Slim Down for Summer with That's Fit
Posts with tag New

Guildwatch: "I done runs with him before same then"


The guild above, Natural Order on Steamwheedle Cartel, has graced these pages before for dramatic reasons, but just to show there's no bad feelings, we're highlighting them in the downed section this week -- as you can see, they were able to topple Archimonde, and that's an achievement for any guild. As long as you can keep progression going, no drama is all that bad.

Unless you run into some of the really harsh drama found in this week's GW, which starts right after the jump. Drop us a tip (anonymous or otherwise) at wowguildwatch@gmail.com if you've got news about drama, downings, or recruiting notices from around the realms, and Sargeras-willing, you'll see it here next week.

Continue reading Guildwatch: "I done runs with him before same then"

The Care and Feeding of Warriors: Yikes, don't do that!

The Care and Feeding of Warriors grinds ever onward. This week, Matthew Rossi has picked out one of his 70 warriors who hasn't been getting as much love and has dedicated him to PvP, trying to gear him up for Arena. At the moment, he has a nice mace and not much else. In the process, he's also had to farm up some money for enchants and armor kits, leading to witnessing some interesting behavior. Interesting like the times can get, if you know what we mean.

I try and keep my various characters separate financially when they're on the same server, because the temptation to rob all of your alts to pay for your main can be overwhelming at times. I mean, I've done it. Only two of my 70's have their flying mounts because every time it looks like one of the others might make the cash, I get a hankering for a flask or what have you and I raid them. Sad for poor Sarnie pictured over there, in his mix of crafted blues and whatever greens dropped/were quest rewards. In a quest to find some use for him I've decided to take him into the Arena, which has led to increased BG's for the guy. I had enough honor for a couple of pieces of armor for him, but my impulse buying soul grabbed the mace instead.

In addition to it making PvP possible (mace stun means that even my crappy 9k health behind can contribute, if I eat some stam food and use commanding shout to get him above 10k health) the mace has made farming cobra scales and signets/marks easier in Shadowmoon. I like farming there because not many people seem to on my server of choice for Alliance, good ol' Norgannon, or maybe I'm just an insomniac.

Continue reading The Care and Feeding of Warriors: Yikes, don't do that!

Video of the new NPC collision detection system

This video contains audio commentary, turn your sound up!

With the upcoming 3v3 PvP tournament, Blizzard has rolled out a new feature on the Tournament Test Realm server: NPC collision detection. This will mean that it is now not possible for players to walk through some NPCs. Players will no longer be able to crowd, or block, the NPCs. This virtually guarantees that players will always be able to access the NPCs.

Continue reading Video of the new NPC collision detection system

Threat up with bears


A new server was released earlier this week, and life on Cairne is fresh and unknown. It is amazing not to see any level 70's running around. When most of the population is below level 20, it is really odd actually having to find groups for Dead Mines instead of just having a 70 friend run you through.

As I said on the WoW Insider Show last week, I do have a little green hunter who's 70 and plays in groups with my friends often enough. She's not very powerful, and probably never will be. My warrior and warlock take up most of my end game time, and that's okay. So in hopes that I might convince myself to play a hunter more, I've decided to roll yet another alt on the new server and see where things take me. I really enjoy classes that have pets, so I made another hunter. She's now level 17 after a few hours of play.

One of the first choices I had to make was what kind of pet to get. I used Petopia to browse some of my options, and to make sure that my preconceived notion of a bear was the right answer. It was. With my other hunter, I leveled from 10 to 70 using a cat. Nothing wrong with that, he just wasn't as good at tanking as my bear is turning out to be.

Continue reading Threat up with bears

World Wide Wow: Welcome to "Messy Cow"

A recent addition to Blizzard's fan art page shows a dramatic cast of characters for a new online comic entitled Messy Cow, by a talented illustrator named Weng Chen. I always love to see new webcomics, especially WoW-related ones, so naturally I headed over to messycow.com to check it out, and was pleasantly surprised with what I saw.

Weng Chen (who also goes by the internet nickname "Wonn") has been drawing manga (an Asian style of comics) since she was 14, and recently been introduced to MMO gaming through WoW. She taps into a huge fanbase with a comic about WoW, too, and has gotten a good start on translating the comics from Chinese to English with the help of some native speakers. Messy Cow has 8 pages of comics in English at the time of this posting, with many many more in Chinese, and she seems to be translating them very quickly. So far, the English comics give a good sense of what it's like to be a new WoW player, finding lots of cute humor in the situations a new player faces, as well as highlighting some of the most important things a new player has to learn as he or she gets into the game, from how she chose her character, to how she learned about loot rules, to how she first got into PvP . If you have a friend who is new to the game or wondering what playing is like, this comic could be a great way to get her interested and comfortable with it.

In addition, Messy Cow shows just how much of the WoW experience is the same, whether you are in the East or the West. Both sides of the world love this game, and deal with a lot of the same issues when entering into it for the first time. When people talk about WoW, anywhere in the world, it is a set of common experiences we share, a common culture that overlaps whatever differences there are between us.

It may seem too idealistic to some, but in an era when there are wars and rumors of wars on the lips of people all over the world, mounted on top of so much fear and misunderstanding between cultures who really ought to have nothing to fight about, it's encouraging to see more evidence of the World of Warcraft bridging the gap -- one of many forms of media and culture that build common ground all around the world. In Azeroth, we relish the war, but on earth WoW fosters peace and shared identity.

Breakfast Topic: How new would a new class have to be?

I can't stop thinking about new classes these days for some reason. Perhaps it's Blizzcon and the hope that Blizzard will announce a new expansion with new classes in it. In any case, I'm thrilled by the challenge of how to design a new class (or even new class abilities).

And I'm not the only one. Lots of intelligent writers out there have been thinking about this for a long time. One of them, Tobold, recently changed his mind, and I was struck by something in this change. At first he said that Blizzard should not add new classes because there couldn't possibly be anything fundamentally new in this new class, but later he said that maybe it isn't such a bad idea to have new classes that are pretty similar to what we have already. "People who liked one character class and are starting an alt because they don't enjoy the end-game often are looking for something not so different from what they already played.... Adding more content to a game is never wrong."

So I got to wondering, how new would a new class have to be in order for players to accept it? Is it true that people would just cry "Bah! Another kind of rogue!" or "Humbug! another kind of warlock?" Or would these sorts of initial criticisms just die down gradually as people got used to the new rogue and warlock and whatever else that did basically the same thing in just a different way. After all, if you can reduce all class abilities down to a simple few (damage, crowd control, and healing) then maybe you can expand all these abilities out in a myriad of interesting hybridizations too. Perhaps, with this perspective, the potential for class differentiation is limitless.

What's your opinion?


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