Win a free GPS from Gadling!
Posts with tag Druid

Shifting Perspectives: Epic Dolls and Phaelia on all things Druid

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, encourages you to check out a wonderful podcast that spent an entire recent episode talking about our fun filled class.

I wanted to take a moment to cast the spotlight on a wonderful World of Warcraft related podcast that recently devoted an entire episode, Episode 43 to be exact, to a fun-filled discussion of all things Druid, and even had Phaelia, writer of Resto4Life, on as a special guest!

Epic Dolls is the name of the podcast, as well as the name of the guild on Perenolde server Horde side which is home for many of the podcasts' hosts, cast and crew.

Epic Dolls bring a fresh perspective and a lot of positive energy to their podcast, and I find it a joy to listen to.

Read on after the break for more on the podcast, the Epic Dolls, and a brief Q and A with Leala Turkey, host of the show!

Continue reading Shifting Perspectives: Epic Dolls and Phaelia on all things Druid

LFG sells a Richard plushie, Resto4Life sells t-shirts

The Richard character on the WoW comic LFG seems to be pretty divisive -- either you want to rip his guts out, or you just can't love the guy enough. For both of you, there's good news: the folks behind the comic have released a plushie of the character, so either you can pick it up and torture it for being such a violent jerk (ah, the irony), or you can love and cuddle the maniac as your own. The item is in pre-order right now, and will supposedly ship in November of this year.

And speaking of things you can cuddle, Resto4Life has some sharp new T-shirts in the mix -- they're rocking a Druid "Waffles" design, and the cheetah-skinned "Warsong Flag Carrier" (man I hate those sneaky Druids in WSG), but the best is the "Doncha wish your boyfriend cast 'hots' like me" shirt -- I don't know any boyfriends that would actually wear it, but it made me chuckle. Awesome to see these great fansites hopping with cool swag.

Update: Not to be outdown, our own BigBearButt blogger also has some nice Druid wearables for sale. Don't miss the trucker hat -- perfect for showing off your feral side.

Tank Talk: The irresistible fight


Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

Since Tank Talk began, we've gotten a few questions from people about raid fights that require tanks to use resist gear. With all of Burning Crusade's raid attunements now removed, and with lots of guilds testing the waters in Tier 5 and Tier 6 before Wrath hits, I figure now's as good a time as any to discuss what resist sets you're going to want if your guild is intent on progression. The resist gear issue is nowhere near as dire as it was in vanilla WoW (Molten Core, anyone?) and in general the raid as a whole rarely needs to worry.

Tanks are special. But you knew that already, didn't you?

This guide covers all of the existing 10-man and 25-man content in the game outside of Sunwell Plateau:

Continue reading Tank Talk: The irresistible fight

Shifting Perspectives: Gearing your Moonkin for Kara Part 2

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings the second part of our Moonkin gear guide with Nasirah, the Moonkin master, the driving force behind A Tale of Two Druids until her terminal altitis took over. Now, she writes Alts Ahoy, but she danced like a Moonkin once more to share her wisdom for this guide.

This week we complete our two part Moonkin gear guide for preparing for Karazhan.

In part one, we covered most of the basics about gear choices, and the reader comments that followed offered excellent additional advice. This week, since we are covering Belt slots through Weapons and Idols, there are just a few more notes to cover before we begin.

A few notes about weapons:

If your guild already has Kara on farm and you're just getting your character ready to join in, you may expect to get upgrades fairly quickly. The Staff of Inifinite Mysteries drops from Curator and the Nathrezim Mindblade drops from Prince, so some of the epic weapons listed here may not be worth the effort to attain. However, to the character whose entire guild is now getting ready to start Kara, or simply someone who has the time/gold to spare and wants the best gear they can get, the options are certainly there.

Also worth mentioning, is that while the majority of Season 2 PvP gear is worth looking at for any equipment slot you feel weak in, the weapons available from Season 2 really shine. Even the Season 1 weapons blew most pre-Kara options away, and now that Season 2 is available for honor, it's really no contest. But, if you don't enjoy PvP, these other avenues for gear are perfectly acceptable; these are the weapons that people were "meant" to be using when going into Kara for the first time.

And of course, when upgrading from a 1H/off-hand to a staff, be sure to hold onto those two items. You never know when you might get a really awesome 1H weapon or off-hand that will make the combo better than your staff.

And now, let's get on to the gear!

Continue reading Shifting Perspectives: Gearing your Moonkin for Kara Part 2

Tank Talk: Building and keeping your tanking corps, Part I

Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

This week on Tank Talk I'd like to step outside the technical aspects of being a tank and focus more on the psychosocial side of things. In particular I want to look at what happens when a tank is introduced into a tanking corps of a new guild, how to keep current tanks around, and how to deal with all those old tanks that have been in the guild forever.

For lack of a better phrase, I'll call the time from when a tank joining the guild until their eventual status as "god of all things tank" the life span of a tank. And perhaps the most important part of a tanks life is the new part, and it's something that I've been on both sides of the coin – the one doing the inviting, and the one being invited. Each is equally exciting. When joining a new guild I had not only the opportunity to see new content and progress to new heights, but also an opportunity to improve my skill and focus my ability to tank a mean game. And when I became class lead and eventually the guild's leader, I gained an opportunity to help new tanks become acquainted with our style of game play and watch them succeed and excel within the guild.

I like to look at there being mainly fives stages of a tank's life within a guild: Recruitment, Applicant, Raider, Senior Tank, and Mentor. Let's take a look at each of these and see how people in various stages can help usher a new tank into a guild's tanking corpse while keeping the old tanks around and happy. Since this is a long subject, today I'll cover the recruitment and applicant stages in a tank's life, with the raider, senior tank, and mentor stages coming in the second installment tomorrow.

Continue reading Tank Talk: Building and keeping your tanking corps, Part I

"We're going to need a montage."


I hate arena.

I'm pretty sure I realized I wasn't going to like it right around the time in Season 2 when I hit a nasty Priest/Warlock combo. They outgeared my own little team massively and knew it. Six of our ten games that week were versus this charming pair, and they reached a point somewhere around the fourth game where they'd kill my partner, Mind Control me, heal me to full, and then Fear me around endlessly while reducing my health inch by agonizing inch. A lot of PvP has the potential be extremely frustrating (she said, eyeing another Arathi Basin match with 4 Horde versus 15 Alliance), but that night was one of the few that has left me wondering whether bursting into tears or just going AFK for a sandwich while they amused themselves were the better option.

So you might say that arena and I have had an uneasy relationship. I need arena for some PvE gear and to get people off my back about doing arena (it's a vicious cycle). Arena quite patently does not need me. And yet -- it remains the last great challenge before Wrath hits. It is the part of the game that I have yet to conquer, or even do anything other than suck horribly at. I'm a Druid, right right? Isn't there some sort of vague, hazy strategy involving HoT's and Travel Form and possibly Cyclone that makes us never, ever die? Some crap like that. And I owe it to the rest of my class to put a badly-played Druid back in arena to see if we can convince people to stop screaming for nerfs.

So. I'm going to commission someone to write some compelling montage music for me, I'm going to BG every day for Season 2 gear, and I'm going to find me a partner with a (um) generous approach to what constitutes "advancement." There's a lot of talk around the forums about the gear gap being too horrible to overcome and the ratings requirements being a barrier to newbie entry. I'll play your game, you rogues. Let's see whether a total scrub still stands a chance.

Ratings Watch: 1500

Shifting Perspectives: Preparing your Moonkin for Karazhan Part 1

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, finally brings some death chicken love with Nasirah, the Moonkin master, the driving force behind A Tale of Two Druids until her terminal altitis took over. Now, she writes Alts Ahoy, but she donned the feathery mantle of Moonkin once more to share her wisdom for this guide.

According to Nasirah, knowing when you are ready for Kara is much easier for tanks and healers. Tanks have certain stats they need to strive for in order to not get killed. Healers have certain stats they need to strive for in order to not let their tanks die.

As a damage caster, however, you personally need a certain amount of stamina to survive splash damage, but the group as a whole needs to have the DPS to beat an encounter within a given time frame (either an enrage timer built into the encounter, or simply before the healers' mana runs dry).

This means that people just entering Karazhan for the first time will probably be on the low end of damage output, while veterans who just need a couple more drops or are running for badges will be on the high end. It's a team effort, and you should talk to your raid leader if you want to know how you're contributing.

But you still need to have some idea of what goal you should be aiming for to help you know when you're ready to 'bring the goods'.

Continue on for more on what to look for, what goals to set and a list of gear to hunt!

Continue reading Shifting Perspectives: Preparing your Moonkin for Karazhan Part 1

Druids may be getting a res in Wrath

A healer in WoW basically has one job: keep people from being dead. Ideally, you would keep people from ever becoming dead in the first place by healing them, but sometimes people do die and you have to resurrect them. WoW has four classes that can heal, Druid, Paladin, Priest, and Shaman, and three out of those four have more or less the same spell to bring people back to life, whether it's called Resurrection, Redemption, or Ancestral Spirit. There are slight variations in mana cost and the amount of HP and mana the target resurrects with, but they're all 10-second casts and all only work outside of combat.

Then there is the Druid's resurrection spell, Rebirth. This spell is often known as "combat res" or "battle res," since it is the only targettable resurrection spell that can be cast during combat (Shamans can also self-res in or out of combat with Reincarnation). It's a great spell, but it has a 20-minute cooldown, meaning that if you're in a 5-man with a Druid healer and no other resurrecting player, and people die more often than one every 20 minutes (which happens frequently in heroics), they're not all going to be able to be ressed. This is not enough to keep me from wanting to run instances with only a Druid healing - I still love trees. But it is an obvious hole in a the Resto Druid's spell lineup.

Fortunately, it looks like this hole may be closed in Wrath of the Lich King. According to the newly-relocated Wrath alpha wiki, Druids will be receiving a regular, no-cooldown, out-of-combat resurrection spell, entitled Revive. It has a 10-second cast time, and seems to bring targets up with about the same amount of HP and MP as Priest Resurrection. No word on mana cost yet. All I can say is "it's about time." Sure, it does homogenize the healing classes a little bit more, but Druids really ought to be able to fully serve as sole healers, and that means both keeping people from dying and bringing them back up if they do fall.

Spell not found :(

WWI '08 Panel: Druid (UPDATED)

While there isn't quite as much shocking news for those of us in the furry set as there was for our totem-spouting Earth brothers, there's still enough information to get us excited about our futures in Wrath of the Lich King.

I have to admit that I was a little surprised to hear Tom Chilton say in the first WWI dev panel that Blizzard isn't planning any Cyclone changes. When an audience member asked if there would be any alterations for Cyclone, Chilton answered in a pretty clear, unambiguous manner: Nope. But he did give us some explanation for it.

Continue reading WWI '08 Panel: Druid (UPDATED)

Tank Talk: Great power and great responsibility


Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

Welcome to another installment of Tank Talk.

So far we've covered a lot of ground in this column. Allison covered the grim realities of tanking and the constant battle between making yourself easier to heal and generating threat, and Michael Gray covered why he loves tanking. So now it' s my turn to discuss tanking in raids, the why's and wherefores. I'm going to cover the social aspects of tanking in a raid, what you might be expected to do.

They might ask you to tell them what to do.

Continue reading Tank Talk: Great power and great responsibility

Brutal Gladiator's Refuge


The Brutal Gladiator's Refuge is the armor set for Restoration Druids. It is a kodohide, or leather armor usable only by Druids and is usually matched with Guardian's Kodohide armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Kodohide Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The PvP-oriented bonus of Cyclone cast time reduction is the same for the Brutal Gladiator's Wyrmhide Gloves. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
354 Armor (+25)
+49 Stamina (+6)
+39 Intellect (+5)
+21 Resilience (+0)
+88 Healing / +30 Spell Damage (+9 / +3)
10 Mana / 5 Secs (+2 / 5)
Reduces the cast time of Cyclone by .1 secs.
Classes: Druid
WoW Insider says: These gloves are low-cost and have no rating requirements, and the high Stamina and good +Healing make it making it one of the best Season 4 purchases, specially for starting Arena players.


Brutal Gladiator's Kodohide Legguards
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, particularly for Restoration Druids. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The leggings have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
478 Armor (+35)
+65 Stamina (+7)
+50 Intellect (+6)
+31 Resilience (+0)
+114 Healing / +38 Spell Damage (+13 / +4)
16 Mana / 5 Secs (+2 / 5)
Classes: Druid
WoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. The leggings are an excellent Brutal Gladiator piece, with over 100 +Healing and massive mp5 as an added bonus.


Brutal Gladiator's Kodohide Tunic

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. Furthermore, 1600 should be relatively easy for Restoration Druids, who do extremely well in 2v2 and 3v3. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The tunic has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
541 Armor (+40)
+69 Stamina (+14)
+40 Intellect (+5)
+27 Resilience (+0)
+101 Healing / +34 Spell Damage (+13 / +4)
11 Mana / 5 Secs (+2 / 5)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: With +Healing that actually breaks the 100 mark without the benefit of sockets, this chest piece is easily one of the best purchases for healing Druids in Season 4. The additional Red Sockets can be used to pump up that healing even further, not to mention that it's a whopping +14 Stamina over its predecessor. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Kodohide Helm
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Restoration Druids should conceivably have no trouble getting to 1700 for this helm, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
447 Armor (+32)
+65 Stamina (+7)
+45 Intellect (+6)
+29 Resilience (+0)
+103 Healing / +35 Spell Damage (+13 / +5)
11 Mana / 5 Secs (+3 / 5)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: Over +100 Healing on a single armor piece is a great purchase for healers, no matter how you look at it. Coupled with 11mp5, this Kodohide Helm is works well for PvE if you don't raid the endgame.


Brutal Gladiator's Kodohide Spaulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. It is quite likely that more than a few Restoration Druids will be sporting these through the season, however. It is the cheapest item after the gloves, but it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
430 Armor (+30)
+49 Stamina (+6)
+29 Intellect (+5)
+20 Resilience (+0)
+66 Healing / +22 Spell Damage (+9 / +3)
7 Mana / 5 Secs (+2 / 5)

Socket Bonus: +3 Resilience Rating
Classes: Druid
WoW Insider says: Brutal Gladiator Shoulders are peacock gear. While it has the rare mp5 for shoulders, it is stat-wise a very modest upgrade from the previous season's shoulder piece which is a full 250 ratings easier to obtain. Fortunately, more than a few skilled Resto Druids will be able to obtain these.
Guardian's Kodohide Belt
Because it is a visual match for the Brutal Gladiator's Refuge, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
322 Armor (+22)
+49 Stamina (+6)
+35 Intellect (+5)
+26 Resilience (+0)
+84 Healing / +28 Spell Damage (+9 / +3)
11 Mana / 5 Secs (+2 / 5)
Classes: Rogue, Druid
WoW Insider says: The belt has a low Honor cost and is ratings-free. It's not even a question. Even outside of PvP, this belt trumps most PvE healing belts outside of Sunwell Plateau, comparable to the Belt of Primal Majesty from Gurtogg Bloodboil in the Black Temple where haste takes the place of this belt's mp5. It's the best belt that casual players can get for this spec.


Guardian's Kodohide Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves or robes, most players feel that there's little urgency to get them. A 1575 personal ratings requirement also requires decent performance in Arenas. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
253 (+17)
+43 Stamina (+14)
+25 Intellect (+3)
+18 Resilience (+0)
+46 Healing / +16 Spell Damage (+6 / +2)
8 Mana / 5 Secs (+1 / 5)

Socket Bonus: +2 Resilience Rating
Classes: Rogue, Druid
WoW Insider says: The mediocre +Healing makes this piece less viable for PvE than other pieces, but possesses a Red Socket as opposed to the typical Yellow Socket for bracers. It also has a massive +14 Stamina upgrade from the Vindicator version. Definitely worth the purchase if only for the Red Socket and mp5.


Guardian's Kodohide Boots

The most visually important match of all Guardian items -- although it won't be seen on Tauren feet, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The slippers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
385 Armor (+28)
+49 Stamina (+6)
+35 Intellect (+5)
+26 Resilience (+0)
+84 Healing / +28 Spell Damage (+9 / +3)
11 Mana / 5 Secs (+2 / 5)
Classes: Rogue, Druid
WoW Insider says: Although 1700 is the highest personal ratings requirement outside of the weapons and shoulders, the boots are among the best healing boots before Sunwell Plateau gear. It is comparable to the Enchanted Leather Sandals from Kaz'rogal in Hyjal Summit and is a good option for those unable to raid the endgame.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Brutal Gladiator's Sanctuary


The Brutal Gladiator's Sanctuary is the armor set for Feral Druids. It is a dragonhide, or leather armor usable only by Druids and is usually matched with Guardian's Dragonhide armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Dragonhide Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The glove bonus to Maim is one of the best of all PvP gloves. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
368 Armor (+25)
+35 Strength (+4)
+36 Agility (+4)
+48 Stamina (+4)
+25 Intellect (+4)
+13 Hit (+4)
+22 Resilience (+0)
Causes Maim to interrupt spellcasting and prevent any spell from that school from being cast for 3 secs.
Classes: Druid
WoW Insider says: Although Feral Druids have traditionally been underrepresented in Arenas, these gloves should be freebies. Incidentally, many Feral Druids also find these gloves excellent for tanking. The armor is higher than the Kodohide or Wyrmhide gloves, but relatively low compared to PvE gloves. Some Druids find that the Resilience and +Hit more than make up for it.


Brutal Gladiator's Dragonhide Legguards
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, even for Feral Druids. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The legguards have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
478 Armor (+35)
+40 Strength (+4)
+41 Agility (+4)
+61 Stamina (+6)
+34 Intellect (+4)
+17 Hit (+5)
+18 Critical Strike (+5)
+29 Resilience (+0)
84 Armor Penetration (+0)
Classes: Druid
WoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworking enchants. Hit rating, armor penetration, and other good stats make this leg armor almost as good a purchase as the chest piece.


Brutal Gladiator's Dragonhide Tunic

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The tunic has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
569 Armor (+40)
+34 Strength (+4)
+36 Agility (+5)
+61 Stamina (+7)
+26 Intellect (+4)
+16 Hit (+4)
+23 Critical Strike (4)
+26 Resilience (+0)
84 Armor Penetration (+0)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: The best Brutal Gladiator purchase outside of the gloves, some Druids will use this to tank even in raids, as some Druids will take Resilience to compensate for the reduced armor. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Dragonhide Helm
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Feral Druids can conceivably achieve 1700 for this helm, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
461 Armor (+32)
+36 Strength (+4)
+35 Agility (+4)
+64 Stamina (+7)
+28 Intellect (+5)
+17 Hit (+5)
+31 Critical Strike (+4)
+25 Resilience (+0)
84 Armor Penetration (+0)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: More than most PvP pieces, the Dragonhide set works very well for PvE, and many Druids can make use of the helm, particularly for DPS. It's one of the best cat DPS helmets in the game, so Feral Druids would do well to strive for the 1700 personal rating.


Brutal Gladiator's Dragonhide Spaulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. It's uncertain how many Feral Druids will be able to achieve that rating in Season 4. It is the cheapest item after the gloves, but it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
430 Armor (+30)
+34 Strength (+4)
+34 Agility (+4)
+47 Stamina (+4)
+20 Intellect (+4)
+21 Critical Strike (+4)
+21 Resilience (+0)

Socket Bonus: +3 Resilience Rating
Classes: Druid
WoW Insider says: Brutal Gladiator Shoulders are peacock gear. Considering that most players who will obtain these items will be Restoration Druids who have Arena points to spare, it's not even worth considering.
Guardian's Dragonhide Belt
Because it is a visual match for the Brutal Gladiator's Sanctuary, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
322 Armor (+22)
+34 Strength (+4)
+33 Agility (+3)
+46 Stamina (+4)
+24 Intellect (+4)
+25 Critical Strike (+4)
+26 Resilience (+0)
Classes: Rogue, Druid
WoW Insider says: With the low Honor cost and no personal ratings restriction, this belt should be among the most widespread Feral gear come Season 4. It's a no-brainer purchase once you have the Honor for it.


Guardian's Dragonhide Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves or robes, most players feel that there's little urgency to get them. A 1575 personal ratings requirement also requires decent performance in Arenas. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
253 (+17)
+25 Stength (+3)
+25 Agility (+3)
+33 Stamina (+4)
+24 Critical Strike (+3)
+18 Resilience (+0)

Socket Bonus: +2 Resilience Rating
Classes: Rogue, Druid
WoW Insider says: The best bracers most Druids will get outside of Sunwell Plateau, it is also an excellent choice for Rogues. The higher armor, resilience, and crit coupled with a Red Socket make up for losses in attack power, agility, and stamina. Probably the best Guardian bracers available due to the versatility.


Guardian's Dragonhide Boots

The most visually important match of all Guardian items -- although it won't be seen on Tauren feet, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The slippers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
385 Armor (+28)
+34 Strength (+4)
+33 Agility (+4)
+46 Stamina (+4)
+24 Intellect (+4)
+25 Critical Strike (+4)
+26 Resilience (+0)
Classes: Rogue, Druid
WoW Insider says: Although 1700 is the highest personal ratings requirement outside of the weapons and shoulders, these boots are also good for tanking, making its usefulness extend outside of Arenas. Definitely a good purchase if you can manage the ratings.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Brutal Gladiator's Wildhide


The Brutal Gladiator's Wildhide is the armor set for Balance Druids. It is a wyrmhide, or leather armor usable only by Druids and is usually matched with Guardian's Wyrmhide armor pieces. The armor set can be purchased from Big Zokk Torquewrench in Netherstorm and Ontokk Shatterhorn in Shattrath City. The matching Guardian items may be purchased from Doris Volanthius in the Hall of Legends and Lieutenant Tristia in the Champion's Hall.

Brutal Gladiator's Wyrmhide Gloves
The Brutal Gladiator armor piece for the hands are the cheapest and easiest Season 4 Arena gear to obtain. With no personal rating requirements, most players will be able to purchase this piece and is the Arena gear likely to be most widespread as soon as the season begins. The PvP-oriented bonus of Cyclone cast time reduction is the same for the Brutal Gladiator's Kodohide Gloves. The gloves have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
354 Armor (+25)
+47 Stamina (+4)
+28 Intellect (+4)
+16 Spell Critical (+4)
+22 Resilience (+0)
+49 Spell Damage / Healing (+6)
6 Mana / 5 Secs (+2 / 5)
Reduces the cast time of Cyclone by .1 secs.
Classes: Druid
WoW Insider says: These gloves are low-cost and have no rating requirements, and the high Stamina and good +Healing make it making it one of the best Season 4 purchases, specially for starting Arena players.


Brutal Gladiator's Wyrmhide Legguards
The leg armor possesses a personal rating requirement of 1550, which isn't too difficult to obtain, even for Moonkin Druids. While not as accessible as the gloves, the leg armor is highly visible on a character and is also likely to be a popular purchase, even at 1875 Arena points. The legguards have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
492 Armor (+35)
+65 Stamina (+7)
+40 Intellect (+5)
+27 Spell Critical (+5)
+31 Resilience (+0)
+67 Spell Damage / Healing (+5)
11 Mana / 5 Secs (+2 / 5)
Classes: Druid
WoW Insider says: The lack of sockets mean that the only customization that can be done will be through Tailoring or Leatherworkingenchants. Even then, the low ratings requirement for these legguards make it very appealing for all the stats it gives, including a 1.72% spell crit from the +Intellect and +Spell Crit Rating.


Brutal Gladiator's Wyrmhide Tunic

With three sockets, the chestpiece is the most customizable Arena armor piece, and is the next best purchase after the gloves. In PvE, the chest armor is traditionally a drop from the final boss in a series (Magtheridon drops Tier 4 chest token, Kael'thas drops Tier 5 chest token, Illidan drops Tier 6 chest token, etc.). Arenas are different in this regard, but the item level of the chest is identical to PvE chest pieces. Sunwell Plateau breaks from tradition in that the final boss, Kil'jaeden, does not drop chest tokens or armor. However, the Brutal Gladiator chest armor is equivalent in item level to the drops from Entropius and is the best combination of cost and restriction among all the armor pieces. The tunic has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
541 Armor (+40)
+62 Stamina (+7)
+33 Intellect (+5)
+18 Spell Critical (+5)
+27 Resilience (+0)
+59 Spell Damage / Healing (+6)
7 Mana / 5 Secs (+2 / 5)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: Although 1600 personal rating might be restrictive to some beginning Moonkin Druids, the chest piece is worth the grind because it's a decent upgrade over its Season 3 counterpart. Because of its PvE equivalent, obtaining the Brutal Gladiator chest armor is almost like killing Entropius in Sunwell Plateau. Well, ok not really, but if you don't raid, that's about as close to a raid drop as you're going to get.


Brutal Gladiator's Wyrmhide Helm
The helm is very likely the last Brutal Gladiator armor piece that many players will obtain. With the shoulders at an extremely prohibitive 2200, most players will only manage 4/5 of Season 4. Moonkin Druids, although not very popular in Arenas, can manage 1700 for this helm, which costs the same as the chest and leg armor pieces. With a personal rating attached to it, the Brutal Gladiator helm might be one helm graphic that players would like to leave on. It is also identical in model to the pieces that drop off Kil'jaeden in Sunwell Plateau. The helm has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
447 Armor (+32)
+65 Stamina (+7)
+35 Intellect (+6)
+22 Spell Critical
+28 Resilience (+0)
+59 Spell Damage / Healing (+13 / +5)
8 Mana / 5 Secs (+3 / 5)

Socket Bonus: +4 Resilience Rating
Classes: Druid
WoW Insider says: The spell crit on this helm isn't quite as good as on the legguards, but Meta and Yellow Sockets give enough options for customization to make it a worthy purchase.


Brutal Gladiator's Wyrmhide Spaulders

The 2200 personal ratings requirement for the shoulders are almost Gladiator-level for most Battlegroups, and will likely be a very rare sight in most realms. It's not certain we'll see many Moonkin Druids sport these. It is the cheapest item after the gloves, but it is also the most difficult to get. Blizzard's reasoning for this is that the shoulders are the most "visually impacting" armor piece, confirming Blizzard's opinion that PvP achievements should be on display. The spaulders has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
416 Armor (+30)
+49 Stamina (+6)
+24 Intellect (+4)
+13 Spell Critical (+8)
+22 Resilience (+0)
+41 Spell Damage / Healing (+5)
5 Mana / 5 Secs (+2 / 5)

Socket Bonus: +3 Resilience Rating
Classes: Druid
WoW Insider says: Brutal Gladiator Shoulders are peacock gear. The stats for the Wyrmhide shoulders are so minimal to even warrant a 2200 personal ratings tag outside of showing off.
Guardian's Wyrmhide Belt
Because it is a visual match for the Brutal Gladiator's Wildhide, and because it comes with no personal ratings requirement, the belt is most likely to be the most widely distributed Season 4 gear. It is purchasable with Honor points, so even players who do not participate in Arena PvP can obtain it. The belt has the following stats (number in parentheses are the improvements over its Season 3 equivalent):
322 Armor (+22)
+49 Stamina (+6)
+35 Intellect (+5)
+26 Resilience (+0)
+44 Spell Damage / Healing (+4)
11 Mana / 5 Secs (+2 / 5)
Classes: Rogue, Druid
WoW Insider says: Even though it has no spell crit, this belt has a low Honor cost and is ratings-free. It's a must have item for all aspiring Moonkins, definitely the best Season 4 purchase even for players who have no intention of stepping into Arenas.


Guardian's Wyrmhide Bracers
The only other Guardian piece with a socket is the amulet, which doesn't have a personal rating requirement. Coupled with the fact that bracers are visually insignificant, being hidden under gloves or robes, most players feel that there's little urgency to get them. A 1575 personal ratings requirement also requires decent performance in Arenas. The bracers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
253 (+17)
+35 Stamina (+4)
+23 Intellect (+3)
+18 Resilience (+0)
+27 Spell Damage / Healing (+4)
8 Mana / 5 Secs (+1 / 5)

Socket Bonus: +2 Resilience Rating
Classes: Rogue, Druid
WoW Insider says: The great thing about these bracers are the Red Socket as opposed to the typical Yellow Socket for bracers, although the upgrade from last season's version is very moderate. If a Moonkin can manage 1575 and spare the dirt cheap 11,794 Honor, why not?


Guardian's Wyrmhide Boots

The most visually important match of all Guardian items -- although it won't be seen on Tauren feet, the boots are a big jump from a 1575 personal ratings requirement and is as demanding to get as the head piece at 1700 personal ratings. It is also as expensive to purchase as the belt, which has no ratings requirement. The slippers have the following stats (number in parentheses are the improvements over its Season 3 equivalent):
385 Armor (+28)
+49 Stamina (+6)
+35 Intellect (+5)
+26 Resilience (+0)
+44 Spell Damage / Healing(+4)
11 Mana / 5 Secs (+2 / 5)
Classes: Rogue, Druid
WoW Insider says: 1700 is the highest personal ratings requirement outside of the weapons and shoulders, and might be a challenge for Moonkins only starting to do Arenas. A decent item, to be sure, but players looking for more spell crit for more burst should look at better raid drops if they can manage it.


Gallery: Season 4 Arms & Equipment

DruidHunter (Alliance)Hunter (Horde)Mage (Alliance)Mage (Horde)

Looking for more Season 4 info? We've rounded up everything you need to know about the Brutal Gladiator season right here.

Tank Talk: I love tank

Tank Talk is WoW Insider's raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, strategies, tips, tricks, and news concerning all things meatshieldish. That's what we said we were doing -- and by golly, I'm sticking to it.

Welcome back to Tank Talk. I'm your Paladin tank. I like shields, consecration, and beer. This is our third week of Tank Talk, and we're in a "things that apply to all of us" phase -- your Tank-centric writers are getting loosened up, having a little dialogue about what we're all up to, what we all think about things. Things that tanks think about -- repairs, threat, and more repairs.

Allison started us off with some discussion about questions to which you should have answers before you pick up your shield and paw. She also helped us out last week with some chat about the angels on our shoulders - the optimist guy, and the pessimist guy. But I don't want us to get off to a too-dim start. It seems a little gloomy.

I want to talk this week about the fundamental point of our column, our Raison d'être -- why we tank.

Continue reading Tank Talk: I love tank

Barrens Chat: Beggers can't be choosers


First of all, a huge thank you to Mike Schramm last week for covering my rear with his hunter comic. And it wasn't so much "kindly accepted" as it was "oh thank goodness, I'm saved" for the record, Mike. Thank you Turpster, also!

Now, back to business (or tomfoolery, I haven't decided which it actually is yet). This week brings us a comic that actually took place in the Barrens. Crossroads to be specific. So once again for those of you who complained commented that the comics should take place in the barrens, your wish has been granted.

Gallery: Barrens Chat

UnwantedEncoreEat your heart out, RogersGotta catch 'em allWarlocks are, too!

Continue reading Barrens Chat: Beggers can't be choosers

Next Page >