Seals are self-affecting magic effects while Blessings, the other core class mechanic, can be cast on others and often have longer durations. Auras are an area-of-effect buff and the third core class feature that rounds out the Paladin's playing mechanics. Although other classes have persistent area-of-effect buffs such as a Shaman's totems or a Druid's 41-point talents, only Paladins have passive, permanent aura. Understanding and mastering the use of these three core features are key to playing the Paladin class.
The Light and How to Swing It: Seals, Blessings, and Auras part I
Seals are self-affecting magic effects while Blessings, the other core class mechanic, can be cast on others and often have longer durations. Auras are an area-of-effect buff and the third core class feature that rounds out the Paladin's playing mechanics. Although other classes have persistent area-of-effect buffs such as a Shaman's totems or a Druid's 41-point talents, only Paladins have passive, permanent aura. Understanding and mastering the use of these three core features are key to playing the Paladin class.
Continue reading The Light and How to Swing It: Seals, Blessings, and Auras part I
Hybrid Theory: Performance Assessment

Before I go on, I'd like to reiterate my disclaimer on this topic: Just because your class or spec is not expected to top damage meters, that does not mean you should become complacent about your DPS or Healing effectivenessity(use it, love it) in a raid. You should always strive to be a better player and find ways to improve yourself. If you think you've hit the ceiling of what you can accomplish, work harder to break through it.
Hybrid Theory: Brutallus and You

If you haven't read anything on this boss yet, it's the single largest gear check in WoW yet. It's Burning Crusade's Patchwerk, mostly. To beat Brutallus, you need roughly 29,000 sustained DPS across your entire raid. If you don't pull that off, you hit his enrage timer and he destroys all of you. Simple as that! If you're lucky you can burn off a final two or three percent of his health after the enrage, but that's about as far as you go. That three percent is about 300,000 health, so don't get too confident.
Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone
Magisters' Terrace is the brand new 5-man that came with Patch 2.4, so it comes across as much harder than it actually is. It is hard, sure, but not the soul-rending pain we're all feeling right now. All new dungeons require a period of adjustment. I remember when Dire Maul first came out, way back in the day. Everyone thought it was utterly horrifying.
During this period of adjustment, you're going to run into groups being far more strict about group composition. Once the community has become accustomed to the difficulty level of Magisters' Terrace, things will ease up. Currently, a lot of damage specced hybrids are having a rough time finding a group consistently due to one pretty large factor: A lack of crowd control. There are a lot of things you can(and should) do to make up for that, and knowing those things will do a lot to contribute to speeding up the adjustment period.
Continue reading Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone
Hybrid Theory: Itemization, Patch 2.4 and beyond!

So instead of filling your browser with loot links and badge prices, I'm going to talk about the future of itemization, from patch 2.4 and onward.
"We do plan to have more specs share some loot. I know it's great when the Retribution-Paladin piece drops, but that's a piece that isn't good for 26 other classes/specs, so hopefully we can make it so the item will apply to more classes/specs so even the randomness of loot won't be so much of a big deal."
Continue reading Hybrid Theory: Itemization, Patch 2.4 and beyond!
Prot Paladins display their unrivaled threat generation
Many Protection Paladins voiced their disagreement with my recent post to Hybrid Theory, my weekly column on Hybrid classes. The complaints were many, and the flames burned bright. Thus, I'll clarify my stance a little more. Oh, and the title up there? It's a joke. Seriously.First off, let me say that my recent Hybrid Theory had a lot of sardonic, cynical little jokes. In all seriousness, I would not tell a Balance Druid that I raid with to "go be useful and Moonfire spam something." I don't think that you're viable Main Tanks for a progression oriented 25-man raid, but if you can have fun with something and your raid will actually let you do it, more power to you. That doesn't mean you should advertise yourself as a tank when applying to a raid group, but there you go.
As far as Protection Paladins go, I believe my stance is not wrong, but I overstated the extremity of the situation. No, Protection Paladins are not only brought along on raids to cheer in the background waving pompoms. I did not mean to say Protection Paladins absolutely cannot tank bosses like Lady Vashj or Kael'thas. My intent was to say that in most raids and situations, a Protection Warrior or Feral Druid(not for Kael, obviously) will be top priority.
Continue reading Prot Paladins display their unrivaled threat generation
Hybrid Theory: What can I do?

You will most likely find that you'll need to sell yourself to raid leaders. What can you bring to the table? What can you do that a mage can't? What can you do that a rogue can't? The answer: Quite a bit! First thing to keep in mind, though, is that as a hybrid, you will probably not do as much damage as the other DPS classes in the raid. Healing specced, you will keep up just fine. Damage specced? Well, you won't keep up on every encounter. That's okay though. You don't need to. Why? Because you specifically allow those other classes to meet their maximum potential.
I'll go through each of the damage specs one by one. Tanks, healers, sorry. You come next week. I'm writing a column, not a novel!
Hybrid Theory: What's a hybrid? v2.0

When I decided on my topic for today, I was mighty excited. A fire raged within me, and my fingers flew over the keyboard as soon as I sat down at the computer. My first column! Awesome! Yes! About three paragraphs in, I realized I should probably make sure my predecessor, Jason Lotito, hadn't done the topic yet. Unfortunately, he did. Fortunately, I completely disagree with what he said in every possible way.
Perfect.
What is a hybrid class? The basic answer is pretty simple: A class with multiple viable roles. Paladins, Druids and Shaman are obvious examples of a hybrid class. If you disagree with the fact that they're hybrids, you must be playing the wrong game. Holy, Retribution, Protection. Feral, Balance, Restoration. Elemental, Enhancement, Restoration. All of them are viable specs, especially in raiding. As fun as it is to mock Retribution Paladins, even they have a place in the end-game.
Basically, Shamadruidins are hybrids. Don't try to argue that they aren't because you will lose.
Is your main your favorite character?

It seems like a strange question, but think about it. Is your main your favorite character?
For me, the answer would be a No. This isn't to say I dislike my main, I simply enjoy my alt more. My gut told me originally that I only thought that way because my alt was something I didn't get to play as much, something new and exciting. As the months went on, though, I came to realize that I simply like my alt better.
My main is a DPS class, my alt is a tanking hybrid. As most of my friends could tell you, tanking is in my blood. In WoW and other games, tanking is kind of my 'thing.' Its been suggested to me a number of times that I just change mains, making my paladin my primary character. I like the idea and considered it, but there are other things that have kept me from doing it. My guild needs a shadow priest for the raid far more than another paladin, and at this point in the game, there's no closing the gear gap to catch up and continue raiding with a new main.
There are other reasons, too. Emotional attachment is a big one. Its a bit shameful to admit you care for a character that much, but after three years of Warcraft, the thought of shunting my main to the background is a bit painful. Maybe that's just the roleplayer in me, but you never know! I'm sure there are PvPers that feel the same somewhere out there, right?
Am I the only one in this boat, or are any of you guys in the same position? Is your favorite character secondary to your main for one reason or another?
Shifting Perspectives: How to group with a Druid part 3
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.This it the last in a series of features talking about How To Group With A Druid. I've already covered bear tanks, cat druids and Moonkin. Today, I will be exploring what Restoration druids bring to a 5 man group as well as what they don't do. If you feel I've left out any important points, be sure to leave a comment below! We love comments like healers love aggro control.
WHAT TO EXPECT FROM A RESTORATION DRUID
HEALING: Druids are built to be solid healers in both regular and heroic 5 man instances. They don't have to drop 40+ talent points to be good at it. Don't be surprised if you're druid healer is actually specced 31 points in Balance and 30 points in Restoration. That's more than enough for them to get you through alive.
On the other hand, don't be screaming for healing non-stop if you are not the main tank. It's your job to control your aggro, not the healers job to blow half his mana on non-tanks. I understand mistakes happen, wandering mobs appear out of nowhere, the MT gets overwhelmed and loses control of an add or two. But if the healer is dumping more healing on you than the MT for every encounter, you need to scale back your dps or talk to your tank about their taunt tactics.
Continue reading Shifting Perspectives: How to group with a Druid part 3
Shifting Perspectives: How to group with a druid part two
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.Two weeks ago I talked about grouping with Feral druids. This week I promised to focus on Balance (Moonkin) and Restoration (Healing) specs. But when I started writing about the Balance druids, the article grew quite large. So apologies to the Restoration druids out there looking for their day in the sun, you will have to wait two more weeks for my next column. Today's article is focusing squarely on the ups and downs of grouping with our Boomkin brothers.
WHAT TO EXPECT FROM A MOONKIN DRUID: DPS, baby. And plenty of it. Moonkin spec got a nice, fat dps boost with the Burning Crusade expansion. Their current arsenal includes two dots, two different flavored nukes, an AE damage dealer, 5% crit aura, damage-boosting and crit-boosting talents plus the treant pets if the druid took the 41pt talent. Before the expansion, all this firepower would drain the druid's mana in no time, but the days of Oomkin are no more. Between mana-saving and mana-regenerating Talents plus better itemization, Balance druids can conserve mana with the best of ranged damage dealers. Welcome to the Age of Boomkin.
Emergency Healing. Like any other non-healing druid spec, Balance druids are more than capable of off healing in a pinch. They must shift out of Moonkin form to do it, but when the group's health stabilizes, the druid can always shift right back and help with the clean up work. Who wouldn't want a mage who can group heal?
Continue reading Shifting Perspectives: How to group with a druid part two
Let's play Combine-A-Class
We like to explore the hybrid role here at WoWInsider, but one player on the official forums has taken it to a whole new level. He asks a simple question: if you could combine two classes together into one uber class which would you choose?The possibilities aren't endless, but they are fascinating. You could take the defense of one class and mix it with the offense of another. Warrior grafted onto Warlock comes to mind. Or throw together two similar abilities for god mode: Shamadin invincibility anyone? Shadow Priest + Warlock would be high dps and hard to kill. Plus, think of the utility.
The combinations are fun to tinker with. So we ask you, faithful readers: If you could meld two WoW classes together into one, which two would you choose and why?
Shifting Perspectives: How fun is a druid?
I'm here kick off our little druid feature for this week with a simple pair of questions to answer: "Is playing a druid fun?" and "should I play a druid?" I reply to both with a resounding yes, of course. "But why?" you ask. "What has the Druid class got to offer me that other, so-called 'superior classes' haven't got?" The answer is, naturally, everything! Well mostly everything.
You see, more than any other class, druids have such a variety of abilities and can specialize in these abilities to such a degree that there are many very different play styles available to each druid player. The Druid is the ultimate class for the player who wants to tank sometimes, stealth and kill sometimes, heal sometimes, and then sit back and nuke things from a distance for a few months in order to get a change of pace. A druid can alternately be very good at healing, tanking, dealing up-close melee damage, or dealing far-away nuking damage, filling the roles of a priest, warrior, rogue or mage -- all in one class!
Hybrid Theory: Getting into raids as an off-spec

Be realistic
Knowing if you can actually fill your needed role is important. But you have to be honest and realize that just not everyone is open to allowing off-specs into raids. And while you might get into a raid eventually, are you actually a regular player? Are you someone who is actually contributing to the raid as a whole?
The whole goal is for you to play an active part in your raids daily successes, not sitting on the sideline hoping for a pity invite. So really you have to ask yourself from the outset if your guild and raid leader are open to giving you an honest shot.
One way to go about doing this is to get support from key members of the guild. Class leaders and officers can do a lot in getting you in on raids. Of course, it also doesn't hurt if you are an officer or guild leader yourself.
Continue reading Hybrid Theory: Getting into raids as an off-spec
Hybrid Theory: Healers aren't hybrids?

Healing has long been the widely accepted, much debated, raiding role of most hybrids. Most of the discussions regarding hybrid viability in end-game raiding are on helping hybrids in non-healing areas. This leads to a lot of discussion on the class boards that revolve around making other trees equally viable, or at least making them as desirable as the healing role. The outside audience generally views hybrids as healers first. Sure, the concept of a protection paladin, a feral druid, and a enhancement shaman enter the discussion on occasion, but at the end of the day, the popular opinion is if you have healing spells, you are healing.
This very attitude has long dictated many hybrids specs. For many hybrids, the desire to see end-game dominated their desire to play what is known as an off-spec build. These players bit the bullet and went the healing route. This isn't to suggest all players chose their healing spec because of outside pressure. Many healers really did want to heal and enjoy the art of healing.
Regardless, the attitude of many hybrids is to look down at those who spec for healing regardless of the reasons. Who's to blame them though? Often these players are playing an off-spec themselves. The retribution paladin or the "Boomkin" have been on the receiving end of these attacks for a long time, and all too often it's the healers making these very attacks.
















