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The rune system (continued)

The rune system (continued)

Blizzard wanted Death Knights to play differently than other classes, with a mix of melee and spells, so they had to give them a different power system. A DK has six total runes on his bar at any given time, and out of combat can configure how many runes of which schools they want available, which will determine what abilities are available and how often throughough combat. Blood runes are thought to be associated with damage spells, Frost with control, and Unholy with DoTs and utility spells.

11/04/08

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