One of the topics we talked about indepth on last Saturday's WoW Insider Show was the racial ability revamp that Blizzard did in the latest beta patch -- I said that I wasn't even under the impression that racial tweaks were on the table, but apparently Blizzard still doesn't think they're done, and it looks like they're using those abilities to build in a lot of baseline things like threat reduction and resilience against movement-impairing effects.
After all the dust settled (there was one more revision in the works, and there may be more so far before the patch goes live), it looks like Shadowmeld is going to be getting one of the aforementioned threat reduction tweaks: Night Elves will be able to kick in Shadowmeld instantly and even while in combat every three minutes, and it will drop (though not wipe) threat, cancelled on moving. This adds, as Phaelia notes, a few new wrinkles to Night Elf gameplay -- not only will NE Priests have a new aggro "pause" (since the aggro doesn't actually disappear, all that will happen is that they'll have to wait for the tank to grab enough aggro to get focus back), but soloing Night Elves will have a new way to dodge a pull gone bad, and Druids who happen to be pulling in raids will be able to end a bad pull early, hopefully without wiping the entire group.
Pretty slick for just a racial ability. As always, this may change before the beta ends (originally, this was a Human ability called The Fall of Humanity, though Blizzard wisely decided it didn't work too well as that), but this extra functionality might give NEs an extra panic button when they need to switch threat around fast.
(Apparently Vimeo decided that this video wasn't artistic enough. They deleted it!)
It's a well known fact that I rarely feature gameplay and PvP videos on Moviewatch. However, as long as they're artistic, I don't have a problem with them. As a matter of fact, now that I'm playing WoW again (as Moowi on Mal'Ganis!), I actually enjoy seeing them. The thing is, the UI needs to be off, some shots need to be sweeping, and I look for an overall cinematic quality in general.
Paus, of Bathing with Ghosts fame, has created a beauty of a movie to show off the PvP skills of Ayanas, of Trollbane EU, in Waarom Fred zuigt in PvP. It makes me wonder what Shepiwot, of the How to Paladin series, would be capable of if he had a more complex editing program than Windows Movie Maker. As for actual display of skill, the poor guy keeps dying, but that's dwarfed by high definition (Boooooo, Vimeo!) spinning and jumping, plus an epic soundtrack!
If you have any suggestions, such as artistic PvP videos, for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com with a brief explanation of the action. Previously on Moviewatch ...
The WoW Minis game is picking up steam towards a release later this year, and after a first play chance at the ComicCon last week, Upper Deck has posted a downloadable demo of the game on their website. In this case, a "downloadable demo" actually means a printable PDF, complete with little figurines to cut out and assemble into a game board. Not exactly the most quality experience, but a DIY demo is a pretty interesting way to test and see how you like the game mechanics.
And inside the PDF, you can find a coupon that you can redeem at Gen Con this coming weekend for a chance to play in a preview event, and walk away with some real product from the game. If you can't be at Gen Con, don't worry, Upper Deck is planning some WoW Minis events for BlizzCon later this year as well.
And if you don't have the cash or the time to be flying all over the country and visiting huge groups of nerds enjoying their favorite pasttimes in packs, no big deal either -- the WoW Minis game itself is set for release sometime this Fall. So pretty soon you'll be able to play it yourself in your own nerdy way.
We bought you Jadefury's Unholy and Blood Death Knight game play videos yesterday, and now he's released another batch. This time, his Death Knight is a bit higher level, and he puts two new talent builds through their paces.
In the video above, he focuses on the Frost tree. You can see the control that Frost provides specifically - the freezing effects actually seem to last a remarkably long time, certainly long enough to set up a nice chain of abilities and spells for maximum damage. A Hungering Cold followed by a Deathchill and finished up with a Howling Blast can be particularly devastating. Jadefury also points out that if you have any lingering diseases on any of your targets, you can use Blood Boil to quickly wipe them out, doing extra damage and making them susceptible to being frozen again.
Frost, reports Jadefury, is probably the least solo-friendly build. Because you need to go very deep into the frost tree to get all the abilities you need for maximum control and damage, You can't get the self-sustainability talents in the Blood tree such as Vendetta. That said, Frost should still be amazing for groups, since you'll be able to provide some very passable crowd control and damage, and I myself am still looking forward to seeing what a good Frost Mage/Death Knight team can do in PvP.
Now that his Death Knight is a bit higher level, Jadefury also released a second Blood tree video that showcases a higher level build.
Alex Albrecht, prolific pod and vodcaster and formerly of Tech TV's The Screen Savers, has come up with what I think may be the most sublime and brilliant way ever to get people to support his World of Warcraft gameplay. He's going to record instance runs!
Well, okay, Project Lore looks to be more than that. But tell me that the first thing through your mind once you read what they have planned isn't Oh My... why didn't I think of this? It's brilliant! I play WoW and people watch me doing it! They're clearly aiming for more than that, with instance guides, WoW news, and a glossary as well as the video feeds. The first few videos are of them at level 70 running normal Hellfire Ramparts, which is not really what I was expecting. To be honest, I felt a little bit like they were doing too much with camera angles, loud music and video effects and not letting you see enough of the gameplay.
We'll see if it evolves into the one-stop shop for WoW gameplay videos and strategies that it seems to be aiming for. And at any rate, the ability to watch videos of various instance runs, if executed properly, could be a real boon to new players, giving them context into ideas like tanking, DPS, CC and other dungeon roles that are hard to grasp if you've not seen them in action.
"Who Moved My Cheese," as he says, is one of those corporate management books that's a little trite for anyone but executives to actually read seriously -- it's got a fable about two mice who find a chunk of cheese, and then have to deal with what happens when change hits them and that cheese runs out. And BBB then takes that into the act of playing WoW: right now, this game is giving us plenty of cheese, and when the expansion drops, things will be even better. But at the same time, there's no reason to stick with the game if it isn't giving you what you want, and as we've said before, if you're not interested in the game, feel free to go find something else.
BBB's post is a great read, and it's refreshing to hear an honest take on what it might mean to finally end a career in WoW (not that BBB is doing that yet). There's a lot of stuff left to do in Azeroth (and there'll be more to do in Northrend). But at the same time, there's nothing wrong with making your own path and going off to find yourself some fresh cheese.
Our newest sister site Big Download is just a week old, and yet they're already playing with the big boys -- Steven Wong has posted an interview with Blizzard's Lead Designer Tom "Kalgan" Chilton, as well as Paul Della Bitta and Joong Kim of Blizzard's eSports division about what it's going to take to tune the Arena game just right. As he did before, Kalgan confirmed that the Arena Tournament Realm is acting as a laboratory for changes and updates to classes.
Della Bitta confirms, also, that Blizzard is still interested in letting players watch the matches, either via television or some other way (we heard that way back when from WSVG's President -- when they were still around, anyway). And Joong Kim lays out a simple timeline for the Arena tourney: Blizzard expects the online portion to be finished mid-July, and the Global Finals will start later in the year, around October (which is when another big Blizzard event is taking place... coincidence?).
Wong doesn't get Kalgan to list a favorite class (obviously -- think of the torment that would cause on the forums), but he does confirm yet again that Blizzard isn't giving up on keeping both the PvP and PvE games the same. They want players using the same abilities as much as possible in both types of gameplay, and apparently they're committed to juggling both of those flaming torches for as long as they can.
Rufus over on WoW LJ brings up Commanding Shout, the Warrior group buff that increases maximum health of party members for two minutes within 20 yards, and comments that it doesn't work so well in solo play. Which isn't necessarily true-- there are cases when you need as much health as you can get. And he got me thinking about other buffs like that -- buffs that are really meant for group play, but that can sometimes help in solo play.
The first one that jumped to my Shaman mind is the Mana Spring Totem -- it's really meant for group play, but every once in a while I'll pull too many, need some extra mana, and drop that to pick up a little blue. Also in the Shaman's Resto tree is Earth Shield, which can be helpful in solo play, too. And while Power Word: Shield is really too mana intensive to regularly be used in solo play (it's really meant to be used in groups), there are lots of times when it's helpful with solo priests.
Usually, you should only use these things when absolutely necessary (and when you've got the resources to use them -- Commanding Shout, for example, doesn't actually give you any health, so using it in the middle of a fight doesn't help). But Blizzard has made sure we don't just have group buffs and solo buffs -- some group buffs are occasionally really useful in solo play. Can you think of any others?
Episode 9 of The Guild is up, and it's confrontation time. The guildies meet each other in RL again to take down the bank ninja Bladezz, but yet another boss battle looms deep on the horizon. Y'know, not that we don't love this series (we do), but has there ever been any actual gameplay footage here? Am I the only one that would kind of like to see them in their characters, maybe raiding into Karazhan or wherever else they're raiding?
Maybe there's legal issues or something involved (but surely Blizzard wouldn't mind, right?). At any rate, another fun episode for The Guild (Tink needs to get some new DS games, I beat Mario like years ago), and it seems like things are coming to a boil on this storyline. Episode 10 should be a big one.
Yesterday, I bashfully admitted that I don't use the /focus feature in the default UI as much as I should -- in fact, aside from a totem dropping macro I put together a long time ago, I haven't used macros nearly as much as I should. It's not that I don't want to -- I'm sure I could be a better player with more macros (like the ones found in our Macro Anatomy column) -- it's just that as I said in the /focus post, there are so many ways to use macros that it's kind of tough to figure out just where to put them in your gameplay.
So let's talk about macros -- do you use them? If not, why not? And if so, how do you use them? Of course, we all play different classes, but within your class, where do you find it's easier to use macros, and it's easier to play things manually?
A lot of good players could probably become great players with a few easy macros, but for players who have no idea what macros are for, it's sometimes hard to figure out where they fit. If you do use them, how?
The WoW Minis Game has a bit to go before it sees release in Fall 2008, but wowminifan.com has some news fresh from the New York Toy Fair to whet your appetite, including a few pictures. The miniatures themselves especially look pretty awesome, and I can see a lot of non-players buying sets just for display purposes, especially if they haven't managed to get their hands on a Figureprint.
WoW Insider has obtained a copy of the "sell sheet" sent to distributors about the upcoming WoW minis game, and it contains information about pricing, pack size, and even some hints at a release date.
Basically, the minis will become available in three different ways: there will be the core booster sets, which will contain three minis of the same Horde or Alliance faction, plus three character cards and six ability cards, and will have a suggested retail price (SRP) of $14.99 per booster. Additionally, each booster will have a chance to include an ingame Loot Card, supposedly from the Trading Card Game (there is no word if there will be loot cards specifically for the minis game), and a 1/8 chance to have an "epic" character.
More info on the starter sets, including the full text of the "sell sheet," after the break.
Yesterday at BlizzCon it seemed to be all about Wrath of the Lich King at least as far as announcements are concerned, but Blizzard will soon be releasing Starcraft 2, and BlizzCon attendees were the first to get a chance to play the game. WoW Radio gave us their take on the SC2 gameplay. I know what I got to see of the Starcraft 2 new AI looks amazing, and I am hoping to get a chance to sit down with the game myself today.
I love playing a Shaman, and one of the main reasons is the unique gameplay of totem buffs. Paladins can buff just as well as we can (if not better-- those blessings are very nice, I'll admit), but no other class can just slam down a totem into the landscape, and either buff a group or damage mobs instantly. There's a whole other strategy, as kayholder is finding out, to totem placement, and it's different from almost everything else in the game.
To answer her question, I don't lay all my totems every fight, but there are a few totems-- as a Resto/Ele Shaman, I try to have Wrath of Air and Mana Spring out-- whenever possible. At the highest levels, totem buffs are really powerful-- most melee people love Windfury, but Strength of Earth is a real boost to DPS as well as block for tanks. Her shaman is playing along with a Shadow Priest, so the Mana totem will be a big help, and Wrath of Air will boost both his shocks and her spells. As for placement, the comments on LJ are right-- she should have him lay totems down, and then pull mobs in one area to that place, in order to get the most use from them.
But even in larger situations, I love how totems work-- I love coordinating with my group what totems will be dropped, and I really enjoy paying attention to where my group members are in order to place the totems correctly. If I'm in the MT group, I run up with him to get Strength and Windfury down near him, and then move back to the caster group to put Mana down. When I drop Mana Tide (which I have, since I'm Resto), I always do a shout out to the casters in my group that "Mana is going down near me," so they can move in to get the bonus (the new animation helps a bit for that). Totems are definitely a unique way of laying down buffs, and I really enjoy the extra element of gameplay they add.
Hot on the heels of screenshots and the trailer from Starcraft 2 comes this gameplay video! Man, it's an exciting time to be a fan. Thanks for the YouTube link, Fisker! You can also download the video from RapidShare. Follow the cut for one more video on YouTube.