Have flying mounts killed off world PvP in Outland? I'm on a PvE server, so I don't see it much anyway, but folks on a PvP server are complaining that whenever they find a good target and get close, the person just hops on their "carebear cloud" and flies away. Of course, "xxxx ruined PvP" is one of the most common types of QQ (although "xxxxx class is broken!" probably beats it), but is Blizzard protecting folks on flying mounts by letting them escape a fight too fast?
Neth says no, of course -- she says that flying away from (or into) a fight is just another method PvPers have in their arsenal. And a few commenters in the thread make the point that I would: odds are that if someone is running away from you, it's not really a fair fight -- flying mounts may have ruined ganking, but they haven't ruined actual PvP.
Of course, what people really want here is a way to attack someone in the sky, and fortunately, with Wrath of the Lich King, your prayers will be answered -- not only have we seen flying vehicles fighting in the air, but Blizzard has confirmed anti-air capabilities. If you're just looking for a gank, and are angry when that level 64 runs away from your kitted-out 70 Rogue, you're probably still going to be unhappy. But if you're looking for the fight to go up in the air when your opponent does, Northrend probably has what you need.
This post isn't going to be about how to "fix" leveling or make it faster or easier or anything like that. Instead, I'm writing in defense of the leveling process. I actually enjoy it even though I'm having a hard time thinking of anyone else I know who doesn't just want to get it over with. I enjoy questing and I enjoy the charge I get when I learn a new spell or add a new talent point. When I hit level 70 I was quite disoriented without the XP bar to cheer me along. I can't get my head around the idea that I no longer need to log out at an inn because the resting bonus doesn't apply any more. In fact, I'm such a quest addict that I'm still doing leftover quests all over Outland.
Everyone seems to want to get to the endgame as soon as possible. An entire dirty business of buying level 70s has sprung up around the idea that power-leveling is king. But for me, it feels a little bit like the endgame is the End of the Game. There is a shade of "now what?" flying through the back of my mind. No more content to experience, no more places to explore that I haven't already wreaked havoc through. One way to replace XP as a motivation tool is to work on gaining faction chits, I guess, and battleground marks. Sigh. What a grind; it doesn't have the zing that dinging a new level does, or even just seeing the blue bars fill up across my screen. On top of that, there are so many dang factions and rewards and things to collect I need an accountant to help me keep track of what items I should be collecting -- or even what gear, for that matter!
I guess gold is my new XP since those epic flying mounts cost so much. Let's say that I decide to measure my success by my gold balance. I can do enough quests and sell enough stuff at the Auction House to get the 5000G eventually. Then what? I have this super-fast flying mount and no reason to do anything with it.
Dazknight of EU-Lightning's blade posed the question, what will happen to Burning Crusade content once Wrath comes out.If Blizzard continues to work only on the latest endgame content, it's likely that Outland, The Isle of Quel'Danas, dailies, and everything we currently experience will be largely forgotten. Noxmortum of EU-Kilrogg believes that Outland will be the province of characters leveling from 58 to 68, full of Death Knights for the first few weeks and then more of a ghost land than the Ghostlands. Netherstorm and ShadowmoonValley will quite probably become very lonely, indeed.
Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!
Terrant asks...
I have questions about Kalimdor. How aware were the Alliance races of the continent before the events of Warcraft III? Was it completely unknown, known but unexplored, or frequented by the adventurous? The only Alliance settlement seems to be the recent Theramore, but at the same time, the goblins' trading network and cities seem to be well-established, so you'd think word of the continent must have gotten around. And there are pirate organizations that include humans and dwarves on the continent, too.
From: The Consortium Ltd., Outland Branch office, Stormspire, The Netherstorm
To: All employees and independent subcontractors of the Consortium on Outland
Subject: Monthly Paycheck
As it is the first day of the month, the gem payments for all fleshing subcontractors located in Outland have been organized and are available from paymaster Gezhe at Aeris Landing in Nagrand, north of the Oshu'gun digsite. We would like to remind you to pick up your gems as soon as possible, as any unclaimed pay will be declared forfeit and void at the end of the month.
We expect another quarter of strong growth based on our investments into Ogre obsidian and biodome technology, and as a result, all exalted and revered subcontractors will receive their usual bonuses in recognition for their continued support of the Consortium. Thank you for all your hard work, and we look forward to another profitable month.
Some of the best rewards in WoW can only be achieved if you have the appropriate level of reputation with a specific faction. Whether you're a brand new WoW player or a freshly-minted level 70 dipping your first toe into the endgame, you need to educate yourself about reputation (or "rep" as it's usually called). Fortunately, here at WoW Insider, we have a lot of tools that can help you find your way through the rep maze to the piece of loot you desire.
For new players
WoW Rookie: Introduction to Reputation New players should start with this article to learn what all the terminology means and how rep affects your gameplay.
WoW Rookie: Azeroth Reputations This article is the next step in understanding rep and how it works for the world of Azeroth. Since you should start worrying about rep long before you hit level 40, this article shows you how to start preparing for getting your first mount -- especially if the one you hunger for is not your toon's racial mount.
WoW Rookie: Pre-Burning Crusade engame reputations This is a good primer on how rep worked prior to the release of The Burning Crusade expansion. Rep grinding in Azeroth after level 60 is not overly relevant now, but you may still be curious as to how it worked.
Hooray. Outland. Now this is the real home stretch. This, at least for now, is where most of your adventures will happen. After slogging through the first 20 levels, grinding up to the landmark 40, surviving the boring trek to 50, and eventually making it to The Burning Crusade content, the time has finally come to make that final push. You should probably celebrate a little, because from here on forth you will get new trainable abilities at every level so don't forget to pay your trainers a visit. Although odd-numbered levels usually have higher ranks of old, little-used spells, so it's not a huge deal to skip training between levels. Besides, the first few levels in Outland are such a breeze that you can hit a few levels without getting a chance to visit the old world.
By this time, you really should be riding around on your pimpin' newmount. For Horde players, it's extra special because the Blood Knights get a tabard that's second in coolness only to the Tabard of the Shattered Sun, so there's every reason to complete the quest chain. If you entered Outland at level 58, questing in Hellfire Peninsula should get you past 60 in a very short time. The experience gains from quests are vastly superior to the quests in the old world, as well as gives heftier Gold rewards. This is important because you should be saving your money as early as now (if not sooner) in order to afford flight training.
Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment! Travis asks...
What can you tell me about the other portals around Outlands (the only one that springs to mind right now is the one in Zangarmarsh)? They look just like the one you get to Outlands through, but are just standing there doing nothing.
Answer: Those portals were once used by the Burning Legion and their lackies to travel between Outland and various other worlds. Those portals were also used to send Legion reinforcements to Outland. Before Illidan and his posse usurped Magtheridon, they went around shutting down these portals to prevent Magtheridon from being reinforced. Further, they've been kept closed so Kil'jaeden can't come stomping back into Outland to punish Illidan for not being able to kill the Lich King.
So recently, Tobold was saying that excitement around Wrath of the Lich King is visibly much less than the excitement that led up to the release of Burning Crusade. People are tired out by the 2 year wait, WoW isn't innovating, WoW isn't adding the content fast enough: there's just so many reasons that the Wrath of the Lich King is being greeted with ennui instead of excitement.
My first thought upon reading that: Wait, people aren't excited over WoTLK?
This forum thread talks about a person who dinged 70 while still back in Nagrand, and while I didn't finish off the run to 70 that early (he probably did lots and lots of instances), it is possible to bend the leveling curve a little bit, especially in Outland, where there are so many quests to go around.
So how far have you bent the leveling curve? Early on, it's pretty clear where to go to level up -- there are only a few areas you can go into at each level, and while there are definitely more quests than you need to do (especially in the newer Dustwallow Marsh content), things are pretty laid out for you. In Outland, though, things get a little squished -- Blizzard really went overboard with quests, and so it's possible now to hit the last level without ever seeing one or two of the zones.
Fortunately, any XP that you would have gotten at 70 is translated back into gold on a quest reward, so even if you've finished early, there's still lots of reason to go back and see what's out there (and there is some must-see stuff later in the game). But how off has your leveling been? Anyone hit 70 even before Nagrand?
Just in case you missed it the other week, my absolute favorite part of all the new expansion news was that we will, for the first time ever, be doing something with Murlocs besides killing them. In the Borean Tundra, there will apparently be two Aldor- and Scryer-like factions, with one being called "Wolvar" and consisting of "wolverine people" of some kind (probably not the same as Worgen), and the other being our favorite gurgling landfish.
Which is not only awesome because, man, we sure missed Murlocs in Outland, and also because apparently the Oracles (that's what the faction will be called) will be a reputation faction, so we'll actually get to earn reputation with Murlocs. We have no idea how we'll possibly communicate with them, though -- rumor is that they're "more evolved" than the murlocs we've been fighting so far, but it would be super out-of-place to see a Murloc saying anything other than "Murrrglgglrrlgglll!!"
Then again, we already know it's possible (at least unofficially) to capture a live Murloc and develop a translator. Never underestimate the power of goblin ingenuity, I guess.
So Leafshine has a problem: She's got way too much stuff to disenchant. Her friends have been sending her things to disenchant for quite some time, letting her keep the ingredients. But now there's two things different: They're sending her droves of level 70 items, and they want the materials back.
If you've played the level 70 game and done the Shattered Sun Offensive dailies, you probably know where this is going. On a good day, doing the complete Outland daily circle, I can come out with somewhere around 10 disenchant-worthy items between regular drops and Shattered Sun Supplies. Leafshine says she can sometimes spend up to 10 minutes working on Disenchanting, and I can believe it. Every time I process a batch of greens on my disenchanter, not only does it take some time to get through with them, then I have to process multiple piles of reagents, and figure if I'm going to store them, sell them, or use them to make a tailoring blue which I will then disenchant into a shard.
If added disenchanting for friends in there, I could spend all the day disenchanting. I have to commend Leafshine for putting up with it, and I don't think it would be a bad idea to start charging a disenchant fee - even if it's as simple as taking a cut of the materials. It's one thing to expect a disenchanter to be ready to disenchant dungeon blues that no-one needs, but it seems like another to mail your stuff to them and expect them to take their time to disenchant it free of charge. I know that friends should help each other out with tradeskill stuff, but there's a limit. Yeah, we're friends, we've raided together, but if I expect you to take 10 minutes out of your play time to help me out, throwing you some gold for your time seems like nothing more than common courtesy.
If you listen to me (or anyone else around here, it seems), the major consensus seems to be to head to Outlands right at 58, period. The leveling is faster, the quests are more interesting, and the money is plentiful, as are the drops. But cyanrose over on WoW LJ makes an amazing case for exactly the opposite: staying in old Azeroth from levels 58-60.
She's been rolling around Hearthglen picking up items and XP, and from the way she tells it, things are almost as good there as they are in Outland. A dropped Orb of Deception (which was sold for a whopping 700g) didn't hurt, and there's lots of Rich Thorium around as well. Since old Azeroth is so empty, she hasn't had any problems with PvP, and apparently there's some good AoE grinding to do around there as well.
Great example of going against convention and finding your own way to play through the game. Outlands is there if you want it at 58 -- you can replace your gear in just a few quests, and get started on the new reputation grinds early. But don't let the popular opinion stop you from exploring the old world if you want -- there's lots of loot and fun to be had there, too.
Also, if you're not level 58 yet, don't despair, you can still join in the fun. A Mage can teleport you to Shattrath City any time, so if you can bribe or convince them to open a portal for you, you can still make it over.
Last week, Insider Trader began the journey from 300 to 375 jewelcrafting skill. While we were able to avoid using recipes that required faction reputation or that had to be farmed, the cheapest methods to 375 from about 365 may require a bit more effort to obtain.
If you are like so many other craftsmen, stuck with 375 seeming far away and expensive, then carry on through the break to examine ways to not only maximize your skills, but to attempt to make a profit while doing so, rather than running on a loss.
Featuring several distinct ways to reach 375, you will find that you have many choices to suit your own needs, your guild's needs, and your server's market. In addition, I've put together some links for further reading that you should find helpful.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more guides to maximizing your chosen profession, check out the final stretches for Leatherworkers and Alchemists alike, as well as part one of Jewelcrafting's final stretch. For a complete list of profession guides, feel free to peruse our directory.