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Posts with tag Repair Bot

Mechanical mechanics: The models, makes, and manufacturing of mechanized merchants and robotic repairmen

Or

"Where's the coin box on this thing?"

Welcome to the latest in a series of lectures by Hoof & Horn Research & Development. These lectures explain, or attempt to explain, some of the ins and outs of Engineering. For advanced technicians and amateur tinkers alike, the finer points of Engineering can never be too often reviewed. Engineers will tell you: your life may just depend on it!

It happens to the best of us, in the best of situations: our armor breaks. Our ammo runs dry. Our reagent sack starts to feel a little light, and we're too far in a dungeon to make a run for rum, much less take a shopping break. Some dungeons have repair facilities, sure, but not everyone's made a good enough name with the Violet Eye, or Cenarion Expedition, or even the Broken of Terrokar, to be sure of a quick repair near a dungeon's entrance. Not to mention the times when the need for repair comes deep into a dungeon, far from the friendly smith at the entrance.

As with so many of life's problems, Engineering offers the solution as well as numerous contributory factors to the problem. Engineer 1st Class Flimsy is known to have told his students often that breaking things is the hallmark of an inquisitive Engineer. Some of his students are thought to have taken this a bit far. EFC Flimsy's whereabouts remain unknown. But among the things they, and we, have at our disposal to make up for the shortcomings of fragile armor and finite ammunition are the Field Repair Bots. Herein we will discuss the manufacture of the two models of repair bot, as well as what supplies can be obtained from them and what methods have been used to coerce money inserted into one back out.

Continue reading Mechanical mechanics: The models, makes, and manufacturing of mechanized merchants and robotic repairmen


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