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Posts with tag Argent-Dawn

Breakfast Topic: Resurrecting old events

The upcoming patch 3.02 looks like it has a formal name now -- "Echoes of Doom," according to the EU site -- and players have wondered for a while whether Blizzard is going to bring back the Scourge Invasion event. This was an event that went live with the introduction of the original 40-man Naxxramas in patch 1.11 and saw Scourge troops appear all over Azeroth and even within major cities. It was one of Blizzard's early experiments programming world content that could be directly affected by players (in a roundabout way you can trace the underlying philosophy behind phasing to the success of events like these), and was a huge hit that's left players inquiring on the likelihood of its reappearance ever since.

As a player who started after Burning Crusade launched, I have to admit I would love the chance to see this, if for no other reason than having a shot at getting my main the rather good-looking Tabard of the Argent Dawn. But, cool tabard or not, the event is pretty thematically consistent with the content being released in Wrath of the Lich King, and the 3.02 patch is expressly meant to transition players into the expansion as seamlessly as possible. You could argue that Blizzard's never going to get a more opportune or relevant time to marshal the undead NPC's, but you could counter by pointing out that redeploying content originally meant to be a unique event diminishes its impact a tad. If it were re-programmed with additional exapansion-related content? Maybe, although I get the feeling the developers may be somewhat occupied at the moment. Either way, is there any obligation on Blizzard's part to try to re-run old content for the benefit of newer players?

Ask a Beta Tester: Soundtracks, trinkets, and travel

Welcome back to Ask a Beta Tester! We'll jump right into things today with Graham's question...

What is the music like in Dalaran? Is there a web site where I can hear some/all of it?

Dalaran's music is some kind of weird cross between Draenei-style and Human-style music. It's like they picked up Stormwind City and dropped it on Azuremyst Isle. I don't think there's anywhere that you can download the entire Wrath of the Lich King soundtrack yet, but for sample you can stream just about anything on Songza if it's somewhere on the intertubes. And really, nowadays, what isn't?

Continue reading Ask a Beta Tester: Soundtracks, trinkets, and travel

The Death Knight starting experience


A couple of days ago, it was with a little good fortune and a lot of soul-selling by WoW Insider lead Elizabeth Harper that I finally got my grubby little hands on a precious Beta key. Over 2 Gigabytes worth of installer and patches later, I found myself creating a Death Knight. It is a fair certainty that every player who upgrades to the Wrath of the Lich King will create one. In fact, after playing the class for just a short time, I have to say that every single player should. The Death Knight starting experience is the single most immersive role-playing experience in the game.

Don't get me wrong. I'm not too big on role-playing. I mostly skip quest flavor text and go directly to the objectives. But the Death Knight starting experience -- it's really called that -- is just game design at its finest. Blizzard mentioned that one design flaw in The Burning Crusade was not making Illidan's presence felt early on in the Outlands. In fact, aside from the raiders who managed to set foot in the 25-man raids, a large number of the player base never got to see the bad guys driving the story of The Burning Crusade. Well... when you play a Death Knight, you won't just feel the lore, it punches you in the face and knocks you off your feet the moment you log into the game for the first time.

Continue reading The Death Knight starting experience

15 Minutes of Fame: Retiring player goes out with a BOOM


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

/Gamequit threads from players who are leaving the game "for good" have become a fixture of MMO communities. Very few players stop playing without a peep. Those from smaller, tight-knit guilds say their goodbyes on their own guild forums and guildchat. Other players post more dramatic farewell threads on server and community forums (not all of which meet a warm, nostalgic reception). And some players go out with a BOOM!

The latter's the case for Boom of US Argent Dawn-H. After a long and illustrious career as a raider, roleplayer and eventually an Arena multi-boxer, real life got the better of Boom's play time. But the Argent Dawn fixture was determined to go out with the same generous spirit and panache that he had devoted to his years in the game. Boom styled a roleplaying event leading to his own execution in Stormwind, a mass event that awarded 5,000 gold to the player who landed the killing blow.

This week's 15 Minutes of Fame is the poignant tale of the lifespan of a WoW character and the friends who made WoW more than a simple video game pastime for the player behind the keyboard. Read on for the story of Boom.

Continue reading 15 Minutes of Fame: Retiring player goes out with a BOOM

Ask a Beta Tester: The Argent Crusade

It's that time again, ladies and gents. Alex here with today's round of answers to your Wrath Beta questions. Keep the questions coming, and we'll keep answering. To everyone that asked about Arena points: We don't know anything about that yet, and Blizzard doesn't either. As soon as they know, we'll know, and then you'll know.

Gurluas
asks...

How many high elves are there in Wrath, and what are their role now that they have thier own faction?

The High Elves actually have a pretty strong presence, which I'm rather excited about. The High Elves (and Blood Elves to a much lesser extent) are one of my favorite Warcraft races, and it makes me sad I can't play one. Alliance FTW. Dalaran, first of all, is packed full of them. Most of them are under the banner of the Silver Covenant, an Alliance-aligned faction of High Elves that aren't too happy about the Blood Elves being given a sizable section of Dalaran.

There are also High Elves scattered throughout the Alliance forces in Northrend. There are a few of them in the 7th Legion (no, they're not all High Elves), the Argent Crusade, and just the Alliance forces overall. The fellow in charge of the Alliance contingent helping the Red Dragonflight at the Red Dragonshrine is a High Elf. He's a total badass, by the way. Check him out up there. Ashkandi is Draconic for Awesome.

Continue reading Ask a Beta Tester: The Argent Crusade

Death Knight starting cinematic unveiled

.

With Death Knights getting their own starting zone and their own heroic storyline, it was often wondered whether they'd share the same opening cinematic as their individual races. We have the answer now: They do get their own unique cinematic, shown above.

There's two major things I took away from the cinematic. First, it gives a solid origin story for Death Knights: You were apparently slain in combat with the Scourge, but raised to become a Death Knight. So the ideal of the PC Death Knight seems to be a hero who was made an unwilling victim, which makes the fact that he or she is welcomed back by the Horde or Alliance possibly much more believable. As you awaken as a fresh level 55, you are also apparently still under the thrall of the Lich King, which should make for an epic newbie zone experience as you struggle to regain your freedom.

Secondly, the opening cinematic has a wonderfully ominous picture of Acherus, the Ebon Hold, home of the Death Knights, looming above Light's Hope Chapel -- a perfect setup for the coming war with the Scourge, that drives home how immediate the threat is.

Oh, and do be cautious, this cinematic has a high chance of getting you way too fired up to play a Death Knight.

[via Deathknight.info]

Neutral Factions: An idea whose time has passed

Yeah, I know we were killing each other yesterday, but uh... hey! Let's all get along now!

Neutrality in factions started with the Steamwheedle Cartel and only got worse. It seems that once you get to the level cap, most of the intense rivalry between the factions, at least as expressed in the PvE game, peter off to nothing. Almost every faction accepts both Horde and Alliance fighters. In Burning Crusade, they even share the same capital, and it looks like that will be happening again in WoTLK with Dalaran -- despite that fact that, 50 levels earlier, the Horde utterly devastated Dalaran's holdings in Silverpine Forest and Hillsbrad.

The general argument for this change is that at higher levels, most people learn to put aside their differences and fight the greater challenges that threaten to wipe both sides out. My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other.

In the Ghostlands, the Night Elves are involved in extensive operations to attack the Blood Elves. In Ashenvale, the Horde is constantly attacking the Night Elves, including setting up spy posts and killing their animal companions. In the southern Barrens, the Dwarves are willing to wipe out the Tauren to set up their excavations. In Lordaeron, the Forsaken have the stated intent of wiping out the alliance, devastating one settlement and even making a preliminary attack against Southshore.

Continue reading Neutral Factions: An idea whose time has passed

Kisirani implies the return of the Scourge Invasion event

I think a lot of old school WoW players will agree with me that the Scourge Invasion event that kicked off the Naxxramas patch (and coincided with that year's Midsummer Fire Festival) was a whole lot of fun. There was something incredibly epic about fighting a massive hulking abomination on the steps of the Stormwind Cathedral that not even most boss fights have been able to capture for me. it was also nice to have all those extra bosses in the dungeons for a bit of variety, especially since some of them dropped some very nice loot. Beyond all that, it finally gave us a chance at getting the much coveted tabard of the greatest faction in the game.

Still, despite Blizzard's hints that we'd get a chance to experience the Scourge Invasion again, it's been over a year and a half since the citadels ceased to hang over our capital cities with no sign of a return -- I've even saved a space in my bank for my spare Necrotic Runes, just in case!

Of course, if the Scourge Invasion is ever to return, it's getting closer and closer to the most opportune moment for such a thing. WotLK is coming, in which we will invade Northrend ourselves to try to put a stop to the Scourge once and for all. Preparations are already underway in Stormwind for the journey, and rumor has it that Arthas himself is in eager to lure us to Northrend and trap us there. What better way to do that than with a preliminary invasion as bait?

Apparently, Kisirani agrees.

Continue reading Kisirani implies the return of the Scourge Invasion event

WWI '08 Death Knight Demo: General Impressions


We learned at the Q&A panel on Saturday that Death Knights will be starting at a new area just off Eastern Plaguelands called Ebon Hold, but for now, it remains unimplemented. Thus, these demo Death Knights start at Tirion Fordring's house in the west of Eastern Plaguelands.

On Death Knight Gear and Gear Mechanics:

They start with a complete outlay of green gear with DPS Warrior type stats: strength, agility, critical strike rating, and stamina. Their sword itself is blue quality 2 hander named the Massacre Sword. It does 127-191 damage at at a speed of 3.1 seconds, giving it 51.3 DPS. It also provides 22 strength and 23 hit rating.

It should be noted that the gear did not have spellpower, and it doesn't look like Death Knights will need it at all. Almost every spell that did magic damage specifically stated that the damage was modified by attack power. This is perfectly in line with Blizzard's recent trend to simplify and consolidate gear, which they discussed in relation to Retribution Paladins at Saturday's class panel. Perhaps we'll even see this mechanic show up on other magical melee hybrids in the future.

The Death Knight came loaded with 6 runes on their rune weapon bar: 2 Blood Runes, 2 Unholy Runes, and 2 Frost Runes. Talents points were unavailable with this demo, although we could see the talent descriptions themselves.

Death Knight Starting Spells and Playstyle:

The Death Knights started with a few basic skills:

Blood presence:
Requires level 55
Costs 1 Blood Rune
Instant cast, 1 second cooldown
Description: Strengthens the Death Knight with the presence of blood, increasing damage done by 15% and healing the Death Knight by 4% of damage dealt. Only one presence may be active at a time.

Blood Strike:
Requires level 55
Costs 1 Blood Rune
Instant cast, 1 second cooldown
Melee range
Description: Instantly strike the enemy, causing 60% weapon damage plus 55 for each disease effect on the target.

Icy Touch:
Requires level 55
Costs 1 Frost Rune
Instant cast, 6 second cooldown
20 yard range
Description: Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 seconds.

Death Coil
Requires Level 55
Requires Runic Power
Instant cast
30 yard range
Description:Unleashes all available runic power, causing up to 460 shadow damage modified by attack power to an enemy target or healing up to 460 damage from a friendly undead target.

Death Gate
Requires Level 55
Costs 1 Unholy Rune
10 second cast, 15 minute cooldown
Description: Returns you to Ebon Hold (Note: Since Ebon Hold is not yet implemented, in the demo it returned you to Tirion Fordring).

Death Grip
Requires level 55
Costs 1 Unholy Rune
Instant cast, 35 second cooldown.
30 yard range
Description: Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 seconds.

Plague Strike
Requires level 55
Costs 1 Blood Rune and 1 Unholy Rune
Instant cast
Melee range
Description: A vicious strike that deals weapon damage plus 37 and plagues the target, dealing 350 shadow damage over 12 seconds.

Casting these spells uses up the listed runes, which have a cooldown of 10 seconds. Our (lucky) play tester reported that the system felt a bit like having 3 seperate mana pools with their own spells, but that the pacing seemed to work well, and that she was now interested in actually trying one out in when beta rolls around where she hadn't been before.

Introducing the Knights of the Ebon Hand

After roaming about a bit and killing stuff, Elizabeth stumbled upon Light's Hope Chapel. This venerated base of the Argent Dawn had some new guests known as the Knights of the Ebon Hand, lead by a night elf named Siouxsie the Banshee, a Death Knight trainer. It's likely, of course, that these NPCs will be gone and moved to Ebon Hold once it's implemented, but for now, they gave us a sneak peek at the new Death Knight faction and some of the spells Death Knights will get post-55.

Poll: Are you looking forward to WoTLK more than you looked forward to Burning Crusade?

So recently, Tobold was saying that excitement around Wrath of the Lich King is visibly much less than the excitement that led up to the release of Burning Crusade. People are tired out by the 2 year wait, WoW isn't innovating, WoW isn't adding the content fast enough: there's just so many reasons that the Wrath of the Lich King is being greeted with ennui instead of excitement.

My first thought upon reading that: Wait, people aren't excited over WoTLK?

Continue reading Poll: Are you looking forward to WoTLK more than you looked forward to Burning Crusade?

Know Your Lore: The Scarlet Crusade

Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.

This week on Know Your Lore, we're going to talk about the faction that manages to be one of the most beloved organizations in the game while also being one of the most hated. Whether you love them or hate them, the Scarlet Crusade remains one of the most interesting factions in WoW, and they're attached to the Ashbringer that the WoW community is so fascinated with. Better yet, they return in Wrath of the Lich King.

The Scarlet Crusade was founded during the fall of Lordaeron, shortly after the Knights of the Silver Hand had been decimated by the Scourge and largely disbanded. Though its founders did not necessarily have the most sane or noble intentions, many of the men and women who joined their ranks did have only one primary goal in mind. They wished to free Lordaeron of the Scourge in the name of the Light, and crush the undead utterly. Considering those undead brought their homeland (one of the most powerful kingdoms in the world at the time) to its knees and blighted it beyond belief, that was a pretty noble cause.

Continue reading Know Your Lore: The Scarlet Crusade

Ask a Lore Nerd: You're how old?


Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

We have no reason to delay, so let's get right into the meat of things!

Jere asks: I might be wrong on location, but why is there a member of the Argent Dawn stationed in Dun Morogh just southeast of IF?

Answer: Unfortunately, we have no idea. Father Gavin might just be an emissary or representative from the Argent Dawn to Dun Morogh, but he has no quests or dialogue attached to him. It's possible he'll be used for something in the future, but it seems unlikely. He simply exists. Nothing more.

Continue reading Ask a Lore Nerd: You're how old?

Server crashes plague Ruin battlegroup and others

It seems to be an unfortunate reality of WoW, if not MMORPGs in general: When a new patch goes live, more often than not, it's going to be a bit rocky on the servers for a while. Patch 2.4.2 is no exception, Many servers are having trouble staying up, including most of the Ruin Battlegroup, which according to a few our tipsters has been having more than its share of trouble lately. Blue Poster Vrakthis has assured posters on the Customer Service Forum that the Realm issues are being looked into, but so far, there does not seem to be a solid reason for the downtime other than, hey, it's patch day!

EDIT: It has now been confirmed that the downtimes were intentional for the purpose of emergency maintenance. The downtime should be minimal.

As of the time of this writing, the following servers are down:

Continue reading Server crashes plague Ruin battlegroup and others

15 Minutes of Fame: Arena team Smites its way to the top

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous, the remarkable and the player-next-door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

Meet 5v5 Arena team M L H of
Argent Dawn, ranked 7th in the Ruin battlegroup when we spoke with them recently and holding strong this week at 12th with a team rating of 2340. M L H's claim to fame: they are currently the highest-ranked 5v5 team that includes a Smite Priest. The core of this chilled-but-skilled team is a Boomkin Druid, and their secret to their success is the savvy deployment of four healing-capable DPS classes. In this lengthy interview, 15 Minutes of Fame sat down with the whole team to get their insights on PvP, strategy, team composition and a brand new video of the team in action.

M L H of Argent Dawn, Ruin battlegroup
Ental, Elemental Shaman
Grackel, Disc/Holy Priest
Iashu, Holy Paladin
Vorgestellt, Frost Mage
Molimo, Balance Druid

Continue reading 15 Minutes of Fame: Arena team Smites its way to the top

All things Wrath of the Lich King

Over the past week, particularly in the last few days, the crisp Internet air has been abuzz with news from the upcoming expansion, Wrath of the Lich King. Fear you're out of the loop? Here's a quick round-up of all the information being released, along with analysis and opinion.

Don't forget to keep checking back, as this page will be updated as information becomes available:

Dungeons and raids
  1. An analysis on Arthas as a ten-manned event, including its impact on the 25-man raiding structure, as well an exploration of its consistency with the lore.
  2. Did you know that all expansion raids will have a 10-man setting, as well as a 25-man?
  3. Read through some of our initial impressions on the 10-man raiding set-up.
  4. We also wrote up a concise overview of the ins and outs of dungeons post-expansion, including a new token system, similar to [Badge of Justice].
  5. The Nexus has been announced on the official site as one of the new dungeons.
  6. The WoW Insider Show discusses 10-manning Arthas.
Zones, factions, and relevant lore
  1. Alex has written an excellent overview of the Grizzly Hills, a soon-to-be zone for low to mid-seventies. With old factions reappearing, along with other surprises, it's definitely something to look forward to!
  2. If news of the Dragonblight has intrigued you, you'll be pleased to know that more information has been made available.
  3. While we're brushing up on our lore and learning about new areas and factions, Alex thought it fitting to illuminate the lore behind Azjol-Nerub, as the Nerubians will have their own role in the expansion.
  4. Alex asks us about lore figures we'd like to see in the expansion.

Gallery: What we know about Death Knights

Hero classA separate characterStarting levelClass roleRuneblades

Continue reading All things Wrath of the Lich King

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