Welcome back to another installment of Patch Note Watch, the show where we go through the PTR patch notes in meticulous detail and show you everything that's changed since the last version! Much of this has been covered already here on WoW Insider, including rollbacks on Life Tap and Flametongue, some multi-target effects no longer breaking CC, and a nice new recipe for jewelcrafters. But I am a completist. I must post every detail, so let's begin. As usual, any change that we haven't covered on the site that looks interesting will be bolded.
Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we've lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.
Although the realms aren't up for a bit yet, the latest tiny patch, 2.3.3., is apparently going live today, and so you can go ahead and download it right now. Here's the entire list of changes:
General
Some players may notice improved data load times when newly entering the world and after zoning into new areas.
Character/NPC load times have been decreased, and now should appear faster. You're not hearing voices, there really are people in Shattrath!
Bug Fixes
Felspine the Greater in Shadowmoon Valley will no longer evade when engaged.
Guttripper in Nagrand will no longer evade when engaged.
Players will now be correctly credited with their arena points if they purchase an arena item during weekly arena calculations.
Using a castsequence macro on a target moving out of range will no longer cause it to stop working.
Here's hoping this means they'll be getting 2.4 up on the PTR quickly.
Boats and zeppelins which carry players now have NPC crews, including vendors.
There is a new neutral flight path outside of Zul'Aman, which means you can now fly out from Silvermoon City.
Whoever in a group has loot rights to a corpse will appear on the minimap (LOOT THE DOG!)
There is now a log in the guild information tab that allows you to see promotions, kicks, joins and leaves.
Mousing over the mail icon will show you the name of the mail sender.
Track Humanoids distinguishes between friendly and hostile targets.
Professions
Interactive items such as herbs now have a glow around them, making them easier to find.
Primal Fire and Earth, and motes thereof, can be put in mining bags. Primal Water, Life, and Mana can be put in enchanting bags. Primal Life can be put in herbalism bags. All primals and motes can go in Engineering bags.
The cooldown on Nexus Transformation has been eliminated.
Now that you've gotten a bit of a chance to look at the live patch notes for 2.3, let's go over what's changed between this version and the latest PTR build. Some of these seem to have been in the PTR already, but just not listed in the patch notes; others are genuinely new. I tried to screen out all the bits we knew already from the PTR, but some probably made it through. I'll put the ones that look relatively significant up front, and the full list after the cut. This post will mostly be of use to those of you who have been playing on the PTR and/or keeping up with the PTR news; if you haven't been and you want to know what's up with this patch, you'd do better to go look at the full patch notes.
Rogue
Dirty Deeds now also increases special ability damage against enemies below 35% health. [Used to just say "...increases damage against..."; this changes seems to imply that it now does not affect white damage.]
Shadowstep: minimum range removed. Now works on any target within 25 yards.
[Warlock] Unstable Affliction: The silence from this ability is now subject to diminishing returns.
[Engineering] The Crashin' Thrashin' Robot is now Bind on Use rather than Bind on Acquire so non-engineers can use them as well.
Health and mana values for your target can now be displayed numerically, as values or as percentages (was previously the case only for you/your party members).
Added a Use Hardware [sound] option. This should only be used by advanced users with specific hardware configurations, as it may significantly alter your sound performance.
The realms may not be back up for another few hours, but at least we have the official, live notes for patch 2.3 to pore over! These are the ones shipping with the patch itself. Check back later for analysis and dissection; for now, I just want to get these notes out there as quickly as possible. I really wish I wasn't going to be in class all day today, so I could sink my teeth into some of this new stuff. On first glance, these don't appear to be too different from the latest PTR notes, but expect a full report of any changes in the very near future.
The stronghold of Zul'Aman has stood for millennia as the Amani trolls' seat of power and bastion of the fearless, cunning warlord Zul'jin.
Zul'jin has spent several years plotting behind Zul'Aman's walls. Furious at the Horde for allowing his hated enemies, the blood elves, to join its ranks, he eagerly embraced a scheme that the witch doctor Malacrass recently proposed: to seal the power of the animal gods within the bodies of the Amani's strongest warriors.
Now Zul'Aman's army grows more powerful by the day, hungry to exact vengeance in the name of its fearless leader, Zul'jin.
A few posts hit the forums today discussing the upcoming changeover between season two and season three. Although it has not been announced exactly when season three will start, it will, apparently, be sometime around the release of patch 2.3 (which makes sense, given the PvP item changes we've beenseeing on the PTR):
Season 3 should start around the same time as patch 2.3 is released, but please keep in mind that season 3 may not start on the same date the patch is launched.
We have said that were planning to give a two weeks notice on the start of season 3, which still holds true. If there are any changes on this plan, we will let you know. (Vaneras)
The interesting thing here is that they say season three will be roughly simultaneous with patch 2.3, and they will give two weeks notice before the start of season three. Does this mean we'll have two weeks notice before 2.3 is released? One can only hope, although it is historically improbable for Blizzard to give a patch ETA that's more than a few days away.
It looks like a few more changes snuck onto the patch 2.3 PTRs that didn't quite make it to the last round of patch notes, and here they are.
Rogue
Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Now increases the damage and reduces the threat caused by the next damaging ability. Cooldown increased to 30 seconds. Range changed to 8-25 yards. Note was updated to reflect the most recent version on the PTR.
Engineering
Engineering potion injectors no longer require engineering skill to use.
Jumper Cables XL is no longer a trinket.
The materials required for the Field Repair Bot 110G have been simplified [and it now has 5 charges].
World Environment
Gas clouds in Nagrand now produce motes of air.
Gas clouds in Zangarmarsh now produce motes of water instead of motes of life.
So if I'm reading everything correctly, Shadowstep has been changed to reduce the threat on the next subsequent move no matter what it is (previously it was just Ambush, Garrote, or Backstab), and the cooldown has been lowered from 40 to 30 seconds (still up from 15 on the live realms). How does that sound?
And being the intrepid WoW investigator that I am, I jumped on the PTR to find the new mats on the Repair Bot. They are: Adamantite Frame, Khorium Power Core, Primal Earth (3), Handful of Fel Iron Bolts (8), Adamantite Bar (6). Additionally, the bot now seems to have 5 charges, which I don't remember from before. The previous mats were Adamantite Frame (2), Khorium Power Core, Primal Earth (4), Handful of Fel Iron Bolts (6), Fel Iron Bar (18). Here's how it compares in raw materials: the new bot requires 32 less Fel Iron Ore, four more Adamantite Ore, and two less Primal Earth. That's a nice reduction in mats, especially considering it now has five charges, which effectively makes it five times cheaper on top of whatever the mats change did.
Yesterday a new build went live on the patch 2.3 PTRs, including some pretty big stuff. Some of these things we knew were coming in some form, but since they hadn't been seen on the PTR yet we didn't know the specific details. The ever-reliable Boubouille of MMO-Champion has the details. The most significant changes (in my opinion) are:
[Druid] If you are in a shapeshift form and try to use an ability that may only be used in caster form, you will leave the form and use that ability. This means that you can shift from one form to another in one action. If you don't have mana to shift form, you will get an error message and remain in your current form. This can be disabled with /console autoUnshift 0.
[Hunter] Aimed Shot (Marksmanship) now reduces healing done to that target by 50% for 10 seconds.
[Paladin] Precision (Protection) now increases spell hit chance as well.
[Priest] If you are in Shadowform and try to use an ability that my not be used in Shadowform, you will leave Shadowform and use that ability. This can be disabled with /console autoUnshift 0
[Rogue] Cheat Death (Subtlety) chance to trigger increased to 33/66/100% [up from 10/20/30%] and now also causes the rogue to take 90% less damage for 3 seconds when the effect triggers. This effect cannot occur more than once per minute.
Creature AI has been changed to no longer prioritize attacking unfeared targets over feared targets.
Bolding and underlining are not tools I use lightly, but holy jumping monkeys did you see that Cheat Death change?! If I'm reading this correctly (and I've never had the talent, so it's possible I'm not), this says that with 3/3 talent points, Cheat Death will confer on the rogue a 100% chance to "completely avoid any damaging attack that would otherwise kill you" (as the talent is worded), as well as reducing all damage taken by 90% for 3 seconds, on a one-minute cooldown. Take that, suddenly-raid-viable Ret pallies! Sub rogues now can't die unless they receive a deathblow more than once in a minute!
The fear change is also quite a big deal. It seems to mean, among other things, tanks shouldn't lose aggro when feared anymore, so you won't need to stance dance to avoid getting feared while tanking. Onyxia just got considerably easier; too bad she's irrelevant these days. Also, the Priest talent "Unbreakable Will" will no longer be a liability. Anyway, read on for the full list of changes.
It looks like Blizzard really did mean it about putting a rush on patch 2.3: I'm told it's up on the PTRs (thanks, Addie), and here are the patch notes! Edit: PTR not live until after 6 PM PST, apparently (thanks, Basic). There's a lot of sizable changes in there, many of which we haven't seen yet, so it's definitely worth taking a look. Keep an eye out for specific subject analyses; for now I just want to get this information out to you all as fast as possible.
Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.
Guild Banks Introduced
The Guild Bank is a shared repository for an entire guild and will be accessible through new NPC's called guild bankers. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories. - Up to 6 purchasable tabs each containing 98 item slots - Permissions to view/deposit/withdraw per tab - You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants) - Transaction logs of the last 50 actions in the bank viewable on a per tab basis
The PTR's been refreshed once again. By way of World of Raids, here's what's new for 2.2:
General
Haste: Haste has been rebalanced. It has returned to the ratios from the launch of Burning Crusade. Melee attacks and spell casts will now benefit at identical rates from haste. This change results in a reduction in the benefit of haste for melee attacks and an increase in the benefit for spellcasters.
Items
Increased the duration of the Mystical Skyfire Diamond's cast speed buff to 10 seconds.
Professions
Alchemy
Flask of Shadow Fortification will transform into the Flask of Pure Death. This new flask increases Frost, Fire, and Shadow spell damage.
Flask of Arcane Fortification will transform into the Flask of Blinding Light. This new flask increases Holy, Nature, and Arcane spell damage.
A new flask that increases all resists and stats has been added to the Violet Eye reputation vendor.
And I agree with the sentiment of this commenter on the WoR post; Flask of Pure Death is possibly the best name for any game item ever. On a related note (and as you can probably guess from the fact that a new PTR build just went live), Drysc informs us that the patch is indeed not coming this morning. Anyone have a PTR client installed and can go check out what the new Violet Eye flask is?
More PTR changes! Hooray! This time it's the US forums that have the newest notes, which appear to have been changed from the last version only in the Professions and Quests sections. Here are the modifications:
[Jewelcrafting] A new recipe for Steady Talasite is now available from the Halaa vendors, at the cost of research tokens. This superior green gem grants resilience and stamina.
[Blacksmithing] Added a new recipe for Ragesteel Shoulders that drops from an unknown creature in Shadowmoon Valley.
[Blacksmithing] Reduced the number of pieces required to get the benefits of the Ragesteel set bonus.
[Engineering] Reduced the cooldown on the engineer-made Parachute Cloak.
Quests:
Banish the Demons now rewards either a Darkrune or a Fragmented Darkrune. Five fragmented Darkrunes can be combined to create a Darkrune.
In the Bomb Them Again quest, the cooldown of the Skyguard bombs was decreased to 5 seconds (was 10).
In the Relic's Emanation quest, the money reward was decreased while the Ogri'la faction reward was increased.
No major changes, then. Go forth and test the voice chat!
So now, imagine if you will, that you have the golden opportunity to design a future WoW patch, creatively entitled "Patch 2.U." You are now the temporary chief of the Blizzard Development team. You sit in your throne room and dictate what the contents of the next patch will be!... But only for about 5 minutes -- then you have to step down from your throne and put the chief's hat on the next person in line. Then that person gets to dictate the patch notes, making any changes they see fit.
Let's say you can choose 5 items for your own personal patch notes here; what changes or new features would be most important to you? If you see any changes from commenters above you which you absolutely can't abide, feel free to change them back. This will probably give us an example of the absolute chaos this game would be if players were actually in charge, but it could be pretty interesting. Be sure to check out the "Guide to Writing Fake Patch Notes," and then... patch away!
While I have to admit, I wouldn't normally have thought of the Shaman forums as being the party place to be lately, this thread claiming that it had the 2.2 Patch Notes has certainly lived up to that feeling more than most. Sure, some of it is pretty dark (such as the part claiming that they've just deleted Shamans altogether) but I have to admit, even the parts that poked fun at my favorite classes were fairly funny.
Here's a few of the highlights:
General Notes
* Changed flight points to make them go the scenic route more often * Adjusted flight point costs to reflect the longer distances. Longer distances = more money. * Poor players will no longer be able to speak. Sorry. No begging or gold website advertising. * Will of the Forsaken will be removed, due to popular opinion. Replacing it will be Emo Feelings of the Forsaken, which makes the /dance emote cooler. I mean, coolioo.
So for a Forum thread that is full of silly fun (or perhaps just full of weird, depending on your sense of humor) head on over to the Shaman forums and check the "2.2 patch notes" out. [via the Shaman Forums]
Not *quite* as short as last time, but 2.1.1 is not a major patch by anyone's reckoning (unless, you know, you're all about "The Fel and the Furious"). Clocking in at 1.84MB on the PC and 3.45 MB on the Mac, here's what you'll be getting:
World of Warcraft Client Patch 2.1.1
Bugs
Players will now be able to properly destory the infernals in the quest, "The Fel and the Furious"
Gladiator's Plate Legguards: Fixed a graphical display error.
Fixed a bug that caused some systems to see terrain holes appear in the distance.
Stackable items retrieved from mail will no longer automatically stack in your inventory. This has been disabled pending a future patch fix.
Players will no longer see the flickering terrain issues that were introduced with 2.1.0 when the LOD system is enabled.
Bloodwarder Protector's Crystal Strike may now be dodged and parried.
Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the Arcane Blast ability on Heroic difficulty.
The duration of Vial of Poison has been reduced significantly.
Greater Frayer's do more damage in Heroic difficulty.
Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty.
Thorngrin the Tender's damage has been reduced in Heroic difficulty.
Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.
The Sunseeker Gene-Splicer's Death & Decay will occur less frequently and the damage has been reduced on Heroic difficulty.
Mutat Fear-Shrieker and Mutate Horror hit points are reduced
Warp Splinter's Arcane Volley damage has been reduced on Heroic.
The Bloodwarder Protector's involved in the fight with the Mutate Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed
Tempest Keep: The Mechanar
Bloodwarder Physicians now have more mana.
Nethermancer Sepethrea will no longer break nearby players' stealth when engaged.
Tempest Keep: The Arcatraz
Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.
There are less Arcatraz Sentinel corpses in the dungeon.
Zereketh the Unbound's Seed of Corruption will not knock players back as far.
Zereketh's melee damage has been reduced on Heroic difficulty.
Zereketh's Shadow Nova and the Death Watcher's Death Blastdamage has been reduced..
The Arcatraz Sentinel's Energy Discharge damage has been reduced..
Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.
Eredar Deathbringer's Diminish Soul damage has been reduced.
Eredar Soul-Eater's Soul Chill damage has been significantly reduced.
Skulking Witch's Chastise ability damage has been reduced on Heroic difficulty.
The Unbound Devastator will no longer be able to use the Devastate and Deafening Roar abilities at the same time. A small shared cooldown has been added to both abilities.
Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.
Unchained Doombringer's War Stomp now deals less damage.
Harbinger Skyriss's Mind Rend will be used less frequently and the damage has been reduced.
Harbinger Skyriss's Domination duration has been changed to 6 seconds.
Harbinger Skyriss's Mana Burn drain has been reduced on Heroic.
Akkiris Lightning-Waker's Lightning Discharge damage has been reduced on Heroic.
There are fewer Protean Nightmares roaming the halls of the Arcatraz.
User Interface
Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.
Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).
The network performance meter now shows framerate and how much memory AddOns are using.
You can socket items while in flight.
When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.
Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
Sending item links with invalid enchantments will disconnect you.
Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.
The area of interest while on a flight path is farther along the path instead of in front of you.
Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
Raid Windows now remember their position in the gamefield between sessions.
A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.
Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type Peace into the search field to see all of your recipes that use Peacebloom, or type in 20-30 to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.
Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.
Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.
While flying or swimming the 'X' key will now make you move down.
Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
Hunters now have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
Party members will no longer see a hunter who is feigning death as actually dead.
Shamans are now a darker blue in the raid UI so they have a more distinct color.
Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.
Gems are now searchable in the Auction House under the heading of Gem with the gems then broken up by color so you can search for all gems of a specific color.
When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quantity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.
The 'Status Bar Text' option in the interface options UI will now display numeric values for all party members health/mana bars in addition to your own.
Raid and Battleground chat options have been added to the chat button that is attached to the chat log.
New Tips of the day have been added.
You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.
Raid assistants can now start a ready check.
You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the Healing option in the floating combat text section of interface options.
The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.
Movement now interrupts the usage of the Evergrove Wand.
Casting beneficial spells while using the Overseer Disguise will now drop the disguise.
The Overseer Disguise now has a 1 second casting time, and can no longer be activated while in combat.
The Triangulation Device from the Triangulation Point quests in Netherstorm will no longer allow the character to see Ethereum Relays.
The directional indicators on the minimap for the towns have been added in Outlands.
Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.
There is now a Rotate Minimap feature.
You can now enable target of target in raid windows
New interface option: Open Loot Window at Mouse
New interface option: Disable Lua Errors
You now see the season stats instead of weekly stats for arena teams when you inspect another player
Guild names now appear in player tooltips
Stackable items retrieved from mail will automatically stack in your inventory
You are now able to right click a player name to report them to GMs.
User Interface Scripting
Macro Features:
New conditional [flyable] which is true if you're in a location where you could use a flying mount
You can use %f in chat text to refer to your focus, the same way %t or %n refers to your target.
Added macro option support for /dismount
Macros containing conditionals will automatically update their visual feedback as appropriate during play.
#show and #showtooltip can be given conditionals and will update dynamically
#show and #showtooltip can be given a slot number, to display the appropriate feedback for that slot
Added bag and slot number support to: /castsequence, /cast, /castrandom, /use,
/userandom, /equip, /equipslot
New slash command /cancelform
The /equip command can take item identifiers specified as item:: e.g. /equip [modifier:alt] item:25640
You can provide several conditional clauses for a single action, which will be performed if any of the clauses evaluates to true. e.g. /cast [target=target,help,nodead] [target=targettarget,help,nodead] [target=player] Flash of Light
For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
Two new graveyards have been added to Blade's Edge Mountains.
Wandering NPCs will turn to face you more quickly when you interact with them.
The Fel Cannons in Outland should no longer be falling thru the terrain.
Obsidian Elementals are now correctly immune to bleed effects.
The casting of the Sun Shield" spell used by Firewing Warlocks will now show up in the combat log.
Void Baron Galaxis will no longer despawn 10 seconds after death.
Uvuros now moves considerably faster than before.
Arch Mage Xintor now has pickpocket loot.
Auchenai Crypts: Creatures here will no longer occasionally drop aquatic-oriented items, Fish Scales, etc.
Boulderfist Warrior: Mages can now Blink when stunned by this creature. In addition, its "Shoulder Charge" ability now has a minimum range.
Dark Worg: This creature no longer drops cash.
Dragonhawks: Some of these creatures were unskinnable. Almost all are now skinnable. Exception: Feral Dragonhawk Hatchlings.
Dust Howler: This creature's "Howling Dust" ability is now correctly removed by "Cloak of Shadows".
Earthcaller Ryga, Eclipsion Cavalier,Eclipsion Soldier,Vyral the Vile, Eclipsion Spellbinder,Gan'arg Sapper,Grillok Darkeye, Hand of Kargath, Mag'har Grunt, Unliving Caretaker, Unyielding Sorcerer,Worg Master Kruush, Z'kral, Blacktalon the Savage and Debilitated Mag'har Grunt all now have pickpocket loot.
Fel Cannons: These creatures now drop loot.
Krellack can now be skinned.
Lady Shav'rar: Druid shapeshifting now breaks the creature's freeze affect.
Mana Wraith: This creature is no longer immune to the hunter pet ability Warp.
Mennu: The boss's healing ward totem will no longer trigger kill procs when killed.
Mosh'ogg Witch Doctor: The Ward of Laze totems summoned by this creature can no longer be destroyed by area attacks.
Motes of Mana: Several water-themed creatures were dropping Motes of Mana; they now drop Motes of Water.
Murkblood Scavengers: The cash dropped by these creatures has been drastically reduced.
Rockflayers: All creatures of this type now have pickpocket loot.
Scarshield Spellbinder: The fire resist buff from this creature will no longer work on targets over level 63.
Skettis Arakkoa: These creatures will now drop Arakkoa Feathers as intended.
Unbound Devastator: The disarm from this creature now fails against disarm-immune targets.
Throne Hound: This creature now has elite-quality loot.
Throne of Kil'jaedan: Elite creatures in this area now drop elite-quality loot.
Veil Lithic Arakoa: These creatures will now drop Arakkoa Feathers as intended.
Area 52: Added a guard near an exploitable dead zone in town.
A new flightmaster has been added to Forest Song in Ashenvale.
New flight points have been added:
--Felwood, Emerald Sanctuary (Both)
--Ashenvale, Forest Song (Alliance)
New flight paths added:
--Stormwind <-> Thorium Point
--Grom'gol Base Camp <-> Flame Crest
--Ratchet <-> Gadgetzan, Astranaar, Brackenwall Village
--Brackenwall Village <-> Ratchet, Camp Taurajo, Freewind Post
--Thunderbluff <-> Zoram'gar Outpost
--Evergrove <-> Toshley's Station
--Honor Hold <-> Shattrath
Many flight paths have been adjusted to be shorter, faster flights.
Several flight paths which clipped thru objects have been adjusted.
An Inn and mailbox have been added to Evergrove in Blades Edge Mountains.
A Forge and Anvil has been added to Cosmowrench in Netherstorm.
Improved combat movement for flying creatures.
Apothecary Azethen, Ryathen the Somber, Arcanist Calesthris Dawnstar, Magister Duskwither, Tethik, Darnassian Protector, and Groggeroc no longer get loot sparkles when killed.
Antilus the Soarer: This creature can now be skinned.
Mac
Added 'maxfps' game variable, when set to a non-zero value it will limit the game's frame rate when the game is the frontmost application or full screen. Also added 'maxfpsbk' game variable, when set to a non-zero value it will limit the game's frame rate when the game is not in the foreground. Each of these variables can be left set to '0' which disables them, or an integer value representing the desired frame rate limit.
Bug Fixes
Nazan in the Hellfire Ramparts is no longer affected by Disarm.
Tainted Cores in Serpentshrine Cavern are now unique.
Fixed several combat log issues where certain types of damage were not being reported.
Many quests were incorrectly shareable even when items were necessary for accepting the quest. These quests are no longer shareable.
Fixed an error where the G15 Keyboard LCD screen will sometimes not display the correct battleground name when Alt+Tabbing back into World of Warcraft.
Fixed some sound errors in which some sounds were either repeating or were not playing properly.
Fixed many locations in which players had been getting stuck.
Fixed an issue in which gnomes were unable to surface properly after being underwater.
Fixed various graphical errors.
Coral Sharks will no longer attack players standing at the edge of the docks high above the water on Theramore Isle.
The bleed effect from the druid ability Pounce will now properly apply to targets who are immune to stun.
The Exodar Peacekeeper guards will now give the correct directions to the auction house.
Fixed an error where tauren males and gnomes were unable to gain the benefit of drinking water when in areas of shallow and deep water.
Fixed an error where some characters appeared to be drinking while standing up.
The target Spell Cooldown Timer has been improved.
Using Tome of Conjure Water IX on another Mage will no longer teach that Mage Conjure Water (Rank 9).
The quest item Felsworn Gas Mask is no longer sellable.
Thorngrin the Tenderwill no longer Sacrifice totems and pets.
The game will now end properly in the Eye of the Storm Battleground if you cap the flag and it puts you over 2000 resources.
Fixed an issue where creatures who were killed would disappear before ever becoming a lootable corpse.
Stoneclaw Totem,rank 3, will now pulse correctly.
General Vorpal in the Shadow Labyrinth will no longer evade when standing on a particular spot.
The Dragon, Vhel'Khur, will no longer evade when pulled in Shadowmoon Valley.
Players will no longer crash out of the game when resizing the game window with the Auction House menu open.
Shattrath City Peacekeepers will now attack players who attack others from a distance.
The Burnoose of Shifting Ages can now be disenchanted.
Adjusted many quest rewards for better consistency.
Zoning into an expansion dungeon and changing the difficulty at the same time will no longer cause players to disconnect.
If a player is casting a spell when the debuff Shadow of Death fades from them, they will no longer die when the spell completes.
Fixed many interface graphical errors.
Force-quitting or crashing out of the WoW client while taxiing across zone boundries can no longer cause the player to be locked out of zone-specific chat channels.
Player pets can no longer attack PvP players while not being flagged for PvP.
In battlegrounds, pets with a damage over time spell will no longer continue to attack the caster after Resurrection.
There is now a message telling players that the replacement for their final Violet Signets will cost 100 gold.
Fixed an issue where quest items were remaining in a player's inventory even after abandoning the quest.
Fixed several raid UI errors.
In the Black Morass, gnomes are now able to run through the water like other races.
Male gnome /cheer animation is no longer incomplete.
Numerous performance optimizations have been made across all platforms.
Performance improvements for systems without vertex shaders has been enabled.
Proper recognition of SSE support for Pentium III has been implemented resulting in improved performance on this platform.
The Warrior ability Spell Reflection can no longer be used if a shield is unequipped.
Players will no longer be able to use Charge types of abilities to port the user up to flying-mounted characters.
Players can no longer be feared when using the Zephyrium Capacitorium during the Test Flight quests out of Toshley's Station.