Holy moly, Shamans got a ton of stuff they wanted and then some today at the WoW Dev Panel during WWI '08 today.
Shaman CC! Hex, previously the domain of NPCs only, was confirmed as a Shaman spell -- it'll have a quick 1.5 second cast, and will turn your enemy into a frog for about 8-10 seconds. The frogged person will still be able to move around, but they won't be able to attack or cast spells. A 1 minute cooldown was mentioned, but that's in opposition to the purpose of the spell, which is supposed to be emergency only, so that may change.
Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group. That's a big one.
Weapon enchants are being revamped for more utility. Rockbiter is out completely, and Earthliving is replacing it -- it will give a +Healing buff. Flametongue will give spell damage, and Frostbrand will "more reliably snare" opponents.
A lot of Shaman concerns were answered today for sure, though perhaps not in the way players might have wanted. Will a 10 second CC be enough? It's great that totems affect the raid now, but will their range be extended to reach all of those people?
All of this information is still up in the air, of course, but it's awesome to finally see some official news on where classes are headed for Wrath of the Lich King. Stay tuned for more Wrath information, as well as any other WoW news we hear coming out of WWI.
Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.
The seedy underbelly of the internet continues to supply the goods. Just in time to follow up on our look at Druids and Shadow Priests, we're supplied with some potential Shaman information. Let's hope Paladin timing will be as convenient, though it seems unlikely.
As usual when discussing Alpha information, it's always wise to remember that much of it will likely change by launch. Stay optimistic, but cautiously so. That way you can get excited without your hopes being crushed later on. Now, with the disclaimer out of the way, let's dig right into the Shaman talents and abilities. A lot of the previous weaknesses of the class are being addressed (much like they were for Shadow Priests) with a few new interesting things tossed in, accompanied by a side of itemization band-aids.
Warlocks rejoice, Kalgan has just officially confirmed that previously mentioned removal of the Lifetap nerf was intentional. While they were originally concerned that Warlocks were still too overly represented in the arenas, he said, a recent downtrend in their numbers convinced them to withdraw the nerfs, at least until the numbers settle down again. He also shared a chart that revealed Blizzard's analysis of the number of a class in each arena type vs. their desired numbers for the 2200+ and 1850 score ranges. The numbers are shown as a percentage by class and team type. A Percentage of 100% means they're at Blizzard's expected representation level. Above that means they outpace it, below means they're below it.
While the PTRs are still down to apply the latest round of changes, World of Raids has already sniffed out a few changes and additions to the latest patch files.
Possibly the most interesting change is the fact that the Warlock Life Tap nerf seems to be currently completely reversed. The spell is restored to its 2.3 status, with the highest rank swapping 580 health for 580 mana at the base value.
In addition, the Mortal Strike debuff appears to have been removed from the description of the Flametongue weapon and totem for Shamans.
Priests will now also be able to dispel up to 10 friendly and 10 hostile targets using Mass Dispel.
Also added this patch were the musical files for the Sunwell, as well as a handful of new effects with names such as "Quest Complete," "Summon Festival Scorchling," and "Guzzle Beer," which look to most involve the seasonal content for the Midsummer Fire Festival.
Welcome to progressive patching, folks. This is an incredible turn of events for sure. Not only is one of the most controversial nerfs in WoW history completely reversed, but it seems that Shamans can't quite celebrate their re-ascension to PvP power just yet. These could be temporary, of course, and we'll see what happens when the dust settles. If Blizzard has simply decided to revert these changes in the short term, how will they tackle the underlying issues of Warlock mana usage and Shaman PvP viability? Will they put it off for another patch, or take a different angle as testing continues? We'll be eager to find out!
Yet another new build went up on the patch 2.4 PTRs last night, and it had a few class changes (as well as item changes; more on those later):
[Shaman] Flametongue debuff changed to -25% healing, but stacks twice; duration is still 5 s
[Priest] Mass Dispel will now affect up to 10 friendly and 10 enemy targets (source). Is it wrong that I've never used this in PvE?
Bloodlust/Heroism will now stack with Icy Veins (source), but will still not stack with the new Power Infusion (source).
As far as I can figure out, the upshot of the Flametongue change (which presumably applies to both the Weapon and the Totem versions of Flametongue) is that if you just hit someone once, they won't get the full -50% effect; you've got to beat on someone continually to keep that up. Will the Mass Dispel change make it more useful in raids? I have no idea. Probably not, what with the 15 yard radius.
What's up with Mortal Strike? And why is it, when Blizzard feels that a class or spec needs to be made viable in Arenas -- and let's face it, the game is all about Arenas now, isn't it? -- they give them a Mortal Strike-style debuff? When the developers were figuring out how to raise Hunters' representation in Arenas, they changed Aimed Shot in Patch 2.3 to give a heal-gimping debuff similar the the Arms Warrior's bread and butter ability.
Enter Patch 2.4 in the PTRs. When Kalgan finally descended upon the Shaman forums, he said that Shamans were definitely getting buffed just in time to quell the wake of an uproar to the nerfs made to the Elemental spec. Along with the reversal of the Nature's Swiftness and Elemental Mastery shared cooldown, the current iteration of the progressive patch is seeing a change to the Shaman's Flametongue Weapon and Totem, which happens to be -- surprise, surprise -- a Mortal Strike-style debuff. Yawn.
While it's certainly a welcome change, considering that Shamans get so little love, frankly it's getting a little boring. Allie mentioned calls for putting the buff on every class (Mortal Sheep or Mortal Portal for Mages is a classic), so this begs the question... is a Mortal Strike-type ability the only way to make a class or spec viable in the Arenas? Aside from the fact that Mortal Strike Warriors are conceivably the most popular class & spec, healing debuffs are clearly one of the game-breaking abilities in Arenas. With Resilience making crit-based and burst damage specs less and less viable, is there really a need for another Mortal Strike? Can't Blizzard make another buff to make a spec Arena-viable without using the same old trick? What do you guys think? How much more creative can you be?
In the wake of the most recent PTR change to Flametongue Weapon applying a -50% healing debuff over 5 seconds and -- it now appears -- the Flametongue totem itself doing the same for others' melee attacks, a number of forum threads have popped up questioning the increasing number of these debuffs in the game. The funniest asks, "Is there some sort of Mortal Strike non-proliferation treaty that stops me from having Mortal Strike on my priest?" (short of Hex of Weakness, I guess). Suggestions include an MS effect on Crusader Strike, "MORTAL SHEEEEEEEEP!", and "Mortal Portal" for mages.
The best argument I've seen is not that Mortal Strike or MS-like effects like Aimed Shot are themselves imbalanced, but they're bound to seem that way if healing is overpowered in PvP. Healing per second is nearly always more efficient than damage per second if you're specced for it, although that's cold comfort to yours truly while resto-specced and under heavy fire in battlegrounds or arena. Nobody knows if the newest version of MS is really going to help Shamans in arena, but between this and the nerf to drinking, it does look more and more as if PvP is increasingly being balanced around the notion of healers staying exposed (and vulnerable) for longer.
As Matt Rossi is analyzing in more detail, the attunement requirement for Karazhan has been removed, although at least one person in the raid does need to have the key to get in the door. How do we know? New patch notes.
Here, in full, is everything that's changed in the latest iteration of Blizzard's official test realm patch notes, brought to you, as always, by the power of diff. Much of this has been covered on WoW Insider already, because Blizzard is slow to update the patch notes; the stuff that looks new to me is in bold (which in this particular case is only that the new Mortal Strike-esque effect on Flametongue Weapon applies to Flametongue Totem as well).
Removed: "The benefits of drinking out of combat have been delayed. It will now take five seconds before the full benefit of the mana regeneration will come into effect." (now restricted to arenas only)
[Druid] Lifebloom will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of a Mind Control.
Mage
Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
Icy Veins no longer stacks with Power Infusion (as well as Bloodlust/Heroism from the last patch notes)
Mana Shield: This spell will now get a percentage of the Mage's bonus to spell damage as an additional effect.
As predicted, Enhancement Shamans got some nice buffs yesterday, including the addition of a Mortal Strike-like effect of reduced healing to the Flametongue weapon.
But the weapon hasn't quite had the desired effect yet on the PTR. In fact, as World of Raids has posted, it actually does exactly the opposite. As you can see above, Flametongue is actually adding to heals on the target of the attack, not halving them as its now meant to. No doubt this will be fixed before long, but a note to whoever's working on the Shaman class on the PTR: you should have used that minus sign in the code there, not the plus one.
After Druids got a blue's attention last week with a well-written class issues list, the Shaman have done the same. Danemoth of Blade's Edge server has posted a short, concise list of Shaman issues. And already got a blue response. The response was just a tag by a CM, but it shows they are listening.
Here is a summary:
1) Shaman specs outside of Restoration lack survivability. 2) No pushback resistance for Lightning Spells put a hamper on solo grinding / farming as well as in PvP. 3) Totems immobility and short range need to be buffed. 4) Other classes got new skills/spells in TBC that changed their playstyle, Shamans did not. 5) Enhancement shaman lack significant ranged combat abilities as well a way to chase down fleeing opponents. 6) Threat management is a bigger issue than ever with the TBC talents boosting shaman dps. 7) Shaman have issues handling an assist train. (When someone gets zerged by multiple opponents). 8) Lack of a way to deal with other classes' crowd control abilities put shaman at a distinct disadvantage in PvP. 9) Off-spec Shaman itemization is poor in Karazhan and beyond. 10) Flametongue and Frostbrand Weapon both scale poorly. 11) Windfury and Stormstrike demand the shaman using the slowest weapon for maximum dps gain, but that concept is counter to the weapon normalization introduced in patch 1.8. 12) Shamans need more control over their fire-and-forget Totems to direct them at a specific target or to stop them from breaking cc. 13) The large global cool down associated with dropping four Totems in combat makes it difficult for the Shaman to be responsive to changes in combat.
Read the whole list through the link. If I've misinterpreted something, list it below.