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Posts with tag Enchanting

'Tis the Season 4 making money


Eyonix made a lot of players happy the other day by announcing the start of Season 4. It's something that a lot of players have been waiting for, even planning for. Some players will be making the mad rush to accumulate Arena and Honor points. Within the first week of the new season, players who have stashed away the maximum 5,000 Arena points will be able to purchase anywhere from two to three pieces of Brutal Gladiator gear, provided they achieve the required personal ratings.

For other players such as those who have only recently dinged 70 or those new to the PvP scene, the 75,000 maximum Honor -- or whatever Honor they have stashed away -- will likely be used to purchase Merciless Gladiator gear when it goes on sale. More seasoned players will use the Honor to purchase Guardian gear to round out their equipment slots. When Season 4 starts, players will be strutting around Azeroth in brand spanking new gear. For a select few, these players will look like walking piles of Gold. New Arena seasons flood the community with enchant-worthy, gem-hungry gear like no other event.

Continue reading 'Tis the Season 4 making money

The Light and How to Swing It: Holy paladin gear enchants, part 2

In my last Light and How to Swing It, I covered some good enchants for the upper part of an endgame healing paladin -- the head, shoulders, cloak, chest and bracers. Now it's time to head below the belt (har) and take care of hand, ring, leg, foot, weapon and shield enhancements. Okay, hands and rings aren't technically below the blt, but I ran out of room for them last time.

Gloves

Major Healing: As a holy paladin, you're all about healing. Whether you focus on PVE or PVP, more raw plus healing is always an excellent choice. The only drawback here is that the mats are pretty pricey. 9/10 PVE, 9/10 PVP.

Blasting: It doesn't sound like a paladin enchant, but Blasting is an inexpensive alternative to Major Healing for healadins. Spell crit isn't quite as good as it used to be, due to the Illumination nerf, but it's still useful -- particularly if your gear lacks crit.

Continue reading The Light and How to Swing It: Holy paladin gear enchants, part 2

World of WarCrafts: Runed copper rod

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

Everyone needs a good rod. This runed copper variation is the ideal candidate for the apprentice enchanter. Just be mindful of where you whip out your magic stick because everyone will want to get their hands on it.

Here is what you will need:
  • Wood Dowel (1/2" x 12")
  • Wood Dowel Cap (1 1/2" x 3/8" Hole)
  • Metallic Craft Paint (I actually used a deep bronze)
  • Fine Gold Glitter
  • Brown Suede/Leather Cord
  • Small Feathers (2 red, 2 green)
  • Craft Glue (wood friendly)
  • Scissors
Click on the images below to view a gallery of step-by-step instructions.

Gallery: World of WarCrafts: Runed copper rod

Step 1Step 2Step 3Step 4Step 5

Arcane Brilliance: The world of Mage-crafting, part 1



Each week Arcane Brilliance offers a place for Mages everywhere to take a short break from opening portals to Shattrath and just relax and enjoy a thousand words or two about their class. That's right, my robed brethren, nobody's going to ask you to "sheep square" or demand "table plz" around here. Yep, 'round here, all the Fireballs crit, the tank never breaks your Polymorph, and aggro is just a five letter made-up word that doesn't mean anything. So set aside your threat meters and your spell damage trinkets, sit back, and enjoy this brief respite. You can always get back to pulling aggro off the tank later.


Much like life, playing World of Warcraft is a series of choices. Some of these choices (should I jump that flagged Gnome while he's already in combat, or wait till he's done and engage him honorably?) are smaller than others (should I roll Mage, or some other, crappier class?). You choose a class, a race, a hairstyle, a guild, a spec, and whether or not to accept a party invite from that Hunter who has no pet and has decided melee suits him better than attacking from range (psst...always choose "not" on that last one, trust me). One of the most important choices you will make, and one that will effect your entire WoW experience from start to finish, is your choice of professions.

Your choice of a crafting profession will offer you benefits as you level your Mage to 70 and then determine many of your opportunities at end-game. Thankfully, this choice is one you can always undo, although doing so can be costly and wasteful. Join us after the jump for part one of our look at the seven primary crafting professions and what each one has to offer us as Mages throughout our WoW careers.

Continue reading Arcane Brilliance: The world of Mage-crafting, part 1

Killing ogres and feeling like a jerk


I wrote about dropping Mining to take up Enchanting, and I'd like everyone to know it's going fine. I'm now at 357, being patient with the last few points to 360, opting to sell enchantments and save what little money I have after blowing quite a bit on all the materials up to 300+. Of course, now I feel somewhat compelled to acquire Enchanting formulas just so I have more options to use as I level up. The tips are a nice bonus.

Anyway, one of the formulas I wanted to go after was the Formula: Enchant Bracer - Spellpower, which drop off the Bloodmaul Geomancers in Blade's Edge Mountains. So off I go to kill these ogres, I figure it'll take maybe an hour of so of farming. Easy, right? Well, what I didn't expect was that these ogres still paid fealty to me after I completed the chain of quests to unlock the quests in Ogri'la. I didn't make much of all the yelling those fatties did when they made me king, but since I didn't bother going around Blade's Edge much after that, I didn't notice that the Bloodmaul had turned yellow, or neutral, towards me. So it took me by surprise that upon killing these ogres, they say mortifying things like, "Me honored, King kill me," or "King <name>, me die now."

Thanks a lot, Blizzard. Now I feel like a total jerk. These ogres consider me (and I'm sure millions of other players... but anyway...) their king and now I'm cutting them down like some maniacal despot. They also reference Ogri'la, which is kind of like paradise to them and a Blizzard reference to the Utopian haven of Shangri-La. It's heart-wrenching when they keel over saying, "King really think... there is... an Ogri'la?" or "Me go to... Ogri'la." It's like having some distant friend with Down Syndrome die in your arms with dreams of shiny, happy places. It's tragic. I know, it's a silly video game, and I'm not even on an RP server. But still, you have to wonder how you can keep killing those who consider you their king. After a while of killing and not getting the formula to drop, I called it a night and took a break. I probably shouldn't feel so bad. After all, if I'm truly their king, why don't they just hand over the stupid formula?

Breakfast Topic: Time or money?

I recently posted about how I dropped Mining in order to take up Enchanting to better contribute to my PvP efforts. As of this writing, I've got my Enchanting at an unexciting 245 (update: now at 350). All our banked low-level mats have been used up and I'm hitting a barrier with lacking more than a few Nether Essences. I do have the option of buying them from the Auction House, which will certainly help me skill up faster, but it will also end up breaking my already quite broke(n) back. On the other hand, my wife leveled her Enchanting rather patiently, refusing to rewrite enchantments on gear except for the most inexpensive ones. She would diligently inspect people and their gear in major cities and offer free enchantments. Over time, she acquired enough raw materials and enchanted enough people to hit 375 -- all without spending a single Copper coin.

I'm not quite as patient. Actually, I'm impatient as heck. My wife refuses to Buyout anything from the Auction Houses, instead waiting patiently for Auctions to end, getting things for the lowest possible price. The only time she uses Buyout is when it's an incredibly good deal (thanks to Auctioneer). I, on the other hand, Buyout pretty much everything, more interested in getting the item/s right away than saving Gold. I guess that's why I don't have much and my wife, well, has more than quite a bit. So, here's my question. Are you the kind of player who would rather save your time or your money? Are you patient enough to wait for auctions to end, or the kind who clicks the Buy Now option on eBay? Would you rather farm your raw materials or buy them off the Auction House -- Buyout style?

Professing love for PvP through professions


I wrote up about Leatherworking as the hardcore raider's profession of choice. This is due to one particular item -- the Drums of Battle -- which greatly increases raid efficiency, particularly if the buff can be kept up indefinitely throughout a boss encounter. The item is so raid-beneficial that even cloth-wearers, who cannot equip any leather items, drop more aligned professions such as Tailoring. For Arena PvP, where each stat point counts towards survivability and lethality, there is no better profession than Enchanting and to a lesser degree, Jewelcrafting. Arena players competing at the highest levels have taken up Enchanting purely for the exclusive ring enchantments. A quick inspection of all players rated 2k and above will reveal that most have taken up at least Enchanting and enchanted their rings with the appropriate enchantments.

Today I dropped Mining to take up Enchanting after months of internal debate. I know the cost involved and it would break my back to level all the way to 375 for the Enchant Ring - Stats and the Enchant Ring - Healing Power along the way, but if I felt that if I were truly dedicated to Arena play, there simply was no other way. In fact, I'm rather disappointed in myself for having taken this long to take up Enchanting. Embarrassingly, I wasn't hardcore enough. Fortunately, I had informed my wife of this decision weeks ago and she's been generous enough to amass a bunch of Enchanting materials for me to use in skilling up. She even made me a Spellfire Bag. Now the trek begins.

I'm not as sold on Jewelcrafting for PvP, however, so I'm keeping my Blacksmithing. I also have an emotional attachment to my Stormherald, even though I know the Season 3 mace is arguably better. But as more and more players run around wielding one of the coolest-looking weapons in the game, thanks to the easy availability of Nether Vortexes, I'm pretty sure my love affair will soon end. Jewelcrafting only has unique-equipped gems with minor stat point benefits so I think I'll pass on it for now. I'm also willing to wager that Wrath of the Lich King holds nice BoP surprises for crafting professions. It feels good to have finally made the jump. At the very least, I can put this silly little racial skill to good use. Enchant Bracer - Minor Health, anyone?

Enchanting market balancing act

Drysc, in response to a fledgling prophet, just made an interesting announcement regarding Enchanting, and certainly one that most people will love.

Every 24 hours, an Enchanter will be able to split a Void Crystal into two Large Prismatic Shards. Good stuff! At least, for most people. I'll admit, my main is an enchanter and I'll miss tossing a handful of Large Prismatics on the auction house for 30 gold a pop every day or two just to line my pockets. In all honesty, though, that was a bit ridiculous and while I usually tried to give my guildmates a hand with shards, I always felt bad when they had to hit the auction house for their materials.

The price of Void Crystals will receive a nice boost from this as well, which is a good thing. With the abundance of epics in the Burning Crusade, the price of Void Crystals just tanked more and more every day. It seems the devs are working on a few others things to help out crystal prices, too. Right now, there's very little to take Void Crystals out of the market, so that will definitely be welcome, all depending on their methods. Like I said before, my inner enchanter weeps at the impending dive of shard prices, but its a possibility the rebalancing of Void Crystals will even that out. One can hope!

Insider Trader: A disenchanted profession

Insider Trader is your inside line on making, selling, buying and using player-made products.

Back in the early days of the Azerothian economy, enchanters performed enchants with their own mats. You didn't sell anything you didn't have all the mats for, with the exception of special items such as Righteous Orbs for exclusive, high-end enchants like Crusader. When you were out of mats, you closed up shop for the day. Players laughed in your face if you asked them to provide their own mats, and anything for sale on the Auction House was overpriced to the nth degree. Enchanters developed relationships with crafters in other professions to create items that disenchanted into useful components. Players who leveled enchanting purely to disenchant items and sell the resulting reagents were frowned upon and hid their identities behind banker alts and mules.

Today, it's a disenchanter's market. Disenchanting has become a profitable "gathering" profession in and of itself. Groups expect enchanters to "shard" items on the spot during instance runs so that members can choose a more valuable shard instead of an undesirable BoP drop. Disenchanting is a whole new "profession"! Read on for Insider Trader's look at disenchanting as a money-making venture in its own right.

Continue reading Insider Trader: A disenchanted profession

Insider Trader: A year in the making (err, crafting)

Insider Trader is your inside line on making, selling, buying and using player-made products.


I'm a details girl – and I think that's why I enjoy crafting. I actually enjoy the process of researching where to find recipes, making shopping lists and traveling to collect ingredients. I'm intrigued by the idea of crafting failures and more complex crafting systems seen in some other games, and I definitely believe that player-made products should be a vital part of a vibrant game economy.

That said, sometimes I get so caught up in minutiae that I lose track of the flow of time. (My husband can tell you the month and year any remarkable event took place, while I can't even remember how many years we've been married. /blush) What I can say for sure is that crafting has changed over the past year, morphing from the everyman's tool for making money and filling holes in gear to a means to an end for end-game players to gain access to BoP crafted items. Oh, there's a bustling market out there for certain enchantments and potions, odd and ends, to be sure ... But the face of professions across most servers looks radically different at the dawn of 2008 than it did one year ago.

This week, Insider Trader looks not at a timeline of changes during 2007 -- but rather, a review of trends and notable changes that are turning the tide of where crafting is headed in today's World of Warcraft.

Continue reading Insider Trader: A year in the making (err, crafting)

Insider Trader: Some disenchanted evening

Insider Trader is your inside line on making, selling and using player-made products.

A handful of my guildies and I rerolled early this week on a new-to-us server for a new-to-us type of game play (and yes, I'm exhausted from the whole "Just let me do this last turn-in over here, oh and here are the last six mobs for that collect quest, and then I gotta train, and then top off a few points in fishing ..." thing until 2 a.m. – I'll be needing all the Night Dragon's Breath Dip I can get to make it through the tail end of the work week). I can verifiably report that we have indeed discovered the promised land: a mature, friendly and humorous server population. (And no, I won't tell you which server we chose. This community is mine, all mine!) Although our intrepid little group plans to group all the way up together almost exclusively, I'm sure we'll be picking up the occasional PuGger. But somehow, I don't think we'll run into many problems with loot whiners -- the players here seem to have specced for level-headedness.

On some servers, though, the atmosphere's not so holly-jolly. Mole hills blow up into mountains (and indeed, volcanos) before you can say "Who's in on this drop?" Today, Insider Trader takes a look at an issue that's left many an enchanter completely scratching his head: who disenchants items nobody needs during an instance run – and who gets to keep the results?

Continue reading Insider Trader: Some disenchanted evening

Making money from Season 3



Tomorrow morning Arena Season 3 is scheduled to start up and, among other things, this will bring a lot of new loot into the game. I'm sure many of you are like myself and have been hoarding up honor and arena points in order to buy the new gear as soon as it appears on the vendors. This season, due largely to the new rating requirements placed on some of the new items, I've decided to actually put forth effort to be competitive in the arena.

With that in mind, picking up the new PvP gear becomes a priority, and I imagine other people are going to be in a similar position. Gone are the days of dying in the arena week after week in order to finally pick up that amazing weapon. Of course, for many players, there's a much more important aspect to preparing for Season 3: making money on the auction house.

Continue reading Making money from Season 3

Nobody's perfect

If you play WoW long enough, you're bound to make mistakes. Whether it's accidentally picking up the wrong piece of loot off of a boss or pulling a bunch of elites before your group is ready, everyone messes up once in awhile. While I normally make a habit of doing research in order to avoid such things, the other day I made a mistake that only affected myself, but it was pretty annoying nonetheless.

I had been spending a lot of money power-leveling professions for a few of my alts when I got lucky and picked up a couple upgrades for my main character. I was low on funds and needed to grab some enchants and gems quickly so that I'd be prepared for an upcoming raid. With little time to farm, I hit the auction house and looked for some deals. When I noticed the low price of Nexus Crystals, I was reminded that my enchanter alt could transform those into Small Prismatic Shards and then again into Large Prismatic Shards. After double-checking the prices for the various materials, I concluded that I would not only save a good deal of money, but I'd make a bundle by selling extra shards. I bought all of the Nexus Crystals on the auction house and shipped them off to my enchanter. Gleefully imagining the piles of money I'd soon be raking into my coffers, I switched characters and converted the first crystal into a shard. My schemes where short-lived, sadly, when the realization that the conversion of Nexus Crystals has a cooldown, much like an alchemist's transmutes. Oh well, at least I'll have a nice stockpile of shards after about a month or so.

What are the biggest mistakes you've made?

Learning a third profession at level 80

Nerrisa brings up an interesting idea on the forums that I hadn't considered before-- what if we all got to choose a third profession when we reach level 80? For some, handling two professions is more than enough, but there are also plenty of people who could definitely benefit from a third. And although the professions are paired off pretty well (Alchemy and Herbalism, Leatherworking and Skinning), there are definitely some trios that would work well also-- Enchanting goes great with anything, and Mining, Blacksmithing and Engineering would be a great combo, too, for power players who've reached 80 and are looking for lots more to do.

Of course, Bornakk says no to the idea (actually, as Incgamers points out, he really says there are "no unannounced plans" for it to happen, which is quite a few qualifiers for him), so it's unlikely that we'll have an extra profession slot to face Arthas with. But don't forget that we will have a new profession, Inscription, and if Blizzard adds many more professions, maybe we will need a third slot to keep them all straight. I'd love for my characters to learn more, I'm just not sure if I'd have the diligence to get them all to 375-- I'm having enough trouble with two as it is.

Insider Trader: Professions 2.3 -- The Way I Are

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.


What's in store for your profession in patch 2.3? Without further ado, Insider Trader is here to update you on what craftspeople should be looking out for, now on the test realm. (Sure, you could read the official PTR patch notes -- but then you wouldn't get links to all our helpful posts at WoW Insider!)

The big news for professions, of course, is the new engineering mounts. Now that the mats list for these sweet little rides is out, we know you're all revving your engines to get those last engineering skill points. Early next week, we'll run a special engineering leveling guide with some inside advice on that brutal stretch of leveling from 300 to 375.

Until then, here are the collected notes for profession changes in patch 2.3.

Continue reading Insider Trader: Professions 2.3 -- The Way I Are

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