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Now that we're all refreshed, it's time to move towards the first courtyard of hell-pulls. These pulls tend to be five mobs, and all the advice I can offer you here is CC what you can, and have an excellent tank. I died more on these trash pulls (and the next boss, which is similar in many was) than on the rest of the instance put together. This is also where line-of-sight pulls become crucial: aggro the mobs, either by some ranged means or by running up to them, and then have everybody move around behind a wall so the mobs all come running to you. Otherwise you're virtually guaranteed to get adds.In terms of group composition, the mobs here are some of the elves from earlier in the instance, as well as some new mobs. Ethereum Smugglers do a lot of AoE, so are they're a high priority to kill or CC, and be sure to spread out when facing these. But the number one mob to take out or incapacitate, in my opinion, is the Sister of Torment, which is a succubus, complete with a Seduce-type ability. Kill or banish ASAP.You don't necessarily have to kill all the pulls in the first courtyard, since you can just pick a side (right or left) and clear that way, as well as the one pat.

screenshot via Wowhead

28/03/08

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