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Posts with tag Resto-Druid

Wrath Beta patch notes: Feral and Restoration Druids


Continuing on from the analysis of the changes to the Balance druid talent tree, as shown in the first patch notes for the official Wrath of the Lich King Beta, we'll now examine the Feral and Restoration trees.

Feral tree
The Feral tree is seeing changes to limit the benefits that the other two trees, specifically Restoration, can gain from investing a few points into the first few tiers. We are also seeing changes to the ways in which bears will be generating aggro.

The Faerie Fire (Feral) and Feral Charge swap
Feral Charge is currently an 11-point talent into the Feral tree, which contributing to the advantages that Restoration druids currently have in arena. It allows Restoration druids the ability to charge, immobilizing their target and interrupting spells for four seconds.

Instead, Faerie Fire (Feral), which is not something that a Restoration druid would likely spend 11 points to get, will take up the 11-point spot, with Feral Charge taking its place in the tree 21 points in.

In addition, Feral Charge will be usable in cat form, dazing the target and moving the cat behind it. This will help address the concerns that cat form is not especially viable in PvP, although their crit dependency is still a weakness. It will also be useful in dungeons to catch runners and other out of place mobs.

Continue reading Wrath Beta patch notes: Feral and Restoration Druids

The Arena is about to get diseased

As we're already starting to see, our good friends the Death Knights juggle some abilities centered around an as-of-yet unrepresented PC damage type: Disease. There is a variety of plagues and diseases which will obviously have direct application in the arena. I wonder if, as PvP-guru Zach put it, Death Knights might be the rock to the Druid's scissors.

This isn't the first time we've seen Blizzard willing to put a strong counter to Resto Druids in the hands of a single class. (Arguments about Hunters/Druids being the strong counter to Warrior/Druids are kind of aside here - both comps still have Druids.) You don't see how this new damage type is the Druid counter? It's pretty simple -- Druids don't have a cleanse that works against Disease.

If Death Knights become a favored arena class, then the presence of Disease in the Arena could help provide solid reason to go Paladin or Priest over Druid. Of course, that assumes the disease effects are significant enough to matter. And cleansing all that Disease is still going to be a pain even for our Paladins: they can only cleanse one at a time, and they'd blow through quite a few global cooldowns trying to clear their partners.

I don't know if this dynamic was intentional, but I would find it hard to believe that Blizzard's ignorant of it. They tend to have an idea about what's going on. We don't know what new gear will be available to combat diseases (Resistance? Resilience?), and it's still way early to be hedging bets -- but introducing the Death Knight and their diseases should certainly mix things up.

Edit: I've not forgotten about Shamans, but I was mostly focused on Druids in this article. My apologies to any Shaman who issued a rightful reminder for the call out.

The perils of questing as a healer

Stitchedlamb on WoW LJ wants to know: how do you do any questing as a healer? One reason WoW is such a popular game is that no matter your spec or role, Blizzard has done their best to make sure every class can play solo. But if you've ever played a Prot Warrior or a Holy Priest, you know for sure that some classes solo a little easier than others. Before the itemization changes hit in 2.3 and 2.4, healers had it pretty bad, and even after, it's tough to push out quests when all you've got is a bunch of +healing and no Shadowform to speak of.

I rolled my Shaman to 60 as Enhancement (Windfury while leveling is one of the great pleasures of Azeroth), but when I hit 60 way back when, I switched to Resto -- I like playing in groups, and being a healer makes sure you have groups whenever you want them. But when Burning Crusade came out, I still wanted to play instances, so I leveled from 60-70 as Resto.

How'd I do it?

Continue reading The perils of questing as a healer

Outland reputation set - Druid (Resto): Kodohide Battlegear



This is the introductory PvP set for Restoration Druid. The Battlegear sets are of a superior quality and are equal to the Level 70 High Warlord gear that can be purchased with honor points. The pieces can be purchased by becoming honored with Cenarion Expedition, Honor Hold/Thrallmar, Keepers of Time, Lower City, and the Sha'tar. Complete sets require honored with all five factions as listed below:

Kodohide Battlegear

Slot

Rep

Kodohide Gloves Hands Lower City
Kodohide Helm Head The Sha'tar
Kodohide Legguards Legs Keepers of Time
Kodohide Robe Chest Cenarion Expedition
Kodohide Spaulders Shoulders Thrallmar/Honor Hold

Kodohide Battlegear

Armor

Sta

Int

Resil

Kodohide Gloves 213 22 22 14
Kodohide Helm 267 30 18 19
Kodohide Legguards 306 33 28 20
Kodohide Robe 322 33 17 18
Kodohide Spaulders 249 33 16 17

Total

1357 151 101 88
Set Bonus 2: 35 Resilience
Set Bonus 4: The casting time of your Regrowth spell is reduced by 0.2 seconds.

Kodohide Battlegear
Dur Mp5 Heal Spell Gems
Kodohide Gloves 35 4 51
17
Kodohide Helm 60 6 64 42 M, Y
Kodohide Legguards 75 8 64 22
Kodohide Robe 100 5 42 14 R, R, Y
Kodohide Spaulders 60 2 26 9 R, Y

Total

330 25 247 104

Return to the complete Outland Battlegear list

Blogger makes the wrong call on Druids

I guess I spoke too soon when I said that Druids were being mature about the Cyclone nerf. Balancedruid of Tichondrius demanded on the public forums that Blizzard reconsider the reduction of Cyclone from thirty to twenty yards. He states that although Resto Druids are very powerful in arenas, this form of crowd control is the most appealing aspect of a Balance Druid for most 5v5 arena teams. This change was notably absent form previous patch 2.4 Public Test Realm Build notes.

Several threads have been started on this topic. At least one was mysteriously deleted within five hours of its creation. Snuffymcmoo of Terokkar has begun a petition to rescind the change. Druids are flocking in protest to the change. I can honestly say that I'm not surprised at expressions of outrage. I was just expecting a little more- They're Druids, not Warlocks after all. I apologize for my earlier statements about Druids rolling with the nerf-hammer.

Continue reading Blogger makes the wrong call on Druids

Talents you hate


My main is a tanking feral druid who respecs to PvP resto pretty regularly (you know you're playing a hybrid class when your local trainer publicly thanks you for financing his boat payments), and every week I find myself staring at my talent calculator wanting to take a shillelagh to Nature's Focus. The Druid restoration tree has a lot of talents that leave you wondering what you're supposed to be using them for, and I nominate this one as winner, class, and show. Which says something, given the number of resto talents there are that either: a). make no sense if you take the 41-point talent Tree of Life, which virtually every raiding resto does, or b). also make no sense if you mostly PvP.

Rant after the cut.

Continue reading Talents you hate


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