Gadling's resident pilot explains what life in the cockpit is like
Posts with tag 2.2.3

Voice chat activated for EU realms

With the arrival of patch 2.2.3 on the EU realms today, European players should finally be getting voice chat functionality on all realms. Here's to hoping they've taken the time between the US rollout and the EU rollout to work all of the kinks out of the system -- though initial reports aren't promising. At present, voice chat seems to be working on a very limited number of realms, though Blizzard is working on the issue.

However, voice chat is working on at least some European realms -- so now I'm going to ask the European players the same thing I asked US players last week: how's the voice chat feature working for you? How's the rollout going?Tell us all about it in the comments!

Patch 2.2.3 live

Well, that one didn't last long on the PTR. Patch 2.2.3 is now live and downloadable; here are the patch notes:
  • Clients utilizing OpenGL video modes will no longer experience graphical anomalies and missing textures after minimizing/maximizing the window.
  • Fixed an issue that caused Fel Eye Stalks during the Legion Ring event to not despawn when the event is completed.
  • Fixed an issue where zoning after mounting and summoning a pet was disconnecting players.
  • Fixed an issue where the Shift key would get stuck in game.
  • Using a /equip macro while affected by certain crowd control spells will no longer cause the items in the macro to be stuck in your inventory.
  • Using very low values for SetScale() will no longer cause Mac users to disconnect from the game.
  • Default sound channels have been changed from 12 to 32.
  • Microphone resources will no longer be claimed by World of Warcraft when Voice Chat is disabled.
  • Sounds will no longer stutter and pause if large amounts of creatures are being hit with AoE attacks from multiple sources.
  • Sounds caused by spells cast on or by the player will now play more consistently.
So that seems like it should fix some of the sound glitches we have been suffering from. And the missing textures after min/maximizing the window under Open GL (read: Mac) is a small thing, but it's been around for ages and it's nice that they've finally gotten to it.

[via World of Raids, and thanks to Atryd]


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