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Posts with tag Pet

Barrens Chat: Dibs


Hello again! This week's strip has been done in memory of Children's Week. That wonderful and joyous celebration that gets you a cute little tag along to play with, all in exchange for running everywhere in the entire world.

I have somehow managed to miss out on Children's Week every year, but knowing my luck, it's for the better! It would likely lead to a catastrophe not unlike what is featured in this comic.

Want to know what kind of catastrophe I'm talking about? Check out the Barrens Chat gallery for this and other comics!

Gallery: Barrens Chat

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Continue reading Barrens Chat: Dibs

Scattered Shots: Why certain pet families are so popular

Scattered Shots is for Hunters. David Bowers is caught in a Freezing Trap this week, so Daniel Whitcomb -- who did not set the trap, he swears to the Light -- is substituting for him.

You hear it pretty much all the time if you've ever slightly dipped into the world of Hunters. If you want to play in the big leagues, conventional wisdom says you're pretty much stuck with a select handful of pet types (also known as pet families): Ravagers, Cats, and Raptors for PvE, Scorpids for PvP.

But do you know why those pet families are so desired? What it really comes down to is Hunter roles and abilities.

Continue reading Scattered Shots: Why certain pet families are so popular

Mania on the Growl change

Mania is quickly becoming the voice of choice for analysis on Hunter changes, and her latest take on the Growl changes recently released in the patch 2.4.2 notes is no exception. From what Mania can see, Growl's threat isn't scaling with Hunter Attack Power at all, but Blizzard claims it is, so she's chalking her findings in that direction up to faulty data. What she does determine, from both her research and Blizzard's posts on the subject, is that the change here has nothing to do with Hunter's RAP or AP values -- it only has to do with the pet's AP values. Before, if pet AP got a bonus, so did Growl's threat. After 2.4.2, any bonus to pet AP won't affect Growl's threat.

So Hunters who routinely get their pet buffed are probably going to feel this change a little bit (though in most situations where pets get group buffs, I'd imagine Growl would be turned off anyway, in order for the tank to control threat). And Hunters who use boars, of course -- as Daniel explained, that extra AP from Charge doesn't work for Growl any more. Mania doesn't stop there, however -- since we know now that the only thing affecting Growl is the Hunter's Attack Power, she's determined to figure out just how much AP can scale Growl up (she's guessing it starts at 1955, we'll see what she comes up with).

Of course, some players have found that this works pretty well -- especially MM Hunters, who generally have more attack power (thanks to talents which increase it), have no problems with drawing aggro away from their growling pets. Blizzard's reasoning on this may have been solid -- to make the abilities of the pet rely on Hunter stats, not any temporary pet buffs. Hunters with Boars won't get that nice burst any more, but Hunters with a high RAP will do just fine.

2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

So Growl has been having some problems since 2.4 went live. Pets refuse to cast it in the right order, which is wreaking havoc with Hunter aggro, especially on boar pets, who depend on a Charge/Growl combination to gain their fabled massive aggro. I myself have noticed that I have a lot harder time keeping aggro from my beloved boar Bonnie when I solo on my Hunter. So now on the PTR, we have some new lines in the latest update of the patch notes:

• Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
• The pet ability Growl will no longer scale with pet Attack Power.

It should also be noted that Nethaera has said that Growl will now scale with Hunter AP instead of Pet AP, so there's no fear that it's become a non-scaling flat skill.

Now, this all sounds somewhat ominous, but what does it actually mean?

Continue reading 2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

Get yourself a Dire Raven in 2.4.2

I've been playing my Hunter lately, and while some Hunters are extremely loyal to their pets (sometimes carrying them through the entire game), I'm not so much -- I switch pets all the time. That's probably why my favorite news from 2.4.2 so far is the little note under the Hunter section: Dire Ravens will now be tameable.

Mania is excited because they're a new form for pets, and they may even be a new family. But I'm more excited because the raven, in its current form, actually also is used as the Night Elf Druid's flight form. Finally, I get my very own Druid to run around and tank for me. Unfortunately, it won't be able to switch into bear form, and Regrowth isn't an option, either, but it will definitely be nice to have another bird of prey in the mix.

No word yet on which abilities they'll have, but if they follow Owls or Vultures, they'll probably come with at least Claw, Dive, and Screech, and maybe Bite if we're lucky. If I can get one that actually says "Caw," or even "Nevermore," I'm totally sold.

Scattered Shots: Addons for shot timing, threat tracking, and pet training


Last week, Scattered Shots hit the bull's eye on which professions are best for a hunter. Today, we take aim at some interface problems hunters have, and the addons we can use to eliminate them.

A user interface is an ever-evolving work of art. You can use it one way for a long time and then suddenly find one simple addon that lets you change everything and make it much better. Especially with all the problems that show up every patch, I've begun to look at my interface as a constant work in progress. As such, I'm usually in a constant state of getting rid of old addons, enjoying the ones I use now, and looking for new ones that might help me even more in the future. Every choice of what to put in or what to take out is a conscious decision about what will help make my game play smoother, more successful, and more visually interesting.

As hunters, there are a number of needs that we have which other classes don't have - and special hunter addons are there to help in many of those cases, while in other situations, one of the more generalized addons might fit our needs best.

Today I'll cover three of the most glaring interface problems for hunters and show you how I deal with them at the moment. In the comments section, feel free to share your own different interface issues, as well as your own solutions, for the benefit of our readers. Keep in mind that a user interface is an extremely subjective thing, and one solution may not work for everyone. Nonetheless, often times just sharing your idea will inspire someone else to vary it a little and make their own thing out of it, which is even better.

Continue reading Scattered Shots: Addons for shot timing, threat tracking, and pet training

An "insightful and thoughtful" look at Hunter DPS from the forums

Despite the fact that my level 70 Hunter isn't technically my main, she's probably my favorite character. A lot of people will tell you that a Hunter is an overly easy class: sic your pet, turn on Auto Shot, and you're done. While having a built-in tank that you can even heal a bit gives you a pretty strong advantage when going it alone, I'd have to say they oversimplify things a bit.

The largest area where the complexity of the Hunter class shows is in end-game DPS. If you want to be the most effective DPSer possible, it takes quite a bit of work. The way that you must weave shots in between your auto shots is a complicated dance that requires split second timing that can mean vast differences in DPS totals between Hunters. Cheeky of the Khadgar-US server (author of the famous Cheeky's Spreadsheet) posted a very concise and well-stated summary of some of the problems with Hunter DPS on the official US forums here a few months back. The post was originally written by Lactose of the Talnivarr-EU Server, who posted it on the EU forms here, where it got some blue love today a while back.

Continue reading An "insightful and thoughtful" look at Hunter DPS from the forums

Scattered Shots: Basics of pet control


This week Scattered Shots comes to you barking and growling, hot on the heels of an overview about some of the cool complexity involved in being a hunter. Today we turn toward our animal half to get a look at how we can start making some of that complexity work for us.

I love hunter pets. I love thinking about pets and writing about pets, and most of all I love managing my pets. I love that yo-yo feeling you can get when you tell your pet to go do something and then it does it well, coming back to you alive and healthy.

But controlling your pet isn't necessarily easy or intuitive at first, and it can take a lot of practice to get used to. Below I've outlined some of the techniques I use to make the most of my pet, and described a way to practice controlling your pet by taking on multiple enemies at once.

Continue reading Scattered Shots: Basics of pet control

Pet aggro an issue in 2.4?


Be alert, hunters: Growl isn't casting first anymore, and it's making aggro touchy. Mania, that hunter maven and proprietor of Mania's Arcania, breaks the news. It's unclear (especially to me, since I don't have a hunter past level 26) if this is actually new or just a consequence of the new combat log system that rolled out in patch 2.4 but if it is new, it could be a nasty surprise for you hunters out soloing.

Mania goes over the list of reports, some arguing for better pet aggro, some worse, and specifically singles out boars as possibly suffering the most since growl scales with pet AP and the boar's charge ability adds AP to the pet's next attack. If that attack is growl, yay, more aggro! If that attack is not, boo, less aggro.

Continue reading Pet aggro an issue in 2.4?

Scattered Shots: Beloved complexity


This week on Scattered Shots, David provides a break in the rushing waves of Patch 2.4 news to wax philosophical about his love of being a hunter. To be perfectly honest, he hasn't had time to even try out the new patch yet, but he's really looking forward to waxing on and off about the patch at some point as well.

They say that being a hunter is WoW on easy mode, but in reality, the "easy mode" style of hunting is only the beginning of what a hunter can do. Sadly many hunters never really arise out of that stage - easy hunting can become like a rut in which one may not even realize that there is another way to do things. A player can rise out of this rut, however, either through an enterprising nature, or through acquaintance with a good hunter role-model. However one rises to it, the opportunity is there for hunters to do all kinds of things amazing things, mostly at the same time.

In fact, you could say that a fundamental mechanic of the hunter class, probably the mechanic I love most in the entire game, is that of controlling multiple characters at once: the hunter and the pet. You have the most control over your hunter character, obviously, and the pet functions as something like a yo-yo which is attached to the hunter. You can point the pet in the direction of an enemy to attack, or you can recall it to wherever you are, but you can't tell it, for instance, to kite an enemy around in circles in the same way you yourself could.

The limitations inherent in the abilities of the hunter and the pet, as well as the synergy between them, reminds me a bit of chess. Managing both the pet and the hunter to greatest effectiveness in different situations means you have to keep more than one thing in mind at all times. When you play most other classes, you can just pay attention to them and what they're doing, but being a good hunter requires you to be more aware of what's going on around you, just like chess requires you to keep track of the whole board, not just the little portion of it where the most action is happening.

Continue reading Scattered Shots: Beloved complexity

Threat up with bears


A new server was released earlier this week, and life on Cairne is fresh and unknown. It is amazing not to see any level 70's running around. When most of the population is below level 20, it is really odd actually having to find groups for Dead Mines instead of just having a 70 friend run you through.

As I said on the WoW Insider Show last week, I do have a little green hunter who's 70 and plays in groups with my friends often enough. She's not very powerful, and probably never will be. My warrior and warlock take up most of my end game time, and that's okay. So in hopes that I might convince myself to play a hunter more, I've decided to roll yet another alt on the new server and see where things take me. I really enjoy classes that have pets, so I made another hunter. She's now level 17 after a few hours of play.

One of the first choices I had to make was what kind of pet to get. I used Petopia to browse some of my options, and to make sure that my preconceived notion of a bear was the right answer. It was. With my other hunter, I leveled from 10 to 70 using a cat. Nothing wrong with that, he just wasn't as good at tanking as my bear is turning out to be.

Continue reading Threat up with bears

Scattered Shots: Pets at level 10

Every week, Brian Karasek and David Bowers bring you help, tips and advice for the leveling Hunter in Scattered Shots. For those veterans looking for high end Hunter goodness, BRK is back on active duty.

You probably know by now that Big Red Kitty refers to himself as "we" in all his articles. For the longest time I thought this was just him being silly, but with his return to WoW Insider after a long hiatus, he explained that this is actually a kind of philosophical statement as to the oneness of hunter and pet.

You needn't worry that we (being Brian and I) will start trying to mimic him, but he really does have a good point. When a hunter reaches level 10 and gains his or her first pet, your pet becomes an extension of yourself, and an incredible source of power. The game suddenly gets very easy, and enemies start dying very fast. In effect, with a pet at your side, you become your own tank-damage-healing group all by yourself, able to finesse the control over your character and pet alike to achieve all sorts of neat stuff.

Continue reading Scattered Shots: Pets at level 10

Phoenix Hatchling caught on video


I'm so excited about this pet that it's getting silly. Last time on "Tiny Phoenix Obsession," we discovered that it's acquired as a drop from Kael'Thas, in his incarnation as the final boss of patch 2.4's 5-man Magister's Terrace, and speculated that it's probably a pretty rare drop. WOWDB has it at a 1% drop rate, apparently in both normal and heroic mode, although it doesn't say how many kills that's based on.

Now we have in-game video! It's just as appealing as its picture, and I really like the fiery aura that surrounds it. And that calm, confident hovering...I must have it! Look out, Kael'Thas, the day 2.4 goes live I'm coming after you, and I'm taking your cute little fiery bird. Are you prepared?

[via Blizzplanet]

Phoenix pet drop found


Thanks to tipster Panagiotis of <Horde Hit Squad> (EU-Mazrigos-A), and to valiant PTR testers, we now know where patch 2.4's new non-combat Phoenix Hatchling pet can be found: it drops from Kael'thas, in Magister's Terrace. This is kind of cute if you think about it, since the version of Kael'thas in the Eye drops the Ashes of Al'ar. Big Kael'thas, big phoenix; little Kael'thas, little phoenix. According to MMO-Champion, it drops it normal mode, but not in Heroic. If you need any help with your normal-mode Kael'thas strategy, check out this video. Still unknown is what the drop rate is. I'd guess pretty low, as these "frill" items tend to be that way (Baron's mount, anyone?).

Get your Mojo workin'! [UPDATED]

Are you one of those folks who just absolutely can't live without the cute and cuddly non-combat pets? Well, this morning has turned up news of a surprising new non-combat pet, but we're not convinced that "cute" fits here. The pet is Mojo, the frog long claimed to be obtainable in Zul'Aman via the Amani Hex-sticks. While we're not entirely sure if it was intended or not, it would appear that Mojo is currently available by going to the small camp just outside and slightly to the south of Zul'Aman. I have tested this quest and was actually able to get Mojo on my level 70 Rogue as well as my level 27 Hunter, so one would think that it is likely attainable on most characters.

Of course, the down-side of this particular variant of Mojo is that he doesn't seem to be quite right. Well, that is to say, his texture map looks very low-res/unfinished compared to other frogs in game, and his in-game icon is a grey doll with a blue nimbus around him as opposed to being a frog. However, should you want a Mojo of your own, check out the how-to after the jump!

[UPDATED] - It would appear that this is no longer working and was, in fact, a bug that was hot-fixed today. Blizzard has not issued a statement as yet about whether or not the NPC-given Mojos will remain. If they do say one way or the other, we'll let you know.

Continue reading Get your Mojo workin'! [UPDATED]

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