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Posts with tag Rogue

Encrypted Text: Blizzard called and they want their OP back

Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses the state of the Rogue class, effects of the 2.4.3 patch and the news from the Wrath beta.

I think I've got a pretty big job ahead of me as the new Rogue columnist here at WoW Insider. Sitting here, freshly unwrapped, I know I'll have to both balance the need to fairly represent "real" issues and not get too lost in "rah-rah-rogue" points of view. I'll need you, dear reader, to keep me honest and call-out the unintentional errors or oversights. We're a community and I absolutely want to know what you are thinking, what you love or hate and what you'd like to see me bring to this column that represent your needs.

Like a "do-not-toast-in-the-wrapper" warning on your box of PopTarts, I'd like to point out that any references I make to skills or talents in the Wrath beta should be taken with a grain of salt since they are subject to change at any time.

Continue reading Encrypted Text: Blizzard called and they want their OP back

Wrath Beta patch notes: Rogue

The long awaited Wrath of the Lich King beta is hitting the masses and the patch notes are out. As you've seen regarding other classes there is a ton of really exciting news. Right off the bat Blizzard is changing stat itemization in regards to +Hit and +Crit to a more generalized Hit Rating and Critical Strike Rating. These stats, which in the past had been separated into melee and spell versions are now a single stat that can be attributed to any class. For classes with mixed or hybrid functions, this should greatly assist overall gearing. Rogues should see no overall changes in the way the Hit or Crit mechanic works on pre WotLK gear other than just wording on the tooltip.

I have to say that the changes that Rogues can expect aren't of the world-shaking variety, but many of them serve as excellent clean up improvements.

Continue reading Wrath Beta patch notes: Rogue

WWI '08 Panel: Rogues

The big news from WWI so far for rogues is focused around two things: picking up a little AE damage and getting more use out of Sap. Both hints came from Tom Chilton during this morning's WWI dev panel, when he spoke to a large swath of class changes and balance issues.

The inspiration for the new area effect damage ability comes from Warcraft's Wardens -- Fan of Knives. As part of Blizzard's attempt to bring the lore and history of the game forward, they look to previous abilities and lore to inform current changes. Fan of Knives seemed like a natural ability to help give rogues a little extra AE damage. While Chilton cautions us not to expect Rogues to become the kings of AE damage...this will may be a welcome addition to our bags of tricks. It could certainly help in a pinch, but we'll have to see how it's going to meld with crowd control powers.

Where Rogues should feel some relief is the additional consideration given to Sap. Chilton's looking for Sap to play a greater role in crowd control strategies, and having it apply to more mobs. To paraphrase, Sap's going to apply to anything with a skull, and a brain to then rattle around inside of it. We may see ourselves sapping dogs, cats, bears, and. . .well anything with a brain inside a skull. So maybe not oozes quite yet - we're just going to have to satisfy ourselves with killing those.

I think a lot of the Rogue information we're curious about will actually come up during tomorrow's PvP section, since it's the Rogue's Arena capabilities that's seen so much forum action lately. Like Mages, we just haven't gotten the same amount of screen time as Death Knights or Shamans. Still, here's hoping we see more soon.

Barrens Chat: Warlocks are, too!


The comic this week was inspired by an email received from fellow blogger, Robin about something Krystalle says in response to a (sadly) common misspelling over chats. So dual credit for nudging me in that direction, ladies. I had to run with it once I had the starting idea in my head.

The truth is, I am very grateful to both of my fellow bloggers in sparking this idea in my head. I hope they find the result of Robin's email fun, and I look forward to warping more ideas from them in the future.

Gallery: Barrens Chat

UnwantedEncoreEat your heart out, RogersGotta catch 'em allWarlocks are, too!

Continue reading Barrens Chat: Warlocks are, too!

Brutal Gladiator's Vestments


The Brutal Gladiator's Vestments is the armor set for Rogues. It is a leather armor usable only by Rogues and is usually matched with Guardian's Leather armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Leather Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The glove bonus to Deadly Throw is one of the best of all PvP gloves. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
368 Armor (+25)
+37 Agility (+4)
+55 Stamina (+6)
+24 Critical Strike (+5)
+22 Resilience (+0)
+48 Attack Power (+8)
Causes Deadly Throw to interrupt spellcasting and prevent any spell from that school from being cast for 3 secs.
Classes: Rogue
WoW Insider says: One of the simplest choices a Rogue should make in Season 4. It has the lowest Arena point cost and have no personal ratings requirement, making it sure to be one of the most popular items though the season.


Brutal Gladiator's Leather Legguards
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, specially for the Arena-popular Rogue. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The legguards have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
506 Armor (+35)
+40 Agility (+5)
+74 Stamina (+7)
+17 Hit (+5)
+30 Critical Strike (+5)
+40 Resilience (+0)
+60 Attack Power (+10)
84 Armor Penetration (+0)
Classes: Rogue
WoW Insider says: The highest armor for a leather leg piece, massive Stamina, high critical strike rating and a modest 1550 personal rating make this one of the best buys in Season 4, despite the 1875 Arena point cost.


Brutal Gladiator's Leather Tunic

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. Rogues should also have little trouble getting to 1600. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The tunic has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
569 Armor (+40)
+36 Agility (+5)
+71 Stamina (+7)
+17 Hit (+5)
+22 Critical Strike (+5)
+25 Resilience (+0)
+58 Attack Power (+10)
84 Armor Penetration (+0)

Socket Bonus: +4 Resilience Rating
Classes: Rogue
WoW Insider says: As always, the Arena chest piece is always the best armor piece to get because of its customizability and traditionally high stats. The Brutal Gladiator Leather Tunic is no different. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Leather Helm
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Many Rogues will be able to reach 1700 with ease for this helm, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
475 Armor (+32)
+36 Agility (+5)
+72 Stamina (+7)
+17 Hit (+5)
+26 Critical Strike (+5)
+25 Resilience (+0)
+62 Attack Power (+10)
84 Armor Penetration (+0)

Socket Bonus: +4 Resilience Rating
Classes: Rogue
WoW Insider says: Ironically, many Druids will drool over this helm for its massive armor and stamina. Rogues can take pride in keeping this helm graphic on, as a 1700 personal rating is a small price to pay for one of the best Rogue helms in the game.


Brutal Gladiator's Leather Spaulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. Rogues in 2v2 and 3v3 brackets have been known to hit these ratings. It is the cheapest item after the gloves, but it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
430 Armor (+30)
+39 Agility (+4)
+55 Stamina (+4)
+31 Critical Strike (+4)
+25 Resilience (+0)
+38 Attack Power

Socket Bonus: +3 Resilience Rating
Classes: Rogue
WoW Insider says: Brutal Gladiator Shoulders are peacock gear. These shoulders are good, decent upgrades from the previous season, but not quite worth the massive 250 rating point differential.
Guardian's Leather Belt
Because it is a visual match for the Brutal Gladiator's Vestments, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
280 Armor (+22)
+37 Agility (+5)
+55 Stamina (+6)
+24 Critical Strike (+5)
+30 Resilience (+0)
+48 Attack Power (+8)
Classes: Rogue, Druid
WoW Insider says: With the low Honor cost and no personal ratings restriction, this belt should be among the most widespread Rogue belts come Season 4. If you have the Honor, go buy it.


Guardian's Leather Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves or robes, most players feel that there's little urgency to get them. A 1575 personal ratings requirement also requires decent performance in Arenas. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
211 (+17)
+28 Agility (+3)
+37 Stamina (+4)
+15 Critical Strike (+3)
+15 Resilience (+0)
+32 Attack Power (+6)

Socket Bonus: +2 Resilience Rating
Classes: Rogue, Druid
WoW Insider says: Although these are targeted towards Rogues, it's highly likely that many Rogues will be purchasing the "Druid" version Guardian's Dragonhide Bracers. The Red Socket, higher armor and crit all contribute to a conceivably better purchase.


Guardian's Leather Boots

The most visually important match of all Guardian items, specially since almost all Rogues save for Orcs and Trolls have their feet covered up. It's a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings, but Rogues have historically gotten to those levels with ease. It is also as expensive to purchase as the belt, which has no ratings requirement. The slippers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
343 Armor (+28)
+33 Agility (+4)
+55 Stamina (+6)
+24 Critical Strike (+5)
+26 Resilience (+0)
+48 Attack Power (+8)
Classes: Rogue, Druid
WoW Insider says: Among the few PvP pieces with "normal" armor levels, there's nothing particularly remarkable about these boots but are the best, if only, choice for Rogues in Season 4.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Ask WoW Insider: When to gem and enchant?


Welcome to today's edition of Ask WoW Insider, in which we publish your questions for dissection by the peanut gallery -- now with extra snark and commentary by one of our writers. This week Greta writes in:

Hi! After nearly two years of fiddling around with far too many alts, I finally got a rogue to 70. I'm working on gearing to be able to do heroics and maybe some of Kara with friends before Wrath comes out. My question is this: at what point is it worth it to drop money on nice gems and enchants? I'm mostly still in quest rewards and I'm still saving for my epic flyer, so I'm somewhat loath to drop the gold just yet. At the same time, I want to be a solid addition to my group and I know that maximizing gear is part of that. Any advice on when this is a practical expense?

Thanks,
Greta

Continue reading Ask WoW Insider: When to gem and enchant?

Understanding the Cheat Death nerf

As regular forumgoers may have noted, there's been a lot of antipathy toward rogues in PVP lately. Most of this is based on the newfound popularity of the seventh-tier subtlety talent Cheat Death, which was buffed to mega-awesome proportions. Here's the old Cheat Death:
  • You have a 10/20/30 percent chance to survive any damaging attack that would otherwise kill you.
In patch 2.3, this was changed to:
  • You have a 33/66/100% chance to completely avoid any damaging attack that would otherwise kill you and reduce all damage taken by 90% for 3 sec. This effect cannot occur more than once per minute.
This was even more powerful than it looks -- until 2.4, a bug actually reduced all damage by 99% instead of 90%. However, today's 2.4.3 patch notes stated that the ability will be changed:
  • Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
So what does this mean, besides an extremely long tooltip?

Continue reading Understanding the Cheat Death nerf

Patch 2.4.3 patch notes


Patch notes for patch 2.4.3 are up. Click below for the full patch notes, and stay tuned to WoW Insider for more analysis of the effects these changes will have. Additionally, the PTR client for 2.4.3 is now available to be downloaded. However, the PTR server is not up yet.

Highlights of this patch include:

Continue reading Patch 2.4.3 patch notes

70 Orc Hunter running for Connecticut legislature

More politicians are coming out of the WoW closet. Jeanne Stevens is a WoW player -- with a 70 Orc Hunter, a 58 Troll Shaman, and a 53 Blood Elf Rogue -- and a Republican running for the Connecticut state legislature. And she freely admits it in a new interview with Wandering Goblin, as covered by our sister site, Massively. Her hunter is balanced between marksman and survival, her shaman specs elemental (close to my heart!), and her rogue climbs the assassination talent tree. Will she be able to master the beasts in her political race? (Okay, you go ahead and insert your own shaman or rogue wordplay here.) Maybe she'll hold some in-game speeches or rallies. She could hold forth on top of Orgrimmar's bank, or maybe lead a raid to Stormwind as a metaphor.

Is it surprising that a Republican chooses Horde? I think you could make a case for either faction going with either political party. Personally, I love to see that she's middle-aged and a woman, which defies Blizzard's assumptions about the majority of WoW gamers. She also chooses pirates over ninjas. I'm not sure there's a political comment there, but I'm sure someone will show me the light.

[Thanks to Wandering Goblin via Massively.]

When the going gets tough

A few friends and I have begun leveling alts in the interests of having a few more 70's around for Wrath, and I got a comment on my Warrior after she dinged 29. "We'll need to get you some good blues," said a buddy, a 70-Paladin-turned-10-Shaman (in hindsight, probably cringing over said toon's Armory profile). "Warrior 30-40 is kinda tough."

It didn't mean much to me at the time, but I started thinking about it while contemplating the possibility of starting a Hordeside Hunter. A 1-10 Hunter without a pet is a fairly unpleasant (if mercifully quick) experience, but that one is pretty obvious while others seem less so. There's a strange alchemy of level, quest drops, scaling, gear, dungeons, and skills that seem to combine to make life tougher in certain level ranges.

A 2005 guide to classes' relative leveling speed insisted that classes alternately sped and slowed as they aged and that the difference could be tracked statistically, and while I'm not sure I trust all of their math (and the information's outdated anyway), you can't fault the amount of work that went into it. Moreover, as the commenters point out, someone who picks a Rogue as a main is not necessarily playing the game with the same goals in mind as someone who picked, say, a Priest. A less scientific, but more detailed, look at leveling speed and class difficulties was written by Breanni of WarcraftPets.com, and her experiences seem to gel a bit more with conventional wisdom, particularly with respect to the speed of Hunter and Warlock leveling. That being said, Druid 1-20 was pretty ugly, Shaman late-30's is a parade of mana inefficiency, and I'm not looking forward to getting another Hunter to 10.

New tier gear video

Fresh from the alpha leaks that have been coming our way is a new video posted on Vimeo that shows new Wrath of the Lich King gear for Hunters, Mages, Priests, Rogues, and Warlocks. We don't know what tier level (ie: 7.5, 8, 9) this gear is for, but we do know that it fits the overall model of previous tier gear.

When you watch the video you'll notice that not everything is done yet. Obviously, this is because the game is still in alpha. And remember that these models could be completely thrown out and replaced with something different. My personal favorite is the rogue gear.

Give it a watch and get yourself some of these juicy alpha leaks!

Encrypted Text: Roleplaying as a rogue

Much like the rogue class itself, Elizabeth Wachowski's Encrypted Text usually pops up just when you're not expecting it, is prone to disappearing without notice for large periods of time, and steals your lewtz.

Hey, fellow rogues! It's been a while! Well, more like nearly two months. Sorry. But we're back with some fresh ideas, one of which is this: how can you roleplay as a rogue without seeming like a cliche?

Admittedly, I'm new to RP, and my RP character is a draenei priest -- about as far from my beloved troll rogue as one can get. So this article is geared to people who, like me, are new to RP. The more experienced RPers can correct all my horrifying, glaring errors in the comments.

So, let's start out with:

Picking a race

Each race has different rogue traditions, heroes, and senses of morality. Here's a quick overview:

  • Humans control several rogue organizations: the Ravenholdt guild, their archrival Syndicate organization, and SI:7, the official intelligence agency of Stormwind. If you're interested in "joining" any of these organizations (or the vaguely rogue-ish Defias Brotherhood), human would be a good choice.
  • Night elf rogues would seem to have some difficulty fitting in with their peaceful, nature-loving society. However, night elves have skills at stealth, and every society needs its enforcers. The night elf police force, known as the Wardens, always has room for a good rogue -- and the archdruid Fandral Staghelm might not be above employing some sneaky folk to advance his political goals.

Continue reading Encrypted Text: Roleplaying as a rogue

Brutally ugly gear will stay ugly


This morning, Mandy asked how everyone felt about the new Season 4 gear that was recently unveiled on the PTR. The general consensus seems to be that the armor sets are -- for lack of a better word -- underwhelming. Reusing the skins from the token gear that drops from Sunwell Plateau, the armor sets seem to suffer from a case of the Jackson Pollocks. Player feedback, according to the comments on this site as well as the World of Wacraft forums, indicates disappointment with the new sets.

Unfortunately, players unhappy with the look of the new gear shouldn't be holding their collective breaths for an update. Drysc has already stated that Blizzard's artists are devoting all of their energy at Wrath of the Lich King. He says that it takes time to develop new armor sets and that he's not surprised that the new (Badge) gear are mostly color shifts. While Arena gear has traditionally been recolored versions of their PvE counterparts -- e.g. Season 1 gear was recolored Tier 4 -- the new sets create problems because they're no longer distinctive to each class but rather to the armor category to which they belong.

Continue reading Brutally ugly gear will stay ugly

Priestess Delrissa, bringing a little PvP to your PvE

A brief glance at the Dungeons and Raids official forum last night was a bit of a surprise. The third boss in Magisters' Terrace has inspired a lot of hatred and arguing. Why is that a surprise to me? Well, it's becoming one of my favorite 5 man boss encounters in WoW! Either the QQ is going strong on the official forums, or I'm a complete and utter masochist. I'm leaning towards that second one, considering Blackheart the Inciter is my former favorite.

If you have never seen this encounter before, or don't know how it works, Eliah touches on it a bit in his Magisters' Terrace guide. Basically, it's a 5v5 arena match. You can't tank it, there are no threat tables. It's a game of control and survival. Priestess Delrissa, who is a Holy Priest, can spawn with four random friends, chosen from a pool of eight.

Continue reading Priestess Delrissa, bringing a little PvP to your PvE

The Art of War(craft): An awesome patch for PvP


In its gestational stages, Patch 2.4 threatened to be a PvP landscape-changing patch with the controversial change to Life Tap and ill-advised buff to Flametongue. Those proposed changes won't make it live, however, and it looks like World of Warcraft PvP won't be drastically different than it was pre-patch. But there are several key changes that affect PvP, some classes more than others. Because there are no major significant changes to class mechanics or abilities, I don't expect the environment to change. But the best thing about PvP is that it's all about the little things, and Patch 2.4 brings a lot of little things into play.

Class changes
Most classes received changes that many felt were aimed towards balancing Arena play. Classes that were perceived to be over-represented in Arenas, such as Druids, received some nerfs while under-represented classes such as Shamans, received some buffs. Warlocks were initially thought to be on an upswing trend, prompting Blizzard to whip up the nerf bat. Fortunately, Blizzard noticed that the trend plateaued and eventually held off on the move. Despite the lack of radical changes, Patch 2.4 affects the PvP environment in a lot of ways, more for some classes than others.

Continue reading The Art of War(craft): An awesome patch for PvP

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