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Posts with tag Grief

WoW Rookie (End of the Semester Edition): Dealing with difficult people

WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

I apologize for the late article. Being finals week and all, things get pretty hectic for a lot of us. You will appreciate that I'm writing as my students are busily completing their final exam.

As in life sometimes in World of Warcraft we come across unpleasant or stubborn people that challenge us. Whether it's in Guilds, PUGs, or just the environment, at some point someone will get on your nerves. Thanks to the perceived anonymity of the internet, people feel they can be much more brazen and offensive then they ordinarily would. I'm not asking you to let violations slide, but try to be mature about the situation. Let's talk about how to deal with difficult situations.

Continue reading WoW Rookie (End of the Semester Edition): Dealing with difficult people

Blizzard on griefing: deal with it.


Drysc responded strongly to some QQ over at the forums when a poster from Kil'jaeden -- a PvP realm -- ranted about being griefed by high level characters while leveling up. Drysc's uncompromising response? Get some friends and fight back. He reasons that if players roll on a PvP server, they should expect to be griefed as part of the leveling process. It's the same philosophy that has prevented Blizzard from allowing character transfers from PvE to PvP realms. It really only makes sense. If players roll on a PvP server, they shouldn't complain about players from the opposing faction taking advantage of the fact that they're flagged for PvP.

As Drysc explains, "the rules of war are based around attacking when the odds are in your favor". This could mean when opponents outnumber you, outlevel you, when you're low in health and/or if you're engaged with multiple mobs... the question isn't whether it's honorable or fair. It's war. In a PvP server, everything is fair game. There are no rules, and players certainly shouldn't bother sending tickets to GMs asking for any help (or sympathy). This should probably be common sense, but Drysc's somewhat provocative response is something of a surprise -- to many players a welcome one. While I'm all for etiquette (ganking a fisherman is just plain rude) and a personal sense of honor, players who roll on a PvP server know what they signed up for. Shape up or ship out -- character transfers, after all, are just a click away.

Sunwell griefing runs rampant

Patch 2.4, much like most other things in WoW, has managed to bring the worst out of some people. The mask of anonymity strikes again!

No, I don't mean the node-stealing, ninja-tapping, mob-training stupidery(which is a word as of right now) you see all over the Isle of Quel'Danas. I refer to the standing-on-NPCs-while-PvP-flagged griefing. If you're lucky and haven't seen this happen on your server, what most servers are seeing is a bunch of Blood Elf and Draenei players standing directly on top of Shattered Sun Offensive NPCs, so players accidentally, unknowingly, right click on them instead of the quest NPC. This results in inadvertently hitting the player, and then getting destroyed by the SSO guards.

Continue reading Sunwell griefing runs rampant

Mind-Control Griefing: Working as Intended?

I noticed this post on the EU forums regarding massive lost of Cenarion Circle reputation after accidentally attacking a flight master who had been mind controlled by the opposing faction.  You know how you right click on a flight master to talk to them and fly somewhere?  Well, right clicking will also enable auto-attack on a hostile target.  So if the mind control is timed just right, you may not even realize what happened - the flight path window never came up, and you just lost 15000 reputation.  (Note: in this case, the initial auto-attack tagged the flightmaster to the player, and opposing faction player killed it - thus the massive reputation loss.)
However, GM response simply stated that this was "designed this way" and a CM response states that this is a GM issue.  So is it really intentional for other players to be able to cause you to loose huge chunks of reputation like this (it's -15000 for killing a member of faction), through no fault of your own?  It seems rather wrong to me, but in the mean-time I'm going to be very careful when flying out of Cenarion Hold...


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