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Posts with tag Patch-2.3

Bornakk hints that Tier 3 might be removed from the game

With solid confirmation that Naxx will be "floating" off to Northrend (and not exist in two places at once) also comes a strong hint by Bornakk that they will be removing the ability to get Tier-3 armor pieces along with the rest of the current Naxx loot. Bornakk says that "For players who want the look and the stats of tier 3 armor at level 80, hopefully they are already farming the dungeon for them." This is a very strong indication that post WotLK, the current Tier 3 gear will be no longer available.

Before today it has been pure speculation that this removal of loot would or would not happen. The only time that the WoW Insider staff can think of this happening before (save for the holiday and special events) is with a few old mount models getting changed. And that is nothing compared to entire loot tables being removed from the game. Note that the changes in patch 2.3 to old world loot were just that – changes, not removal.

In many ways this removal does make since, given that the armor models will be reused in Wrath of the Lich King's version of Naxx. While there is similar looking and colored gear floating around WoW, none of it is really twenty levels apart and powerful each in their own right.

However with that said, the removal of items from the game like this stirs a mixed reaction in me.

Continue reading Bornakk hints that Tier 3 might be removed from the game

The Light and How to Swing It: Badge rewards in 2.4


Now that the patch is upon us, it's a good time for reflecting upon all the new badge rewards available to us in the near future. As a hybrid class with 3 main viable specs (healing, tanking, DPS), it's no wonder that there's a lot of new badge gear for paladins in this patch. Allison did a fantastic write-up of new badge gear for druids a few days back, so I figured I'd follow her format as it relates to paladins!

Holy

Itemization for Healing specs has been pretty solid when it comes to badge gear, and the new stuff is no exception. Just like the Pier 1 set that 2.3 introduced, you'll find lots of healing, spell crit and mana per 5 on the new gear... just more of it.

Continue reading The Light and How to Swing It: Badge rewards in 2.4

Breakfast Topic: Patch 2.4, for better or for worse?


Patch 2.4 draws closer every day. Many players were speculating that it was going to be released yesterday (March 18, 2008). Blizzard has promised that the patch is coming soon and the background downloader has appeared. My best guest is that we'll be visiting Sunwell Isle on March 25, 2008.

The day that patch 2.3 was released I attempted to rush home from work to check out the new changes, but was thwarted by cross-town traffic. There are some things that I'm excited about for in the newest patch, but I'm not nearly as stoked as I was for the last major update. I try to keep in mind that what we've seen so far on the Public Test Realm is not the final product for the patch, but it gives us a pretty good indication of what's coming.

Continue reading Breakfast Topic: Patch 2.4, for better or for worse?

Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style


Every week, Shifting Perspectives is written by someone who is not me. Except for that one time. Rather an addictive experience, stealing this column. Does anyone even read the italicized portion at the top? Hello? Nobody? I'm just gonna sing. "My baloney has a first name, it's O-S-C-A-R, my baloney has a [censored over copyright infringement] (ed. just do the column, please).

While I sincerely hope the rumors about the patch hitting soon aren't true because I'm sitting on all of 43 badges of justice right now (g@^#(*% mother-expletive piece of $%^@ fire resistance set), I am forced to admit that the times may possibly have caught up with me. I confess that for a long time I hadn't even looked at the new badge loot that will become available ingame, partly because things have gotten markedly busier with my guild of late and partly because I'd planned my 2.3 badge acquisitions very carefully and wondered if I could get away with keeping myself somewhat unspoiled for 2.4. That lasted until I found out just how expensive the 2.4 gear is actually going to be ("150 badges for a new weapon, Zach? Are you @*(#&#% kidding me?"). Noble effort while it lasted, though.

Well, no more. If 2.4 does hit next week, I'm going to be ready to stand in front of the badge vendor and know exactly what I can't afford to buy for all three specs.

This treatment looks exclusively at the new leather gear offerings available in 2.4 and assumes that you won't have access, or at least immediate access, to the new 25-man raid Sunwell Plateau. For my part I am still using six -- count 'em, six -- pieces of badge gear for various tanking purposes in Tier 6 content, which either says a great deal about the general quality of badge gear or says a great deal about how bad feral itemization is in endgame content. I'll be magnanimous today and say it's both.

Continue reading Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style

Insider Trader: Leatherworking, the final stretch

Insider Trader is your inside line on making, selling, buying and using player-made products.

If you have ever rolled a druid, rogue, shaman or hunter, it is quite likely that you ended up choosing leatherworking as one of your professions. Because it can be a valuable source of gear for the leather and mail-wearers, it is a common choice. If this is the case, you are going to want to hit 375 skill in order to make your end-game epics.

If however, you chose leatherworking as a companion to skinning in order to make money, you will only need to reach about 325. Once there, you will be able to convert any type of skin into its available higher form in order to maximize your profits.

Still, leatherworking, like any profession, can be an extremely costly skill to cap. This week, Insider Trader will be taking an in-depth look at some of the best ways to reach 375 from 300. Hop through the break for tips and analysis.

Continue reading Insider Trader: Leatherworking, the final stretch

WoW Rookie: What is a patch?


Here at WoW Insider, we've had extensive coverage of changes and updates that are being tested for the release of patch 2.4. It occurred to me that many of our newer players may not know what patching is all about.

Blizzard regularly releases updates to World of Warcraft to add new content, fix problems, and otherwise improve the game. The game has evolved considerably throughout since its launch over 3 years ago. Many quests, instances, battlegrounds, events, items, and tools have been added through various patches. Clicking through the historical patch notes can be a source of nostalgia for many players.

Continue reading WoW Rookie: What is a patch?

Is Mortal Strike the new black?


What's up with Mortal Strike? And why is it, when Blizzard feels that a class or spec needs to be made viable in Arenas -- and let's face it, the game is all about Arenas now, isn't it? -- they give them a Mortal Strike-style debuff? When the developers were figuring out how to raise Hunters' representation in Arenas, they changed Aimed Shot in Patch 2.3 to give a heal-gimping debuff similar the the Arms Warrior's bread and butter ability.

Enter Patch 2.4 in the PTRs. When Kalgan finally descended upon the Shaman forums, he said that Shamans were definitely getting buffed just in time to quell the wake of an uproar to the nerfs made to the Elemental spec. Along with the reversal of the Nature's Swiftness and Elemental Mastery shared cooldown, the current iteration of the progressive patch is seeing a change to the Shaman's Flametongue Weapon and Totem, which happens to be -- surprise, surprise -- a Mortal Strike-style debuff. Yawn.

While it's certainly a welcome change, considering that Shamans get so little love, frankly it's getting a little boring. Allie mentioned calls for putting the buff on every class (Mortal Sheep or Mortal Portal for Mages is a classic), so this begs the question... is a Mortal Strike-type ability the only way to make a class or spec viable in the Arenas? Aside from the fact that Mortal Strike Warriors are conceivably the most popular class & spec, healing debuffs are clearly one of the game-breaking abilities in Arenas. With Resilience making crit-based and burst damage specs less and less viable, is there really a need for another Mortal Strike? Can't Blizzard make another buff to make a spec Arena-viable without using the same old trick? What do you guys think? How much more creative can you be?

Arcane Brilliance: A squishy year in review

With so much to look forward to in patch 2.4 and WotLK, Arcane Brilliance would like to take one last look back at the road behind, mostly to see if there's a Rogue back there waiting to stab us. It's a little late, perhaps, but here's a look at the year that was, from a Mage's perspective.

2007 was a splendid year. Someday, when our children's children are grown, we will bore them with stories of 2007, and perhaps refer to it as "back in the day," or "the year I dinged 70," or "the year I learned never to mix chili with microwavable burritos in the hopes that their powers will combine to form 'Chilitos,' the perfect food." Here at Arcane Brilliance, we like to think of it as the "Year of the Mage." We also like to think of 2006 as the "Year of the Mage," and frankly we think of 1902 the same way, so take that in whatever way you wish. Basically we like Mages here, and 2007 was a fun year for those well-versed in wizardry. Not everything was magelicious, though. The highlights--and lowlights--after the jump.

Continue reading Arcane Brilliance: A squishy year in review

Math behind 2.4 honor gains


Almost everyone has heard by now that once patch 2.4 drops, we will no longer have to guess at our honor gains. We will no longer have to wait in order to reap the rewards of our victories, and our honor will not diminish with each kill of a player.

Because of this, our knowledge of the honor calculation system as explained to us after patch 2.3 by Nethaera needs to be revised. Will we be gaining more honor, more quickly? Just how much of a potential is there to earn more?

Let's take an in-depth look at the new math behind our patch 2.4 PvP kills and compare it to what we have been used to. Because these changes will be applied to individual kills and not to honor awarded for objectives, any questions about each individual battleground's honor potentials can be answered using our explanation of the honor system, or by consulting our discussion of the 2.4 changes to Alterac Valley and Warsong Gulch.

Continue reading Math behind 2.4 honor gains

The AV map imbalance in patch 2.3: a different perspective


David Bowers wrote an excellent, thoroughly analyzed article about the map imbalance in Alterac Valley. His point is relatively simple: under the new Reinforcement mechanics, the map favors the Horde. He posits that, should the Horde play their best game, the Alliance will not be able to win in Alterac Valley. In fact, according to reports, Alliance in some Battlegroups have boycotted AV altogether. When I first read David's article -- a great read I highly recommend to anyone, by the way -- my initial response was a slight befuddlement. You see, in my Battlegroup, the Alliance win their fair share of Alterac Valley.

In fact, if we go over to Warcraft Realms, we'll see that the Alliance win quite a good number of AV games, too. Furthermore, in some Battlegroups, they completely dominate Alterac Valley. Maybe the Horde of those Battlegroups should read David's article. In it, David outlines how the new Reinforcement mechanic favors the Horde because the map design allows Horde players to reach Stonehearth Bunker, a key objective that awards +63 Honor when burned and eliminates 75 Reinforcements, before the Alliance can reach Iceblood Tower. The new Reinforcement mechanic also makes Iceblood Graveyard a critical defensive bastion that, if defended fully, supposedly prevents the Alliance from getting any Honor from Alterac Valley.

Continue reading The AV map imbalance in patch 2.3: a different perspective

Predicting patch 2.4

So it's time for WoW Insider to do you all a favor. It seems like whenever we attempt to predict the timing of a certain patch, Blizzard ignores whatever we say, and drops it right away. With patch 2.2, we predicted in early September that it would take "weeks" longer, maybe even last November, and instead they had it out within the month. And with patch 2.3, we guessed that Blizzard wouldn't drop it before Thanksgiving, and just hours later they proved us wrong, and released it before the holiday.

So here you go: with everything we've seen on the forums lately, including the CMs a little giddy with excitement, and all of the news that dropped last week, we're going to officially predict that patch 2.4 will drop on the PTRs this coming Tuesday, and that it will hit the live realms sometime in early March (probably before Noblegarden, which starts on March 23rd).

There. Now, Blizzard has plenty of chances to prove us wrong by releasing the PTR sometime this week, and getting the patch out to live realms before March 1st. That's our favor to you-- if Blizzard follows their past pattern, they'll make us completely wrong again, and get you on the PTR and in the patch even sooner than we thought.

A strange little house in Ashenvale

The Edune household and visitors.
Some older players might remember when all those empty huts and farms in The Barrens received a new infusion of life, with orc families inhabiting them and acting out stories both humorous (That poor kid being chased by a swarm of bees) and heartfelt (That poor kid waiting for his dad to come home from Warsong Gulch). A forum post by player Lalluna of the Darkspear server pointed out that, quite a few patches later, that liveliness may be spreading to other zones in Kalimdor!

Ever since patch 2.3, over in the far west of Ashenvale, just northwest of the Shrine of Aesinna, you'll find a rather lovely looking Night Elf abode, complete with a garden. Inhabiting it is the night elven Edune family: Benjari, Becanna, Elenna, and Aleanna. They seem to have visitors in the form of two humans, William and Sulan Dunadaire, a brother and sister. It's not just a silent tableau either, there's definitely stuff going on, as I'll show you after the break.

Continue reading A strange little house in Ashenvale

Raid Rx: I feel the need... the need for speed Part 1


Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. I prefer to remember Tom Cruise as he was in Top Gun, crooked smile and no couch jumping.

This is Part 1 of a two-part series on reaching your full casting potential. Today we're going to cover how to get around inherent casting latency and next week I'll assault you with so much info on how haste rating affects healing, you'll come back here to hide.

First I'm going to give you a bit of background, so grab your blankie and settle in for a story of mystery and intrigue. Once upon a time, all of the Elitist Jerks healers prayed to the god of stopcasting. Me, being in SSC at the time, figured if all the cool kids were doing it, why not lemming along, too? So I did me some research.

Continue reading Raid Rx: I feel the need... the need for speed Part 1

Breakfast Topic: Spoiled rotten vs ignorant bliss

With Patch 2.4 close to going live on the PTR, thousands, if not tens of thousands of players are ready to descend on those poor servers to dig into Sunwell's secrets. We will, of course, be reporting on the good stuff here on WoW Insider, but I'm curious to know how many people avoid the spoilery information versus how many surf the net tirelessly until they know every last detail?

And for those who don't want to be spoiled how the heck do you manage it? Between guild chat, general chat and news sites you would be hard pressed not to hear tantalizing details from the test patch. I get that you want to be surprised and experience the new content in-game, but do you have to be a virtual hermit to achieve that? And, then, how do you plan on your day's activities in-game when it all goes live? Will you just head over to the new Sunwell area when it goes live and let the NPCs lead the way?

Where do you fall between knowing everything in advance and blindly stumbling into fun and adventure as it comes, learning along the way?

Can you smell what The Rokk is cookin?

With the release of patch 2.3 every cooker level 275 and up found a new way to make an easy 7g a day with the daily food quest. While it might not seem like a lot, an extra 49g a week is a night's repair bill if you're a tank. The only downside to keeping up with the daily quest is the rather annoying farming you need to do. Some of the mats for the food items are spread out in rarely visited places in Outland.

While we've covered the wonders of this daily quest before, there is a great little trick to cut down on the time necessary to farm the food... and that is to create you own cupboard of food! While your cupboard might seem bare and filled with mostly Ramen Noodles at first, within a couple weeks of quests you'll find yourself well stocked with all the gourmet items you could ever want.

Besides the items you need to have the quest in your log to get, you can store a TON of premade food that'll cut down on your quest time dramatically. The items you want to save up are:

Warp Burgers (from Warped Flesh)
Roasted Clefthoof (from Clefthoof Meat)
Mok'Nathal Shortribs (from Raptor Ribs)
Crunchy Serpent (from Serpent Flesh)

Now the key to getting these items, instead of having to go and farm them day after day, is to select the reward of a "Crate of Meat" when turning in the daily quest. The crate will drop the raw form of the above food often enough, and within two weeks time, you'll have more Mok'Nathal short ribs then you know what to do with! In fact, after a month of doing this quest, your cupboard will be so large that you can sell a large portion of it on the AH and make quite a nice bit of gold.

Happy eating!

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