Posts with tag Retribution-Aura
Patch 3.0.2 primer for Retribution Paladins

Blows things up, that is. Out of all the trees -- and I mean all including the other classes -- no tree got more love than Retribution in the Echoes of Doom patch. For many of us, it's been a long time coming. No other class spec has been the butt of more jokes and the target of such derision as Retribution. Not anymore. Not in Patch 3.0.2 and the days leading up to Wrath of the Lich King. Retribution deals so much pain that we've sent the rest of player base running to Ghostcrawler crying for a nerf. And we're getting nerfed. To the ground.
Don't panic. The changes are really, mostly aimed at PvP Paladins -- okay, that's me -- but will largely leave Paladin PvE damage output the same. That's excellent news. Because I've grown accustomed to the idea that quite a lot of you guys prefer PvE to PvP, we'll take a look at a PvE Retribution build that will make you the darling of your Heroic runs and more than welcome in raids. Let's bring on the pain after the jump.
Paladin, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King
Ask a Beta Tester: Enchanting, legacy content, and a beta medley

Is there a "magic number" for Enchanting, in that you can disenchant everythng in the game (currently 275 for pre-WotLK content)?
My 375 Enchanter was able to start disenchanting blues as soon as I hit Northrend shores, so I can't say for sure what the minimum level is. However, we can take some guesses based on what we saw in The Burning Crusade. As a few readers said, to disenchant epics it actually requires 300 Enchanting. 300 was the profession cap in WoW Classic. Assuming that trend continues, you will need 375 Enchanting to disenchant everything in Wrath. In the expansion after Wrath, it will probably take 450. Getting to 375 is a pretty safe bet.
Red asked...
How is spell damage affecting a Paladin's Ret Aura? Is it reduced like a standard DoT tick or even further? What are the numbers looking like with tested spell damage?
Paladin, Analysis / Opinion, Expansions, Death Knight, Wrath of the Lich King
The Light and How to Swing It: Paladin 3.0
Assuming that most of the changes push through, we should expect a completely different Paladin in the coming months. Even without taking the new talents into account, there are baseline changes that should make gameplay technically different. The most significant change, of course, is in the way Judgements work. This is the one change that will take some getting used to. First of all, there are now three Judgements and they activate the GCD. This means no more macros for Seals and Judgements, which is actually fine because of two things: first, Judgements no longer consume Seals; second, Seals now last for a micromanagement-light two minutes.
Paladin, Patches, Analysis / Opinion, (Paladin) The Light and How to Swing It, Wrath of the Lich King
Wrath Beta patch notes: Paladin part II

Before we get into the really juicy things, namely the new Wrath Paladin talents, we'll take a look at the changes to baseline spells and current talents. In some cases, these were totally reworked, and in others they were significantly improved. The first spell that leaps out with a huge buff is the change to Avenging Wrath, which no longer causes Forebearance. Its damage increase has been reduced to 20% (down from 30%), and now increases healing done by 20% (up from 0%).
Paladin, Analysis / Opinion, Blizzard, Wrath of the Lich King
The Light and How to Swing It: Seals, Blessings and Auras part III
Auras are an important part of a Paladin's arsenal but are also the most underrated. If I had 1 Copper for each Paladin I've seen rush headlong into battle with Crusader Aura on, I would probably have enough Gold to train for Artisan Riding all over again. Auras are passive area-of-effect buffs that affect the Paladin and her party and cost nothing to cast. Because it is a party-wide buff, it helps to get the Holy talent Aura Mastery for more group utility. Auras can also be toggled in between eating and drinking or while mounted, but not while casting spells. As good as Auras are, however, it suffers from one major shortcoming: it activates the Global Cooldown.
Paladin, Analysis / Opinion, (Paladin) The Light and How to Swing It


































