Here's one more tidbit of WoTLK information for you, courtesy of Gamespy. They sat down for an interview with co-lead design J. Allen Brack. Most of the information is stuff we've heard in the past or have already posted on in this morning's massive flurry, but it's always nice to get a peek into the brain of the folks who bring us this amazing game.
Among some of the things discussed by J. Allen Brack and Gamespy:
Flying Mounts are gone until level 77, at which point you will either complete a quest or a visit a trainer to be able to use them again. You will still not be able to use the mounts in the old world, so even though Naxxramas is on Azeroth, your flying mount will not be able to cross back over the sea to visit the old stomping grounds. The Old World was designed using too many graphical shortcuts in places people were not meant to access to allow flying mounts.
They have recieved massive positive feedback so far about the return to Azeroth and the old traditional fantasy as opposed to the sci-fi feel of the Burning Crusade. In that same vein, they are bringing back many familiar sights and storylines from Old Azeroth. Sholozar Basin will be Un'goro 2.0, complete with crystals and pylons. No word on whether it will also contain more Land of the Lost and Nintendo references. It will also contain some of the flavors of Stranglethorn and the old Netherstorm biodomes, says J. Allen.
In a similar vein, we can expect to see more of the ever-popular Scarlet Crusade, this time in the form of the Scarlet Onslaught. The Worgen are back in homage to the Sons of Arugal and Shadowfang Keep.
While the city of Dalaran will be headed up to WoTLK, don't expect to see nothing but a hole in the ground where it used to be in Alterac. J. Allen reveals that they do have plans for the spot, and the concept drawings they have for it look very cool.
The Dragonblight, J. Allen Brack said, is probably his favorite new piece of content for the expansion. It is where the Dragons were born, where they recieved sentience from the Titans, and where they come to die, and where the Lich King has been twisting Dragon corpses to serve him as Frost Wyrms, so there's a lot of great lore and history there. It will include a raid instance called the Chamber of the Aspects, and while no bosses have been designed for it yet, it will probably have bosses representing each of the Dragonflights.
It sounds like the developers are nearly as excited about WoTLK as we are, which is usually a good sign of things to come. We hope you've enjoyed all this awesome new information we've found for you tonight. There may be more to come, so stay tuned as we scour all the latest news.
Prancing around Quel'Danas for my daily quests day in and day out has reminded me of something I've very dearly missed. Weather! It rains very frequently in Quel'Danas, and combined with all of the action going on around the island, it has a very strong feel of being alive.
Zangarmarsh has rain as well, but I can't think of any other zone in Outland that has weather effects that come and go. Sure, some zones have Infernal rains and such inside and outside of them, but that isn't really the same. It's a constant, it's static. When you go to that zone, it will be there 100% of the time. Azeroth's weather wasn't like that. After it was added, of course. It might be raining in Stranglethorn, it might be sunshine from horizon to horizon. When it was raining, the zone had an entirely different feel. You were doing the same things, but it just felt different.
I brought this up with some friends of mine a few times before, and we tried to think it through with logic at first. You know, the atmosphere is different, so maybe other zones in Outland can't rain. It's an alien world, so who knows? Even if you play the 'alien world = no rain' card, I think there are some awesome weather-related things you can do. Read on for my thoughts on the matter!
Yesterday, we sent out a call for unofficial changes, and you guys responded with plenty. The official patch notes were posted earlier this week, but here are the unofficial patch notes for patch 2.4 we've found so far.
We at WoW Insider felt that, in honor of Easter/Noblegarden, we'd go looking for some of the best Easter eggs in Burning Crusade. This is by no means an exhaustive gallery of all the little nods you can find in BC; it's really almost impossible to go anywhere without running into a programmer's sly joke. I had to limit my gallery to things that could be seen by toons who'd outleveled some of the really good quest-related ones ("How To Serve Goblins" was great) or who had ready access to the Blood Elf/Draenei starter areas.
Enjoy your trawl through a feast of cleverly-placed pop-culture references, and you can visit BlizzPlanet for an exhaustive list of Burning Crusade Easter eggs if these whet your appetite for more! Don't forget that with our new gallery functions, you can hit the "Hi Res" button at the top right of the page if you want to see a photo in more detail.
Lore-wise, I can't say I understand the direction they've taken with a number of characters from classic Warcraft games in BC, but I suppose that's the reason that the term "lorelol" was coined in the first place. Mike Schramm's pointed out that the canon can probably take the abuse, but there's one character in particular whose upcoming story arc kind of appalls me.
If you're trying to stay unspoiled for patch 2.4 -- why are you reading WoW Insider anyway? -- I'll slap the rest behind a cut.
It's probably true that the best way to make money in the game is to farm primals, but sometimes you just can't stomach the idea of killing yet another elemental or -- given how busy most of the primal hot-spots are -- having to compete to kill them. It's in trying times like these that your thoughts turn to quieter pursuits like flower-picking, finishing some quests you left lying around, or at least taking your mindless slaughter act on the road.
For my money, nothing beats the manaforges in Netherstorm. The elves there are like hundreds of milling, unsuspecting piñatas, ripe for the clobbering. Over an hourlong grind session with not-terrible gear, and with occasional breaks to tell people that you will never set foot in Shattered Halls ever again even if it is the daily, you can get the following:
Last year we profiled what the inside of a manaforge in Netherstorm looked like. Reader Hellghast, Horde player of Kagarth, got higher up, right into the funnel of energies being collected by Manaforge Ara. And he brought back this shot that reminds us of the raw power of these strange structures currently under the control of the Blood Elves loyal to Kael'thas Sunstrider. Who knows what purpose they serve harvesting the Twisting Nether?
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it's a sunrise in new Patch 2.4 lands. We'll take those anytime.
The restriction on summoning in Netherstorm is going to be removed entirely! Hooray! While this change won't vastly alter gameplay, it's another nice little convenience thing. Those are usually the most enjoyable changes, I think. This far into the game, there really isn't much need to keep Tempest Keep restricted to those with flying mounts. Plus, as all of the level 68 Druids with their Flight Form have displayed, you don't need to be top level to do some damage in most of Tempest Keep either.
This seems like it might be another change with the intent of opening the game up to more players and speeding up the content to prepare for Wrath of the Lich King, but most people I know never liked the summoning restriction anyway. I, for one, am glad to see it go.
As early as Hellfire Peninsula (which I'm playing through on my Hunter right now), it becomes pretty clear that Blizzard packed Outland with quests and things to do. By the time you hit Zangarmarsh, you're probably already at 62, and with a few instance runs, it's pretty easy to get all the way to level 70 without ever seeing certain quest areas or zones in Outland. So Dacronic wants to know: what zones did you save for level 70, when you didn't need XP any more and just wanted to get money or have fun?
On my Shaman, I barely saw Netherstorm before 70, and went up there way after I'd hit the highest level to go looking around for cash. And there are lots of fun quests to do up there, too. Shadowmoon Valley was another one that I didn't actually quest in for a while after 70, but now that I've done it, I'd say that it should actually be a priority ASAP-- there are a ton of terrific quests in SMV, not only for lore's sake, but just really well-done content as well.
When you hit 70, what areas did you head towards to continue questing in? And what areas did you "save" until you were as powerful as you could get, and reading to have fun instead of just grinding?
Reader Sporks of Hellscream (EU) offers us this mysterious shot from Netherstorm. Sporks explains he was flying around when he thought he spotted a mine on one of the floating rocks -- but it wasn't a mine, it was the odd monument you see above (located at 41,83 if you want to check it out yourself) . What is it and why is it there? We honestly don't know. Is there anyone in the audience who can explain this little piece of Naaru architecture? (If you like this shot, we also have it in wallpaper size.)
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Reader Smegaleg from Eredar submits this Mage Action Shot (tm) for us all to enjoy. Often, in-game spell graphics come and go so quickly that there's no time to appreciate them -- but in this Frostbolt still-shot, you've got to appreciate the ice crystals and tiny snowflakes contained in each frosty blast. Getting hit by that chunk of ice would hurt! (So thankfully it appears to be flying over our head!)
Do you have any puzzling in-game moments you'd like to share with the rest of us? Because we'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Reader Ankarah sends us this interesting shot from Netherstorm, where we see two Furbolg enjoying an afternoon stroll... Wait... Furbolg? Ankarah is enjoying some of the game's more interesting quest items. If you can't stand to be without Furbolg form, you'll have to be an Alliance character (sorry, Horde!) and complete the Raene's Cleansing in Ashenvale. If you lust after your own lovely glowy bubble, you have to be Alliance (doh!) and complete the Ride the Lightning quest from Toshley's Station.
Do you have any shots highlighting an interesting moment questing throughout the World (of Warcraft)? We want to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Jason sends us this shot of the haunted city of Kirin'var in Netherstorm. Inside this the Violet Tower at the heart of this ghostly town is one of the more amusing quests chains in Outland, given by Archmage Vargoth. And perhaps it's not the quest line itself that's amusing as the quest item that you can keep long after the quest is completed: Archmage Vargoth's Staff, which allows you to summon an image of the Archmagewherever you might be.
Do you have your own gallery of Archmage Vargoth -- or any other entertaining quest chain? We want to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Reader Elvenduil sends us this shot of one of Netherstorm's five manaforges. Though WoWWiki tells us that these structures, likely Naaru in design, are used to harvest mana from the Twisting Nether for the benefit of Keal'thas and his followers, all I can say about them is that they're very visually impressive. Even though this interesting angle highlights some of the structure's interesting features, it doesn't do it justice -- you're going to have to check out a manaforge in game to see the real deal.
Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wowinsider.com, with as much or as little detail as you'd like to share with the world!
Reader Breakerofwnd of Staghelm sends in this interesting shot taken in Netherstorm. Yes, it's one of the rocks randomly floating around off the edge of the world but, if you look closely... there's a face that bears a striking resemblance to everyone's favorite extra-terrestrial. (No, I'm not talking about Draenei here!)
Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.