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Posts with tag AQ

Two Bosses Enter: Lady Vashj vs. Princess Huhuran


Two bosses may enter... but only one will get to leave in WoW Insider's fantasy deathmatch series. Every week we pit two of the World of Warcraft's raid bosses against one another in a battle that your votes get to decide. This week we have Lady Vashj from Serpentshrine Caverns in Outland matching up against Princess Huhuran from Ahn'Qiraj in old Azeroth. Though both of them are perfectly happy to wipe player raids, how would they fare against one another? Ultimately, that's for you to decide -- so read on!

Continue reading Two Bosses Enter: Lady Vashj vs. Princess Huhuran

World events and how to run them

There's a discussion going down on the forums about what many consider to be the most exciting part of MMO games, including World of Warcraft-- world events. As many drawbacks as there were to the AQ events, no one can argue that they didn't affect everyone in the World-- everyone was able to step up and help the war effort, and even though everyone didn't fit in Silithus, everyone came across some of the invaders that spread across the world. While the Naxx event was that way as well, we haven't really seen anything else on that scale even in this, the largest MMO ever. And let's not forget that since Burning Crusade was released, we're dealing with a lot more people-- there are huge amounts of the population who have never seen a world event yet.

Which makes it all the more likely that we will see a big one for Wrath of the Lich King. Bornakk says that while Blizzard realizes that a lot needs to go into creating a big world event, they've also learned a lot from Brewfest and the Hallow's End events about how to both tune the scale and get players involved. But Blizzard still wants to do a big one, and from what we heard at BlizzCon, they're going to come up with a reason for Alliance and Horde to head up to Northrend after Arthas.

My guess? Arthas is going to become a threat again-- he'll invade Undercity, or bomb Darnassus, or somehow attack our world. And for the first time that I can think of since the game has started, we're going to actually lose something-- an NPC, a city (at the very least, Dalaran) or something else. For all of the fighting going on in the world of Warcraft, it hasn't yet changed that much. And I think that with the next expansion, Blizzard is looking to have Arthas shake things up a bit.

40 men on a raid

Kavis wonders if he's the only person who wants 40 man raids back. I'm sure he's not the only person, but I'd bet he's in the minority. Forty man raids may sound super fun in theory, but in practice they are pretty miserable-- it's hell to coordinate the schedules of 40 people on a regular basis, and then it's even worse to actually get them to line up on time and do what needs to be done. I don't know if Kavis ever actually ran Molten Core or BWL or Naxx, but while 40 man raids were fun while they lasted, 10 and 25 man raids are much, much easier on raidleaders and guildies alike.

As Bornakk says, the devs love 25 man raids too-- since 40 man raids could be carried by about 25 good players anyway, it makes things much easier for everyone, in terms of individual contributions.

Now, if Kavis is asking to return to the 40 man content, I'm completely down with that. BWL, AQ, and Naxx were fun to go through when you had a good group rolling (as rare as that was), and the content there shouldn't be abandoned (Naxx, we already know, is likely being repurposed in WotLK). But as for a return to the days of trying to get 40 people together for five hours on a Sunday evening? No thanks.

Phat Loot Phriday: Black Qiraji Resonating Crystal


They don't come much more rare than this baby-- you had 10 hours to get it, and the overwhelming odds are that you didn't anyway.

Name: Black Qiraji Resonating Crystal
Type: Legendary Ground Mount
Speed: 100%
Abilities:
  • Well technically, the crystal isn't the mount-- it just summons one. It's the bug looking thing you see above.
  • It's called a Silithid Scarab, or more formally, a Black Qiraji Battle Tank.
  • Can be ridden anywhere in the world. More on why that's so special in a second.
  • And while this may be a "bug" (get it?), players are reporting that there's something special about the way this mount is summoned-- while you do have to be out of combat and unmounted to actually summon it (like all mounts), you don't have to be either when you start summoning it (unlike other mounts). So you could be in combat (like, in a battleground), start to summon the mount, and as long as you've left combat by the time it finished, you'll be mounted.
How to Get It: You can't. At least, most of you can't. Lots of people can get non-black bug mounts-- they drop pretty regularly in Ahn'Qiraj 40, and can only be used in that instance (and not in combat-- apparently the bugs are very skittish).

But the black qiraji mounts are very, very rare, and the reason is this: they were given only to players who hit the gong outside of Ahn'Qiraj only during a 10-hour period after the opening of the gates.

So here's how to get one. First of all, if you're on a server where the gates have been open for more than 10 hours (which is most of them), you're out of luck. So you'll have to roll a toon on one of the newer servers-- yes, there are still quite a few servers out there who have not yet opened the AQ gates.

Then, of course, you'll have to get your character all the way up to 60, so you can start the questline that will give you the mallet you need to bang the gong to open the gates. In order to actually finish this questline, however, (which starts in Silithus, if you really want to try), you'll have to go all over Azeroth and do all kinds of super heroic stuff-- in short, you'll need to be backed by a guild full of people who know what they're doing. Oh, and then there's the whole "War Effort" thing. If you were playing back when AQ first came out, you'll remember that opening the gates requires the whole server-- Horde and Alliance-- to collect tons and tons of items for "the War Effort."

But after all that is finished (all in a day's work, right?), you can finally take your Scepter of Ahn'Qiraj down to the gates of AQ, hit the gong, and this black bug mount is yours. Oh, and if you're not the first to open the gates, you can still get the mount, you just have to hit the gong (which means you need to finish the quest also) sometime within 10 hours of when it is first hit. See why the mount is so rare?

Getting Rid of It:
You're joking, right? Vendors won't even accept this thing from you.

How to fix the old instances

Before the expansion came out, we wondered and wondered what would happen to the old level 60 instances when the Dark Portal opened. And now that it's here, we know: no one's running them. Oh, there's a few quest groups here and there of people working their way up to 58 (the bare minimum to come through to Outland), but there's almost zero reason to run AQ or ZG 20-mans, considering the loot is just so much better, even just in Hellfire Peninsula. And MC, on my server at least, is a barren wasteland-- why take four hours with 40 people just for a few good pieces when you can get much better loot in 15 minutes of questing in Outland?

So what to do? We're sure Blizzard will come up with a way to make these instances relevant again-- in fact, I'd be surprised if, despite what they said earlier, they weren't already working on it now. But just to help them, here's a few suggestions of how to fix the old instances.

-First, and most obvious, is enabling Heroic mode. We already have dungeons in Outland that will be able to be tuned to Heroic mode, which means bosses and mobs are harder, but give much better drops. In the same way, Blizzard is likely going to let us optionally turn up the difficulty in UBRS or Stratholme, offering better loot for a bigger challenge.

Continue reading How to fix the old instances

Phat Loot Phriday: Doomulus Prime


Lots of players love getting this big red-and-black hammer as a quest reward when raiding for the first time. But not all of them know who it came from-- a WoW player who announced some sad news recently.

Name: Doomulus Prime
Type: Rare Two-Hand Mace
Damage / Speed: 158-265 / 3.80 (55.7 DPS)
Abilities:
  • It's not quite as good as the inset above: the real version gives you only +22 to both Strength and Stamina.
  • On equip: Increases your hit rating by 10.
  • Came from a newspaper comic! Yes, the Doomulous Prime was originally envisioned by Bill Amend, the cartoonist behind the comic strip Foxtrot. He's had a running joke in his series about "World of Warquest," a game that one of his characters plays that bears a striking resemblance to our favorite game. Allakhazam's got a lot of the strips, and even an interview (Amend plays a Night Elf, but we like him anyway).
  • Unfortunately, he's taking a break-- Amend announced this week that starting Sunday, his comic will only appear on Sundays. A darn shame. But our good friends at Joystiq have discovered what he's going to be doing with his time from now on: playing WoW, of course.
How to Get It: After the mace appeared in the paper, Blizzard included it with the Ahn'Qiraj patch, so you've got to go to Silithus to pick this quest up. It's called The Perfect Poison, and it'll send you to kill Kurinaxx in AQ20 and Venoxis in ZG. Both bosses are early on in the instance (and two of the easiest raid bosses in the game), so for the effort, this is one of the best quest rewards in the game. And it's just one choice of many, many good quest rewards-- if your guild is running raids at all, do this quest! Right now!

Getting Rid of It: BOP (because it's a quest reward, dur). Sells to vendors for 6g 41s 37c. Kudos to Amend for thinking up this great hunk of spiky red and black metal in the first place-- now that he's got more free time, maybe he'll be able to get his Druid up high enough to get it!

Forum Post of the Day: Please open the AQ gates...

US realm Gnomeregan is asking Blizzard to open the Gates of Ahn'Qiraj for them. Why? They're a 5 month old realm (meaning no realm transfers for another month) and, while the war effort was completed 2 months ago, no guild on the realm has downed Ragnaros yet -- and with the guild tensions caused by the coming expansion, no guild seems organized enough to get there, and the serious PvE players are transferring to greener pastures. And once the expansion hits, who is really going to be interested in doing the huge quest chain in order to open the gates? (For reference, the quest to open the gates requires a raid guild capable of clearing Blackwing Lair in fairly speedy fashion -- and no one's likely to jump from wiping on Ragnaros to clearing through Nefarian before the expansion comes out.) So will the Gates of Ahn'Qiraj simply never open on Gnomeregan?

Should current endgame content be scalable in BC?

Jayne from Mug'thol has an interesting thought over on the forums: he lodges a request to Blizzard to make the current endgame dungeons (BWL, AQ, and Naxx) scalable in the upcoming expansion. We already know a few of the new instances will be scalable-- when you take on the Hellfire Citadel level 60-62 wing at level 70, it'll be harder and have different rewards. So why not, says Jayne, make the current endgame instances scalable as well, so they just as much of a challenge to level 70 players in the expansion as they do to level 60s now. In one sense, Jayne has a good point. Especially in Naxx, an instance that has only been in the game for a relatively short time, scaling it to level 70 might give it a little longer shelf life. And since anyone who's 70 won't even get experience from level 60 mobs, there might not be much pull for players to go back and do the "old" instances.

But personally, I'd rather see the new content be for level 70s and let this current endgame become part of the middle game. Jayne says that having only a small percentage of players able to play this content would extend its life, but I disagree-- I can't wait to get into Naxx with my casual guild in level 65 gear and tear things up. And I'd be very surprised if there wasn't enough content in the expansion to keep players interested all the way until the next patch-- we're not just talking a new instance for level 70s, we're talking almost another half of the existing game. Leaving the current endgame at the level its at will just let more players experience all the hard work and lore the devs have put into it.

Of course, that does kind of invalidate all the hard work current endgame raiders have put into getting their way through Naxx. Thoughts?

C'Thun's Loot Table?

Eye of C'ThunNo, C'Thun has not been killed yet, but there are already rumors floating around as to what he might drop. Sure, there's no proof of any of this, but news of this nature seems to inevitably leak early - from Nefarian's loot tables to every set of patch notes. Casters will immediately be drawn to a new legendary item - a trinket dubbed The Piercing Eye of the Abyss. It gives an underwhelming bonus of 2% spell crit but also has the following interesting effect...

Upon death, you have a chance to be possessed by the spirit of the Old God for 20 seconds. While possessed you cannot be attacked or targeted by any spells or effects and your damage spells deal bonus Shadow damage. When the effect ends, you die.

While certainly interesting, I'm not entirely sure what to make of this item, or any other item that requires your death as a pre-requisite for usefulness.


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