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Posts with tag FirstAid

Insider Trader: When good patterns go green

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.

Nothing interrupts a peaceful night of crafting like a lunatic guildmate ranting about learning a coveted new pattern, only to find that it's already green in skill level – nothing, that is, except that sickening feeling in your stomach as you consider what you'll do when your favorite patterns go green. Skilling up a profession can be a rollercoaster ride, if you don't hit the right patterns at the right time. (Of course, all the professions have those infamous "dead zones," when skilling up seems to be based on either unfathomable luck or unfathomable finances – or maybe both. But we'll cover dead zones in another installment.)

Skilling up in a profession can happen when you create an item that's listed in green, yellow or orange in your tradeskill window. Items listed in grey will not give you any skill points for creating them; red listings anywhere means you don't have the required skill level. Just as it does with creatures you fight, pattern color indicates difficulty and skill-up potential. Green items raise your skill occasionally, yellows about half the time and oranges every single time. (The exception to orange skill-ups occurs in skinning, in which successfully skinning an orange creature does not guarantee a skill-up.) As a burgeoning crafter, your goal is to find patterns that are relatively easy to get the materials to make while providing a solid shot at skilling up. While orange patterns offer a guaranteed chance of gaining a skill point, the best bang for the buck is often a yellow pattern.

And that's where things start getting murky ...

Continue reading Insider Trader: When good patterns go green

Reasons for fishing

Nightshift from Lightbringer has a great question over on the forums (forums back up ftw). He asks, "HOW I MINE FOR FISH?" No, just kidding, he asks: Why fish?

I've always been puzzled by this too. First Aid is really the only secondary skill I've ever bothered to level up (because it's necessary for almost any class). Cooking and Fishing have never held interest for me. I tried both of them out-- on my hunter and warrior especially I thought they would come in handy. But the time (fishing) and cost (cooking ingredients) involved in both never seemed to compare to what I got out of them.

Players in the thread claim you can get a lot out of fishing: special food, alchemy ingredients and recipes, and a chance at treasure that you can't get otherwise. But for the time commitment or cost, I've always found it's easier and cheaper to just pull what I need out of the AH. Fishing reminds me of crafting in Dark Age of Camelot-- if you ever played that game, you'll remember that higher level item crafting took longer and longer casting times (until, at high levels, it took like five minutes of meter watching to make one item). Both cooking and fishing seem like neat gimmicks, but in terms of gameplay, I've never really found them necessary or even interesting.

I do have a Nat Pagle's Extreme Angler FC-5000 sitting in my Shaman's bank, however. Is there a good reason I should get it out and start angling? And if so, is there any way to make fishing more interesting?


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