The guys over at BlizzPlanet have a knack for finding Knaak news (I know, I know, that was bad) -- they heard about an interview with him on a certain WoW podcast, and kindly broke down what he said for those of us who don't have the time to listen in.
It sounds like he talks pretty insightfully about how he sussed out main character traits for the NPCs of the Warcraft universe -- he based what he had them do on their past actions, and he says that Blizzard has a few "lorekeepers" (we'd imagine Chris Metzen is among them) who track the history of Azeroth and its inhabitants for reference purposes. He's only played a little bit of WoW, apparently, but he pieces the rest from lore and screenshots.
And, perhaps most interesting, at the end of the interview, he says he's working on a new book called "Stormrage," which we'd assume would be about a certain Demon/Night Elf. Fans of the extended universe will certainly want to check out the interview itself.
When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players. Michael Gray fills in this week for David Bowers to talk about how you can flesh our your character, and help it leap from the screen into everyone's imagination.
Your background sets up your character's story. It's where your character comes from, and often describes what motives your character's actions. But it's infinitely helpful to define more about your character than just the time the Horde ravaged your family and wrecked the estate, and maybe talk about...how he feels about children, or the summer holidays.
Let's talk about how to flesh out a character, behind the cut...
A sneak peak of World of Warcraft #8 (the comic book) is available from Blizzard. And it's a doozy. Whether you're a comic book fan, or just a lore fan, it definitely looks like it's going to be worth the $2.99.
Remember that pesky Missing Diplomat quest? Varian Wrynn, King of Stormwind, was on a mission to visit Jaina Proudmoore when he went mysteriously missing. Turns out, he got kidnapped. Then, he got free. Then, he was getting his Arena on, kicking ass, taking names, and getting entangled with unsavory sorts. (Presumably, Season 3.) He'd had a case of amnesia, but got better. And now he's realizing he's the King, baby.
WoW #8 opens with an obvious imposter prancing his merry way along the gates of Stormwind and being kind of a jerk to Anduinn. But, off at the dock, a dwarf sees three mysterious "thugs" step off the boat. Through some beautiful art, the book foreshadows exactly how bad-ass Varian has become. This is Elric or Conan quality bad-ass. This should definitely have some impact on Stormwind's royalty when WotLK arrives. It'd be nice continuity to have Varian clean up the mess in the comic, and then see a few less dragons standing around Bolvar. Here's hoping.
Our columnists work day and night to push out terrific weekly columns and features here at WoW Insider -- in fact, they write so much that you might miss some of it. That's why, every Tuesday, we cover our most popular features from the last week in WoW. If you didn't catch them the first time around, get your baseball glove out and keep your eye on the ball, because here they are again.
Ask a Lore Nerd: The evil-o-meter Among other questions, the Lore Nerd answers who the most evil being is in the WoW universe. You know, besides Bobby Kotick. We keed!
This was also a week about preparations. We discussed shaping up smaller guilds for 10-man raiding in Wrath, and we talked about gearing up for PvP from scratch in the face of Season 4's debut. And finally, we had a rather hilarious take on hunter strategy – fuzzy logic, or no?
Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.
This week on Know Your Lore, we're going to talk about the faction that manages to be one of the most beloved organizations in the game while also being one of the most hated. Whether you love them or hate them, the Scarlet Crusade remains one of the most interesting factions in WoW, and they're attached to the Ashbringer that the WoW community is so fascinated with. Better yet, they return in Wrath of the Lich King.
The Scarlet Crusade was founded during the fall of Lordaeron, shortly after the Knights of the Silver Hand had been decimated by the Scourge and largely disbanded. Though its founders did not necessarily have the most sane or noble intentions, many of the men and women who joined their ranks did have only one primary goal in mind. They wished to free Lordaeron of the Scourge in the name of the Light, and crush the undead utterly. Considering those undead brought their homeland (one of the most powerful kingdoms in the world at the time) to its knees and blighted it beyond belief, that was a pretty noble cause.
We've got a special guest for you this week on WoW Insider Weekly (our roundup of the best regular content from the past seven days). Ladies, gentlemen and Gnomes, it's our pleasure to introduce to you the former Lord of Outland, straight from directly underneath Hellfire Citadel, Magtheridon! The Pit Lord is going to talk about all of our most popular weekly features, while your faithful author is going to step out for a much-deserved drink. Later.
Guildwatch: Drama, but the good kind "Nothing gives me more pleasure even in my weakened state then watching you verminous swine squabble amongst yourselves, and Guildwatch covers every minute of it."
Ask a Lore Nerd: You're how old? "Older than the birth of sin, mortal. You think you know the history of the universe, lore nerd? You know nothing when faced with the existence of a Pit Lord!"
New Players' Guide: Your life as a Hunter 'Hunters, Priests, Shamans or even those vermin of the Light, Paladins, none matter -- all will fall before the wrath of Magtheridon! Learn what you will, new players -- no mortal shall face me and survive!"
Hybrid Theory: Is it too much? "My blood is my own! Also, this look at group utility is strangely fascinating -- it almost makes me wish I had some support classes other than these lousy Channelers. But no matter -- the great Magtheridon, Pit Lord of the Burning Legion, buffs himself!"
Boy, that Maggie sure is grouchy. More cantankerous whining about his blood and power, along with a look at our other most popular posts, after the break.
Unfortunately for some players, very likely not. While Kil'jaeden was definitely one of the driving forces of the Legion (and I'm sure we'll see more in the lore cutscene that apparently takes places at the end of his fight, whenever SK posts the video of it), he's nothing compared to Sargeras himself, and we'll definitely need more than a raid to topple the World of Warcraft's biggest big bad. Throw in the fact that there are still demons running rampant all over Outland (not to mention portals from all kinds of various places bringing them in), and even though we've just spent a whole expansion trying to kill the Burning Legion, odds are that we'll see them again soon.
But not too soon -- hopefully, as Morbosa says, the next expansion will offer a return to the old swords, sorcery and politics that high fantasy lovers love so much. It's not that we don't enjoy fighting demons -- they're fun. But nothing feels as good sometimes as a mace cracking some skeleton heads towards the goal of beating a king of the undead, and hopefully that's what we'll find in Northrend.
Every week here at WoW Insider, our columnists cover all aspects of the World of Warcraft, from professions to Paladins, and everywhere in between. Here's ten of the most popular weekly columns from the past seven days. If you missed them the first time, don't miss them again.
Answers from a lore nerd, part 1 You got us -- this isn't really a weekly column, but it's so popular (and such a good read) that we might just make it one.
I'm a lore nerd. Plain and simple. Nerdy nerd nerd. Thus, my kryptonite is questions such as, "Who is Aran's son?" and "Why are Blood Elves in Mount Hyjal anyway?" These questions make me weep and wish Know Your Lore was more than just weekly.
I've decided to draw a little inspiration from these questions instead of seethe with nerd rage. I ask you, WoW Insider readers, ask me your lore questions! I'll follow them up with nice and easy explanations tomorrow afternoon. If you have a more complicated, more involved questions, maybe I'll take it over to Know Your Lore.
I don't mind getting questions we've answered on the site before, it's pretty easy to miss posts that fall off of the front page, so ask pretty much any lore-related question you'd like, and I'll do my best to answer you! Not everything is as epic as Azjol-Nerub and Oshu'gun, so even small questions are just fine. Don't be afraid!
Those of you who have been around for a little while will no doubt know about one of the most useful resources in this World of Warcraft: WoWWiki. If you're new to the party, let me tell you about it. WoWWiki is, as the name suggests, a wiki about all things Warcraft. From boss strategies to patch history to insanely detailed lore, if it's about the Warcraft series, it's probably on there somewhere. And if not, it's a wiki, so you can write it yourself!
The occasion for this particular post is that they have just completed some major upgrades to their software and infrastructure. Here are the highlights:
WoWWiki is now hosted in a distributed fashion across the Wikia network, which should mean more stability and less chance of catastrophic failure.
A new default skin, which looks nice and classy.
The OpenSearch plugin is now working again, so you can add WoWWiki as a search engine in Firefox or IE (though I still prefer Firefox's search keywords). Click on the menu by your search field while browsing WoWWiki to check it out.
A proper sidebar menu, with links to important parts of the site. This fixes my single biggest complaint about the site, which is that it was hard to navigate.
The sidebar is also now customizable; users can pick which widgets they want to see over there, and in what order. This is very cool.
A new version of MediaWiki, which brings many feature improvements and bug fixes.
Head on over and check it out! And thanks to Kirkburn and everyone else who has helped make WoWWiki such a fantastic site.
Once again, we're breaking down the most popular weekly features of the past seven days. Our writers work hard to get terrific weekly features up for your enjoyment, so if you missed these the first time around, don't make the mistake again.
Guildwatch: Going too far Guildwatch has drama, downed, and recruiting news from all over the realms all in one place. Did your guild show up this week?
All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.
Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.
The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past.
Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.
I've heard this idea many times before, but I don't know that we've ever officially covered it here on the site: there is a fairly large movement in the player base, especially among the shorter folks, to have Blizzard continue the Gnomeregan story line -- and give Gnomer back to the Gnomes. Gnomer is pretty much the most hated of all the instances (well, Uldaman might barely overtake it in some circles), and as happy as the Gnomes are in Ironforge, a lot of the pint-sized ankle-pokers would like to have their city back.
Unfortunately, Blizzard has given the idea short shrift (ha!) to say the least -- while there are lots of rumored expansion plans, even beyond Wrath of the Lich King, it's mostly the Maelstrom and the Emerald Dream; nothing about the Leper Gnomes in Gnomer. You'd think they wouldn't be that hard to clear out (lower level groups regularly make short work of them -- ha!), although radiation is tough to fight off. Even the best Gnomish scientists seem to hold the belief they'll be able return to Gnomer, so it must be possible, right?
But to make a long story short (ha! OK I'll stop), retaking Gnomeregan just isn't on Blizzard's priority list. The city might work great as a portal hub, or even a new setting for a BG or Arena, but as it is right now, Gnomeregan is staying in the hands of the Lepers and the Troggs.
Auchindoun is very much hit-or-miss on its lore, in my opinion. Some aspects of it are very cool, and others are quite... lacking. This is one area in which the retcons and alterations that accompanied The Burning Crusade are very apparent. The end result gave a proper 'feel' to the environment, but makes its history a little befuddling.
The city of Auchindoun was founded as a City of the Dead by the Draenei. It was a burial place for their fallen brethren, beginning the remains of D'ore, a Naaru who had been killed in the crash of Oshu'gun. It remained this way for some time, a beautiful(though macabre) mausoleum in the heart of Terokkar Forest, second only to the Shadowmoon Valley of old and its blessed Temple of Karabor in the hearts of the Draenei of Outland.
Unfortunately, all good things must come to an end. During the rise of the First Horde, the Bleeding Hollow Clan of Orcs laid siege to the City of the Dead, much like what happened to the Temple of Karabor(now known as the Black Temple). The Bleeding Hollow turned Auchindoun from holy ground to a fortress. The Bleeding Hollow defiled the grounds of Auchindoun quite thoroughly themselves, and this was only made worse by their ceaseless attacks on the Alliance Expedition which had worked so diligently to force the Orcish Hordes from Azeroth. The expedition, with Turalyon, Alleria Windrunner, Khadgar, Kurdran Wildhammer and Danath Trollbane at the helm, took the fight to the Bleeding Hollow rather than allow themselves to be hassled. The Alliance Expedition took their turn to lay siege to Auchindoun. The Bleeding Hollow did not last long within their fortress.