By now you have surely heard of the new Achievements system set up for Wrath of the Lich King. While this will finally give collectors an extra incentive and reward, players are a bit worried about their bag space.
It was announced recently that non-combat pets and mounts would take up no bag space in Wrath, and instead, the item that currently houses the pet will serve to teach you a spell for summoning the pet, and then disappear. While this is a huge weight off of the shoulders of many players, when reading through the current list of Achievements, one begins to wonder where all of their tabards, battleground tokens, badges, holiday items, epics, trinkets, and the like are going to go.
Although we don't have information regarding the storage of every item we'll soon be collecting, Tigole made the following statement:
Your bags will be ok. I promise. Pets, Mounts, Heroic Badges, BG Tokens are all getting storage space.
I wonder how badges and tokens are getting storage space. Surely, they cannot be turned into spells, and I don't have room for bags specifically dedicated to only one or the other, so I'm definitely interested to know what they have up their sleeves, and if any other collectible items will get similar treatment.
Many players love to collect vanity pets and mounts, and in Wrath there will even be Achievements for collecting certain numbers of them. Which raises the problem of bank space – after all, we only have so many slots, and we're already using a lot of them for extra reagents, crafting items, consumables, resist sets, and so forth. So how are we supposed to find the space to store 75 vanity pets? Fortunately, Blizzard has come up with a solution.
Come Wrath, mounts and vanity pets will be learned as spells, CM Wryxian has just announced. The items that currently summon pets/mounts, like Sprite Darter Egg or Ashes of Al'ar, will serve to teach us the spells, at which point the item will disappear from your inventory and the spells will be found in your spellbook for all time (bindable to hotkeys like any other spell if you want).
This should make collectors very happy: collect all you can now, and they won't take any space whatsoever once you learn them. Be sure to check out WarcraftPets for help on how to find them (that site's creator was recently honored with an in-game NPC). And everyone will gain at least two more inventory slots that are currently devoted to their ground and flying mounts (except people whose mounts are already summonable, i.e. paladins, warlocks, and druids). Excellent move, Blizz; this is even better than the vanity pet bags people have been asking for.
Akussa sent us this ghost of Battlegrounds-past, which he and some guildies spotted being rode outside Karazhan. (You can see that it's relatively recent in that it's open to the Blood Elf race ... kinda.) The source of interest in the item comes because it only requires level 55, for a "very fast mount."
What some may have thought was a bug, a patch change, or even some kind of clever exploit is actually a remnant of times gone by. A veritable gremlin of the wonder-years of a battleground where -- to get the really good stuff -- you competed against every person in your own faction.
Back in that day, you'd try and outplay every person in your own faction to earn the top-dog spot. The better you did against your faction-mates, the higher rank you got. Then, in the old Honor system, if you got to Rank 11, you could buy your faction's honor mount pretty simply.
When they changed the mount system (making training expensive, and mounts cheap instead of vice versa), if you had the Rank 11 Mount. . .you got grandfathered to have the riding skill. WoW Insider extraordinaire, Daniel Whitcomb, reports still seeing the occasional 59 twink hanging out upon ancient War Wolf. I, on the other hand, ain't seen one in forever.
The most anticipated change coming with patch 2.4.3 for a good portion of the player base is the lowering of the requirement for basic land mounts to level 30, complete with a slash of the price of training down to 35 gold. Overall, this is very good news for anyone who is leveling or plans to level a new character any time soon.
With this change, though, has come a dilemma for many people with characters in the level 30-40+ range in the past few weeks:
If my character just hit 30, do I keep on going, or shelve him until I can buy a mount so I don't have to hoof it through Stranglethorn Vale?
If my character just hit 40, do I buy the mount now, or do I wait until the patch so I can save a whole pile of gold?
Since its inception World of Warcraft has been an evolving game.Someone who played only shortly after release would hardly recognize the game now.Blizzard has always welcomed feedback, but some changes have elicited more feedback than others.In a thread entitled "Epic moments in WoW QQ history," Gatsukaa chronicled some of the most upsetting events that have occurred in the evolution of our game:
Moment 1: WoW is first released. Hunter and warlock pets could be one-shot. Hunter dps was pretty lackluster. Soulstones gave you rez sickness (I think). No soulshards from PvP. The first emo whiners in WoW were born: Hunters and Warlocks. World of Roguecraft video is released showing how a rogue in crap gear could wtfpwn people while warlocks were so gimp. Result is that warlocks went on to get buffed in nearly every patch as they were on their way to god-hood. No more world of roguecraft videos. Hunters saw substantial improvements as well, but weren't made into demigods.
We've known for a little while now that our existing flying mounts will not be usable straight off the bat in Northrend. The reason for this is that they don't want us little level 70s hopping onto the frozen plains, mounting up, and zipping right off to Dalaran or Arthas or wherever; in short, they don't want us to skip content. After all, imagine if you had a flying mount at the beginning of Outland – you would've gone to Shattrath even sooner. We also know from the WWI Q&A live blog that there will be some kind of "attunement" process for getting our fliers working up there, which has jokingly been referred to as "mount mittens" (it's cold in Northrend, you know).
What we haven't known is precisely when the mounts will be usable (though Ulduar's Halls of Stone, a level 77-79 dungeon, was said to require flying mounts), and whether the "mount mittens" (or whatever they actually implement) will be a tremendous gold sink. Today Bornakk puts as all at ease, by saying that flying mounts are currently set to be usable in Northrend at level 77, you will use the same mounts currently used in Outland, and it is not expected that "a large sum of gold" will be required (for another tier of mount skill or something). As always, this could change before the expansion goes live, but for now, it seems that we can look forward to not spending several thousand gold on griffin defrosting equipment.
We've covered the topic of an insane amount of money being paid for an Amani War Bear before, namely about 20,000g. Gold is much easier to come by now-a-days, and most people are finding it easier to amass a small fortune. This number of 20,000g for a bear mount isn't seeming all that far off.
My guild is running two bear groups through Zul'Aman a few times a week, and many of us have our bear mounts now. Those that don't are going to get it quite soon. When this is done we have some different options. We can either run some of our alts and what not through and have a character in greens-galore with a bear mount, or we can sell one of the spots on our run.
This selling thing has got me thinking. While our guild doesn't need any more money for repairs and such (we have plenty in the coffers), we can definitely all go to have a few thousand more gold individually. If we ran one person through on a run for 20,000g we'd each make 2,000g for doing 45 minutes of farm content. That's not too bad.
Answering a question about water mounts, Jennie said that they don't seem to be in the works. Still, you can get your H2O kicks with the non-player-controllable boats in Lake Wintergrasp. Another questioner asked whether the flying combat mounts will take damage. Some of these combat mounts will have shielding to protect the player from damage, but the mount will take damage instead.
Killing Arthas
Consensus in the chat was that there is a lot of excitement around the idea of being able to kill Arthas, the Lich King, even if it takes up the same progression as Kil'Jaeden currently does in TBC. The hope is that Frostmourne will drop, but the consequences of getting the sword are not yet known. Will it corrupt the player and take away stats? Will players become the new Lich King if they pick it up? We'll have to wait and see.
That's just one of the questions awaiting an answer for us in the post-Wrath world. Another came from a chat question about whether there would be any future for the Warcraft franchise after Arthas is dead. From what our bloggers have heard, there's no standing still for the franchise. Turpster says, "I think a favourite King of mine might be making a return to a Stormy City!"
It's official. No Kodos for Alliance and no Rams for Horde this year at Brewfest. The decision has been made and there doesn't seem to be anything we can do about it for this year. But what should Blizzard have done? Kodos really aren't too exciting, in my opinion. They feel slow. I ditched mine for PvP mounts as soon as I possibly could. Rams aren't really very interesting either, but they are at least a novelty Horde-side.
Should the mounts be faction neutral, brewfest only mounts, like a steampunk car or a wooden horse made of beer barrels? Or should this be an opportunity for the factions to see how the other half lives -- at least on mounts?
What mount would you like to see for next year's Brewfest?
I intend to sidestep the question of whether getting mounts at level 30 with upcoming patch 2.4.3 falls on the Dark Side or the Light Side of the Force. For now, I'm going to muse briefly on what impact this change will have on gameplay.
Speed of leveling: Obviously leveling will be faster with a mount between levels 30 - 40. I doubt it will be 60% faster, though.
Questing: Going through Thousand Needles, Alterac Mountains, Desolace, Arathi Highlands, and Stranglethorn Vale will be much easier. I remember Desolace, in particular, being one long drag after another.
Economy: Lower levels will probably do more farming professions in order to raise the necessary gold for training and a mount sooner. This influx should drive down the cost of materials a bit in the short term. Also, given the low amount of silver rewarded at low levels, expect to see even more begging.
Guild recruitment: Players who normally would've waited to join a guild before Level 40 (to help with mount costs) will want to join earlier now. On the other hand, guilds may have a tougher time keeping those players through endgame since there will be a longer span between getting the normal mount and getting the epic one at Level 60.
I had to look twice at the 2.4.3 patch notes before I could bring myself to believe that the developers are planning on reducing the level requirement for ponying up.It makes a lot of sense, as we ramp up toward Wrath of the Lich King, it will progressively longer to reach the endgame, especially for new characters and particularly new players.The change makes sense to me, and I'm looking forward to Desolace being a less crummy place to level alts.No, you won't get a refund on previously purchased mounts, but nobody got refunds when the cost of the level 60 riding skill decreased either.
The community seems to be having primarily positive reactions to the news that basic mounts will be purchasable by characters at level 30.Ithnnin of Scarlet Crusade (posting on a level 40) feels that this change is an added insult to the game.He feels that Blizzard has spent too much energy catering to a "small new audience."He feels that the changes to make leveling easier have a negative effect on the accomplishments of those who when through the process when it was more difficult.
Patch notes for patch 2.4.3 are up. Click below for the full patch notes, and stay tuned to WoW Insider for more analysis of the effects these changes will have. Additionally, the PTR client for 2.4.3 is now available to be downloaded. However, the PTR server is not up yet.
He says that yes, the flying mount is definitely worth it (it makes playing the game much faster, since most of the time spent in the game is actually travel anyway), but also that actually obtaining an epic flyer was always meant to be optional -- only for players who want to "go the extra mile." Not sure how he can say both of those things at the same time, but there you go. He also says the main consideration in the cost wasn't any effect on the economy, but rather simply making sure that it took a certain amount of time for players to obtain all that gold -- they averaged how quickly players could pick up gold versus how long they wanted players to work for the mount, and arrived at 5000g.
There is some (kind of) good news on the horizon for players who don't want to spend all that money, however. If and/or when Blizzard releases a higher riding skill, Drysc says they'll probably drop the price on this one. Of course, that doesn't really tell us anything concrete -- with the onset of siege vehicles, there may be all kinds of changes to how riding and driving works in the game. Until then, keep grinding, because apparently the only thing that will get you flying fast is a whole lot of gold.
But I like her other question better: what's the dumbest thing you've ever spent a bunch of ingame gold on? My waste of money is probably more of a mistake than an actual embarrassment -- I remember spending a good 100g to outfit my level 40 Mage in the shiniest stuff I could find on the AH, including a couple of world drops and the whole shabang. I had in mind that I was going to take her all the way to 70 -- and then I think I never played her again. What a waste.
I'm sure you all have better stories, though -- ever accidentally dropped a lot of cash on something you couldn't actually use, or splurge on an item that was a little silly, just so you could have it? What's the most money you've ever wasted on anything in the game, and what did you buy?
A lot of things are the same between the two games -- talents are very similar, and there are a lot of comparable mechanics and spells (DoTs, healing, and aggro, of course, all play a role in AoC as well as in Azeroth). But there are a lot of differences, too: Age of Conan's combat is based on real-time, which means you actually press a button to strike, rather than just setting a target and going to town. Instances play a different role, too -- you start out in a private instance, and can level in a world by yourself for a much longer time than in World of Warcraft. And Funcom has put in quite a few things designed to pull us away from WoW also: mounted combat, a deeper guild system, player cities, and some more PvP mini games.
Of course, even if you do go to play some AoC, Wrath of the Lich King will probably bring you back to WoW anyway -- as fun as killing stuff in the Hyborian Age is, it doesn't hold a candle to meeting Arthas Menethil, in our humble opinion. But if you've heard about Age of Conan and are wondering what the difference is, Massively's guide has you covered.