjects. But these issues do come up during the course of roleplay. There are more than a few victims among WoW's characters, and there are certainly some bad guys who'd do despicable things.
If you're going to play with hot-topic issues, there some things you can do to help keep everyone's sensitivities in mind.
Analysis / Opinion, Virtual selves, RP, (Roleplaying) All the World's a Stage
Breakfast Topic: Most evil quest in the game
Here's an interesting question: what's the most morally evil quest in the game? There was a quick discussion about the Stanley the Dog quest in Hillsbrad (where you poison and then kill a neutral dog), and it got me thinking: are there any quests in game where you really had a problem with what your character was doing? What's the most evil thing your character has done?Of course, the definition of evil in this case isn't quite written in stone -- what your character thinks is OK to do may not be what you think is OK to do. My undead Rogue took a lot of pleasure in killing Stanley, even if I would be horrified to hear about someone doing the same thing in real life. But in the same vein, while I was fully convinced in character that setting off that Mana Bomb in Outland was the right thing for my character to do, personally, I thought the kill count was a little shocking. At what point does my hero become a mass murderer?
A few other WoW Insider writers mentioned the Cenarius' Legacy and the other Undead Plague quests to be a little too evil for their tastes. Are there any other quests in the game where your character is asked to do something morally questionable?
All the World's a Stage: What Blizzard seems not to see
Blizzard definitely cares about roleplayers. They listen to us and there's a special place for us in their hearts -- which is natural, because in many ways, their whole world has its own story and background which means a lot to them, and while all players get to see that story unfolding through their activities in the game, roleplayers are the ones who participate in that story by making their own stories within it.
The problem is that Blizzard and its roleplayers are on pretty different wavelengths when it comes to what roleplayers want to receive and what Blizzard wants to provide. Blizzard wants to give us more neat toys and perfect places to enjoy, with lots of lore and story behind them -- and while this is all very interesting and everyone enjoys it, most roleplayers are wishing they had more sandbox-like tools, spaces and items they can easily bend or shape in their own ways, to use for their own purposes.
Blizzard may care, but do they really understand? Read on for insights Blizzard may be missing.
Analysis / Opinion, Bugs, Virtual selves, RP, (Roleplaying) All the World's a Stage


































