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Posts with tag Guards

Do summoning stones need neutral guards?

I play on RP servers only, but when they first came out, I tried an RP-PvP server for a while. I kept plugging away at it till I got to my mid thirties and finally gave up. Ever since then it's seemed to me that players on PvP servers are people who like their game to be extra difficult, and they don't mind if that means they have to suffer through the kind of situations that would submerge a "normal" gamer in intolerable frustration. They just accept that leveling up means doing lots and lots and lots of ghost runs, because other high-level characters will gank you and they will camp your corpse, and there's not much you can do about it. That's just the cost of being elite, to them -- having gone through it, it's as though they feel baptized by fire.

That's why I'm always surprised when a player from a PvP server asks for some sort of help from Blizzard with such frustrating situations. A blood elf hunter named Arkdemon is asking for neutral guards at all summoning stones -- apparently he's had trouble getting to his instance when there's a bunch of PvP going on there. But isn't that the whole point? Isn't PvP on a PvP server supposed to get in the way of PvE stuff, just like all the other struggles these players go through leveling up? The fact that you can effectively conquer a summoning stone, raid entrance or otherwise important spot on a PvP server is the whole reason people play there. If you take away this sort of challenge, or nerf it until it's not so serious a problem for people who just wanna PvE that night, then what's the point of even having a PvP server to begin with? (Zul'Aman is a possible exception to this rule, since it's so much more accessible to the Horde than the Alliance, but even in that case, a number of hardcore PvPers cried out how much they hate the addition of guards there.)

Bornakk seems to agree with me for the most part, but he mentions that Blizzard will indeed add guards (or indeed do whatever they want) if they feel it is necessary. What's your opinion?

Zul'Aman and Scarlet Monastery becoming safer for Alliance

Level 70 Elite Tauren guards (not to be confused with L70ETC) have been stationed outside Zul'Aman on the test server. I agree with Elizabeth that the race choice makes no sense, but according to CM Nethaera, the guards (in some form) are there to stay.

This is, of course, in response to the overwhelming complaints from Alliance players that have to go to Horde territory in order to try out the new instance.

Nethaera also says that they will be implementing a Contested Area around Zul'Aman to further alleviate the unbridled ganking currently occuring there. She says that in the past, they could only flag entire zones as contested, but now they have the ability to change the PvP status of just an area within a zone. This change will be implemented on the PTR first before coming to live servers.

They are also going to be surrounding other instances with contested areas, such as the Scarlet Monastery. Unfortunately for the Alliance players currently trying to farm the Headless Horseman, this change will come a bit late. But maybe it will be implemented in time for next year's event.

Players have been voicing concerns about changing the areas in lowbie zones to contested. How will it affect the level 10s trying to quest around these new contested areas?

Continue reading Zul'Aman and Scarlet Monastery becoming safer for Alliance

WoW Insider interviews Ian Beckman


That's the World of Warcraft that You Play. Guards. The University of Stormwind. Azerothian Supervillians. Some of the best and most popular WoW machinima has come from the mind of one man: Ian Beckman. I met Ian at the WoW Insider meetup during BlizzCon last month, and just recently, we got together to do an interview about how he makes his movies, whether machinima has made the mainstream or not, and what's next, both for Azerothian Supervillians (Episode 4 coming soon), and a "crazy project" that he says will "blow everyone's pants off."

The interview starts right after the jump. Thanks very much to Ian for sitting down with us.

Continue reading WoW Insider interviews Ian Beckman

Town guards: Horde vs. Alliance


Players from way back in the early days of WoW will remember that before there were battlegrounds, there was only the Hillsbrad Foothills. If you played on a PvP server, you were almost certainly killed (sometimes repeatedly) at some point by a much higher level player character from an enemy faction. Due to the close proximity of Horde and Alliance towns, the area between Tarren Mill and Southshore was a war zone and was very popular with the world PvP crowd. Since the introduction of battlegrounds and all the new expansion content, Hillsbrad has become much more quiet, but many players (including myself) still have fond memories of intense battles in that zone.

One thing that always struck me as odd was the disparity between the level of the Horde guards in Tarren Mill (level 60-ish elites) and the Alliance guards in Southshore (level 40-ish non-elites). Stealthy Horde players could slip into Southshore, kill NPCs and lower level players with little regard to the guards. However, any Alliance player attempting to do the same in Tarren Mill would be in for a rude awakening if he or she was spotted by the guards.

More recently I've found yet another difference between Horde guards and Alliance guards. I'd been testing characters on the PTR, and stopped by Stonebreaker Hold in Terokkar Forest with my undead rogue. When I dropped into stealth, I noticed that many of the NPCs, guards, and peons were able to see through stealth (they had that stealth detection icon floating above their heads). I remember being in Allerian Stronghold with my own human rogue and not seeing anyone that could see through stealth. I decided to sneak in (if I could) to see if the Alliance had trained their guards to detect stealth, and to my surprise, they hadn't!

The argument about whether or not Blizzard favors the Horde over the Alliance popped into my head for a moment -- I know it's old hat, and players from both sides have slung accusations and "proof" that Blizzard favors one faction over another, but I've never seen anything definitive.

I'm not looking to start up that old argument, but I am wondering -- has anyone else has noticed a situation like this, where the Horde's town guards are clearly superior to the Alliance's guards?

WoW Moviewatch: Guards


It's been over a year since Ian Beckman created this litte gem of a machinima, but it's still enjoyable to watch. I never really watched COPS, but I am quite fond of the X-Files "X-Cops" episode, so I still find this funny in my own way. Since we are showing off some of his newer work, I thought it might be nice to go back and see some of his earlier explorations into the genre.

Previously on Moviewatch...

[via rogue]

Sex in the Undercity: A guide to finding love in Azeroth


The Valentine's Day event started last week. Love, exciting and new, is in the air in Azeroth, and I sent my undead rogue, Punishment of Thunderhorn, to go looking for love in all the wrong places. He didn't exactly make time with Sylvanas Windrunner (she's such a banshee), but he was able to form a real odd couple.

You can see his journey in the Gallery below, and get a firsthand look at just how love works in Azeroth. The event ends Thursday, so go through the guide below to see the ins and outs of finding your soulmate (or mates, as the case may be), and then get to it! Love is in the air!

Gallery: Sex in the Undercity

Hi, I'm Punishment!First, Some CologneIn the UC (Don't Call It That)Flirting with LadyPlease Baby Please


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