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The art of the Arena point sell


What's a good way to earn Gold? Some PvP players seem to think that Arena point selling is a viable option. As detrimental it is to the spirit of competition and working for achievements, it currently does not qualify as a violation of Blizzard's Terms of Use. This small loophole has helped make it a rampant, although unsupported and unsavory, practice. It's an old practice that dates back from Season 1. There are a couple of ways by which players sell Arena points. One is through outright sale of a moderately ranked team. Players take a team to a decent ranking of, say, 1800-2000, and sell the team wholesale, transferring leadership of the team to the purchaser. Depending on the size of the team, costs can vary. A 1900 2v2 team can sell for maybe 900 Gold, while a 3v3 team can go for about 1,300 Gold, and a 5v5 will cost anywhere from 1,700 to 2,000 Gold.

The one caveat of team buying is that players will almost never get what they're paying for. The irony is that those who purchase teams are almost never equipped or skilled to compete at the level they're purchasing. These players often end up tanking their newly-bought team a couple of hundred points just to complete the minimum 10 games to qualify for Arena point gain. In this way, team purchases are an unwise investment unless players can competitively maintain the team's rating. In some dastardly cases, very high-rated teams are bought by win traders who use the purchase to inflate their team ratings.

Continue reading The art of the Arena point sell

Buyer beware in the Auction House

After a player complains that they mistakenly paid 75g for wool cloth in the Auction House, Drysc confirms that Blizzard is all about caveat emptor: the auction house market is all about open trade, so if you buy something for the wrong price, it's all on you.

This, of course, leaves the system fairly open to rampant fraud -- I know someone on another server who would often buy anything epic on the AH, day in and day out, and inflate the price an extra thousand gold. In many cases, the free market (which I'm pretty sure this is, right economists?) can usually correct itself -- you have to stay on top of a certain market if you plan to dominate it, since if anyone posts a lower price than you, you'll lose out on a sale. But in terms of a fraud -- the original poster in the thread claims that no one would ever have a serious reason to sell wool for 75g -- it's always "be careful what you click." Blizzard isn't completely laissez-faire when it comes to the economy, of course; they control the flow of gold in all kinds of ways. But when it comes to the auction house, you're on your own.

Blizzard on Live Gamer: No way, no how

I've been reporting on our sister site Massively (just like WoW Insider, but for all MMOs) about Live Gamer, a startup that claims to be legitimizing RMT (real-money trading, which is spending real money on virtual items) in MMOs. But while there are a few big names supporting them already (Funcom, which is making Age of Conan, and Sony, which makes lots of different MMOs, including all the Everquests), there is one name that's missing from their supporters: Blizzard.

And now we've heard that that's not going to change anytime soon. A "Blizzard rep" says in no uncertain terms that they're not interesting in RMT at all, in a sanctioned form or otherwise. "Not only do we believe that doing so would be illegal," they say, "but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun." Wow. Tell us how you really feel.

If I can be biased for a moment, that's great to hear. Blizzard has definitely been taking steps to make RMT obsolete rather than legit (by doing things like adding in daily quests and requiring things other than gold-- reputation, turn-ins-- to buy virtual items). There's no question that there's a lot of money to be made in RMT-- every day, virtual items seems to gain more and more real world value. But it's good to hear that Blizzard is invested in making their game fun, not selling the virtual items they create.

The future of Activision Blizzard

So now that the news has broken, the CEO has been interviewed, and the dust has settled on this weekend's merger, it's time to ask the big question: Why? Blizzard and Vivendi are on top of the world in terms of their field right now. Why would they combine with Activision, especially if, as they claim, nothing at all is changing? Why go to all the trouble if it'll make no difference in either company's business?

And the answer-- in my analysis-- is, as usual with most mergers: money. The fact is that Activision wants to be the biggest gaming company in the world. They want it all-- consoles, PC games, you name it-- and connecting with Blizzard helps them get a big part of that. World of Warcraft has turned Blizzard from a quality game designer into a videogame powerhouse, and Activision, in reaching for the top, has invited Blizzard on their team.

Blizzard will profit from it as well-- Activision knows how to get games published and marketed (just look at Guitar Hero III, which has done incredibly well for being a game that was not only not made by the original developer, but actually released up against a strong competitor made by the original developer). Blizzard knows how to make great games, and Activision knows how to release them, so both companies obviously think this is the beginning of a beautiful friendship.

But is it?

Continue reading The future of Activision Blizzard

Breakfast topic: How can you tell a gold farmer?

A couple of days ago, I did something that I never, ever do in WoW. I ran past someone fighting a mob and took a ore deposit. Why did I commit this evil deed? Because the other player was a female troll hunter with a letter-salad name and a pet named "Cat" -- in other words, someone I strongly suspected of being a gold farmer.

After she said "lol" and ran away, I got to thinking about gold farmers. (Edited to add: After the lol, I asked if she was going for the ore and she said no. Armory also provided that her only prof was skinning. I'm not quite as evil as you may believe.) This led to today's two-part breakfast topic: How do you tell a gold farmer, and what do you do about them when you find them?

I have a sort of mental checklist for suspected gold farmers:

  • Hunter
  • Female
  • Blood elf/night elf/troll
  • Cat named "Cat"/Boar named "Boar"
  • Beast Mastery in the Armory
  • Only profession is skinning
  • Inappropriate gear/Appropriate gear that is all BOEs
  • Random name
  • Will never go away when you attack and will never beat you in a fight

I usually don't do anything about them unless they're farming the stuff I need, in which case I'll report them. I'll also grab mines and other nodes from beneath their feet. How do you tell a gold farmer apart, and what do you do when you find one?

Inside the accounting files of NPCs

I've already said a few times that I'd love to see Blizzard's population figures, but a query (from an MVP, strangely enough) brings up another set of figures that I wouldn't mind a look at: NPC vendor sales numbers. Crepe wants to know how many items Griftah has sold (and how many hula dolls he sells post 2.3), but unfortunately, Nethaera deflects the question and leaves us with nothing. Additionally, I'd like to know how many heroic badges G'eras is going through on any given night-- maybe the fact that he's not selling many of his Heroic items is the reason why Blizzard is going to start dropping Badges in both Karazhan and Zul'Aman next week.

Blizzard has given us peeks at a few numbers behind the game, but they haven't updated that page since it went up (and with all the exceptions on those lists, it's not much help anyway). There is a whole new world of statistics to be had in Outland, and it'd be nice for Blizzard to let us at just a few of the most interesting ones.

Things I learned from WoW

Sydney has a cool list over on WoW Ladies LJ, about what she learned from videogames, and most of the items sound specifically like they're from World of Warcraft. Diplomacy and Leadership are probably pretty obvious, and we've already heard that some companies are seeing a stint as a GL in WoW as a bonus to the resume. But Sydney also learned the value of a savings account (because saving up for an epic mount might be the biggest amount of saving some players have done), math and economics from WoW. There's no question that the math can get pretty complicated, and if you can wrap your head around how much agility you need to break 25% on your Dodge, you're definitely on top of algebra, if not a little bit of calculus.

But the two items I was most surprised by were that Sydney says she learned vocabulary and problem-solving from videogames. I don't doubt at all that they're true, but learning vocabulary is not something that's normally expected from playing games, either online or offline. Still, words like "mitigate" (her example) are used all the time when theorycrafting, and while there are a lot of jargon words floating around (you'll probably never use "tanking" in a real life conversation), just using that vocabulary can help. And problem-solving is obvious, not just in WoW, but in all videogames-- you could argue that all videogaming is simply being presented with a problem for the player to solve.

I'm not saying that we should all play WoW all the time instead of going to school (sorry kids). But when people with self-control and a good center play videogames (as opposed to people who don't), all kinds of good can happen.

A look back at the sale of Wowhead.com

Now that we've had a few days to think about it, I think it's worth taking a bigger look at the Wowhead acqusition news that broke over the weekend. On Friday evening, a blogger named Ahmed Farooq posted that as a person who'd previously worked to acquire websites for goldseller IGE, he'd heard from "three different sources," all unnamed, that Wowhead had sold to Affinity Media for $1 million. That's when we reported on it, and more than a few other sites also picked up the story. We also were one of the first sites to report in conjunction that Affinity Media had supposedly sold IGE, and claimed they were no longer in the business of goldselling.

On Saturday, Wowhead posted a confirmation on their site, and then this Q&A with their CEO and the head of Affinity Media, John Maffei. They claim to be "100% sure" that since Affinity reportedly sold IGE, Wowhead will never carry gold ads. Farooq, the original tipster, posted an update on his site that says Affinity was "still very much involved with IGE," but Wowhead's Q&A says "the individual who leaked the story about the Wowhead sale" (apparently Farooq) also "owns competitive content properties," including a real-money trading (goldselling) site, and calls the act of that person spreading rumors about Wowhead "the height of hypocrisy." By all appearances, Affinity Media is no longer associated with IGE at all, and at the moment, the proof is in the pudding: there are currently no gold ads on Wowhead or Thottbot.

As for IGE, this report about the CEO at the Virtual Goods Summit makes it seem as though there are stormy waters ahead for their company and the entire gold selling market.

Continue reading A look back at the sale of Wowhead.com

Weekly AH data on Curse

This is interesting -- I had no idea they were doing it, anyway. Apparently Curse Gaming has been running a weekly story where they post the median global sale prices (from WoWEcon) on all sorts of high-selling commodities. It's a nice read, and helps me get a feel for how my server is compared to the global average, as well as giving me a touchstone for how to price things.

It's broken down into categories, like flasks, food, recipes, trade goods, etc. There aren't a lot of surprises on the list (well, I spend a fair amount of time at the AH, so that might just be me). Mage books top the spellbook list, as always -- why is that? Perhaps it's because mage books teach new ranks of core spells like Conjure Water, whereas other classes' books just tend to teach group versions of buffs; you can get by longer without those. There's an interesting discrepancy between Fel Armaments, at around 20g, and Arcane Tomes, at about 17g. I guess Aldor is more popular than Scryer. Fel Iron is worth considerably more on my server than usual, though most other prices are about in line.

In the recipes section, it looks like Blacksmithing has the most in-demand stuff -- people are paying 1200g for Plans: Dirge, and 1000g for three other plans. None of the other professions have any recipes that high. Anyway, go check out the full list over at Curse -- it's pretty neat, and has coloring depicting whether the price of an item has risen or fallen since the previous week. Thanks, Curse people, this is a nice resource.

Ask WoW Insider: Are BoE drops still worth selling on the AH?

It's time once again for our weekly edition of Ask WoW Insider. Last week we asked you about WoW client performance on a Mac, and this week reader MrRaist wonders about the usefulness of listing BoE drops on the auction house after the expansion:
My question to you is: Are BOE drops still worth it? It seems that anything that drops for me, green or blue, never seems to sell anymore on the AH. Most quests give better rewards than BOE drops, and I end up vendoring the drops for instant cash, rather than paying the AH fees. Even a decent BOE blue drop was vendored after 7 or 8 shots at the AH, lowering the price every time. Consumables still sell really well, but not weapons and such. What is WOW Insider's thoughts?
What's been your experience with selling your BoE drops since the expansion -- harder? easier? Do you have any tips for selling items -- set at lower buyouts? advertise in trade channel instead of putting on the AH? Let us know your thoughts in the comments, and send us your questions for next week to ask AT wowinsider DOT com.

Why the IRS won't invade Azeroth

The Weekly Standard is the latest media publication to take up the flag on an interesting but so far theoretical subject: the idea of placing taxes on goods bought and sold in online universes, including our own World of Warcraft. Their latest issue has a look at the markets, both virtual and real, appearing around online games, and they claim the markets are "much bigger than you might expect."

They quote both CNET and Wired on studies of the interaction between real and virtual dollars inside games like Project Entropia and Second Life, and come up with what seems like a pretty inflated figure to me: $880 million to $1 billion annually in the market for virtual goods. That, they say, is a big target for the IRS to go after. They end on a recent summit, at which an economist apparently claimed he was striving to determine "what is a taxable event in a virtual world."

Interesting article, even though it does get a little bit too overspeculative at the end. For those of you who want it, my analysis is after the break.

[ Thanks, Vince! ]

Continue reading Why the IRS won't invade Azeroth

Why buy from vendors?

Undying just dropped an interesting question in our comment box: "Why," he says, "buy stuff that a vendor sells?" Of course there's exceptions, he adds-- reagent and tradeskill vendors sell some things you can't get anywhere else. And some rep vendors sell stuff that's better than you can find anywhere in the world, leading to what amounts to "item overpopulation" (I've seen all the thousands of you out there wearing the Immovable Object-- Lemmings! That's what you are!). But what Undying asks is why anyone would buy those white items vendors sell at all, when it's easy to grab something dropped from an instance, or even buy it off the AH for cheaper.

Which is a good question. There's a lot of good reasons to buy some things from vendors. I always keep an eye on what they're selling in terms of recipes and magic items-- Auctioneer will sometimes tell me that I can resell a vendor item for more on the AH, and that's easy money. And I have-- only once-- bought one of those white items from a vendor. My warrior was in Stranglethorn Vale, and I was leveling up so fast I'd forgotten to get a new weapon, so it turned out the vendor's axe was better than the one I had equipped, so I used it until I could make my way into an instance and get an upgrade. And I know some level 60s that will buy some cheap boots from a vendor, just to put Mithril Spurs on for riding.

But Undying's right, especially at the higher levels, the stuff the vendors sell seems, well, filler. Is there a reason to buy from vendors at all? Or are they just the garbage receptacles of Azeroth, destined to take your trash and never sell any of their own? And what exactly do they do with all those Bear Gall Bladders, anyway?

Breakfast Topic: Where does your money go?

Ever found yourself looking at your pitiful stash of gold and wondering where on earth it all went? Log in daily to find yourself spending more cash than you earn? Once you reach a 'comfortable' amount of money (for me, it's about 200g) it's easy to spend freely, but a gold here and there quickly add up, putting you on the fast track to Brokeville.

Personally, I find almost all my cash goes on repairs and potions -- with a recent unlucky streak of multiple wipes due to lag, I've definitely been haemorrhaging money during raids. PvP is also costly, though at least I don't have to provide ammo or feed a pet. Thank goodness I have profitable tradeskills! Where does your cash go, and how do you juggle the demands on your pocket?

Blizzard Closes Another Round of Accounts

In their never-ending war against the evil gold farmers of the planet, Blizzard has announced that during the month of May, over 30,000 accounts have been suspended, removing over 30 million in gold from the economy across all servers. Now, just look at those numbers for a moment: 30 thousand accounts closed. That's a number of subscribers that many small game companies would love to claim as their entire playerbase, and those are not only just the cheaters in WoW, but only the ones who got caught! And 30 million gold out of the economy...that's...well, I'm actually not sure what the hell that means, because I'm not an economist. i'm sure Ben Stien could tell you.

In any case, the bottom line is, don't cheat, or Blizzard will get you. If they're lucky. You can read the full announcement at the official homepage right here.

How to Spot a Bot Farmer

I'm not sure if this counts as racial profiling or not, but the official Blizzard forums have an interesting thread on ways to spot a bot farmer. For those of you unfamiliar with the term, a bot farmer is a program, running without direct human control, used by lowdown, cheating gold farmers to collect money in the game without even having to actually play it.

The thread lists several different, highly debatable (all alliance bots are Night Elf females?), criteria for spotting a bot , and even gives some screenshots & video examples to back them up. I don't know how close to the truth it actually is, but it's an interesting read. I've never knowingly come across a bot myself (although I probably have & didn't realize it), but I'll be keeping a curious eye out after reading this...

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