Play PC games on your Mac? TUAW tests CrossOver
Posts with tag Questing

The perils of questing as a healer

Stitchedlamb on WoW LJ wants to know: how do you do any questing as a healer? One reason WoW is such a popular game is that no matter your spec or role, Blizzard has done their best to make sure every class can play solo. But if you've ever played a Prot Warrior or a Holy Priest, you know for sure that some classes solo a little easier than others. Before the itemization changes hit in 2.3 and 2.4, healers had it pretty bad, and even after, it's tough to push out quests when all you've got is a bunch of +healing and no Shadowform to speak of.

I rolled my Shaman to 60 as Enhancement (Windfury while leveling is one of the great pleasures of Azeroth), but when I hit 60 way back when, I switched to Resto -- I like playing in groups, and being a healer makes sure you have groups whenever you want them. But when Burning Crusade came out, I still wanted to play instances, so I leveled from 60-70 as Resto.

How'd I do it?

Continue reading The perils of questing as a healer

Totem Talk: Resto questing

Totem Talk's Matthew Rossi has had a small Horde renaissance this week, and decided to take his slightly dusty Resto shaman out for a spin, healing a heroic MgT run and then running about the IoQD doing the dailies. Turns out he learned a few things in the process. He wrote a little song about it, like to hear it? Here it goes.

Okay, I apologize, but there will be no singing. Tell you what, if enough people demand it, I'll belt one out on the next WoW Insider Show I'm on.

I've posted in the past about how to quest, grind and otherwise solo on a Restoration shaman, but I didn't go sufficiently into detail as the post ended up being about the odd things people think about shamans. So this week, we'll go more into detail. There are basically two ways you can go about doing this, thanks to the recent changes Blizzard made to healing gear: you can go out and quest in your regular healing set or you can also have a set of DPS gear. Unlike a priest and more like fellow hybrids like druids, you have a choice of what kind of DPS gear to wear. You could have a set of Enhancement mail and a big 2h weapon (since Resto shammies can't dual wield but can use 2h's now) and run around hitting stuff, or you could go for the spell damage gear and imagine that you're a powerful Elemental shaman.

My own personal preference (due to that fact that my shaman has a lot of Enhancement gear) is to go the whackity whackity route and Windfury up a 2h. But in the interests of experimentation I tried both spell damage gear and my normal healing setup, and I found that my personal preference is in fact the least effective of the three for the gear I happen to have. I'm sure no one is surprised.

At any rate, let's talk turkey. Isn't turkey delicious? Druids can turn into humanoid-turkey hybrids. None of this has anything to do with Shamans of any spec soloing anything, but I've always wondered about the phrase 'let's talk turkey' and how anyone could resist saying "yay, I love stuffing!" after it. I'll get a hold of myself now. Actual details of Shaman soloing behind the jump. Whee!

Continue reading Totem Talk: Resto questing

What WoW should learn from certain quests in and around The Barrens

Lakotamani welcomes you to the beautiful Barrens!So I've been thinking a bit about questing lately as I traverse Outlands on my latest project, a level 61 Blood Elf Paladin, working on the Outlands quests. I think my favorite part of playing a lowbie hordeling is how many quests there are to "stumble upon" in the oft-maligned Barrens. Technically, they're all very basic "find and kill these dudes" quests, but the presentation is such that I always get a big rush from doing them. They really do make me feel like a mighty hunter.

Continue reading What WoW should learn from certain quests in and around The Barrens

Phase 1 Dailies: The Multiphase Survey


Finally, we reach the end of our grand tour of the phase 1 Shattered Sun-related daily quests. "The Multiphase Survey" is assigned by a doubtful Draenei named Harbinger Harnomen who can be found somewhat clockwise of the flight master in Shattrath, and it goes like this:
  1. Go to the Spirit Fields in Nagrand, which are near that giant crystal Oshu'gun.
  2. Put on the provided Multiphase Spectrographic Goggles.
  3. Fly/ride around and look for Multiphase Disturbances (pictured), which are only visible when wearing the goggles. When you find one, get near it and right-click your goggles. The disturbance will disappear. Six of these "readings" and you're done; flutter on back to Shattrath for 4g 10g, 250 Shattered Sun rep, and another Shattered Sun Supplies (c'mon, Badge!).
Seven daily quests later, what's our total take? 78 gold, 1550 Shattered Sun Offensive reputation, a Major Rejuvenation Potion, and two Shattered Sun Supplies. Not bad for the work of an hour or so.

Phase 1 Dailies: Sunfury Attack Plans

Here is another Shattered Sun daily that originates in Shattrath, from Lord Torvos who stands just north of the flight master (right by where you picked up "Gaining the Advantage"). The premise of "Sunfury Attack Plans" is that we know that the Sunfury elves up in Netherstorm have some attack plans, and we want them. We want one of them per character, every day. So get yourself to Netherstorm, find some Sunfury elves (any Sunfury elves), and kill them until one of them drops the attack plans. I usually go for the mobs near Manaforge B'naar simply for convenience.

Like many single-drop quests, this can be maddeningly inconsistent. Today I got the plans on my first kill, and a guildy of mine claims to have killed over 100 before finally receiving the item. We'll have to wait until a bit of data for the database sites has been collected before we can find out what the drop rate is, although if I had to guess I'd put it around 10%. For your troubles you are rewarded with 4g 10g, 250 Shattered Sun Ofensive rep, and a Shattered Sun Supplies, which contains a random green item and has a chance to contain a Badge of Justice as well.

Phase 1 Dailies: Gaining the Advantage

You've dealt with automata and the Wretched on the Isle of Quel'Danas. You've slain demons and blown up the transporter at the Throne of Kil'Jaeden. Are there more Shattered Sun-related dailies left to do? You bet! There are three quests that are assigned in Shattrath, and here's one of them: Gaining the Advantage. Posts on the other two are coming shortly.

Allegedly, some people in Stormwind can make oils that will help in the fight against the Legion, and they need Nether Residue to do it. This quest is assigned by Emisarry Mordin who paths near the flight master.

For this quest, all you need to do is be a skinner, herbalist and/or miner, and go out and do some gathering. Any Outlands herb (not Golden Sansam or Dreamfoil), ore node, or (I assume) skinnable mob has a chance to drop Nether Residue, of which you need eight for the quest. The drop rate on herbs felt like around 30%, possibly higher on higher-level herbs.

So it's a fairly easy quest to do, and as a bonus, you get some herbs/ore/leather. Go on back to Shattrath to turn it in, and be rewarded with 16g, 250 Shattered Sun rep, and two one Major Rejuvenation Potion.

Phase 1 Dailies: Blast the Gateway

This is the companion quest to "Blood for Blood," and is given by Magistrix Seyla up at the Throne of Kil'Jaeden ("The Missing Magistrix" is a prerequisite). In "Blast the Gateway" you take on a mission to help shut down the Legion Gateway, by means of an interesting quest mechanic.
  1. Right-click the supplied Sizzling Embers to release a pet Living Flare, which follows you around. Contrary to what WoWWiki says, I find that it will not despawn if you use your flying mount, as long as you don't get too far away from it (so be careful on your epic mounts).
  2. Find and kill the Incandescent Fel Sparks, which are fire elementals that wander the Throne area. They have a fireball, but like most of the mobs involved in the dailies, they're not hard to kill. Every a Fel Spark is killed with your Living Flare nearby, the Flare energizes. Note that you don't actually have to kill the Spark yourself; if you see some other people killing one, go help, and any flares in the vicinity will get energized.
  3. Once your Flare accumulates enough energy (it takes about five eight kills), it will become "unstable" and turn green. Take it over to the Legion Gateway, near Magistrix Seyla, and it'll release its fiery power. Done! Talk to the Magistrix for 12g and 250 Shattered Sun rep.
I did have my Flare despawn on me once, but I think I flew up very high or something. I've definitely had it follow me on my flying mount just fine. But you should be careful, because if it does despawn you have to start the quest over.

Phase 1 Dailies: Blood for Blood

Now that you've completed "The Missing Magistrix" and teleported to the Throne of Kil'Jaeden in Hellfire Peninsula (or flown there if you've already done the teleport before, but completion of "The Missing Magistrix" is required for this quest), you're ready to do Blood for Blood and its companion quest, Blast the Gateway (next post). Magistrix Seyla at the Throne assigns both quests. Blood for Blood goes like this:
  1. Kill Doom Heralds, those big swordy demon things you see stomping around, and loot their blood. You need four, and it seems to be a 100% drop. The blood powers the Felblood Siphon that you'll use in the next step.
  2. Find Felblood Initiates (pictured) casting wavy green things at the structures on the ground and cower at their eliteness. Now use the Felblood Siphon on them, and, just like the giants from Ferelas, they will weaken into non-elite pushover Emaciated Felbloods. Kill. Do this four times, and you're ready to return to the Magistrix for 12g and 250 Shattered Sun rep.
This was a fun quest, although last night it was absolutely impossible to find any Felbloods because of all the players competing for them. Much easier today though; they might have upped the spawn rate (edit: they did). The Felbloods stun briefly when you use the Siphon on them, which gives you a chance to get some distance and/or cast a spell. Next up is Blast the Gateway, which is a good quest to do at the same time as this one. I wonder where Kazzak is hanging out, though -- has he always been killed when I've been up there, or did they move him?

Phase 1: The Missing Magistrix

This isn't actually a Sunwell daily quest -- it's a one-time thing -- but it is done on the Isle of Quel'Danas, and it does open up more dailies (keep an eye out for posts on "Blood for Blood" and "Blast the Gateway"). "The Missing Magistrix" is picked up from the Shattered Sun Staging Area, and asks you to go look after an operative gone AWOL by means of a portal and a scroll. You do need a flying mount to get this quest, since if you didn't have one you won't be able to get back from where you're sent without burning your Hearthstone.

Finding this portal seems to be very difficult for people, so I'll provide as much information as possible.
  • The coordinates are 48,44
  • It's south and very slightly east from the Staging Area
  • It's subtly indicated on the map in the screenshot
  • It is a wall of green glow similar to the Dark Portal into the Outlands
Once you get to the portal, right-click the Captured Legion Scroll in your inventory to be teleported to the Throne of Kil'Jaeden, where Kazzak usually hangs out. Don't do this if you're not read to go to Outland, since there's no reverse teleport (at least, not yet). The portal is guarded by some non-elite demons, but you can avoid fighting most of them by going around behind. Once you do port through, you'll appear at Magistrix Seyla's feet, ready to turn in the quest and get to demon-slaying. Easiest 9g ever.

Phase 1 Dailies: Erratic Behavior

Continuing our examination of the phase one daily quests in patch 2.4, here is "Erratic Behavior." It is easily done at the same time as the other Isle of Quel'Danas daily, The Sanctum Wards. It's gotten from the Shattered Sun Staging Area, and asks you to convert five Erratic Sentries into friendly ones by means of the magical crystals they give you.

The Erratic Sentries are found in the same place as the mobs for The Sanctum Wards: an arc starting at the Staging Area and proceeding broadly southwards along the western shoreline. They're non-agressive (yellow) mechanicals (pictured), and although they're level 70, it's still uncommonly easy to kill them. Sometimes they can be found reduced in health bandaging themselves up, and in general they move a bit oddly -- I guess that explains the "erratic" part.

After you kill and loot, target the corpse and right-click the Attuned Crystal Cores in your inventory; the Sentry will turn into a friendly one and stagger around briefly before disappearing. Note that you can't convert corpses that you haven't killed yourself.

Convert five corpses, and you're done. Return to the staging grounds for 9g, 150 Shattered Sun rep, and warm fuzzing feelings for helping get to Phase Two. This quest is still available in Phase Two, but renamed to "Further Conversions."

Phase 1 Dailies: The Sanctum Wards

Welcome to the first post of a new series on the daily quests available in Patch 2.4. I'll be going through all the quests that are available in phase 1, one by one. This is one of the two daily quests on the new Isle of Quel'Danas, and it's called "The Sanctum Wards." It goes well with Erratic Behavior, which I'll cover in the next post.

The quest itself is pretty simple, and goes in two parts.
  1. Hunt down Wretched Devourers and Wretched Fiends, and slaughter them for their Mana Remnants. You'll need four Remanants, and the drop rate felt like it was around 50%. The mobs are only level 68, and don't pose much of a problem; they do a puny drain life/mana and a very short silence. They can be found starting in the Shattered Sun Staging Area and spreading in an arc down near the western shoreline.
  2. Once you have your four Mana Remnants, come back up near the Staging Area to a Crystal Ward (pictured, at 49,35) and right-click the stack of Mana Remnants in your inventory. There's some nice pretty zapping effects, and you're done with your quest. 9g and 150 Shattered Sun rep await you.
You have now completed one of the two quests that will progress your server towards Phase Two, so thanks for doing your part! This quest is still available in Phase Two, but renamed to "Arm the Wards."

Forum post of the day: Really bad quests

Most of us have at least a couple of alt projects that we're working on. Once you've leveled to seventy you get a feeling for which quests are a breeze and which ones are painful. Arross of Thorium brotherhood started a thread entitled Really bad quests where players listed their least favorite quests. Some honorable mentions include:

  • Arross of Thorium. "I have to say so far the worst quest I have ever had was Super Sticky in Un'goro Crater. The drop rate isn't bad, it's horrible."
  • Shrosarias of Burning Blade, "Any quests having to do with murloc. Murlocs = evil."
  • Ashcroft of Smolderthorn, "Zeth'Gor Must Burn! had me tearing my hair out by the roots. It was so very demoralizing to go from BG-topper to single-quest-dyer in one fell swoop."
  • Arteree of Rivendare, "Almost every quest in Westfall."
  • Etamalgren, "imo, any escort quests are the worst quests overall, except for the skettis daily and the nagrand escort."

Continue reading Forum post of the day: Really bad quests

Darkmoon Faire Decks: An overview

Professor Paleo himself
As I've mentioned before, The Darkmoon Faire is currently in Terrokar Forest, just outside Shattrath City, so if you have decks to turn in or need to refill your private stock of Darkmoon Special Reserve, now's the time to get on it. But if you're still a little bit taken aback by the prospect of gathering all those cards, or wondering if the trinket at the end will really be worth it, we'd like to help you out.

In this post, we'll be looking at both the old and new decks and listing some pros and cons of each deck so you can figure out if you want to spend the next month tracking down cards before the Faire shows up in Elwynn Forest in March, or even if you just want to blow your epic flying mount fund on getting a deck before it leaves for the month.

We'll start in on everything after the jump.

Continue reading Darkmoon Faire Decks: An overview

Drysc weighs in on questing

Back to the grind Player Tychlona of Kul Tiras made a fair point in a forum post when she noted that it sometimes gets a little annoying doing "collection" quests where it seems to take hours to collect what you need, Be it Gray Bear Tongues or Helboar Meat. I'd say that most of us can likely feel her pain on that measure. Drysc answered her later in the thread with some of his own insight into the process of questing and dealing with various types of quests. His point that sometimes seeing that "5/30 Windroc" notice in your quest log can make a quest feel like a bit of grind is very understandable, but I have to counter that seeing that "8/10 Monstrous Crawler Leg" in your quest log and knowing you've already killed 30 mobs without those last 2 legs appearing can feel just as grinding.

He says a few more interesting things that may shine some light on Blizzard's questing philosophy, which I'll discuss after the jump.

Continue reading Drysc weighs in on questing

WoW Rookie: Quest wrangling 101

It's no coincidence (just in case you thought it was) that when you first log into the game, the first thing you see is an NPC in front of you with a golden exclamation point above their head. Quests are a fundamental part of this game, not just in terms of lore and story, but also in character advancement (and earning all of that gold and XP that you're going to be doing). A good part of the game (in fact, the major part of the game up to level 70) is just handling all the quests and tasks you've got to do. From FedEx to kill quests, and from huge multi-part quest chains to simple fetch quests, handling all of those tasks is extremely important from the moment you enter the world of Azeroth.

So today on WoW Rookie, we're going to give you a few tips on how to handle this most important of missions: figuring out where, who, and what's up with all the missions you get in the game. Keeping track of what you're supposed to do is sometimes just as important as doing it, and so after the jump, we've compiled a few tips for getting your Azerothian to-dos done.

Continue reading WoW Rookie: Quest wrangling 101

Next Page >


RESOURCES

Class Columns
Pimp My Profile (1)
(Druid) Shifting Perspectives (40)
(Hunter) Big Red Kitty (33)
(Hunter) Scattered Shots (14)
(Mage) Arcane Brilliance (35)
(Paladin) The Light and How to Swing It (47)
(Priest) Spiritual Guidance (20)
(Rogue) Encrypted Text (33)
(Shaman) Totem Talk (44)
(Warlock) Blood Pact (26)
(Warrior) The Care and Feeding of Warriors (47)
Gameplay
(Arena PvP) Blood Sport (22)
(BG PvP) The Art of War(craft) (21)
(Casual) WoW, Casually (17)
(Engineering) Hoof and Horn Research and Development (17)
(Guild Leadership) Officers' Quarters (55)
(Professions) Insider Trader (55)
(Raid Healing) Raid Rx (17)
(Raiding) Raiding 101 (2)
(Raiding) Ready Check (19)
(Roleplaying) All the World's a Stage (36)
Hybrid Theory (13)
AddOns and UI
AddOn Spotlight (79)
Macro Anatomy (12)
Reader UI of the Week (25)
Reader WoWspace of the week (28)
The Creamy GUI Center (11)
Lore and Stories
Around Azeroth (472)
Barrens Chat (2)
Know your Lore (51)
Tales from the Lion's Pride Inn (14)
WoW Moviewatch (465)
Features
15 Minutes of Fame (18)
About the Bloggers (24)
Ask WoW Insider (55)
Azeroth Security Advisor (1)
Back In The Day (3)
Breakfast topics (675)
Build Shop (34)
Gamers on the Street (19)
Guildwatch (76)
He Said She Said (4)
It came from the Blog (25)
Phat Loot Phriday (86)
Two Bosses Enter (61)
Well Fed Buff (22)
World of WarCrafts (19)
WoW Insider Show (51)
WoW Rookie (35)
[1.Local] (5)
Classes
Death Knight (54)
Druid (264)
Hunter (252)
Mage (156)
Paladin (266)
Priest (219)
Rogue (160)
Shaman (245)
Warlock (172)
Warrior (181)
News
Account Security (10)
AddOns (231)
Analysis / Opinion (2691)
Blizzard (1470)
BlizzCon (184)
Bugs (212)
Burning Crusade (358)
Contests (204)
Economy (183)
Events (366)
Expansions (560)
Fan stuff (821)
Features (604)
Forums (244)
Guilds (460)
Hardware (25)
Humor (722)
Interviews (135)
Lore (265)
Mounts (128)
News items (1403)
NPCs (186)
Odds and ends (1589)
Patches (1110)
Podcasting (72)
Ranking (50)
Realm News (274)
Realm Status (226)
RP (159)
Rumors (32)
Virtual selves (609)
WoW Insider Business (278)
WoW Social Conventions (135)
WoW TCG (49)
Wrath of the Lich King (259)
Strategy
Alts (85)
Arena (166)
Battlegrounds (104)
Bosses (311)
Buffs (114)
Cheats (67)
Classes (285)
Enchants (29)
Factions (146)
Guides (323)
How-tos (361)
Instances (614)
Items (790)
Leveling (245)
Making money (163)
PvP (691)
Quests (342)
Raiding (669)
Talents (120)
Tips (538)
Tricks (215)
Walkthroughs (74)
Media
Comics (63)
Fan art (34)
Galleries (136)
Machinima (540)
Podcasts (52)
Polls (55)
Screenshots (610)
Races
Alliance (103)
Draenei (61)
Dwarves (15)
Gnomes (39)
Human (15)
Night Elves (42)
Horde (102)
Blood Elves (68)
Orcs (25)
Tauren (42)
Trolls (22)
Undead (21)
Professions
Alchemy (75)
Blacksmithing (55)
Cooking (66)
Enchanting (70)
Engineering (106)
First Aid (16)
Fishing (56)
Herbalism (44)
Inscription (10)
Jewelcrafting (78)
Leatherworking (58)
Mining (42)
Skinning (27)
Tailoring (63)
Retired
Azeroth Interrupted (24)
World Wide WoW (8)
/silly (14)

RSS NEWSFEEDS

Powered by Blogsmith

    Featured Galleries

    Magisters' Terrace walkthrough
    Patch 2.4 Sunwell Isle
    Kil'jaeden loot
    It came from the Blog: Mother's Day Event
    It came from the Blog: Children's Week Gallery
    Children's Week: Stormwind
    Children's Week: Orgrimmar
    M'uru loot
    Children's Week: Dornaa's quests

     

    Most Commented On (30 days)

    Recent Comments

    Weblogs, Inc. Network

    Other Weblogs Inc. Network blogs you might be interested in: