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Posts with tag Casual-Players

Why we solo

Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.

She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

Continue reading Why we solo

2.4 for Casuals, Warlocks and Mages

It seems like an odd mix, but all three of these categories, Casuals, Warlocks and Mages haven't had much change since our initial write ups. Sure Warlocks went through the whole life tap nerf roller coaster ride, but that worked out in the end, eh?

Mages on the other hand got pretty much everything that went on the PTR. The only change is that Improved Mana Shield won't cost the same as the old one. The mana cost will scale with your spell damage.

That being said, check out what 2.4 has in store for Casual players, Warlocks and Mages. And let us know what you think of them.
Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests. Looking for more great info? Check out the WoW Insider Directory for the best of our guides and analysis.

Getting what you paid for: Should the endgame be accessible to casuals?

Hardcore players are frustrated with game changes that benefit more casual players. Casuals are overwhelmed by the amount of play time required to be competitive in the endgame. This brings up the question of who deserves to see the complete story unfold.

Seraphina of Baelgun brought up the issue of accessibility to endgame content on the WoW official forums. Like all of the other Warcraft games, WoW has an interesting and compelling story line, with several sub-stories along the way. While all players pay for the same content, not all of them can experience it. In many role playing games, once you've played through certain story line elements you can access the endgame content. Relatively few players will be able to complete the Sunwell Plateau prior to the release of Wrath of the Lich King, just as relatively few players were able to down Naxxramas before Burning Crusade was launched.

Continue reading Getting what you paid for: Should the endgame be accessible to casuals?

Breakfast Topic: Do you know the patch guy?

In every guild, there's that guy. You know the one I'm talking about. He was around for awhile, enthusiastic about the game, wanting to jump in on guild PuG's and have some fun. Then he wasn't around much. Then he wasn't around at all and you forgot about him.

A big patch goes live and he's back. "Hey, how's it going, man? Long time no see!" You think hard to remember when you last grouped with him. It's all a blur, it's been so long. But there's new content and he's raring to go! Fair enough, but you know he'll drift away again in a month or so.

Do you know that guy? Are you that guy?


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