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Posts with tag Officer

WoW Insider Weekly

We post a lot of stuff here at WoW Insider, and chances are that you missed some of our weekly features. But don't fret it -- here are our top weekly features from the last seven days, so if you missed them the first time around, we're here to make sure that doesn't happen again.
Raid Rx: Analyzing your healers, part 3
Marcie Knox continues her series on how to get the most of your healers during a raid.
Officers' Quarters: Cracking the whip
How to keep your guild rolling all the way up through the expansion.
Ask WoW Insider: When to gem and enchant
Our readers sound off on the best time to take advantage of getting your gear min-maxed with gems and enchants.
Spiritual Guidance: Seven tips to prepare your Priest for Wrath
Matt "Matticus" Low gives you a nice checklist for getting your Priest ready to head up to Northrend.

More of our great weekly content after the break.

Continue reading WoW Insider Weekly

Officers betting against the raid

After the 20th Supremus kill the game can get a tad boring. There's no doubt about it. Raiders know well that you have to spice things up to keep it fun. One way to do that is to have a lively bunch of people you raid with. With them things can get "interesting" at times. The fellow officers and I in my guild have decided to make things interesting by betting on the number of people that will die during Supremus.

For some reason Supremus always manages to kill a few too many people. Not too many that we can't one-shot him, but enough that it makes you scratch your head. No one dies on Illidan, Council, etc... but Supremus? Run for the hills!

So to keep the fight interesting someone picks a number, say nine. That number is "the line." Myself and a couple others will take under the line, and a couple others will take over. If less then nine people die, each of us gets 20g. If more than nine die the other folks get 20g each.

Is betting against the raid like this a good thing?

Continue reading Officers betting against the raid

Ties that blind


When you show up to Archimonde attempts on a Monday night, you don't really expect much apart from a fun night with lots of wanton death and slaughter, albeit not for Archimonde himself. Killing Archimonde is pretty much out of the question at the moment. He's the kind of type-A boss who likes to demand absolute perfection out of his visitors, and that's not really what we're prepared to offer right now. We are more of an experimentation guild, the type that slaps things together with duct tape and then cheerfully proffers them for inspection, the type of guild that wanders off while important historical events are occurring, absorbed with what's going on with that duck by the pond or an interesting tree. Despite this, or possibly because of it, we've progressed pretty quickly. Too quickly to avoid leaving people behind, according to some, in the wake of an ugly blow-up that happened early in the evening and continued for the rest of the night in a flurry of tells, vent binds, and and anxious messages.

All guilds have problems and all guilds have drama; if you read the site you have the opportunity to see a lot of what goes on elsewhere if your own guild isn't host to a ton of trouble. My own wasn't for the most part until last night, and I tend to read Officers' Quarters and Guildwatch with the sense of clinical detachment you might expect from a surgeon's dispassionate survey of a necrotic limb. Not so much so anymore, I think. Guild-ending matters are usually the result of a slow burn you recognize only in hindsight, and when I read of of break-ups it's hard not to think about the names you don't know and wonder who was the whistle-blower, who tried to save the ship, who abandoned it altogether, and who was simply lost along the way.

Guilds are fragile families. This will be an interesting week.

Hacked and robbed blind, one guild's cautionary tale


Our Guild had been going downhill for a while now. At the beginning of the year, key officers and members, cornerstones of our raiding team, quit the game for one reason or another. Some of our members got hacked, just like WoW Insider's Amanda Dean. This took the wind out from under our sails, despite great success in Serpentshrine Cavern and Tempest Keep. As 2007 closed, I envisioned us taking down Vashj and Kael within the first quarter of 2008. I was stoked. There were good times when we'd take down two new bosses a week. Of course, Murphy's Law happens. While key team members quit the game, others took extended (sometimes unannounced) leaves of absence, and with diminishing raid attendance and obviously performance, other members looked elsewhere for better raiding opportunities. And when it rains, it pours.

A little over a week ago our Guild bank was robbed. It was cleaned out -- so empty I could almost imagine the sound of flies buzzing about -- well, okay, it wasn't that empty. On the third tab, the robber was kind enough to leave us ten stacks of Roasted Clefthooves. At first it struck me as odd because we had fixed our Guild permissions somewhat after our GM left the game to take a shot at a relationship and play with his Nintendo Wii. In what order exactly, I can't be sure. He passed the mantle off to one officer who passed it to another officer who later passed it on to me. So for a while, I was GM of a Guild that wasn't quite doing anything but waiting on people to come back to the game. So imagine my shock (more like anesthetized indifference, to be honest) when I was going to deposit items into the Guild bank only to find that it had nothing. Well, nothing but those clefthooves.

Continue reading Hacked and robbed blind, one guild's cautionary tale

Guildwatch: We won't stand being talked to like that, either

Yes, it's Tuesday, time again for Guildwatch, and this week we have a question. WHO IS YOUR GM!?! We won't stand being talked to like that! You better watch your mouth, sonny; I am the GM of Guildwatch, ruler of all you see before you!

Yep, the only problem with being a guild leader is that it doesn't mean you actually have any authority at all-- but it's still funny when you think you do. For more drama, downed news, and recruiting notices, click the link below. And if you've got anonymous tips to report (we got a ton this week!) send them please to wowguildwatch@gmail.com. Now get us some tea and crumpets-- we are your king!

Continue reading Guildwatch: We won't stand being talked to like that, either


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